This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
I fell in love with this game immediately, but didn't think it was worth the Collector's Edition price, as it was first presented in. This is an awesome Time Management game, and this Standard Edition version is well worthy of the price, you won't miss what's missing! Here's a recap of my review to help you decide which version if either is right for you:
I haven't played a TM game this fun for quite some time. I love everything about this game with the exception that I could care less about the CE extras and the price tag that comes along with it. This is a hard game to describe, it's different, but the same!?
The story line actually pulls you in, which is really quite exceptional for a TM game. Rose Riddle was abandoned at an orphanage when she was just a baby, so she never knew her parents, who they were or even if they are still alive. One fateful day she receives a letter telling her to search for the answers she seeks on Route 66. So off she goes on a trip in search of her parents, but things suddenly get real when she's swept away by a tornado in Kansas. Rose Riddle has found herself in a strange world full of fairy tale creatures!
Fairy tale characters you meet along the journey will help you once you help them of course. The story is kept in your journal and with each level, you first collect resources, repair bridges, build farms, all the usual TM tasks. Once you have found the items and completed the tasks, you refer to the journal to investigate.
Some of the levels switch from outdoors, to inside the palace with several rooms to investigate, on several levels, which was actually kind of different and unusual. The fairy tale characters you meet are interesting and it's fun to read what they have to tell you.
The Collector's Edition has 24 Trophies to earn, 5 Music Soundtracks, 4 Wallpapers, 17 Character Bios, Bonus Levels and a built in Strategy Guide. For me personally, these things don't interest me enough to warrant the price difference, so I'm super excited that this Standard Edition has finally arrived, enjoy!
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I'm still in disbelief that a third game was released in this horrible series! The graphics are large and void of detail, Rory's constant nagging is annoying, the music is repetitive, there is way too many dialog boxes to have to endure between each boring level, and the game is horribly boring. My first suggestion to Rory as an upcoming chef, would be to clean up the mess, there's no way I would eat at that restaurant!
You can play in Relaxed mode with no timer, Casual which allows you to click on the ingredient to "see" a visual of the item, or Challenging. There are 3 different types of games, Hidden Object, Time Management, and Match 3.
In the Hidden Object type, you "serve" customers by first clicking on their order. One ingredient word at a time appears for each customer, the number of customers is shown as goals. You search the area for all of the ingredients, before the timer runs out (unless playing in Casual mode) The faster you server the customer, the more money they will pay as indicated by their hearts. The items are always in the same place, and reappear seconds after finding them, which leaves very little challenge when you revisit that scene several times. Some of the ingredients are very similar, leaving you to guess at whether an item is lettuce, parsley, or basil., but at least you can zoom in using the mouse scroll feature. Once all of the ingredients have been found, you are instructed to click on the icon to match the description such as frying, chopping, boiling or blending, and wrapping up the order by clicking on the money they leave.
The Time Management type requires you to make cupcakes for an example. First you choose the type of cupcake the customer wants (color coded) and then you choose the frosting and toppings until the cupcake matches the customer's thought bubble. The final step is to collect their money, and again, the faster you serve them, the more they pay. Some ingredients require you to restock them, others seem to be limitless.
In the Match 3 type, you make specific numbered matches of each ingredient for each of the customers that show up on the left side of the board, and collect their money when finished.
With the money earned, you can purchase items to decorate Rory's Restaurant and eventually turn her dream into reality. I found it kind of senseless when the very first item I purchase is a Clock? There are several different styles of each item, which are increasingly more expensive, but you can upgrade the items once you have enough money. As you progress you will Level Up which gives you a really cool Badge? (their words, not mine) There are 9 Trophies to earn, and 12 recipes to collect in each category of Western, Eastern and World dishes.
Personally, I haven't been impressed with any of the games in this series, but in case you're interested, here's the games available on BF.
RORY'S RESTAURANT GAMES AVAILABLE Title***Release Date***Average Rating
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Diana and her BFF (best furball friend) are cruising down the road, searching for their next adventure. Unfortunately, the car has other plans, and they are stuck in the middle of nowheresville with no cell phone signal available. Diana and Max are going to have to hoof it on 6 legs, to find help, one Mosaic at a time!
One of my favorite features in Rainbow Mosaics is that you can choose from 10 different tile sets, my personal favorite is the Lego style and the newer round tiles. You can also choose to play in Expert mode which only crosses off the numbers once the entire row or column has been correctly filled in, AND the power-ups are disabled. There are 120 levels, and as you play each level, they will be available in the Free-play section. As you correctly fill in squares, you will earn coins that can be used to decorate the Trophy Room or purchase upgrades for the Power-ups which are hint forms that will increase in the size of coverage with each upgrade.
