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This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Completed Game approximately 6.0 Hours (including completion of all puzzles & Bonus Chapter 21 Scene Locations +7 CE Bonus Chapter Difficulty Range: Beginner-Intermediate
Your mom instilled core values in you, one of which was punctuality. When she didn't show up in time you knew something was wrong, but you had no idea that your mother was hiding a huge secret from you, the truth about what you really are. While searching Ruby's house for clues about her sudden disappearance, Diana stumbles across a portal that will alter her life forever! Diana is about to embark on a magical journey to Fayron where she'll discover the truth...and discover what pure evil looks like!
Helpers/Gadgets: There are no Helpers in Fayron but you do have special abilities, The Power of Second Sight. This ability allows you to see hidden items, even behind walls and doors. Because this ability/gadget is only used 5-6 times throughout the game, it isn't very obtrusive and I didn't find this gadget to be annoying or seem more like a chore than something unique.
Morphing Objects/Collectibles (CE version only) Each of the 28 Scenes, throughout the Main Game and Bonus Chapter, has a Morphing Object that is quite challenging to find in most of the scenes! They morph at a good rate of speed and the objects themselves are scene appropriate, in other words, there's not going to be a basketball morphing in a scene filled with magical beasts, and colorful flowers!
In true MHG fashion, they also have those infamous Morphing Objects within all 20 Hidden Object Scenes, and these morphs are definitely not easy to spot! Any missed Hidden Object Scene Morphs can be picked up by replaying the HO's in the extra's menu, which also allows you to improve your star rating or accuracy score. (and pick up a few HO achievements)
Each scene also has a Collectible Feather, (28) although they aren't as difficult to spot as the morphs, they did a nice job blending them into the scenery and matching the color of the feather to a similar-colored object.
Graphics & Sound: The graphics are gorgeous and believable! The whole game feels magical, the sights and the sounds make you feel like you are in Fayron, you can really connect with the characters (even tho one was a guinea pig lol) You'll feel the emotions of happiness, confusion, deceit, and anger as you delve deeper into the plot. When's the last time you felt like something was actually happening to you personally, versus the character you are playing? The sound effects were subtle, hardly noticeable, most of the time you don't notice the music loops because that's what soundtracks are supposed to do. I'm not sure if MHG outsources this feature (syncing music with the game) or if they do this in-house, but it was beautifully done nonetheless!
Hidden Object Scenes: There are 15 Hidden Object Scenes, +5 HOP's in the CE Bonus Chapter with a dash of smaller Zoom Zone HO's where you are tasked with finding a handful of objects shown as silhouetted shapes. MHG's shined once again in the HO department, the HO scenes had a good variety of styles and the objects are really well-blended into the scenery, not to mention that they were located in really interesting locations. They chose bright and colorful locations or scenes that had a ton of items to sift through. There are a lot of different variations such as Silhouetted Shape Finds, Matching Pairs Finds, Interactive & Listed Item Finds, Multiples of the Same Object Finds, Keywords in a Story Finds, and Symbol Finds You'll be searching for colorful exotic fish in a pond in one scene, and the next you may be sifting through a bunch of mechanical parts and tools. I loved the Story Progression HO's and thought the ones involving finding matching silhouettes of flowers or fish was really enjoyable, TY MHG! Each of the HO scenes has a not-so-easy-to-spot Morphing Object, and if you miss one, you can pick it up within the CE Extra's menu where you can replay 20 of the HOS and also earn achievements for time and accuracy. There are no alternative games available in lieu of HOP's, but you'll definitely want to play these HOs!
Mini-Games: There are 27 Mini-Games +4 in the CE Bonus Chapter. I found most of the mini-games to be enjoyable puzzles that can be solved within one or two attempts. Although I prefer mechanical-type mini-games, I did enjoy chasing the guards around with a stinky frog, but I wasn't crazy about the connect-the-dots game. There were some puzzles that seemed worthless such as repeating the sequence which literally involved clicking on 3 buttons that lit up in a symmetrical pattern? It may have been a simple game, but I think my favorite game was in the first chapter where you are tasked with finding and placing the correct flower onto its silhouetted in the correct order. There was a similar game where you had to choose the correct rope loop after being challenged to a duel with a talking fox!
