This game is huge and fun and challenging. How huge? Most days, I usually play a couple of hours a day. This game took months to complete. And when it was over, I couldn't wait for more. Because you can choose your characters, and because they can be customized, the game has incredible re-playability. The look is different from the other RPGs on Big Fish, but don't let that put you off.
This is a well paced, well thought out RPG. There is plenty to explore, a good number of side quests and the enemies provide a good range of challenge.
The game clock was at 10 hours when I finished. Some might think that is too short, but it's not because there is no need to waste time levelling up. The game is so well paced that your ability to fight the regular monsters and the bosses increases at the rate that they get stronger. I hate the tedious boredom of levelling up. I would rather play a 10 hour game with no levelling up than a 30 hour game with 10 hours of levelling up.
The other way this game is well paced is that you don't really need money. The places where you rest are all free. Also, you get the better weapons while you are exploring, so you don't need to buy weapons, either. Same with supplies. The enemies you kill drop supplies at a predictable rate.
The story line is good and the characters have a good balance of humor and seriousness. On to Shining Plume 2.
This is a Hidden Object / Puzzle / Adventure game. There are two big problems. First, the Hidden Object games are unfairly difficult. Second, the puzzles are poorly defined. The instructions do a bad job of explaining what needs to be done, which caused me to skip most of the puzzles out of frustration. There might be more problems, but I quit about an hour in.
Some reviewers have said it's a good game if you can get past the beginning. I fear that i was not among those lucky few. I got about half an hour into the game before I was completely stuck. During that time, I was only able to progress by lots of random clicking. If you go to the forums, you will see that most questions get the same answer. Which is to get the walkthrough. IMHO, an average player should have a fighting chance to make progress in a game. If I have to get a walkthrough and follow a set of instructions to make progress, then it takes all the fun out of the game. You should only get this game if you enjoy frustration.
A solid adventure game. It had some puzzles of varying difficulty. For me a big plus was that there were no hidden object screens. An interesting twist was that the action switches back and forth between two characters. Even though you are only playing one character at a time, both characters have to cooperate in order to win. I would have liked more.
It's easy to see what people like about Laxius Force. It's a long game with lots of side quests. The problem for me is there are too many things that really reduce the enjoyment of the game.
First, the game requires way too much leveling up. I spent about a third of my time replaying the same area over and over in order to level up my characters. This sucks the joy out of the game very quickly. After a while, the game seems more like work than play.
Second, the game requires way too much trial and error. One example is triggering side quests. Sometimes a side quest is triggered by talking to a particular character after you complete some action. Since you never know which actions and which characters are involved, it means that every time you do something you have to go and talk to everyone in the game.
It gets worse. Sometimes in order to trigger a side quest or to complete it, a particular character has to be in the active party. For much of the game, there are eleven characters in your party. Since your active party can only hold four characters at a time... Well, you get the idea.
And, as if that weren't enough, even if you do have the right character in you active party, you still might not be able to start or complete some side quests unless that character has more than a certain level of some quality - mind, resistance, strength, etc.
The trial and error carries over to the battles. Not only do you have a lot of characters, you also have a lot of weapons and various types of protective equipment. Aside from the different attack and resistance levels, each piece of equipment has different attributes - air, thunder, holy, etc. To survive many battles, you need to figure out the right characters and the right types of equipment for those characters.
Some of the advanced players may love all this trial and error. But, if you're like me, it just turns the game into drudgery very quickly.
The third problem is context. This game contains Chapters 1 through 4 of a cycle of Laxius Force games. Since the developer saw this game as a piece of something greater, a number of side quests started in this game can only be completed in Laxius Force 2. Or 3.
I could go on but I will end it here.
I don't recommend this game.
+4points
5of6voted this as helpful.
A Magnetic Adventure
Use a small magnet to solve physics-based puzzles that will stretch your gray matter in ways you never imagined!
Overall rating
5/ 5
Fun Little Puzzle Game
PostedOctober 2, 2015
sothimk
fromThe Bronx, NY
Skill Level:Intermediate
Favorite Genre(s):Puzzle, Adventure, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
The puzzles ranged from easy to challenging, but they were all fun. I tried to limit myself to one or two puzzles per sitting and that plan crashed and burned from the very beginning. Very addictive. More please.
Embark on a journey across continents to find the royal witch, Xen. Explore a dynamic story set in a rich world full of war and intrigue. Can you reverse the spell?
While this was definitely an RPG, it emphasized different things than most RPGs. There weren't long dungeons, sewers or caves to explore. The main action was in the cities and settlements - talking to people and exploring.
It's true that some of the early battles are tough. However, since they are close to home, all you need to do is rest up when your energy is low. It doesn't take long for your level to increase enough. Although, once you get a couple of levels up, better weaponry becomes more important. Some reviewers complained about not having enough money for those weapons. The game offers ways to get it. In that sense, it is no different than other RPGs where you have to spend time leveling up. In this game, the equivalent is re-doing the same job in order get money to buy stuff.
I played the game in 12 hours which includes about an hour for earning money. This is a much better ratio than some of the bigger, better-known RPGs where I had to spend between 25% and 50% of my play time leveling up.
There were quite a few side quests. Like many RPGs, there was no journal. If you're like me and don't like to keep track of them on a notepad, the trick is to do them one at a time and then return to where you started.
The storyline was interesting although some loose threads were left open. Hopefully for a sequel.
This game is a solid RPG. It's not exceptional and there are a few quibbles, but I really enjoyed it.
I thought the storyline was good. The dialogue had humor and wit. There were plenty of side quests. I played the game in 23 hours and didn't have to spend any time leveling up.
I felt the game had a couple of small problems that prevented me from giving it five stars. The game could use a journal feature to keep track of the main quest and side quests. Since I only played around an hour at a time, it was always hard to know where I was when I started up. Eventually, I figures out that I needed to keep notes. The other small problem was that some of the dungeons / forests / sewers, etc. were a couple of screens too long.
While these issues did take away a little enjoyment, my overall impression was that this was a fun RPG.
This is a good RPG for when you don't want to do a lot of heavy duty mapping and just want to wing it. There are no side quests, so it's basically explore and wipe out bad guys. I finished in about 16 hours with no time spent on levelling up.
The crests add some interesting complexity. You find crests as you move through the game. Each one gives you a different power. These powers are important because it would be nearly impossible to beat a boss without them. Since each character can only carry four at a time, the choice of crests matters. The good news is that they can be changed at any time - provided you are not in a battle.