The Eye Power-up will reveal the status of a random tile, the Hammer Power-up will allow you to choose which tile to reveal, and the Grid Power-up opens up a chosen area, all of which will not result in a penalty. Each time you upgrade a power-up, it increases the number of tiles it affects, and each power-up will show an example of it's current coverage.
For those of you who have never played this type of game before, don't let it intimidate you. When I first started playing games I passed them by because they looked so complicated but they really aren't, and they are extremely addicting. This is one of the few Mosaic games that can compete with the FM series, and in fact may just be a tad bit more entertaining, enjoy!
RAINBOW MOSAICS GAMES AVAILABLE Title***Release Date***Average Rating
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Where oh where has all the fright gone to? Oh where oh where can it be? Things take a drastic turn after the demo, what little fright was present in the demo, disappears quickly into HOPA oblivion. Fright Chasers, chase anything but fright in this latest Mad Head edition. They may as well be chasing lost puppy dogs. If you're going to introduce a game in the horror genre, at least make an attempt at fright! Here's a recap of my review to help you decide which version if either is right for you:
This is the part where I sing praises about Mad Head games, usually. I felt a bit let down by this new series intro, because it's anything but Frightening! Mad Head may want to go back to the drawing board, they're beginning to get stuck in a rut. Same graphics, they stand room for improvement because at times they are blurry and cartoonish in nature, it's hard to feel scared when they remind me of a Saturday morning cartoon! Same symbols, there's symbols all over the place, including the same CE Spiral Collectibles, not to mention the fact that you would expect to see astrological symbols in this game, but they still chose to rehash their "Beyond" symbols. And now for the really disappointing news....they chose to add a Spirit Camera to reveal supernatural elements, a.k.a balls of white light. gasp, sigh, gasp. I was on the fence with how I really felt about this game, but I did love that this game takes place in current time. I have a cell phone for reference, and a drone as my helper. Also I liked that I didn't have a broken purse zipper!
Fright Chasers have set up camp near the Kilbourn Observatory, home to Ryan and Anne Kilbourn. Rumor has it, Anne still roams the hallways of the observatory as her grieving husband works diligently to find a way to defy the laws of physics, to join her. Before you can find a way inside (it's complicated) your partner Lisa becomes a victim of something supernatural, or at least astrophysical. One thing's for sure, ghosts really do exist, and Lisa will have plenty of things to blog about, if she makes it out alive!
The Collector's Edition version has everything you'd expect from Mad Head, because they offer the same exact bling in the same exact fashion with all of their games. Remember Rite of Passage Heart of the Storm? Remember Shadowplay, Maze Subject 360, and Beyond? These games came roaring in like a lion with fresh storylines, and sharp detailed graphics like no other dev had presented before. I fear they have fallen into the eipix trap, where they are pressured to create a new game each month, sometimes multiple games a month. I've got all the time in the world, to wait patiently for that next "cutting edge" game. I'll gladly board the Mad Head train again, but first it needs to head back to the station for repairs.
The Hidden Object Scenes actually do a decent job of trying to keep them relevant. The very first one is extremely interactive with multiple finds, followed by a small Zoom Zone HOP, and a Matching Pairs scene. In the CE version, as well as all of their other CE's, each scene has a Morphing Object to find for added challenge. If only they were offered in the main game....if only.
The Mini Games are in abundance, some are fun, but they all seem to be of the same nature. Below are brief descriptions of some of the games you'll encounter during the demo:
1) Click on the triangles in the correct order, by trial and error.
2) Drag to rotate rings to complete the picture.
3) Use phone controls to guide the drone. (the drone is used for several applications, and not discarded in the entire demo!)
4) Use up and down arrows to enter the correct padlock combination.
5) Swap plates so the projected image matches the symbol shown.
6) Fill the board with colored lights so that it matches the number of colored light in each column and row.
7) Connect the circles on the top and bottom of the grid by passing through all dots shown on the clue without overlapping.
8) Same drone game, different application.
9) Recreate the pattern from the photo on the grid, passing over a tile multiple times will change it's color.
10) Connect the dots on the globe so they match the image on the paper using directional arrows.
The Collector's Edition version has Wallpapers, Concept Art pictures, 7 Music Soundtracks, 10 Achievements to earn, 17 replayable Hidden Object Scenes, Case Files, 17 HOP Morphing Objects, 29 Collectible Spirals that unlock bonus content, a built in Strategy Guide and a Bonus Chapter, enjoy not being frightened!