Bonus Chapter: (CE version only) Reminisce the past with Neero and find out how and why Bane came into existence. This is a lengthy Bonus Chapter spanning over 7 scene locations, with an additional 5 Hidden Object Scenes and 4 Mini-Games. There are 5 Hidden Object Scene Morphs, 7 Scene Morphing Objects, and 7 Collectible Feathers remaining. After completing the Bonus Chapter, you'll also be able to access the Jigsaw Puzzles, History, M3 games, and Characters, the Ultimate HO can be accessed when you complete the Collectible Hunt (feathers).
Collector's Edition Extra's: 12 Wallpapers, 4 Concept Art Pictures with a Before/After slider bar, 10 Character Bios, 10 Music Soundtracks, 0 Video Sequences, 11 Achievements (6 available in 3 categories) 0 Replayable Mini-Games, 20 Replayable Hidden Object Scenes, 28 Collectible Feathers which allows you to unlock the Ultimate Hidden Object Scene, 28 Scene Morphing Objects, 20 HOP Morphing Objects, an Ultimate HO Puzzle, 3 Jigsaw Puzzles, a 200 Level Match 3 Game, History of Tale World, 5 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
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The Chronicles of Emerland Solitaire was one of my absolute favorite Solitaire games. I bet I played that game a thousand times, it was that good! When I learned that a new Emerland was on the horizon I just knew I was going to love it and I could hardly stand the wait...but I am a tad bit disappointed that it lacks the pizzazz of its predecessor.
You can play in an Easy or Advanced Mode and the first chapter has an annoying Card Shake tutorial if you hesitate for a second before choosing a card on the board, but fortunately, that goes away after the first chapter! There are only 3 Card Backs to choose from, none of which are that attractive. (you'd expect a few more choices in a CE version?) There are 3 Card Fonts, the default font is about as plain as it gets but the font is large enough for anyone to see easily. There is a Themed Card and a more modern large font as well, and 10 Achievements to earn.
Combos start at 5 Cards, and it's almost impossible to earn all 3-stars without making several combos because they were very stingy with the number of deck cards so the hand is over almost before it begins, and the combos and cards remaining are what fills the stars for "energy". Fortunately, you can Replay levels, and even better, you can click the score window to bring up the replay/continue tabs quickly.
Eventually, you will meet various characters that will join your quest to save Emerlands Magic. These characters can be used to change a deck card into a useful card or remove a lingering card, for example. These character boosters need to be recharged after every use by removing specific card suits such as Hearts or Diamonds.
What I dearly missed was the Hidden Object Scenes after every Chapter. In the original Chronicles of Emerland, they had amazing Hidden Object Scenes where you had to find Cards, Ravens, etc. and there was always a few objects that really hard to find because they were so well-hidden!
The Collector's Edition version has 10 Achievements, 5 Music Soundtracks, 5 Artwork Wallpapers, and an Extra Chapter that's supposedly more challenging.
I thought the game was plenty challenging, as I said earlier, they don't give you very many deck cards and it's difficult to make large combos, thus it's difficult to earn enough energy to fill all 3-stars and I had to replay most of the levels a few times. I was really excited about this game, but it didn't thrill me as much as the original version, therefore, since this CE version doesn't seem to have anything special and the SE version didn't change my mind, I think I'll just enjoy the original The Chronicles of Emerland Solitaire and wait patiently for the developers to go back to the drawing board
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I love Egyptian-themed games (and everything else related to ancient Egypt) and I love this New Yankee game. I didn't find this game easy at all, but then again, I wasn't playing on the Relaxed Mode and I was having to replay most of the levels in order to earn the Gold Trophy! In fact, I discovered that you pretty much have to queue tasks in a specific order and even then I didn't have much time to spare. The only thing I felt this game missed the mark on was with John's humor or lack thereof because that sarcastic humor was one of the things that made this series unique.
