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This "Top Reviewer" is one of our most frequent game reviewers. We think you'll trust what they have to say and find their reviews helpful and informative.
Completed Game approximately 6.5 hours (including completion of all mini-games & CE Bonus Chapter) 19 Scene Locations +7 CE Bonus Chapter Difficulty Range: Beginner-Intermediate-Expert
Witches are so misunderstood! Did anyone else get super-excited when they saw that today's HOPA was from Friendly Fox? No disrespect to the other two developers, but they just don't put forth the effort that Friendly Fox does nowadays. I just knew I would be glued to the computer chair and actually playing this game versus being on auto-pilot, which always seems to be the case with the games by the Big D & usually the Big E!
The gameplay tends to be on the easy-breezy side, but at no point did I become bored. The graphics are amazing, the Collectibles & Morphs were fun to look for, and the characters were very likeable, but most of all, the story was really good and had several plot twists throughout. I often wonder if I've just grown weary of HOPAs, but then a game like this comes along and reassures me that I have just grown weary of the cookie-cutter HOPAs. Bridge To Another World: A Trail of Breadcrumbs has reignited my HOPA spark...
COLLECTIBLES/MORPHING OBJECTS: (CE version only) Friendly Fox never disappoints when it comes to Collectibles & Morphing Objects; I highly recommend that you don't wait for the SE version if you are like me and love Morphing Objects and well-blended Collectibles! There is a pull-out tab that keeps track of the morphs & collectibles.
There are two Collectible Cards per scene that allow you to play a Bonus Card Game when the collection is complete. Some of the cards are quite challenging to spot because they are blended into the scenery very well.
I love the Morphing Crystals! They morph at a perfect rate and are the perfect size. If I'm being completely honest, the morphs would be more challenging if they didn't all morph into red crystals because once they changed to a red crystal, it made them more obvious. If the morphs just changed from one random object to another, it would make them more challenging.
GADGET/HELPER: Gretel has a Magic Amulet that helps her get out of sticky situations. The Amulet is used 7 times in the Main game via a mini-game that varies each time. I actually enjoyed the Amulet Mini-Games and didn't find the Amulet to be cheesy or annoying.
HIDDEN OBJECT SCENES: The Hidden Object Scenes are far & few between, with just 14 HOS in the main game. Fortunately for HOS lovers, the Bonus Chapter has more HO's than Mini-Games (8 HOS-3 Mini-Games). I found the HO scenes to be pretty good, and there was a good variety of styles, such as Interactive List Finds, Find & Replace Items, Finding Multiples of Items, Silhouetted Shape Finds, Matching Pairs, Keywords in sentence Finds, Swatches, Combination Finds (_ + _ =?) and scenes where you had to open several drawers to find & replace listed items which would reward you with keys to open the final drawer. One of my favorites was placing stencils on the correct objects in the scene.
MINI-GAMES: Hope you like puzzles because there are a whopping 41 Mini-Games in the Main Chapters and 3 additional Mini-Games in the CE Bonus Chapter. Some of the games can be played in a Casual or Hard Mode, but most of the puzzles can be solved on the first shot. There are several Tile-swapping puzzles, or puzzles where you swap items according to their background shapes (such as labels) or to match a pictured clue, selecting objects in a specific order, and several Target type games where you have to align targets using sliders for horizontal, vertical, and diagonal positions (none of which are moving targets) The ones I enjoyed the most were a bit more intricate or lengthy, such as a Navigational Map using arrows and following directions on notes you come across while finding & using objects to progress. There was one unique game where you had to tangle ropes versus untangling by crossing ropes a specified number of times. My absolute favorite game required you to align identical pictures on 3 different columns on a disk (small inner section, medium mid-section, and large outer section) by pushing sections in two slots that held two puzzle sections and rotating the disk.
BONUS CHAPTER: (CE version only) I'm not going to go into detail about the Bonus Chapter because it ties into something that happens at the end of the main game. As I said earlier, there are several plot twists, AND you get to choose your own ending! The Bonus Chapter spans 7 scene locations with an additional 3 mini-games and 8 Hidden Object Scenes. You will search for the final 14 Collectible Cards and 14 Morphing Crystals which unlocks a Bonus Card Game.
