pennmom36's Profile
 
 
 
Stat Summary
 
  • Average Rating:
    3.7
  • Helpful Votes:
    358,445
 
  • Reviews Submitted:
    4726
  • First Review:
    December 10, 2012
  • Most Recent Review:
    July 21, 2025
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    0
 
 
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pennmom36's Review History
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Alice heads off on a new time management adventure to face a new foe and save her friends!
 
Overall rating 
Liked it!
4 / 5
36 of 45 found this review helpful
TWEEDLE DEE DEE I THINK I HAVE A SUGAR BUZZZZ
PostedMay 17, 2020
Customer avatar
pennmom36
fromAnd number three is just around the bend!
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
♠ Tweedle Two Looks Exactly Like Tweedle One, As For The White Rabbit, He's Long Gone, So It Looks Like I Have None!
♠ The Mad Hatter Simply Can't Be Found, Which Leads Me To Suspect Foul Play Is Abound!
♠ The Queen of Spades, Now She's A Real Dandy, Wish I Could Feed Her Some Tainted Candy!
♠ Alice Fell Asleep While Reading A Book. She Woke Up In Wonderland, It's True, Take A Look!
♠ Hurry, Hurry, Don't Be Late! Hurry, Hurry, Her Fate Awaits!
♠ I Wasn't A Fan Of The First Game It's True, The Colors Were Ugly In Shades Of Gold Hues. Now They Are Beautiful With Purples, Pinks, And Blues!
♠The developer surely listened, tho I tried not to be Rude,
How 'bout we replace the peppermint candy so Crude,
With something a tad salty with a bit of a 'tude!
There are 40 Main Levels (+12 in the Collector's Edition version Bonus Levels) that can be played in a Relaxed, Normal or Challenge difficulty mode, and 29 Trophy Achievements to earn. In the CE version, each level has a Teacup that the Cheshire Cat has hidden to create a Mad Tea Party Puzzle. Each scene also has a hidden Art Palette that allows you to "paint" 3 Concept Art pictures...sort of. You don't actually get to paint the pictures in with beautiful colors, it simply completes the sketches in three sections for each concept art picture. This could have been a really cool paint by numbers feature, instead, it was just a big letdown disappointment! (but at least you can still have fun searching for the palettes) The CE version also has 2 extra mini-games, concept art, wallpapers, soundtracks, bonus quests, additional character dialog, and 4 additional achievements.
Although the concept is the same, the features are clever. Alice must collect "Imagination" and read books before she can cast spells, the Tweedle workers need to collect Candy as their food source. There are still the usual TM tasks of building restoring Sawmills for wood, Mints for gold, Candy Factories for food supplies, repairing bridges, repairing potholes and cracks along the paths, removing stone and boulders, clearing debris, opening Treasure Chests, and gathering renewable resources from various Altars. Each level has a specified quest to complete for characters you meet along the journey, such as trimming trees, etc.
The Bonuses are Magic Spells that last for about 20 seconds each, and each level usually has 3 different Spells available:
♠-Collect More Resources
♠-Run Faster
♠-Bargain Trade (resources traded at a better rate of 3-4)
♠-Get Candy Pile (generated on altars)
♠-Get Gold (generated on altars)
♠-Fill Altars
♠-Speed Up Workers
♠-Freeze Time
♠-Speed Up Production
♠-Endless Candy (obstacles are temporarily disabled-max 3 objects)
♠-Endless Gold (obstacles are temporarily disabled-max 3 objects)
ALICE'S WONDERLAND SERIES LIST
Title***Standard Edition Release Date***Average Rating
1-Cast in Shadow (November 13-2019) 3.3
2-Stolen Souls (May 17-2020) n/a
by: Big City Lab
I recommend this game!
+27points
36of 45voted this as helpful.
 
Can you stop a mysterious monster terrorizing a new amusement park?
 
Overall rating 
It was OK.
3 / 5
163 of 186 found this review helpful
THRILLS, CHILLS and NON-EXISTENT OBJECT KILLS
PostedMay 16, 2020
Customer avatar
pennmom36
fromMonsters in the park? Disneyland became overpopulated by feral cats in the 1950's when they took up residency in Sleeping Beauty's Castle. Disney's solution was to use them as pest control so now they feed them, house them & provide medical care!
  • Top Reviewer
Skill Level:Expert
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Good
4 / 5
Completed Game approximately 4.0 Hours
(including completion of all puzzles & Bonus Chapter
20 Scene Locations +7 CE Bonus Chapter
Difficulty Range: Beginner
MHG poured everything they had into the graphics of Thrills, Chills, and Kills. The Hidden Object scenes were not overlooked as often times they tend to do, the CE collectibles and morphs were well-placed for the most part, and although the story is about as G-rated of a monster as monsters get, it wasn't dreadful. None of that matters, however, if objects don't exist within zoom zones. You can create a 10-star game, but the game mechanics have to work correctly, right?
On several occasions, I ran into situations where the SG and the Hint told me that an item was located in a zoom zone but nothing was there. I'd click and click, but trust me, it was empty. I finally uninstalled and reinstalled and ta-dah! there it is. Okay, no biggie, move on. Second time...third time, fourth time...I think I'm seeing a pattern here...I'm friends with the monster that's inside of my game, they get along with the objects must be all in my head ♪ ♫
Morphing Objects/Collectibles (CE version only)
Each of the 27 Scenes, throughout the Main Game and Bonus Chapter, has a Morphing Object and Collectible Top Hat. There is also a Morphing Object in all of the Hidden Object Scenes, some are fairly obvious, some not so much. Any missed Hidden Object Scene Morphs can be picked up by playing replaying the HO's in the extra's menu, which also allows you to better your star or accuracy score.
Hidden Object Scenes:
There are 13 Hidden Object Scenes, +4 HOP's in the CE Bonus Chapter. This is the one area that MHG's shined, the HO scenes were colorful and located in interesting locations. I found some of the objects to be challenging to spot because objects weren't blatantly obvious, they did a wonderful job blending items into the scenery. There are a lot of different variations such as Silhouetted Shape Finds, Matching Pairs Finds, Interactive & Listed Item Finds, Symbol Finds (MHG loves their symbols!) Swatches Finds, Multiples Finds and Find & Replace as well. Each of the Main HO Scenes has a Morphing Object that can be picked up within the CE Extra's menus as well. There is no alternate puzzle offered. In this CE version, there is an Ultimate HO available to search for 3 lists within a chest at the end of the BC.
Mini-Games:
There are 25 Mini-Games +7 in the CE Bonus Chapter. The puzzles are easily solved, one of which required picking up a single square tile and swapping it with another tile to solve...just one single move and the puzzle was over...seriously??? Nearly every single game involved swapping tiles to complete a basic image or to complete a path of wires or pipes, games that I would assume were administered to children during third-grade assessment tests. Perhaps next time we could bump it up a notch to at least the fourth-grade puzzle level? In this CE version, there is an Ultimate Puzzle available where you must avoid making contact with people in a park.
Bonus Chapter: (CE version only)
Delve deeper into the background story of the mysterious Chest's origins as you do a little bit of solo research work while Lisa is on vacation. This is a somewhat short Chapter taking place over 7 additional scene locations with just 4 Hidden Object Scenes and 7 Mini-Games. There are 4 Hidden Object Scene Morphs, 7 Scene Morphing Objects, and 7 Collectible Hats remaining. After completing the CE Bonus Chapter, you can access the Ultimate HO & Ultimate Puzzle.
Collector's Edition Extra's:
4 Wallpapers, 3 Concept Art Pictures, 10 Music Soundtracks, 11 Achievements (6 available in 3 categories) 17 Replayable Hidden Object Scenes, 27 Collectible Hats, 27 Scene Morphing Objects, 17 HOP Morphing Objects, an Ultimate Hidden Object Scene, an Ultimate Puzzle, 4 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
FRIGHT CHASERS SERIES LIST
Title***Collector's Edition Release Date***Average Rating
1-Dark Exposure (October 21-2017) 3.0
2-Soul Reaper (May 17-2018) 3.1
3-Director's Cut (February 16-2019) 4.4
4-Thrills, Chills, and Kills (May 16-2020) n/a