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Blinding Love is another Chimeras game blinded by the desire to produce games in mass quantity, rather than quality. I get it, the desire to make money is the driving force, but I can't help wondering, if given the chance to take their time creating a sequel, would those talented artists create something far superior? This is such a simplistic game, most of the scenes have the exact item you need to use, you don't have to search very hard for it! A key her, a key there, everywhere a key. I prefer to have to think about something when playing a game, not a game that puts my brain on autopilot! Anyway, here's a recap of my review to help you decide which version, if either is right for you:
A couple of weeks ago I was watching AFV and there was a cute little toddler who kept suggesting the same item when her mother asked her what they should eat, "how about cupcakes?" each and every time. I picture the same scenario going on inside the think tanks of the various writers, when deciding on a theme, "how about a traveling circus?" "how about a traveling dance show, how about a traveling circus?" In my opinion, Chimeras had one of the most creative and original plots when they released Tune of Revenge, and that particular game received a 4.7 average rating from BF reviewers! If you take the average ratings from the last 4 games in this series, not including this current game, the overall average rating is 3.7, which spells average! So, how about a traveling circus?
They say Love is Blind, but Adalinda's love is paralyzingly blinding! Adalinda is the star attraction of the Traveling Circus show, Chimera Magic, but her attraction is deadly! Men can't control their desires for the fiery dancer, her beauty draws them in like a magnet to metal. But once she removes her mask, her gaze renders her relentless suitors blind and paralyzed. Adalinda may have gone too far this time, when Julien is the latest victim to suffer this lovers affliction, because mother Marie has vowed to stop this carney once and for all. How about a traveling circus?
In the Collector's Edition version, there are 27 Morphing Roses to find one in each scene, 36 Jigsaw Puzzle pieces to assemble 3 different Screensavers once all 12 pieces of each SS is collected. There are also 12 Collectible Chimeras Cards, which give you a small Chimeras factoid about the 3 headed mythological Greek fire breathing creature. If you enjoy this game, the CE version in my opinion is CE worthy.
The Hidden Object scenes bored me to tears, I would have given anything for a HOP skip feature. The first one required you to find objects matching Keywords in a sentence, thankfully I was able to decipher the keyword "stuff" successfully. The next, a simple Interactive List find with more stuff to find in a somewhat blurry scene. By the time the third HOP rolled around, I not only spotted the 4 masks to open the List, at break neck speed, but was able to find all objects on the list, without even reading them, by simply guessing at which items stuck out like a sore thumb. The final HOP in the demo switched it up a bit with Silhouetted Shape finds in an even blurrier scene. Thankfully this was the last HOP encounter in the demo, how about a traveling circus?
The Mini Games are okay, no real complaints other than they should have made them more circus themed. Below are brief descriptions of some of the games you'll encounter during the demo:
1) Move gems up or down to vertically align matching pairs, using directional arrows to move rows of gems.
2) Guide the sun token across every tile by placing directional arrow buttons on the board to determine the direction the sun token moves.
3) Remove the bars in the correct order by choosing unblocked bars.
4) Move tokens along the tracks to their related symbol slots.
5) Use rotation buttons to place tokens correctly.
6) Study the cards and choose the matching card shown after they flip, within 3 guesses.
7) Restore the picture by placing torn picture fragments correctly.
8) Spot the differences from two side by side photos, one with color, one without.
9) Color the picture by selecting each symbol until the correct color appears that matches the clues.
10) Align disks correctly.
11) Swap figurines to their color coded spots.
12) Drag chains of color coded spheres to their correctly colored slots.
13) Rotate the board to align with the correct tangled path that the symbols will travel correctly.
CHIMERAS GAMES AVAILABLE Title***Collector's Edition Release Date***Average Rating
1-Tune of Revenge (February 7-2013) 4.7 2-The Signs of Prophecy (October -15-2015) 3.9 3-Cursed and Forgotten (May 26-2016) 3.8 4-Mortal Medicine (November 10-2016) 3.9 5-Mark of Death (May 4-2017) 3.2 6-Blinding Love (October 19-2017) 4.1
The Collector's Edition has 11 Wallpapers, 12 Concept Art pictures, 3 Screensavers, a Secret Room, (how about a traveling circus room?) 5 Music Soundtracks, 22 Achievements to earn, 27 Morphing Roses, 12 Collectible Chimeras Cards, 36 hidden Jigsaw Puzzle pieces, a built in Strategy Guide and a Bonus Chapter.