You can play in a Relaxed, Normal, or Expert Difficulty Mode, and there are 42 Achievement Trophies to earn. There are 45 Main Levels, 15 CE Levels, and 10 Bonus Levels, and some of the levels have a Hidden Jigsaw Puzzle Piece to create a Jigsaw Puzzle when complete. Mary is the Spellcaster who uses collected Mana to cast spells that will regrow trees, add extra workers or speed them up, etc.
Like most TM games, you must gather resources and clear paths, such as, gathering food baskets and farming wheat crops, gathering wood logs, chopping down Palm Trees, gathering gold bags, clearing boulders, patching holes, repairing bridges, and constructing or repairing sawmills, or mills to produce more food, build houses for rent, collect gold, and constructing specialty buildings such as the Raven's House who can then fly to unreachable caches.
The workers do almost everything, John is the Knight in Shining Armor and does the fighting, there's always a crew of undead to wreak havoc! Mary is skilled in Witchcraft and takes care of Casting all the Spells but she needs a constant supply of Mana that needs to be collected by the workers from the Mana Wells or from an occasional bottle abandoned along the paths, to work her magic.
This Collector's Edition version has 45 Main Levels, 15 CE Levels, 10 Bonus Levels, 10 Original Music Soundtracks, 42 Cinematics (I read the story via the cinematics and skip the conversations before each level) 4 Wallpapers, 19 Characters, a Jigsaw Puzzle (with 32 Collectible Jigsaw Puzzle Pieces), an Upgrade Room (with an available Screenshot), and a Built-in Strategy Guide.
This game definitely isn't for the faint of heart. I found every level to be quite challenging to earn a Gold trophy on the Normal and Expert Modes (I didn't bother with the Relaxed Mode) Come join us on my new forum, we can talk about the game, and you can find my series lists there as well at thewoodsforum.boards.net
I recommend this game!
-2points
0of2voted this as helpful.
The Tiny Bang Story
When an asteroid hits the fragile world of Tiny Planet, it breaks into pieces! Save the population of Tiny Planet!
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fromGenies (or jinn, as they are better known in the Arabic world) are supernatural beings w/ roots in ancient Mesopotamian legends Jinn can appear humanoid or human & possess the ability to change their shapes fly or render themselves invisible
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I love Egyptian-themed games (and everything else related to ancient Egypt) and I love this New Yankee game. I didn't find this game easy at all, but then again, I wasn't playing on the Relaxed Mode and I was having to replay most of the levels in order to earn the Gold Trophy! In fact, I discovered that you pretty much have to queue tasks in a specific order and even then I didn't have much time to spare. The only thing I felt this game missed the mark on was with John's humor or lack thereof because that sarcastic humor was one of the things that made this series unique.
You can play in a Relaxed, Normal, or Expert Difficulty Mode, and there are 42 Achievement Trophies to earn. There are 45 Main Levels, 15 CE Levels, and 10 Bonus Levels, and some of the levels have a Hidden Jigsaw Puzzle Piece to create a Jigsaw Puzzle when complete. Mary is the Spellcaster who uses collected Mana to cast spells that will regrow trees, add extra workers or speed them up, etc.
Like most TM games, you must gather resources and clear paths, such as, gathering food baskets and farming wheat crops, gathering wood logs, chopping down Palm Trees, gathering gold bags, clearing boulders, patching holes, repairing bridges, and constructing or repairing sawmills, or mills to produce more food, build houses for rent, collect gold, and constructing specialty buildings such as the Raven's House who can then fly to unreachable caches.
The workers do almost everything, John is the Knight in Shining Armor and does the fighting, there's always a crew of undead to wreak havoc! Mary is skilled in Witchcraft and takes care of Casting all the Spells but she needs a constant supply of Mana that needs to be collected by the workers from the Mana Wells or from an occasional bottle abandoned along the paths, to work her magic.
This Collector's Edition version has 45 Main Levels, 15 CE Levels, 10 Bonus Levels, 10 Original Music Soundtracks, 42 Cinematics (I read the story via the cinematics and skip the conversations before each level) 4 Wallpapers, 19 Characters, a Jigsaw Puzzle (with 32 Collectible Jigsaw Puzzle Pieces), an Upgrade Room (with an available Screenshot), and a Built-in Strategy Guide.