by: Mad Head Games
I don't recommend this game.
+140points
163of 186voted this as helpful.
 
A mysterious birthday gift uncovers a sinister kidnapping plot!
 
Overall rating 
Disliked it.
2 / 5
60 of 77 found this review helpful
WOULD A MOTHER REALLY WORRY ABOUT ALL THESE MEANINGLESS TASKS WHEN HER DAUGHTER'S LIFE IS AT STAKE?
PostedMay 15, 2020
Customer avatar
pennmom36
fromAre you comfy, good, let me solve this mini-game then I'll go after the kidnappers pronto!
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Good
4 / 5
Level of Challenge 
Poor
2 / 5
Storyline 
Poor
2 / 5
Completed Game approximately 5.0 hours
(including completion of all mini-games & CE Bonus Chapter)
18 Main Game Scene Locations +8 Bonus Chapter
Difficulty Range: Beginner
I loved the last game in a different series by this developer because they had seemingly ditched their old cliche habits, in particular, the overly-used and definitely abused scenario of having to find and place an Emblem Motif on everything from drawers to doors. They're back...Emblem Games has returned with an emblem-placing fury! Need to make a phone call? Find an Emblem! Need to quickly access a fire extinguisher? Find and place an Emblem! (& then assemble the fire extinguisher once you find the life-saving pieces...safety first?)
I thought E̶l̶e̶p̶h̶a̶n̶t̶ Emblem Games was stepping in the right direction with their last game because they seemed to have caught onto the fact that people are sooo over the repetitive, cliche tasks. They're Back too, They're Back too! Remove objects encased in a Gooey substance, brush away Cobwebs, Oil away 30-years of rust and decay instantly, exchange food with a wild animal for an inventory item, everybody's purse has intricate locking mechanisms that are always missing, and coincidentally, found in an entirely different scene (including in the possession of a random character whom they never met) distract the kitty, spay insects guarding a cache, coin screwdrivers (who uses flat-head screws nowadays?) ALL doors, drawers, and cabinets are missing handles, an entire refrigerator encased in enough ice to fuel a new Ice Age, windows that have key locks...all of them, especially the ones without handles, padlocks to saw, items stuck in cracks & crevices (that's where I keep my valuable knick-knacks) items stuck in cushions, statues to repair and place on bases...all of them of course.
I mistakenly thought Emblem Games was putting the back and forth scenario in the rearview mirror. They're Back...& Forth! If you find an item in one scene, you can bet your bottom dollar that it will be needed in the previous scene to expose an item that's needed in the scene you just left! It's not just that you go back and forth constantly, it's the fact that you have nothing else to do in that scene between running to & fro, it's a one step forward, one step backward repetitive procedure that seems to be a distraction so you'll believe the game is longer than it actually is. IF they removed the back & forth scenario, this game would take less than two hours to complete, and I'm not exaggerating!
웃Helper/Gadget웃
Richard is both a Gadget and a Helper that makes an appearance 4 times in the main game and 3 times in the CE Bonus Chapter. He's one of the weirdest Gadget/Helpers in HOPA history, but Grim Tales would be nothing without him, lol. Just give Grandpa Ricky a little pat on the skull and, poof! he instantly appears with sarcastic words of encouragement! There's no repetitive game or hoops to jump through, but he always hands over the goods, aka an inventory item you usually don't yet know you need. PS: did anyone else think it was freaky-creepy (not in a good creepy way) that Alice was playing with Grandpa?
☽☾Morphing Objects/Collectibles: (CE version only)☼
There are 26 Morphing Objects, one per scene. Although not super challenging to spot, they did a decent job with not-so-obvious object selection and size. It would be awesome if they could slow down the speed in which the object morphs to make them a little more challenging to spot and they need to change the objects that morph from game to game. For example, they always have a morphing window, bas-relief or a morphing picture. They never place them really high or really low, far left or far right, they are almost always at eye level and you quickly catch on to the pattern) It would be super-cool if they would go the extra mile to include authentic, non-linear morphs that don't morph the first time you visit a scene, they have to be triggered by an event or task in a completely different scene!
Each scene also has Zoom-Zone Jigsaw Puzzle Pieces (36 in the main game +12 in the CE Bonus Chapter) that creates four Screensavers (12 puzzle pieces each) You don't get an option to assemble the puzzle!??! Some of the scenes also have Character Statuettes in an Alice In Wonderland character-theme. Emblem Games NEVER allows the player to return to previous scenes to pick up any missed Morphs, Collectibles, or more importantly, Puzzle Pieces which is required to complete the Screensavers....WHY? More to the point WHY NOT???
◔Hidden Object Scenes◕
There are 15 Hidden Object Scenes +7 in the CE Bonus Chapter, which includes several smaller Zoom-Zone HO's. The scenes are located in the same places Emblem Games always offers them (you'll know where the HO scene will be located the second you walk into a new scene!) The objects are easily spotted, often without even looking at the list! There isn't a lot of variety either, most are Interactive List Finds, but there are also a few Silhouetted Shape Finds, a single Keywords in Sentence Find, and a Match 2 Symbols Find HOS. There are no HO morphs or alternate game available.
♙Mini-Games♙
There are 13 Mini-Games +7 in the CE Bonus Chapter, some of which are multi-layered progressive puzzles. The games range from easy to medium difficulty, but all of the games are the same games Emblem Games offers in ever game in every series, some are really good, but they are getting kind of boring after playing the same ones over and over. I liked the game where you rotate disk sections and move balls in and out of those sections until all the balls are within their color-coded disks. My favorite game by far is a mechanical puzzle where you must adjust pulley levers in a specific combination to raise or lower bridges and ladders. I just wish Emblem Games would make this game lengthier or perhaps offer a hardcore progressive version as a CE Extra's feature!
✯Bonus Chapter (Collector's Edition version only)✯
Anna and Dorian are on a train traveling with Louisa and John Gray, to visit Dorian's parents. Time suddenly freezes when a stranger appears and disappears out of thin air, leaving Anna struggling to find the culprit so she can get on with her vacation plans. There are 8 Scene Locations in this average-length chapter with 7 Mini-Games and 7 Hidden Object Scenes. You will continue to search for the remaining 3 Character Statuettes, 8 Morphing Objects, and 12 Zoom-Zone Jigsaw Puzzle Pieces to complete the final 12-piece Jigsaw Puzzle Screensaver. After completing this Bonus Chapter, you can access the Archives tab to replay 13 mini-games and 13 hidden object scenes from the game, and a timed Morphing Object hunt in the Secret Room.
♕Collector's Edition Extra's♕
8 Wallpapers, 8 Concept Art Pictures, 5 Music Soundtracks, 23 Achievements, Archives with 13 Replayable Mini-Games and 13 Hidden Object Scenes 12 Alice In Wonderland Character Statuettes, 26 Morphing Objects, 48 Zoom-Zone Jigsaw Puzzle Pieces, 4 Screensavers (12 piece Jigsaw screensaver that you don't even get to assemble!) a Secret Room (return to the scenes to search for Morphing Objects while being Timed) 3 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
GRIM TALES SERIES LIST
Title***Standard Edition Release Date***Average Rating
1-The Bride (September 2-2011) 3.8
2-The Legacy (February 3-2012) 4.7
3-The Wishes (August 9-2012) 4.4
4-The Stone Queen (February 1-2013) 3.9
5-Bloody Mary (October 11-2013) 4.2
6-The Vengeance (June 13-2014) 4.2
7-Color of Fright (December 3-2014) 3.7
8-The Final Suspect (June 14-2015) 3.8
9-Threads of Destiny (November 6-2015) 2.9
10-The Heir (March 25-2016) 3.6
11-Crimson Hollow (August 25-2016) 4.1
12-Graywitch (March 3-2017) 3.9
13-The White Lady (September 1-2017) 3.7
14-The Time Traveler (February 23-2018) 3.5
15-The Hunger (August 17-2018) 3.4
16-The Nomad (April 18-2019) 4.1
17-Guest From The Future (September 27-2019) 3.8
18-The Generous Gift (May 15-2020) n/a