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I took this journey, after opening up Pandora's box. I chased the evil Crow Witch through three different portals, of past, present and future. My journey came to an end however when a glitch (that several players experienced) prevented me from progressing.
The graphics are about as basic as basic gets. There are no voiceovers, but there isn't a ton of dialog to bog it down either. The HOP's are basic listed items with slight interactions, and the mini games are pretty easy to solve. It may sound like this is a horrible game, and yet......
I found myself thoroughly engrossed in the game. It doesn't have those obvious tasks, you know the ones, use this item here, find that item there, run back and forth placing hundreds of emblems, finding 500 different keys, and searching for doorknobs that are missing from every door, drawer and cabinet ever made.
Everything was going great, until it wasn't. Towards the end of the demo I found myself unable to select the rune I needed to give to my little Lilliputian helper that I just rescued from the clutches of the evil witch. I searched walkthroughs, only to confirm I had done everything correctly, and visited the forums, where I discovered that several other gamers were having the same exact issue. Obviously some people were able to get past this point, so I will use a PCC to purchase the game, and redownload the game using a different profile to see if I can work through the issue.
Bottom line is, if you can overlook oldschool graphics and the game works in its entirety, I think you'll find the game to have just enough challenge to keep your interest. Enjoy, hopefully!
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One minute King Altus was admiring the beauty of the magic trees in his kingdom, the next, he was ordering his people to cut them down, cut them all down! Surely the king was under a spell, an evil spell, but who would do such a thing to their beloved king? Well, King Altus has always believed that the Magic has to serve the people, but he never said anything about dark magic!
Boolat games is one of those devs who obviously takes pride in their work. They are somehow able to create adventure games with some of the most vivid colors, and don't get me started on the detail! When I zoomed into one of the scenes the first thing I noticed, was two dried and crumbling leaves! Wow, you might say, who cares? Look at those two leaves, pay attention, because those 2 leaves are incredibly realistic, look around each scene, don't just look for the next obvious task, admire the beauty and the detail, because their artists CARED enough to pay attention to detail. Now if they could just work on the jilted character movements....
I have to admit that I actually enjoyed searching each scene for the colorful twinkling gems this CE offers. Because the colors are so bright and vivid, these gems don't always slap you in the face, and some of them are hidden within zoom zones just to catch you off guard. Some of the scenes have Morphing Objects to discover as well.
You play the role of a Magician in training who gets thrown to the wolves. In the demo, the first lesson Regis the chief Wizard teaches you, is the Healing Glyph. I'm pretty sure you eventually learn to walk on water but that's just my guess lol. Fire blows from your fingertips as you work your magic on everything and everybody who needs a heal or two, including an overly dramatic archer named Dana. If I wasn't being hunted down at that point I'd probably have held off on my healing thingy just to see if I could get a couple more dramatic moans, coughs, and gurgles from this chick, way to milk it girl!
The Hidden Object Scenes are well done and very creative. I have been playing these games so long that I can usually just click on items without looking at the list because they are that obvious. Not this time! although some are obvious, I actually had to stare at a couple of scenes intently, one of which was a very cleverly blended pearl. Most of the scenes are multi layered offering Interactive Listed item finds, Silhouetted Shape finds, Keywords in sentences, and finding Matching Pairs. There are also several Zoom Zone scenes, and usually the last item requires you to leave the scene to find an item to use, and then return.
The Mini Games are actually quite entertaining, although they do tend to lean towards the easy side of the scales. I'm okay with any difficulty as long as they are fun. Below are brief descriptions of some of the games you'll encounter during the demo:
1) Swap books to create an image on their binders.
2) Find matching pairs of symbols by flipping over two cards at a time.
3) Repeat the sequence in the correct order.
4) Move tokens to their correct matching colored slots.
5) Arrange the plates in the correct order based on the center symbols.
6) Use directional arrows on columns and rows to move square tiles to create a picture (arrrr)
7) Balance objects on both sides of the scales.
8) Guide the giant Rooster to the forest by choosing the correct turns to make based upon the signs before the turns.
9) Swap mirrors to direct the beams of light from gem to gem based upon their color.