COLLECTOR'S EDITION EXTRAS: 7 Wallpapers, 15 Concept Art Pictures, 6 Screensavers, 6 Music Soundtracks, 30 Movie Video Cutscenes, 26 Achievements (11 of which are available in 3 categories) 19 Replayable Hidden Object Scenes, 12 Replayable Mini-Games, 2 Collectible Cards per scene that unlocks a Card Game, 2 Morphing Crystals in each scene, 4 Main Chapters +Bonus Chapter, and a Built-In Strategy Guide.
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I was unable to play past the Math puzzle in the CE version because it froze up. Fortunately, I was able to play this SE version, so they must have fixed the glitch. The graphics are way better than in most HOGs, and the mini-games are rather interesting. If you enjoy HOGs, I don't see any reason to dislike this game!?
What I like the most is that the HO scenes take place in an entire room versus on a table or shelf in the corner of a room. The story is told via text and there are no voiceovers, but the devs did an excellent job incorporating the "case" before and after each scene without bombarding the player with a ton of dialog boxes on a clickfest that never seems to end.
The HO's vary with Listed Items, Silhouetted Shapes, Logically Related Pairs, Multiples of the same object, Find & Replace, and even Descriptive Finds where you find objects that match a brief description. Some of the objects are well-blended, but for the most part, they are easy to spot, which isn't necessarily a bad thing; sometimes, I just want to enjoy the game and relax.
Items in "pink" text are hidden in or behind other objects (a magnifying glass appears over these areas), and items listed in "green" are objects that require a task. Each scene has two Zoom Zones that will appear and disappear as the objects shown on the list are found or added.
Each HO scene has a hidden Raccoon (developer's mascot) and Silhouetted Shapes to find. You will earn a Bronze Star for completing the Hidden Object location, a Silver Star for finding the Silhouetted Shape Extras, and a Gold Star for finding the adorable Raccoon.
After each Hidden Object Scene (some of which have a secondary HO in a different form immediately afterward), you will play a mini-game, such as Rotating & Placing Fragments of a picture, Finding Matching Pairs, Rotating Ring sections, Following a path, Swapping & Rotating puzzle pieces, Placing shaped puzzle pieces, and even Spot The Difference scenes.
The Collector's Edition version includes a Hidden Raccoon in each level for bonus points, 12 Wallpapers, Silhouetted Shape Evidence Items to find in each scene, 8 Bonus Levels, 8 Bonus Puzzles, 12 Additional Puzzles, and 20 Music Soundtracks with a music player.
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First off, I have to give this developer credit for choosing very unique themes, from Donuts to Día de los Muertos. Although this newest addition to the Tiny Little Lion family has a wonderful variety of scenes and HO variety, I just prefer the Nature-themed games more. This is just a personal preference, and I urge everyone to give this game a try because the CE version received great reviews!
There are four variants available:
•Differences ≠ Spot the Difference between 2-4 different scenes, side by side. There are also hidden objects to find, such as 5 Cars or 5 Snails, 5 Candy Canes, etc. This was my favorite variant, and some of the differences were very subtle and challenging to spot!
•Swap ⇄ This is a square Tile Swap variant. Some of the levels have multiple pictures to give it a bit of a challenge. I've never been a huge fan of swap-type puzzles, but there are several unique pictures available.
•Match = The goal is to find matching pairs, but in my opinion, there should have been way more objects to match. I loved the saltwater fish level, but it would have been more challenging if there was a bunch of fish...even better would be several layers to have to sift through.
•Detail ▤ This is where you are tasked with finding specific areas, shown as swatches or small pictures. Most of these levels were very challenging, at times, frustrating because of the variable designs in the pictures.
There are no morphs or collectibles in either version, which is a feature I've always enjoyed in Tiny Little Lion games. The CE version has 15 Wallpapers, 13 Music Soundtracks, and additional bonus levels. This SE version doesn't have any extras, it just has 38 "Differences" levels, 9 "Swap" levels, 9 "Match" levels, and 12 "Detail" levels.