by: Elephant Games
I don't recommend this game.
+43points
60of 77voted this as helpful.
 
 Mediterranean Journey 2
Mediterranean Journey 2
Explore the cities, islands and culture of the Mediterranean region while solving a variety of fun puzzles!
 
Overall rating 
Disliked it.
2 / 5
36 of 47 found this review helpful
WHY IS THE FLUTE BIGGER THAN THE BRIDGE AND THE CAT SMALLER THAN THE FLUTE?
PostedMay 12, 2020
Customer avatar
pennmom36
fromThere's a Basketball Ball, a Tennisball Ball, a Baseball Ball but just a Soccer Ball?
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Poor
2 / 5
Visual/Sound Quality 
Poor
2 / 5
Level of Challenge 
Poor
2 / 5
This looks the same as the first Mediterranean Journey game to me with the same blurry scenes when you zoom in! The objects aren't even remotely hidden and range from the size of a baby elephant to the size of the baby elephant's slightly older cousin, Elly. The same scene may have a baseball (referred to as baseball ball) proportionately sized, sitting next to a spider that would make Godzilla run away with his tail between his legs!
The Hidden Object Scenes can be played in a Timed or Relaxed Mode, and you can earn up to 3 Stars, according to the amount of time it takes, but it doesn't seem to penalize you for misclicks or using the Hint feature, and you are given 13 minutes to find 15 Listed items. Each scene has a single Zoom Zone that contains the final 3 objects, or the first 3, or the middle 3, depending on how you look at it? The items to find are very repetitive, it seems there will always be a chocolate bar tucked away as a special treat in every scene, let's hope the giant spider doesn't get to it first if he does, no worries, there's always gonna be an anvil nearby. You can improve your star rating by replaying the scenes, but the objects to find are different each time you play, however, the chocolate bar is always untouched when you return, it's a vicious cycle between me and that spider.
Each scene has 3 Hearts and 3 GPS logos that are the size of a small dog, not quite as large as Mr. Chocolate-eating Spider, but kinda big nonetheless. Finding all 3 Hearts will unlock a new animal picture in an album next to the spider with a huge chocolate grin. Finding all GPS icons will unlock an album picture, don't worry he's not in those pics. Completing a scene will award you with a photo of the scene in yet another album, a feature I've been secretly hoping to see in a game for years.
(hey, I'm on a roll)
After each Hidden Object Scene, you'll play a short mini-game because the tall ones don't fit into the game as easily, such as a heart-shaped Jigsaw Puzzle, a game of Pipes where you click to rotate square tiles to connect a path of pipes, Solitaire, Mahjong, Memory Matching Cards, or Spot the Differences.
MEDITERRANEAN JOURNEY SERIES LIST
Title***Standard Edition Release Date***Average Rating
1-Mediterranean Journey 1 (October 29-2019) 3.7
2-Mediterranean Journey 2 (April 26-2020) n/a

by: Imaginary Two Games by Ivan Dimitrijevic
+25points
36of 47voted this as helpful.
 