DREAMPATH GAMES AVAILABLE Title***Collector's Edition Release Date***Average Rating
1-The Two Kingdoms (June 14-2014) 4.5 2-Curse of the Swamps (June 4-2016) 4.4 3-Guardian of the Forest (November 18-2017) n/a
This Collector's Edition has 18 Concept Art pictures, 18 Wallpaper Posters, 14 Movie Videos, 8 Music Soundtracks, 21 re-playable Mini Games, 19 re-playable Hidden Object Scenes, 20 Achievements to Earn, 15 Morphing Screens to find, 90 collectible Gem Twinkles (allows you to play a bonus Match 3 game once all have been found) a built in Strategy Guide and a Bonus Chapter, enjoy!
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When your best journalist comes knocking at your door in the middle of the night, you can bet on the fact that she's stumbled onto something incredible. That bet will pay off, because Karen has discovered a cemetery where she believes, people are just dying to get in! This cemetery is heavily guarded (and by heavily guarded, I mean one guard who refuses to sink with the ship) but her investigative skills have now led her to believe that the guards aren't there to keep people from getting in, it's to keep people from getting out!
Clap, clap, clap, clap. I have good news, and bad news. The good news is that Amax is really digging their heels in, they are jumping in with both feet, they refuse to accept the agony of deFeet (sorry, can't help myself, gotta use those pun opportunities) In all honesty, it's clear to see that they are really trying to get it right, they aren't sticking a toe in the HOPA waters, they are getting both feet wet (oops I did it again) They are trying to give us something new in a stagnate environment. The bad news is that I think they are trying too hard, because some of these features initially piqued my interest, but quickly became annoying.
The first new feature Amax added was way more dialog to sift through in an attempt to build a character/gamer relationship bond. Then they added Conversation Options, which in itself isn't all that bad, but it takes place on almost every conversation in every scene, multiple times. Again, that in itself isn't all that bad, however, for me it became annoying because I was constantly having to click on the dialog box at the bottom, to advance the conversation, then up to the top to click whichever choice I wanted, and then back to the bottom again to advance the conversation. If I chose the wrong answer, I would have to go back to the conversation option to click on the dialog option once again. A little goes a long way, they went a little overboard with it, and it may have helped if the two boxes were closer to the bottom dialog box?!?
They have also added a feature that looks to me like it's the majority of the CE bling. There aren't any collectibles or morphs offered, just points to earn to tip the scales of justice. When you are making those above mentioned decisions, depending on which answers you choose, you receive either Order points or Chaos points, moral or immoral choices. There is a moon on the bottom left that will turn red if you begin to make Chaotic or unethical decisions during the game. I like this theory, because it can make the game more interesting to replay, by making different choices, IF it effects the outcome of the story.
The Hidden Object Scenes have changed as well. First of all, they didn't repeat any HOP in the same scene, awesome! Most of the HOP's require you to use a lantern, the same lantern, even more awesome! You use the lantern in a dark scene to find several rabid bats, in a highly interactive scene where the bats consume the entire scene and attack you when you least expect it. Another scene requires you to use the lantern to pan several areas in search of dangerous creatures and ignoring the creatures who aren't dangerous. There is also a Spot the Difference HOP that was fairly well done.
The Mini Games sometimes requires help and guidance from your talking Crow friend, or the use of a camera for picture references. The camera can also help you find secret areas, or to see thing in a different light. Below are brief descriptions of some of the games you'll encounter during the demo:
1) Drag skulls over the holes in the glass, moving one skull may affect others.
2) Swap tokens to match the riddles and picture references.
3) Use the fishing rod to guide the key out of the well, avoiding obstacles on the way up.
4) Follow the crows directions to interact with the character, by choosing the correct left and right side of the character facing you.
REDEMPTION CEMETERY GAMES AVAILABLE Title***Collector's Edition Release Date***Average Rating
1-Curse of the Raven (August 9-2010) 4.4 2-Children's Plight (August 12-2011) 4.5 3-Grave Testimony (August 12-2012) 4.3 4-Salvation of the Lost (April 18-2013) 3.8 5-Bitter Frost (December 26-2013) 3.4 6-The Island of the Lost (March 15-2015) 3.6 7-Clock of Fate (September 29-2015) 3.6 8-At Death's Door (May 5-2016) 3.8 9-Night Terrors (February 9-2017) 3.4 10-Embodiment of Evil (May 17-2017) 4.0 11-One Foot in the Grave (November 16-2017) n/a
This Collector's Edition version has 20 Concept Art pictures, 10 Wallpapers, 9 Screensavers, 4 Music Soundtracks, 10 Movie Videos, 18 re-playable Mini Games, 17 re-playable Hidden Object Scenes, Order and Chaos Points to earn, 12 Achievements to Earn, a built in Strategy Guide and a Bonus Chapter.