This game definitely isn't for the faint of heart. I found every level to be quite challenging to earn a Gold trophy on the Normal and Expert Modes (I didn't bother with the Relaxed Mode)
fromGenies (or jinn, as they are better known in the Arabic world) are supernatural beings w/ roots in ancient Mesopotamian legends Jinn can appear humanoid or human & possess the ability to change their shapes fly or render themselves invisible
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I love Egyptian-themed games (and everything else related to ancient Egypt) and I love this New Yankee game. I didn't find this game easy at all, but then again, I wasn't playing on the Relaxed Mode and I was having to replay most of the levels in order to earn the Gold Trophy! In fact, I discovered that you pretty much have to queue tasks in a specific order and even then I didn't have much time to spare. The only thing I felt this game missed the mark on was with John's humor or lack thereof because that sarcastic humor was one of the things that made this series unique. I also wish BF would give credit to the developer, Yustas, rather than the publisher on the synopsis, so I'll give them direct kudos!
You can play in a Relaxed, Normal, or Expert Difficulty Mode, and there are 42 Achievement Trophies to earn. There are 45 Main Levels, 15 CE Levels, and 10 Bonus Levels, and some of the levels have a Hidden Jigsaw Puzzle Piece to create a Jigsaw Puzzle when complete. Mary is the Spellcaster who uses collected Mana to cast spells that will regrow trees, add extra workers or speed them up, etc.
Like most TM games, you must gather resources and clear paths, such as, gathering food baskets and farming wheat crops, gathering wood logs, chopping down Palm Trees, gathering gold bags, clearing boulders, patching holes, repairing bridges, and constructing or repairing sawmills, or mills to produce more food, build houses for rent, collect gold, and constructing specialty buildings such as the Raven's House who can then fly to unreachable caches.
The workers do almost everything, John is the Knight in Shining Armor and does the fighting, there's always a crew of undead to wreak havoc! Mary is skilled in Witchcraft and takes care of Casting all the Spells but she needs a constant supply of Mana that needs to be collected by the workers from the Mana Wells or from an occasional bottle abandoned along the paths, to work her magic.
This Collector's Edition version has 45 Main Levels, 15 CE Levels, 10 Bonus Levels, 10 Original Music Soundtracks, 42 Cinematics (I read the story via the cinematics and skip the conversations before each level) 4 Wallpapers, 19 Characters, a Jigsaw Puzzle (with 32 Collectible Jigsaw Puzzle Pieces), an Upgrade Room (with an available Screenshot), and a Built-in Strategy Guide.
This game definitely isn't for the faint of heart. I found every level to be quite challenging to earn a Gold trophy on the Normal and Expert Modes (I didn't bother with the Relaxed Mode) Come join us on my new forum, we can talk about the game, and you can find my series lists there as well at thewoodsforum.boards.net
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Completed Game approximately 5.5 Hours (including completion of all puzzles & CE Bonus Chapter) 25 Main Game Scene Locations +10 CE Bonus Chapter Difficulty Range: Beginner
Note to Developer: It must be discouraging to work hard week after week as you try to keep up with the demand of spewing out one HOPA after another, and I know HOPA fans like myself appreciate that. We've all read articles explaining how the HOPA genre is dying a slow death, that it isn't a popular genre and there isn't a craze like there was 10-15 years ago when HOPA fans couldn't gobble up the games fast enough as they tried to get their gaming "fix" This simply isn't true!
Somewhere along the lines, the HOPA genre began evolving as developers began adding new features like jump maps. Then along came the Custom Setting feature which, in my opinion, was the beginning of the HOPA demise. Right around the time the custom settings came along, the developers started cutting corners to make the game easier to mass-produce. The games were no longer unique, they were "Cut & Paste" versions. The same format was used on every game at this point, each scene would have 3 active areas of interest, the Mini-Games and Hidden Object scenes would always be in the same place in the same scenes of EVERY game. If we were able to play 2 different games side by side simultaneously, game A would have the same goals as game B and they would both queue mini-games and HO scenes at the same time and in the same place in both games because the format was copied. Sure, the story is slightly different and the scenes would have different graphics (sometimes) but for all intended purposes, it's the same game! The result is a player who is extremely bored because they aren't aware that game B is the same as game A, and the one before that, etc.