Take on the role of Emyr, probably the realm’s most famous hero. That is, until his career was destroyed by a dreadful wound. Now, Emyr works in the tavern.
 
Overall rating 
It was OK.
3 / 5
35 of 43 found this review helpful
I LOVED THE HUMOR, ESPECIALLY THE PART ABOUT "DEM*** RODENTS" WINK, WINK
PostedMay 11, 2020
Customer avatar
pennmom36
fromCarl sure has evolved!
  • Top Reviewer
Skill Level:Expert
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
OK
3 / 5
Storyline 
Good
4 / 5
Basically, this is the same as the Delicious series with a Viking theme and a really humorous story. I would have loved this game had it not been simply a replicated format, but all the tasks are the same, the layouts are the same, the quests are the same, they have just been converted into Viking days of Olde with grogs of ale, bowls of stew, slices of homemade bread and brown paper packages tied up with string, these are a few of my favorite....oops, sorry, I got carried away.
Customers walk up to the counter or sit at the tables and order via a thought bubble. You wait on them by delivering the correct orders, clean tables after they leave and then you collect payment at the register which has teeth?? Then you throw in a voodoo priestess??? Some orders require multi-steps by adding ingredients or sides in the correct order as shown in their thought bubbles, grog must be clicked on when the meter is in the green zone indicating a full cup, and some inventory items require restocking. Carl the Mouse is a little rougher around the edges and quite evil-looking with red glowing eyes, but nonetheless, he's still worth extra points in this tavern as well, which clearly has an infestation problem as one of the characters says something hilarious but rather shocking, so pay attention to the quote in the opening cutscene where he states "dem ___rodents" ;)
All this sounds very familiar, doesn't it? It should because if you replaced all these characters with Emily and her family members, you'd never know the difference. Those were awesome games, and I own most of them, especially the earlier versions which definitely had an "IT" factor, but they continually develop spin-off games where all they are really doing is replacing the characters.
If you are creating a new series genre, why can't you take the time to give it some genuine character to change things up a bit? How difficult is it to imagine a new TM scenario? Do they all have to have a counter and a register and a table in the exact layout as all the other spinoff games? Do they all have to have the same food combos, the same restocking item, the same "catch the mouse" the same diamond upgrades scenarios? Even I could make one of these games at this point if all I have to do is replace the characters and make up a story. With a Viking Tavern theme, this could have been something incredibly unique, the likes which have never been seen before...but it isn't, and it has, hundreds of times!
You can play in an Easy, Normal, or Hard Mode of difficulty and there are 12 levels over 5 different Taverns. There are 120 Cutscene Movie Videos and 22 Achievement Trophies available in several categories. You are awarded points for completing levels, serving customers quickly, and multi-tasking, and yes, even catching Carl the Rat, which hasn't yet evolved into Carl the sophisticated Mouse.
Each level has an optional side quest such as repairing a table or fulfilling several orders w/o restocking the serving tray, etc. which has to be done in several stages or multiple times, between the normal tasks. You will earn up to 3-Stars which in this case is 3-Grogs, and you will earn a Gold Crown as well when you complete the additional Task which converts into Diamonds. The Diamonds are used to upgrade Gwen's living quarters which also upgrades the tavern.
It's a decent TM game, it's fun enough, I just don't think developers are going out on a limb very much or using much creative imagination when all they are doing is using the same format with different characters and themes?...especially when you are talking about a Viking theme!
+27points
35of 43voted this as helpful.
 
When Leitan Keyes, a famous inventor, finishes his latest invention a sudden visit from the future will shatter his world.
 