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My first impression when I saw today's release was, "oh wow, this looks boring." It always amazes me when I see some of the icon pictures for these games, who chooses the picture, BF or the developers? Some of the pictures make the game look horrible! Wouldn't you want to create a picture that makes the game look really cool? If you only get one chance to make an impression, make sure that the one picture you show, makes an impression, not just an "oh wow, that looks boring" kinda picture!
Because pictures don't always paint a true picture here at BF, I downloaded the game with an open mind. The first thing I check out with any game, are the option's available, and then the "how to play" section if available. I will say, after seeing some of the very creative features available, I was starting to change my mind from "oh wow, this looks boring" to "oh wow, that's different" But, unfortunately, after playing several levels of the Match 3 game, my mind wandered back into the "oh wow, this is kinda boring" zone. It's neither good nor bad, it just is another Match 3 game with a take it or leave it kinda vibe. The tiles are very large, and have unappealing, bland colored icons such as origami, sandals, sushi and coffee cups.
You can play in a Relaxed untimed mode, a normal Timed mode, or a very easy breezy Piece of Cake mode which disables the Weed feature as well as the timer. You can decorate the Queen's Garden with the coins and jewels you earn playing the Match 3 games and Mini Games. As you progress, new garden plants and decorations become available, and you can decorate the garden paths as well as relocate the items you purchase. This feature was by far way more exciting than the Match 3 game itself! The level goals are shown at the top left of the screen, which shows the specified number of matches required for each tile, the levels are re-playable, and the Mini Games can be skipped, however, you will earn bonus coins and jewels for completing simple tasks such as finding 12 butterflies.
There are the usual obstructions to overcome, and some unusual obstructions, such as making matches over Gold and Metal tiles to expose the cells under them, Wooden tiles to break, Earth tiles to dig through to find hidden Jewels, Rock tiles that require making matches under them to drop them off the board, Quartz tiles that require 4 separate matches near them to break, Chains requiring matches of the same tile chained or double chained, Vine tiles that require matches of the same tile entangled, or near them, Weed tiles that can quickly consume the board if not attended to quickly, Angry Kabuki Masks that explodes after a specific number of moves, Lotus Flowers to drop off the board to collect, and Soil tiles requiring matches near them to plant Daisy flower seeds.
Large matches will earn bonuses on the board to help remove the tiles. A Match 4 or more in a horizontal or vertical line will give you a bonus that will destroy an entire horizontal or vertical line when activated in a match. A Match 5 or more, will give you a Bomb bonus that destroys nearby tiles when used in a match or by double clicking. A Match 5 or more in an L or T shape will give you a Hornet bonus that clears all identical tiles on the board depending on which tile you activate.
When you combine both halves of the Dragon Token, a dragon will appear and burn 10 random tiles. The Dynamite Belt explodes when all it's gems have been collected, The Sledgehammer icon activates once 5 matches have been made next to the Sledgehammer Switch which triggers the hammer to explode the dynamite belt. There is also a Shuffle feature that allows you to shuffle the tiles on the board whenever you want, but it takes 3 minutes to recharge this feature.
Some of these features in my opinion are very unique and interesting, but most of them aren't available until after the demo. Perhaps this game becomes more interesting once these features are available, but I'm not really sure it's worth buying just to find out it's still a boring game!
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I love playing Claws & Feathers, those pesky cats are always trying to ruin the day for those cute little feathered guys. HexaMon has the same concept of dragging the little monsters, and placing them strategically into a hexagonal cell to make a match with at least 3 other identical monsters. The problem is, this game isn't nearly as fun! Maybe it's because the monsters aren't all that cute, or maybe it's because every level has basically the same goal. I became board about halfway through the demo, after playing one of the levels over and over because I couldn't complete the level within 20 moves.
If you pay attention to the HexaMon monsters coming down the pike, you can set up some rather large matches, because of the hexagonal grid style. When you are unable to make a match of monsters, more monsters will appear on random cells. The next HexaMon's to appear are shown at the top of the board, which can clog up the board and make it nearly impossible to find a clear path, which is required to move them.
As you progress, getting HexaMon monsters you need to make matches becomes increasingly more difficult. Some of them look similar in color, but they have to have the same hair type, the same teeth and the same number of eyes. It's hard to tell how close you are to achieving the level's goals, and some levels just seem to go on indefinitely.
To sum it all up, HexaMon is a Claws & Feathers type game, minus the "wow" factor. It's probably worth a PCC, but then again, you may as well just use the code on C&F!