It is a HOS and fix-it game. What makes it exceptional is the humor, be it in the dialog or the snippets about Coral Bay. I defy anyone look at the famous painting versions without lauging "Minnow Lisa"????
The underwater decor, as the place is gettig fixed up can be spectacular, and the helper fish in his argyle sweater #because that's what it looks like to me# is quite likeable. The characters are fun.
The HOS are OK, not the best there are but not bad. Same as the minigames #which have been adapted to a marine theme - thus minesweeper becomes a field of jellyfish#. They are what you need to do to continue fixing up the place, and meeting the residents, and learning more about the town.
This developer tried for a gripping frightening story, only to show that it is not its forte. There is a first half that is as frightening as it promises. Then there is an explosion and all changes.
Then you just have to go from one room to another in some "generic adventure/HOG game" fashion. Only the memories of what went before and the tantalzing tidbits that promse a return to the previous setup keeps you going. The first half has truly inventive HOS, the second none of it.
And then when the end comes it is abrupt, and you realize that nothign has prepared you for it.
I have the suspicon that the early explosion killed the protagonist, and that the wantering afterwards is her spirit trying to figure out what happened, and making her peace afterward...
Whatever.
There are developers who could have extracted a truly gripping story out of it. This developer is no one of them, and should go back to what it does best.
At the start it is very busy. Never a dull moment. You do have to manage resouces, and sometimes it is not easy.
But then you make a lot of money and it gets boring. You still have to stop the worms, and check that your workers do not get sick, and that the warehouse has room.
But I got to the point where the only task is assembling the map, and the map pieces do not show up. So I have to wait and wait and wait.....
If there was a hint button, I might know how to make the map pieces appear.
It is a good story, and the visuals are good too. (If too cold for me, gave me the shivers). Still, I do not find it up to the standards of the previous ones. The settings are pretty enough, but not stunningly beautiful, not so much a delightful travelogue. The story relies more on frantic action than on a leisurely pace.
I loved the previous two installments, and it makes me sad to see the games go the way of generic adventure games, losing much of their initial charm.
Still, it is a good game, still it is a good story, and the HOS have clever vairations, and are quite crisp and clean. The minigames were OK.
This is a game with an earlier games flavor... a game from more primitive times.
This is not a demerit. Those early games quite often made up in inventiveness what they lacked in sophistication. (I still remember forndly my Laura Bow game, done back when DOS was the standard, with 2-D drawings and use of arrows... and the need to save before having Laura do anything risky since the game kept killing her...even when she took a shower, which became a Hitchcock shoutout).
This is an example of that inventiveness. It is nothing but a series of HOS and FROGS. but we are shwon what the point is. We need to assemble something to go to the next room. Or to assemble it so that we can retrieve another item. The HOS are well defined, and well lighted with none of the muddy quality of other games. The minigames are simple but fun, and the storyline progresses with each covered area.
Plus you get to dress and primp your avatar....
Also at one time you get to see the wreck of the Minnow, the one that went on a three hour tour.
Visuallly this is a delight. You are there in Tuscany, seeing the sights, and what pretty sights they are.
The storyline moves smoothly about and the minigames while interestting can be solved easily, and you do not have a feeling of spending too much time on them when you could be admiring the sights.
They REALLY know how to do HOS. They are beautiful to look at - and quite often germane to the story.
I've had it. Too many of the puzzles end up with having a few spots that cannot be determined by logic. You JUST HAVE TO GUESS.
I can put up with the few allowable mistakes, with the same boring background, with not being able to fully appreciate the completed picture. BUT IN A LOGIC GAME NO GUESSING SHOULD BE INVOLVED.
I am not enjoying myself. I am going to removed it from y computer RIGHT NOW.
If you are tired in TM and RM games from building houses and getting rent from them, try this one. No houses to build. No time limits. You need money and you need to kinds of energy (vigor and mana) and whatever you do, they go down - working brings you money (and you have to train for at least three or four of those), but deplestes your energies. You can get some back by eating, potions, or attending teh circus. Or just resting in your place, that the more deocrations you put in there the better you replentish.
You get quests to fulfill, and some of them get complicated because you need to have done something else first, or because the storyline makes it so that the frist spell taht you cast did not work out.
The setting is nicely spooky, and the characters are fun. Plus you get to dress up your avatar and look really gorgeous.
In short not your run of the mill resource management game. A real delight.
This is for those who love picross. As pluses it has cell counting and highlighting of the column/row you are in.
On the minus side, too many puzzles end up in situations where you need a hint to know the right spots. A square of 2 rows and 2 columns that have 2 valid solutions. Logic is not enough then.
Also, when you have to redo teh puzzle, it does not automatically go back to the "filled square mode" If when you made your fatal mistake you were in the "cross out the empties mode" it remains there, so when you start marking, you get errors again.
You get only 2 errors (you can buy more), which is OK if you are like me, aiming for no errors at all. Also the most is goes is 10x15 - No 25x 25 puzzles here.
I do wish that they did like World Mosaics and showed the completed design and kept it for you to admire. But then, there is a reason why World Mosaics is absolutely the best there is.
It has been a long time that I have seen HOS as delightful as these ones. Instead of junk piles, you get flowers in the garden, and you are supposed to pick only certain ones. Or a fountain where you are supposed to clear out the debris. There are more conventional ones, and even there they are beautiful - either the shelves of a full curio cabinet, or the sale table of a souvernir shop.
The puzzles are fun, not too hard, just entertaining. And the storyline has enough mystery to hold you attention.
Add that the locales are beautiful, and you have great casual gaming experience.