The HOPA genre evolved, HOPA fans have NOT! If the craze was gone, and fans were no longer interested in the genre, then why do we ALL choose to REPLAY our older games over and over and reminisce about how the older games were so much better? If you ask any true HOPA fan what their favorite game is, I guarantee they will pick a title from 2012-2015!
The first developer who gets up off their cozy chairs to retro a decent HOPA game will reap the rewards...we loved being able to roam more than 2 lousy scenes at a time, it makes us have to think about where to go and what to do, heck we had to roam scenes as we tried to remember where we saw this place once we found the inventory item that went there! We still like the creepy, mysterious mansions with the boarded-up windows, the cobblestone walkways with so much detail, the abandoned creepy towns where something went horribly wrong but we don't know just what...yet. We loved the almost impossible to spot Morphing Objects and Collectibles of the past. Nowadays, we don't have to remember a code we saw written on a wall 6 scenes prior, a stickie note gets plastered right next to the safe or computer so all we have to do is enter those numbers, games are so dumbed-up, so easily solved that we're just going through the motions, the genre has been out for over a decade, I'm pretty sure the percentage of Beginner players is pretty low yet you continue to gear ALL games towards beginner players, does this make sense or is it because you don't want to actually have to create a new format? Pour your heart and soul into a retro-type HOPA, try to prove me wrong!
On To The Review (rant over lol) What if past events were so painful that they caused you to have a nervous breakdown? What if those memories were all a figment of your imagination, what if your mind reconstructed those events falsely to make life easier moving forward. Would your mind continue to play tricks on you, would you be able to trust anything that happens or anything you see? Would other people believe you when you tell them that you are being literally haunted by those past events?
Gadgets/Helper: At the beginning of this series, (when the detective was a woman) she used to have those infamous Mystery Tales Glasses which allowed her to not only see ghostly caches but interact and use those items in the real world. In every game, those glasses would break driving HOPA gamers nutz. After years of enduring the broken glasses gadget, fans were treated to a new form of technology...a paranormal Cell Phone which allowed us to speak with the dead! (I believe this was the point where my female detective character turned into an Uncle detective?) Of course, as most cell phones do, it broke as well...yea, new technology is on its way! Nope...we just have to fix and upgrade our old one! A few episodes later our paranormal mobile device took a weird twist as Morty the Paranormal Cat on his 10th life arrived. Morty had the ability to travel between the land of the living and the land of the dead, so he was technically still a paranormal gadget Morty had bi-colored eyes, a sarcastic attitude, and couldn't have been more adorable! In Master of Puppets, we have switched gears once again! Now we have an old-fashioned Camera that is used on purple paranormal blobs to unlock past events and show us what happened (via movie cutscene) to cause that particular paranormal activity. The Camera is used 6 times during the main game but not in the Bonus Chapter.
Audio/Video Quality: First of all, the Mystery Tales Detective used to be a Female Detective, then She became an Uncle Detective, now I don't seem to be anyone's Uncle but all of a sudden, I get a voice and I don't like what I'm hearing! My character has the weirdest twang and makes really stupid remarks about obvious stuff that was totally unnecessary. Don't get me wrong, I love a southern accent, but this sounds like a Russian actor pretending to be from Louisana? So please, just stop talking! As for the graphics, Master of Puppets looks like you'd expect from this over-enthusiastic developer, with the usual over-abundance of purple and blue hues??!! Collectibles & Morphing Objects (CE Version Only): The collectibles are always the same in Domini games, they just have different names! There are 15 Keepsake Collectibles and 15 Morphing Souvenirs. There are 72 Zoom Zone Coins that are used to purchase 15 unappealing Dollhouse Decorations. You can opt to show or hide the collectible's tab, which alerts you whenever there is a collectible in a scene.