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Honestly, the only thing that bothered me was having to hear "Another Letter" after every friggin level! Although I don't see the value of the CE extras in this particular game, I don't think it's as bad as everyone is rating it; I just think they are disappointed that this isn't a Domini HOPA. I will probably give the SE version an extra star.
At the rate Domini has been releasing HOPAs over the past few months, there's no way it could remain sustainable! Who can blame them for wanting to ease the deadline burden of releasing two HOPAs per week? They need to release a few simple games in between their HOPAs which takes a huge amount of production time. The quality is waning on those HOPA games because it's simply impossible to create a decent game at such a maddening pace.
The Hidden Object Scenes vary with Interactive List Finds, Matching Pairs, Silhouetted Shapes, Combination Finds (this + this = ?), Related Pairs, Matching Swatches, etc. They are very colorful, and some require several interactions or finding & replacing items which can be challenging. After completing the HO scene, you will earn a Star that is used to decorate several different Boudoirs.
What I enjoyed more than the HO scenes were the mini-games and puzzles. I found the mini-games to be better than most HO games offer. They are quality puzzles and really no different than the ones offered in a typical HOPA by Do Games.
The bottom line is that the CE is not worth the price. The only extras you get are 10 Wallpapers, 10 Concept Art pictures, 5 Music Soundtracks, 15 Collectible Flowers, and 24 Bonus Levels.
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I've been trying to exorcize the demons from this house for 13 years...maybe 13 will be my lucky number!?! Perhaps this time, I will be able to banish this evil and send it back to the bowels of He[insert double L's] I've got to make a quick trip to Walmart to stock up on supplies. Wooden Stakes are sold in the garden center, right?
This is one of my favorite Match 3 games of all time because it requires tasks to be completed in a specific order; it's a thinking kind of game! Thanks, Igore, for including a Hint button, lol. You can play in a Relaxed Mode, a Limited Time Mode, or a Limited Moves Mode, and this is one of the few games that I play in Limited Moves Mode versus Limited-Time because of the Strategy involved; it just makes more sense to be able to plot your next move.
A Match 4 will give you Dynamite and a Match 5, 6, and 7 will give you a Morphing Power-up (just click when it's on the desired power-up) The Morphing Power-up choices include a TNT Barrel, Lightning which removes all of one kind of tile (whatever it is swapped with), or a Rocket which targets objects from most important to least important depending on what obstacles remain. The chosen morph can be canceled within 10 seconds by right-clicking. Power-ups are usually a critical component because most coins are blocked by obstacles that require a power-up to destroy them, and most often by a specific power-up.
Collecting Coins is always the goal, and there are several different types of Coins that can be collected with an adjacent match, but they are usually blocked by an obstacle that requires a specific power-up: $~Gold Coins: adjacent match $~Dust Coins: adjacent match twice $~Frozen Coins: direct Fire to melt $~Trunk Coins: adjacent match (collect all to open Trunks) $~Locked Coins: move the key to the lock$~Coin Molds: move gold drops to fill the molds. $~Half Coins: clear a path between halves until they adjoin.$~Bug Coins: destroy the bugs to unlock the coin. $~Cursed Coins: destroy with light. $NEW-Coins & Cursed Coins that drop and are invulnerable to Rockets!
There are Obstacles that require using strategies to overcome. Lots and lots of Obstacles, some old, some new, but always challenging: ☆~Magnets: will magnetize all rocket power-ups and lightning ☆~Bombs: requires an adjacent match, Lightning, or Cannons to detonate.☆~Darkness: requires a direct ray of light (light is reflected by mirrors, etc.) ☆~Trunks: collect all Trunk Coins then make an adjacent match near Trunk to open. ☆~Crates: adjacent match or power-up.☆~Shielded Crates: adjacent match near unshielded sides or power-up. ☆~Cannon: adjacent match next to the wick. ☆~Shields: place shields in front of cannonball fire to ricochet the ball (shields have directional arrows showing the direction the ball will travel) ☆~Bugs: use power-ups or cannons to destroy them. ☆~Vials: move liquid drops to fill vials that block areas. ☆~Papyrus: make matches in the sequence shown on the papyrus to remove it. ☆~Ground Tiles: make an adjacent match. ☆~Lava Stones: use power-ups or cannons to destroy them. ☆~Fog: adjacent match or cannons. ☆~Ice: make a match with the tile inside the Ice. ☆~Snow: adjacent match or fire ☆~Chains: adjacent match or cannons. ☆~Crests: remove the required number of specified tiles shown inside the bubble. ☆~Red & Green Cells: adjacent matches or power-ups. ☆~Red & Green Hot Stones: remove all Red & Green Cells. ☆~Locks: create a path for the Key towards the Lock. ☆~Electricity Emitters: create a continuous path of Blue tiles from Emitter to Bulb. (single adjacent electricity tiles can be moved into place)
After playing a few Match 3 levels, you can play a Mini-Game that does include a Skip feature & can be replayed. My personal favorites are the Spot The Differences scenes; in my opinion, nobody does a better job with this mini-game because they do an incredible job of making the obvious not-so-obvious. I love the Diamond Push game, where you use a ladybug to push diamonds into place, hopefully without getting stuck in a corner. The Hidden Object Scenes have incredibly well-blended objects as well.