Overall rating 
Liked it!
4 / 5
59 of 68 found this review helpful
YES, THE 1ST CHAPTER IS BORING BUT STICK AROUND FOR A WILD ADVENTURE!
PostedMay 10, 2020
Customer avatar
pennmom36
fromI can assure you that the demo doesn't do this game justice, perhaps a lesson learned by the developer? BUT, please, at least try to pick this game up during a sale and get past the demo, I played the entire game and I know it is one unique game!
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Completed Game approximately 5.5 hours
(including completion of all mini-games & CE Bonus Chapter)
28 Main Game Scene Locations +8 Bonus Chapter
Difficulty Range: Beginner-Intermediate-Expert
I know I have complained a lot lately about games with the same old unimaginative cliche tasks, boring plots, Hidden Object Scenes without the "hidden object" aspect, repetitive mini-games and above all, ridiculous storylines told so many times in so many ways that you know what's going to happen when it will happen, and why. You know who the bad guy will be, where the HOS locations will be the second you enter a new location, and you know what inventory item you're going to need for every problem that arises. Thank you, Brave Giant, you made me think, you made me solve problems, you kept me guessing, you surprised me with the plot several times with "I didn't see that one coming" you entertained me with creative hidden object scenes, you confused me as to what I was supposed to do (that's a good thing, folks!) but mostly, you kept me engaged from beginning to end...you went back to the drawing board and created a masterpiece!
This game won't be everybody's cup of joe, first of all, you'll have to be a sci-fi fan, or perhaps a computer geek to appreciate it. Yes, the story is similar to a popular Arnold movie series...but it's a great plot and to the best of my knowledge, it's a plot that hasn't been turned into a HOPA before. I haven't played a game with such an interesting plot since my Phavorite original Phantasmat! With the exception of a few logic fails (hey, that's just HOPA world) the story is credible. I loved that most of the tasks weren't obvious, that solutions had to be thought about versus clicking here, clicking there, always on auto-pilot because you've done it a thousand times. I will admit that it started out a little slow, but once the plot unfolded, they had me hook line and sinker. IF you are looking for a game with a great storyline and very creative Hidden Object Scenes, I think you will love this game. As I said, it starts out a little slow, so stick with it, the real fun begins at chapter two :)
웃G.A.D.G.E.T웃
I gotta tell ya, I was completely annoyed by a Watch Gadget that appeared in the first scene. This watch allows you remote access to A.R.N.O.L.D. but every time this feature becomes available it's I.C.O.N would start making the most incredibly annoying N.O.I.S.E. until you clicked on it to pick it up and clicked a second time on the screen to use his services. Within the first 3-4 scenes, it was used 7 times and I was ready to turn the sound completely off by this point, thankfully, the watch went M.I.A shortly after. There wasn't any game or HOP attached to its use so hang in there, it's only used 7 times and only at the beginning of the first chapter.
☽☾Morphing Objects/Collectibles: (CE version only)☼
There is a Digital Article in each scene, some of which are very nicely hidden. There are only 14 Morphing Photo Fragments that morph at a great pace. I loved the collectibles but I HATE the fact that they don't allow you to return to the scenes to pick up any missed collectibles! I missed both collectibles in one scene when I exited out of the game for a bit, and when I returned, I simply forgot that I hadn't looked for the morph. So now I have no idea what the outcome of these two features are unless I replay the entire game again all because I missed a single digital article and a single morphing photo fragment :(
◔Hidden Object Scenes◕
There are 18 Hidden Object Scenes +3 in the CE Bonus Chapter. If you have read my reviews in the past, you'll know that HOP's don't ever challenge me. I can usually click on all the objects without looking at the list because they stick out like a sore thumb. Brave Giant just ruined my track record with some of the most creative, and challenging HO scenes I've ever seen! There are a few somewhat average scenes, but Boris put on his thinking cap for these HO scenes folks, every one of them is incredibly interactive, and/or Progressive, and include at least one object that morphs and can only be clicked on when it is in the correct object form. There are Interactive List Finds, Multiples of the Same Object Finds, Silhouetted Shape Finds, or Spot The Difference Finds. There were two in particular that I went bonkers over. The first type I fell in love with, was a bunch of symbols and icons located on a Honeycomb Grid, some icons morphed, some were cleverly blended between cell outlines, others required rotating 3 cells to recreate a particular symbol (another variation required swapping a single cell or group of cells for the same scenario) My absolute favorite (in HOPA history) were 2 different HOP's, both were located on a computer screen and required several not-so-obvious progressive interactions. They were very similar to a Rube Goldberg type of puzzle where you have to fiddle with several aspects and use discoveries to unlock the next interactions. Simply genius, Boris! I may be the only one who appreciates the thought process but you really thought outside the box with these! If you don't appreciate the huge entertainment factor of some of these HOP's, there is an alternate Associated Pair game available where you flip two tiles at a time and match objects that are similar such as a Horse & Car.
♙Mini-Games♙
There are 32 Mini-Games +11 in the CE Bonus Chapter, most of which are mechanical, digital, or computer-related, and some of the most creative, and entertaining games I've played in a long time. That seems like a ton of games, but don't freak out if you aren't a mini-game fan, because a lot of the mini-games are 3-part puzzles that have a few different variations, they aren't brain-burners, but do require a bit of thought. The only ones I wasn't a fan of are the ones where clicking on one affects others because to me, they are annoying and frustrating (I want to solve a puzzle using logic not trying to guess the correct combination of moves a developer decided upon!) My only complaint with the mini-games is that out of 43 mini-games, only 8 can be replayed in the extras menu??!!?? Here's a list of a few of my personal favorites:
1-Several variations of connecting color-coded wires. (including connecting the left to the right via path connectors) ♡♡♡
2-Select directional arrows to move 3 nodes to their slots, using obstacles as bumpers. ♡♡
3-Assemble items in the correct sequence by solving various math equations (loved the clever use of equations, but up the ante next time with some real brain-burner math problems to solve!) ♡♡♡
4-Move to every spot along tracks without backtracking. ♡♡
5-Shoot several Drones moving at various speeds when the target is located within the "zone" and briefly turns green---harder and more fun than you'd expect! ♡♡♡
6-Select points on columns & rows according to clues in the descriptions. ♡
7-Move characters by selecting a chosen path at the correct time to avoid capture (3 different variations, one of which has drones that move 2 spaces each time you move 1 space) ♡♡♡
8-Untangle wires (a somewhat challenging version for once!) ♡♡
9-Rotate the central hub and select outer fragments to lock onto the central hub when they align. (I would love to have 2-3 outer layers to make this more challenging!!) ♡♡♡
✯Bonus Chapter (Collector's Edition version only)✯
I'm not going to say much about the storyline folks, to say anything would give away the awesome plot of the main game. The only thing I'll say is that the show continues and it's a good one at that. There are 8 Scene Locations in this decent-length bonus chapter with an additional 11 Mini-Games and 3 Hidden Object Scenes, however, there are no Collectibles or Morphing Objects.
♕Collector's Edition Extra's♕
16 Wallpapers (none of which have characters on them, whoo-hooo! 5 Music Soundtracks, 8 Cutscene Videos, 24 Achievements, 8 Replayable Mini-Games, 8 Replayable Hidden Object Scenes, 14 Morphing Photo Fragments, 28 Digital Articles, 4 Chapters +Bonus Chapter, and a Built-in Strategy Guide.
FAMILY MYSTERIES SERIES LIST
Title***Standard Edition Release Date***Average Rating
1-Poisonous Promises (December 1-2019) 3.4
2-Echoes of Tomorrow (May 10-2020) n/a
by: Brave Giant
I recommend this game!
+50points
59of 68voted this as helpful.
 
Investigating your sister's inexplicable vanishing you discover a plot that threatens more than one world!
 