Hidden Object Scenes: There are 13 Hidden Object Scenes +5 in the CE Bonus Chapter and an alternate Match 3 Game available, which btw, doesn't allow you to make consecutive matches quickly. (you have to wait for all tiles to stop falling before you can make the next match) They are mostly Interactive List Finds but there were other variations, such as Finding Cutlery and Dishes, Placing cutouts correctly on the scene, Silhouetted Shapes, and Keywords in Sentence Finds. If only Domini would add a skip button feature to their boring HO scenes! Mini-Games: There are 17 Mini-Games +8 in the CE Bonus Chapter. You can choose to play them in an Easy or Hard difficulty mode and you can choose which mode to have them start out in the Custom Setting (you can still switch between modes for each individual game) I can honestly say that I didn't enjoy any of these mini-games because they were either boring, or they had features of "moving one affects others" which I loathe. Many of the puzzles had instructions that were really confusing and just didn't make sense, I had to figure them out by trial and error?!
Bonus Chapter (CE Version Only) Miranda Grey's father has been taken to the Ellington Manor, after showing signs of a nervous breakdown. Miranda hasn't been able to contact her father and believes he's in grave danger so once again, she contacts the Paranormal Detective to ask for help. This is an above-average-length chapter spanning over a whopping 10 scene locations! There are 8 additional Mini-Games and 5 Hidden Object Scenes, and you will continue your search for the final 4 Morphing Souvenir's, 4 Keepsakes, and 10 Zoom Zone Coins (of varying amounts) which allows you to purchase the final Dollhouse Decorations.
Collector's Edition Extra's: (CE version only) 15 Wallpapers, 15 Concept Art Pictures, 5 Music Soundtracks, 31 Movie Video Cutscenes, 40 Achievements (the same achievements offered in all of their games and notice how you earn them in the order shown AND you earn them when you didn't really earn them because they are given to you at specific set-points, not by randomly earning them. In other words, you won't earn the 5th achievement first because that's not when the game is programmed to award them...seems rather disappointing now doesn't it?), 18 Replayable Mini-Games, 18 Replayable Hidden Object Scenes, 15 Morphing Souvenir's, 15 Keepsakes, a gazillion Missing Notes, 72 Coins (of varying amounts) 15 Dollhouse Items (purchase with Coins found) 4 Main Chapters +Bonus Chapter, and a Built-In Strategy Guide. Please join me at my new forum, thewoodsforum.boards.net
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Completed Game approximately 5.0 hours (including completion of all mini-games & CE Bonus Chapter) 18 Main Game Scene Locations +8 Bonus Chapter Difficulty Range: Beginner-Intermediate
There were bound to be consequences for time-traveling, especially when you use your gift to alter the past to achieve a more favorable outcome. Now it's time for Anna to pay the piper, The Omen has finally caught up with this time-traveling, skull-no-skull lugging detective, and without daddy Richard around to help, this may be the end of Time for Anna...or did Richard foresee this coming a long, long time ago, who knows, perhaps daddy Richard loved Anna enough to make the ultimate sacrifice!
웃Helper/Gadget웃 In Heritage, Richard and his Skull were MIA and now we are learning more about Richard's fark past in Trace In Time. They have really turned Anna's sarcastic father into an unlikeable character which leads me to believe they needed to write the character off, probably due to a dispute with the voice actor? I don't see how Richard and his skull will be able to return as normal after this scenario, and that is a shame because even though it is a gimmicky feature we all made fun of (because Anna carries his skill around in her purse) If Richard was still popping in and out, I would probably have given this game 5-Stars because I happen to love this type of story, yes it's a bit dark, but the storyline was mysterious and it drew me in as I wanted to learn more about the background story because I have been playing this series from the very start!
☽☾Morphing Objects/Collectibles: (CE version only)☼ There are no Morphing Objects, this is another reason for my deduction of a star...Elephant Games have always had Morphing Objects and they have made a poor decision deleting this feature! There are 12 Collectible Time Pieces that were fairly well blended to match the decor, but not every scene has them and they need to add a Collectibles tab to alert the player if there is a collectible in that particular scene (as an option) There are also 25 Zoom-Zone Screensaver Puzzle Pieces that creates two Screensavers as well.