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Turns out, I still DO love Finding these adorable animals! The scenes are beautiful, the animals are adorable, the mini-games are fun, and the features are top-notch. Some of the items are hidden very well, which gives it a little challenge.
The quality of the HO games by this developer is in a different league than most other HOGs, and I enjoy them...still!
I will still ask that the developer adds a strategy guide or hint button for the hidden collectibles & butterflies!
COLLECTOR'S EDITION EXTRAS: 23 Wallpapers, 14 Developer's Pets, 13 Music Soundtracks, 18 Main Scene Locations, +6 Extra Bonus Locations, 12 Extra Mini-games, 20 Adoptable Furbabies, 456 Furbabies in total to find (16 per scene), Morphing Butterflies (3 per scene) and Scene Location Fun Facts. Join the fun at my new forum thewoodsforum.boards.net
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This isn't an ordinary Pixel Painting game! This is a game you have to play for yourself to "get it" because it's so unique that it's hard to describe other than to say it's an addicting game. This is one series I hope gets spewed out at a break-neck pace. Keep 'em coming, Tiny Little Lion!
Instead of painting individual pixels, you chisel the pixels off to reveal the color. There's just something gratifying about watching the boxes tumble and cascade downward; so much more fun than simply clicking hundreds of numbered cells.
The pictures are available in Small, Medium, Large, and Huge..., all of which are unlocked and available to color in any order! These are interesting images with beautiful colors and a ton of landscapes available, which are my favorite. Unlike the "other" Pixel Art game, you get to paint the entire image, not just a tiny bowl of fruit in the center of a gray page! You can use the Zoom Tab or scroll the picture larger with the mouse wheel. There are several tabs on the right side that allow you to change the cell color, the background color, and even the size of the paintbrush.
My first suggestion to players would be to change the color of the cells to a bright color that is easy to spot. I chose the teal color, which made it very obvious, but I change that color if the image has similar colors. I found that the color stood out so well that I didn't even have to zoom the picture larger.
Remember, you are scraping the boxes off; you aren't filling them in, so it really doesn't matter how small or how large you make the picture because you aren't having to find a single cell to fill in with color. Don't worry; you may not be painting individual pixels, but there is an incredible amount of detail AND shading.
I would also suggest using the largest brush size; again, you are scraping the cells off versus filling them in. Go big and swipe away! Using the large brush size is especially helpful when doing the landscape pictures because, in my opinion, there is a ton of detail in sections.
The best feature, hands-down, is the Grid Lines! The outside edges around the image itself have grid lines. The number of cells remaining (for the current numbered cell) will be shown within those grid lines. If you do miss a cell or two, their location is easy to spot by simply following the path of the vertical & horizontal grid (where they would intersect is the area the missed cells are located.
After completing the picture, you can sit back and admire the detail; it doesn't whoosh away as most Pixel games do. You can even adjust individual colors afterward by clicking the color wheel on the bottom right!
My only complaint is that some of the smaller pictures didn't have much detail, and the background sections were just large patterns. A smaller picture can still have detail, right?
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I was on vacation when this game was released, and I was looking forward to playing a new HOPA game today. I haven't read any reviews yet, so I had no idea so many people were unable to download, much play this game!