Overall rating 
Loved it!
5 / 5
206 of 230 found this review helpful
MY JOURNEY LOOKS FOR THE UN-ORDINARY PATH NOWADAYS & WHEN I HAVE TO USE THE HINT BUTTON CUZ I DON'T KNOW WHAT TO DO NEXT, THAT'S A HUGE ✔
PostedMay 9, 2020
Customer avatar
pennmom36
fromAhriman is the evil spirit & source of human confusion, disappointment, & strife also known as Angra Mainyu whose opposition is Ahura Mazda the bright spirit in Early Iranian Religion
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Excellent
5 / 5
Visual/Sound Quality 
Excellent
5 / 5
Level of Challenge 
Excellent
5 / 5
Storyline 
Excellent
5 / 5
Completed Game approximately 7.5 Hours
(including completion of all puzzles & Bonus Chapter
32 Scene Locations +20 CE Bonus Chapter
Difficulty Range: Did I mention I had to use the hint button several times?
There used to be a time when I couldn't get enough of my fill of HOPA games, I didn't really care about the story or about how I got from point A to point B. I never really paid attention to the detail of the graphics or the way the characters moved or whether their lips were in sync with their voices. I didn't care about logic, (sometimes I still put that one off to HOPA-world magilogic) But then I started to realize that back in the day, games were better and I didn't really have to worry about those things because the developers worried about them for me...until they didn't.
Now that they don't, I have to! Now my HOPA journey looks for things that are unusual, and creative, that have interesting stories, and above all, makes me think, not just click my way through it. If I don't know what I'm supposed to do next, that's a sure-fire sign that the developer has done their job well. That is exactly what this developer has done for me today (to me? lol) This was an extremely long game, but at no point in time did I feel any task was repetitive, at no point did I become bored, I was interested from beginning to end, I felt I got my money's worth and for that alone, This developer makes me believe that I can let them take care of all those above details so all I have to do is worry about playing again (well, technically, paying & playing) so for that, I give this developer an A+++++

Gadget/Helper:
If you don't like Gadgets AND cutsie Helpers don't even bother with the demo folks because this game has enough cutsie-helper-gadget's to overload your brain for the entire 29-year Twin Moon Cycle alignment phase! There are actually 3 different helpers known as Moonlings, the Flame Moonling is gifted to you by your sister Yasmin for your Birthday in the first scene. He eats any source of fire, and therefore can also light any source of fire, assuming he has a full belly. Towards the end of Chapter 2, you are joined by the Frost Moonling whose source of food is ice and is able to freeze any liquid. In the beginning of the third chapter, you are joined by the final Moonling, the Chrono Moonling who feeds on energized time-sand which allows him to levitate objects with ease. As each Moonling is introduced, you will play a series of 3 mini-games to gain his trust (a bit cheesy but decent puzzles) but that is the only time a mini-game is associated with its use. The Flame Moonling is used 19 times, the Frost Moonling is used 13 times, and the Chrono Moonling is used 7 times, this includes the times they are used to feed and use their "skills" and other than dragging them to light a candle, move an object or freeze water, they just sit in the inventory bar and don't make any noise or move for that matter.
Morphing Objects/Collectibles
There are 32 Rose-Tinted Morphing Moons (1 per scene) some are very small and some are fairly large. I wasn't very impressed with most of these which were missed opportunities because they had all kinds of nooks and crannies available to hide them in but they chose to stretch them out in the middle of the scene where they practically screamed: "Hey, look at me, here I am!" This would have been an awesome non-linear morph the way they had several scenes available to explore versus 1-2 like most developers offer nowadays, so I'd really like to see this up-and-coming developer stretch their comfort zone a bit, I think they could pull off a tricky feature like non-linear morphs, and this developer would be unstoppable I was a little bummed that I didn't look for a collectible in one scene before clicking the "lips" for the conversation which unbeknownst to me would prevent me from returning and therefore it prevented me from collecting that particular Morphing Rose-tinted Moon and there is no feature that allowed me to return to the scene to pick up any missed collectibles! :(
There are no other CE collectibles and one might argue that this game isn't very CE-worthy, but let me argue that I have played this entire game...and this is one of the longest games I have EVER played. I will go one step further to elaborate, there is another developer who has lengthy games but with their games, you are doing the same thing over and over, picking up a tool, losing the tool only to need the tool again in the next scene, mini-game after mini-game, HOP after HOP. This isn't the case with this game, there are over 50 scenes and only 35 mini-games and 16 HO's, I didn't repeat any task, most of the time I was at a loss as to what I was supposed to do next, I had to stop and THINK! Isn't that how it's supposed to be?
Hidden Object Scenes:
There are 12 Hidden Object Scenes, +4 in the CE Bonus Chapter. Hidden Object Scenes have to be pretty creative or pretty challenging to grab my attention nowadays because the objects have become so blatantly obvious in these newer HOPA versions that they have become downright ridiculous These HO scenes immediately grabbed my attention with the beautiful purple glowing mushrooms, Floating Magical Books, Glyphed Shards, Night Blossoms, Oily Flowers, Glowing Vials, etc. I'm not saying they were super challenging because they weren't, but at least they were interesting to look at for a change! One of my favorite HO scenes was finding enchanted objects that were glowing such as wands and lamps, I thought it was different and rather creative.
Mini-Games:
There are 24 Mini-Games +10 in the CE Bonus Chapter. They are decent puzzles that are mostly mechanical-based that I refer to as "tinkering" kinds of puzzles. None of them are really mind-blowing but they are enjoyable enough and easy enough to give yourself a sense of accomplishment that you could tinker thru them without feeling the need to hit the skip button :), Below are a few examples of the puzzles you'll encounter during the game:
1-Untangle the wires.
2-Find matching pairs by flipping over 2 spheres at a time.
3-Place various angled mirrors to direct each beam of light to its color-coded slot.
3-Connect matching sets of gears without crossing lines.
4-Find a way to fill a cup with 4 oz. using two cups ( a 5 oz & a 3 oz) using a drain to discard unused liquid.
5-Color segments of an hourglass so that adjacent colors are different patterns.
6-Adjust several springs w/various patterns until each spring aligns with the blue arrow.
7-Adjust the hands of each lens (similar to clock hands) to refract color-coded light beams.
Bonus Chapter: (CE version only)
Ahriman, home of the Moons is still unstable because of the damage sustained to the Moonlight Veil by unknown forces. I was delighted to be playing as one of my favorite characters from the Main Chapter, Bahktak, although admittedly, I had suspected he would at least play as a sidekick because he is such a likable character This is by far one of the longest Bonus Chapters I've played in a long time, spanning over an additional 19-20 scene locations, so honestly, what this game lacks in CE Bling content, it more than makes up for with actual gameplay! When I say gameplay, I mean just that, there are no collectible moons and just 4 Hidden Object Scenes and 10 Mini-game within those 20 scenes.
Collector's Edition Extra's: (CE version only)
12 Wallpapers, 24 Concept Art Pictures, 10 Music Soundtracks, 7 Cutscene Movie Videos, 31 Achievements, 15 Replayable Hidden Object Scenes, 18 Replayable Mini-Games, 32 Collectible Morphing Rose-Tinted Moons, a Moonling Manual, 4 Main Chapters (very lengthy) +Bonus Chapter (above-average length) and a Built-In Strategy Guide.
PERSIAN NIGHTS SERIES LIST
Title***Collector's Edition Edition Release Date***Average Rating
1-Sands of Wonders SE only (May 21-2018) 4.3
2-Moonlight Veil (May 9-2020) n/a