◔Hidden Object Scenes◕ There are 10 Hidden Object Scenes, 7 Zoom Zone HO's, +4 Main HO's, and 2 Zoom Zone HO's in the CE Bonus Chapter, The objects are fairly easily spotted which is something Elephant Games needs to work on. They include Interactive List Finds, Silhouetted Shape Finds, Replacing Items into the Scene, Matching Pair Finds, and Keywords in Sentence Finds. There are no HO morphs or alternate game available.
♙Mini-Games♙ There are 15 Mini-Games +5 in the CE Bonus Chapter, some of which are multi-layered progressive puzzles. The games range from easy to medium difficulty, and some of them were ridiculously frustrating to solve such as swapping shaped clock faces along just 2 paths. Every time you swapped pieces the others would shift along the outer rim.
✯Bonus Chapter (Collector's Edition version only)✯ You will play Aubrey in the BC who tries to free Anna from the Looking Glass trap. There are 8 Scene Locations in this average-length chapter with 5 Mini-Games and 7 Hidden Object Scenes, plus 2 Zoom Zone HO's. You will continue to search for the remaining 3 Collectible Water Clocks, and 6 Screensaver Pieces to complete the second Screensaver.
♕Collector's Edition Extra's♕ 5Wallpapers NOT JUST 1, 2 Screensavers, 5 Music Soundtracks, 22 Achievements, 14 Replayable Mini-Games, and 13 Hidden Object Scenes, 25 Screensaver Zoom Zone Pieces,12 Collectible Time Pieces, a Secret Room to search for 26 Morphing Objects (timed) Expedition to return to the scenes to search for missed Collectibles, 5 Main Chapters +Bonus Chapter and a Built-In Strategy Guide. You can find my Series Lists and much more on my new forum at thewoodsforum.boards.net
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Try as they may the developer L_brother can't seem to get this game right, and the average ratings are dropping lower and lower, even with those 5-star ratings that pour in from mysterious Jet Dogs reviewers and the one given by the developer himself pretending not to be the developer?
No matter which of the 12 tiles or X's I choose, or whether I choose the dark mode or not, this is the only Mosaic game that I have a hard time figuring out which tiles are available, mainly because I have a habit of using the cursor to count cells (OCD habit) and the bright, neon, color-coded shades just mess with my mind. After a few puzzles, I find that I'm just aggravated and annoyed and by the time the demo ends I'm relieved and never feel the need to purchase them which is not a feeling I get with most other Mosaic games. Most of these puzzles were so simplistic that I was literally finishing them in under two minutes, a few of them I finished in just over one minute! Now one could argue that they get harder after the demo but why would you not take advantage of the demo to showcase more of a variety of what's in store IF you were to purchase the game? You only get one chance to make a first impression...and pretending to be a reviewer to deceive potential buyers isn't very impressive!
There are 12 Tile fill-in and 12 Crossed-off options to choose from as well as a Dark Mode option and a Custom Cursor which btw seems to have a delayed response. You can play in an Easy mode which crosses off cells for you and applies the appropriate colors, a Normal mode, a Difficult mode which only crosses off squares when the entire row and column have been completed, and now an Intuitive Mode which is a Zen Mode.
There are 14 Chapters with 10 Mosaic Levels each and 4 Bonus Levels. You must earn at least a Yellow Gem on each Mosaic to open the next level and you must earn at least 2 stars on all 10 levels to unlock the 4 Bonus Levels.
Mistakes are counted as lives or "hearts" and you can earn extra lives as well as power-ups by correctly filling in cells. The Hammer fills in a 5-cell radius and the Sun fills in a single random square when charged.