Here we are almost four days later and the game still can't be downloaded! The installation begins and almost immediately turns gray, saying "download error." I tried using the email download link and the link on the receipt, I went to the website and downloaded it via Purchase History, and I also tried the Game Manager's purchase history link.
How can this possibly be a glitch that Do Games overlooked? This isn't the developer's fault; this is an issue with Big Fish Games. The link to download a game is the responsibility of BF, the develioper has no control over the site or mechanics of the site! I find it utterly ridiculous that Big Fish can't figure out how to solve an issue with the download link in almost four days! Really?!
Just to add salt to the wound, Big Fish is still allowing people to pay for a game that can't be downloaded; not to mention costing Do Games thousands of dollars!
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Over the past year, we have been flooded with images of a war-torn country on a daily basis. Before the invasion, most of us knew very little about Ukraine, its citizens, or its culture. It's difficult to envision what the country looked like when all we see are pictures of destruction and devastation. I can only imagine how difficult it must be for the Ukrainian people.
Alexander (Graphium Studios) gives us a glimpse into the beauty of his country in this Match 3 Game. I love the fun facts and the beautiful puzzles featuring various landmarks. Thank you for all you do, Alexander; stay safe, stay strong!
You can choose from 3 different difficulty modes, a Relaxed Mode with no obstacles, stop signs, or move limits. The Normal Mode has no move limits or stop signs but does include obstacles. The Hard Mode has Limited Moves, Stop Signs, and obstacles.
There are 24 Ukraine Destinations that can be unlocked with tickets earned playing the Match 3 levels. The goals for each level may vary; some levels require you to remove a specified amount of specific tiles, and others may require you to make matches on all cells with a symbol.
There are various Obstacles, such as Suitcases that hide symbols requiring an adjacent match, Barricades that require matches of whichever tile is barricaded, Metro Tokens, and Globes & Maps that require a specified number of adjacent matches. Stop Signs hide symbols as well but they will multiply with each turn if adjacent matches aren't made (only available on Hard Mode)
Boosters recharge as you make matches. The Hammer removes a single tile, Rockets destroys a 3 x 3 area, Swap allows you to swap positions of two tiles, and there is a Shuffle feature. Large matches of 4 or more tiles will add horizontal & vertical line busters to the board.
The graphics are a bit rough, but the game mechanics seem to work decent enough. I have no idea what the conditions are that this developer is dealing with, so I'm not going to complain because he is still trying to earn a living despite the situation!
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Everyone seemed to run into several glitches in the CE version that made this game impossible to finish. I had 3 or 4 different glitches, artifacts that were not actually there, I even had pop-up windows that were completely blank! Okay, that was the CE version, so I thought surely the developer made a few changes to fix the glitches in this SE version. NOPE! This SE version not only picked up right where I left off in the CE version, but all the glitches remain, including the blank popup windows! Really!?!
Gnome pun intended I used to like this Time Management series back in the day. Although they have added a few new features to the game, most of the resources and tasks are the same as the previous eight Gnomes Garden games. It's so generic they may as well start selling them at the Gnome Depot?
Before I played a single level on the CE version, I checked out the features and discovered that I had already earned the Trophy for "collecting the entire collection," which I am assuming was the Artifacts, huh? Speaking of Artifacts...apparently, there are 5 different artifacts that require finding 6 pieces to complete each one. During the second level, a drop-down banner appeared with a countdown timer telling me I had 20 seconds to find the artifact. What artifact? What am I looking for? What happens to the artifact after the time ends? I played with the tutorial hints, so you'd think they would explain this mysterious feature! The CE Strategy Guide doesn't show them either! Did I not have artifacts because the game already thought I completed my entire collection? (note to developer: why is it spelled Artefacts in the main menu and then spelled as Artifacts during the game?)
Collector's Edition Extras: 15 Trophies, 49 Levels (both versions), 5 Different Artifacts with 6 parts each (supposedly), 6 Music Soundtracks, and Wallpapers (if you click on the wallpaper icon, it goes to an automatic download, so you can't pick & choose which ones you want) and a built-in Strategy Guide (that doesn't show where the artifacts/artefacts are located!
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