by: So Digital
& Artifex Mundi
I recommend this game!
+182points
206of 230voted this as helpful.
 
Can you live up to your family’s legacy in time?
 
Overall rating 
It was OK.
3 / 5
52 of 56 found this review helpful
BACK IN THE DAY THERE MUST HAVE BEEN A TON OF AMULET MANUFACTURERS
PostedMay 8, 2020
Customer avatar
pennmom36
fromWouldn't it be cool if a developer would pick up some of the one & done "one hit wonders" games for a sequel such as Infected: The Twin Vaccine?
  • Top Reviewer
Skill Level:Expert
 
Current Favorite:
Infected: The Twin Vaccine Collector’s Edition
4.2 out of 5(228)
 
 
 
 
 
Fun Factor 
OK
3 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
OK
3 / 5
Storyline 
OK
3 / 5
Completed Game approximately 5.0 Hours
(including completion of all puzzles & Bonus Chapter
21 Scene Locations +7 CE Bonus Chapter
Difficulty Range: Beginner
The most exciting part of this game is the beauty of Taleworld, a world created entirely by human imagination. The storyline is the same Nevertales scenario with different characters...Grandma falls ill, grandson discovers a well-kept family secret (via letter, naturally) and gets whisked to Taleworld where he meets an evil, cloaked and masked man, surrounded by black mist, boy saves both worlds, everyone lives happily ever after, The End...sound familiar?
Gadget/Helper:
Granny's Family Heirloom Amulet is technically a gadget but it's only used to find hidden symbols in the room in the first scene, and then to find hidden caches in the final chapter. Because it's basically unobtrusive, I'll give this gadget a pass, but one has to wonder why MHG can't seem to let go of these "gadget" features altogether?
Morphing Objects/Collectibles (CE version only)
Each of the 28 Scenes, throughout the Main Game and Bonus Chapter, has a Morphing Object and Collectible Mask/MHG Swirl Symbol. There is also a Morphing Object in all of the Hidden Object Scenes, and surprisingly, they have done a great job blending the collectibles and morphs into the scenery, a few of which were quite challenging to spot! Any missed Hidden Object Scene Morphs can be picked up by playing replaying the HO's in the extra's menu, which also allows you to better your star or accuracy score. After finding all the Collectibles, there is a Jigsaw Puzzle available as well as a tab that allows you to return to each Location to find a hidden object.
Hidden Object Scenes:
There are 13 Hidden Object Scenes, 5 Zoom Zone HOP's, +4 Main & 2 Zoom Zone HOP's in the CE Bonus Chapter. This is the one area that MHG's shined, the HO scenes were colorful and located in interesting locations. I found some of the objects to be challenging to spot because objects weren't blatantly obvious, they did a wonderful job blending items into the scenery. Most of the scenes are Silhouetted Shape find variations but there are Matching Pairs Finds, Interactive & Listed Item Finds, Symbol Finds (MHG loves their symbols!) Swatches Finds, Multiples Finds and Find & Replace as well. Each of the Main HO Scenes has a Morphing Object that can be picked up within the CE Extra's menus as well. There is no alternate puzzle offered.
Mini-Games:
There are 25 Mini-Games +7 in the CE Bonus Chapter. The puzzles are easily solved, some of which can be solved in just a few moves. These are basically the same games offered in all MH games, absolutely nothing new, and certainly nothing challenging. I don't mind easily solved puzzles, but I do appreciate a little bit of originality, otherwise, they are just another boring task.
Bonus Chapter: (CE version only)
Step into the shoes of Grandma's attorney, Milton Harris as he struggles to maintain a normal life in the real world. This is a somewhat short Chapter taking place over 7 additional scene locations with 4 Hidden Object Scenes + 2 Zoom Zone HOP's and 7 Mini-Games available. There are 4 Hidden Object Scene Morphs, 7 Scene Morphing Objects, and 7 Collectible Masks remaining. After completing the CE Collectibles you can access a Jigsaw Puzzle, and after completing this Bonus Chapter you can access a Treasure Hunt to search for 16 Souvenirs.
Collector's Edition Extra's:
12 Wallpapers, 3 Concept Art Pictures, 10 Music Soundtracks, 17 Replayable Hidden Object Scenes, 28 Collectible Mask/Spiral Symbols, 28 Scene Morphing Objects, 17 HOP Morphing Objects, Treasure Hunt (return to the scene to search for Souvenirs) a Jigsaw Puzzle, 4 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
NEVERTALES SERIES LIST
Title***Standard Edition Release Date***Average Rating
1-The Beauty Within (November 22-2013) 4.6
2-Shattered Images (August 17-2014) 3.3
3-Smoke And Mirrors (December 8-2014) 4.3
4-Legends (October 11-2015) 4.5
5-Hidden Doorway (October 23-2016) 3.4
6-Forgotten Pages (July 23-2017) 3.8
7-Creator's Spark (April 8-2018) 3.6
8-The Abomination (March 24-2019) 3.8
9-Hearthbridge Cabinets (May 8-2020) n/a
by: Mad Head Games
+48points
52of 56voted this as helpful.
 
Return to Rosemount to stop the Ice Queen in this updated classic!
 