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CURSES! This evil house draws me in, like Jason to a Summer Camp, like Michael Myers to Laurie Strode on Halloween night, like Norman Bates to his overbearing mother, like Freddy Krueger to a nightmare, like Abraham Van Helsing to Count Dracula, like Jed 'Leatherface" Sawyer to a chainsaw, like Chucky's desire to be human, like Zombies to brains, like Reagan MacNeil to an exorcism, like an Ouija board to teenagers, like Jigsaw to a tape recorder, like Sigourney Weaver to an alien...it's a pretty intense struggle, once you get sucked in, there's no telling how long it will take you to escape its clutches! I'm pretty sure Chuck Norris would have difficulties resisting!
The High Difficulty mode has been abolished in lieu of more levels. There is a Hint feature available in some of the levels and I'm not afraid to admit that I used it! You can play in a Limited Time Mode or a Limited Moves Mode, this is one of the few games that I play in Limited Moves Mode versus Limited-Time because of the Strategy involved, it just makes more sense to be able to plot your next move.
A Match 4 will give you Dynamite and a Match 5, 6, 7 will give you a Morphing Power-up (just click when it's on the desired power-up) The Morphing Power-up choices include a TNT Barrel, Lightning which removes all of one kind of tile (whatever it is swapped with), or a Rocket which targets objects from most important to least important depending on what obstacles remain. The chosen morph can be canceled within 10 seconds by right-clicking. Power-ups are usually a critical component because most coins are blocked by obstacles that require a power-up to destroy them, and most often by a specific power-up.
Collecting Coins is always the goal and there are several different types of Coins that can be collected with an adjacent match but usually blocked by an obstacle that requires a specific power-up:
$~Gold Coins: adjacent match $~Dust Coins: adjacent match twice $~Frozen Coins: direct Fire to melt $~Trunk Coins: adjacent match (collect all to open Trunks) $~Locked Coins: move the key to the lock $~Coin Molds: move gold drops to fill the molds. $~Half Coins: clear a path between halves until they adjoin. $~Bug Coins: destroy the bugs to unlock the coin.
There are Obstacles that require using strategies to overcome. Lots and lots of Obstacles, some old, some new, but always challenging:
☆~Magnets: will magnetize all rocket power-ups and lightning ☆~Bombs: requires an adjacent match, Lightning, or Cannons to detonate. ☆~Darkness: requires a direct ray of light (light is reflected by mirrors, etc.) ☆~Trunks: collect all Trunk Coins then make an adjacent match near Trunk to open. ☆~Crates: adjacent match or power-up. ☆~Shielded Crates: adjacent match near unshielded sides or power-up. ☆~Cannon: adjacent match next to the wick. ☆~Shields: place shields in front of cannonball fire to ricochet the ball (shields have directional arrows showing the direction the ball will travel) ☆~Bugs: use power-ups or cannons to destroy them. ☆~Vials: move liquid drops to fill vials that block areas. ☆~Papyrus: make matches in the sequence shown on the papyrus to remove it. ☆~Ground Tiles: make an adjacent match. ☆~Lava Stones: use power-ups or cannons to destroy them. ☆~Fog: adjacent match or cannons. ☆~Ice: make a match with the tile inside the Ice. ☆~Snow: adjacent match or fire ☆~Chains: adjacent match or cannons. ☆~Crests: remove the required number of specified tiles shown inside the bubble. ☆~Red & Green Cells: adjacent matches or power-ups. ☆~Red & Green Hot Stones: remove all Red & Green Cells. ☆~Locks: create a path for the Key towards the Lock. ☆~Electricity Emitters: create a continuous path of Blue tiles from Emitter to Bulb. (single adjacent electricity tiles can be moved into place)
After playing a few Match 3 levels you can play a Mini-Game that does include a Skip feature. My personal favorites are the Spot The Differences scenes, in my opinion, nobody does a better job with this mini-game because they do an incredible job of making the obvious not-so-obvious. My second favorite is the Hidden Object Scenes with incredibly well-blended objects This developer should consider creating a Hidden Object Game with one of the variations being Spot The Differences. It would be an amazing game that I'm certain would receive high-ratings and sales!
This is an amazing game and an immediate purchase for me. Join me at my new forum at thewoodsforum.boards.net, HB?