Overall rating 
Liked it!
4 / 5
159 of 178 found this review helpful
PROOF THAT OLDER GAMES HAD THE "IT" FACTOR?
PostedMay 7, 2020
Customer avatar
pennmom36
fromIn the 19th century as the City Park movement was trying to gain momentum, they introduced Grey Squirrels for 3 reasons, they are a N. American native species, they can deal w/human interactions & have characteristics of "begging" to attract attention
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Good
4 / 5
Visual/Sound Quality 
OK
3 / 5
Level of Challenge 
Good
4 / 5
Storyline 
Good
4 / 5
Completed Game approximately 5.5 hours
(including completion of all mini-games & CE Bonus Chapter)
35 Scene Locations +14 CE Bonus Chapter
Difficulty Range: Beginner-Intermediate
Gerda and Kai's love was strong enough to withstand the test of time, but they had a weakness that was stronger than their love for one another. Their love may have been strong enough to melt the icy temper of the Queen, but they were too weak to destroy her. What is the bond between these ghostly lovers and what does the Ice Queen have to do with the disappearance of your beloved Edward who suddenly vanished as the Ice Queen arose?
Collectibles/Morphing Objects: (CE version only)
Each scene has an Opaque Collectible Squirrel that is incredibly well-blended into the scenery! This is one of my personal favorite collectibles overall. (my all-time favorite CE feature is the non-linear morphs from the original DP series) There are 49 Opaque Squirrels total which unlocks 5 Crystal Squirrels when you find 5-10-25-37-48 Opaque Squirrels. Each scene also has a Morphing Object which is also fairly well-hidden, but not as challenging as those squirrels! There is an available pull-out Tab that tells you how many morphs & collectibles remain in each scene.
Gadget/Helper:
In March of 2012, Ice Rose had no Gadget that required collecting crystal tears so she could tell you a sad and tragic background story about how the evil-doer rose to power. In 2012 The developer relied on a Journal to fill the player in on any missing links of the story...and I am happy...ecstatic to report that not only is there no Gadget in this Remastered version of Ice Rose, but that my beloved Journal is still there, after all these years, waiting patiently for my return to Rosemount! Oh, how I have missed a good Journal! A good journal fills in the background story of each character you meet as you progress, jots down clues, codes, and diagrams you come across during the game, and even keeps track of your gameplay time. My only complaint is that the journal has a slightly annoying shake-shift feature whenever there is a new entry that won't stop until you click to open it, but I love the journal so I'm willing to give it a pass this time (don't get rid of it!) I've always wished the journal could do more, like perhaps have a youtube kind of hint or walkthrough puzzle strategy guide feature, etc??
Hidden Object Scenes:
There are 20 Hidden Object Scenes +5 in the CE Bonus Chapter and a handful of smaller zoom zone hop's. Most of them are Interactive List Finds, but it appears that the "Remastered" touch inserted some modern-day Silhouetted Shape Find HOP's where you are tasked with finding 3 silhouetted images that match the image shown in the center (X 3) but in my opinion, the original Listed Item Finds were very well done, the objects were challenging to find at times, and the Silhouetted Shape finds proves that today's improvements are a step in the wrong direction. The items in the Silhouetted Shape Finds couldn't have been more obvious, this is one of the reasons so many people are recommending OLDER games during the stay-at-home-orders, to pass the time. Think about it, tons of reviewers have been telling people how they have been replaying their games from 2012 or 2013, even at ponfriends, everyone talks about the oldies but goodies...nobody says "hey last week's game was the best game of all time" because they are just forgettable kind of games nowadays!
Mini-Games:
There are 20 Mini-Games +7 in the CE Bonus Chapter. In the latest version of Living Legends, I spoke about how repetitive their mini-games have become and it was mainly because they had decided to add a similar Gadget feature to all of their different series with basically the same repetitive game associated with equipping the gadget with crystal tears. My fear was that this Stigma would haunt them, that all of their games would be referred to as "the ones with the cheesy tears gadget" and the super simplistic puzzles that accompanied them. Ice Rose was this developer's first game (See Series List below March 22-2012) and it proves that you don't need the gadget to tell the back story, the Journal fills it it for us whenever we want to read it...and I MISS this feature! These are decent mini-games, they are varied with different styles, such as slider tiles, fragmented puzzle pieces, mechanical type puzzles where you connect fuses, manual dexterity types, and recreating images. They also come in a wide range of difficulty modes, some are easily solved, others are multi-layered and take a little more thought process, but my point is, they are all doable, they are all enjoyable, and they were all fairly creative, unlike the games of late, which have been made so fool-proof that it's almost insulting.

Bonus Chapter: (CE version only)
Continue your quest to save Edward who is in a catatonic trance as you must decide whether or not to make the devel a deal in this lengthy bonus chapter that takes place over a whopping additional 14 Scene Locations. There are 7 Mini-Games and 5 Hidden Object Scenes, which does seem a bit skimpy considering the size of the chapter, but I suppose the fact that you get more collectibles and morphs makes up for that. (14 Opaque Squirrels/unlocks the final Crystal Squirrel and 14 Morphs)
Collector's Edition Version Extra's
6 Wallpapers, 23 Concept Art Pictures, 5 Screensavers, 4 Music Soundtracks, 12 Movie Video Cutscenes, 25 Achievements,14 Replayable Hidden Object Scenes, 28 Replayable Mini-Games, 49 Opaque Squirrels, (1 per scene) 49 Morphing Objects (1 per scene) 6 Main Chapters +Bonus Chapter and a Built-In Strategy Guide.
LIVING LEGENDS SERIES LIST
Title***Collector's Edition Release Date***Average Rating
1-Ice Rose (March 22-2012) 4.2
2-Frozen Beauty (June 13-2013) 4.5
3-Wrath of the Beast (January 22-2015) 3.4
4-Bound By Wishes (March 3-2016) 4.5
5-Beasts of Bremen (February 16-2017) 4.5
6-Uninvited Guests (November 2-2017) 4.6
7-Fallen Sky (September 26-2018) 4.3
8-The Crystal Tear (January 30-2020) 4.0
9-Ice Rose Remastered (May 7-2020) n/a

by: Friendly Fox Studios (formerly 4 Friends Games)
I recommend this game!
+140points
159of 178voted this as helpful.
 
Join Ellia on a magical match 3 quest to find the Astral Crystal and restore the fairy village!
 
Overall rating 
Hated it.
1 / 5
123 of 139 found this review helpful
(⊙ˍ⊙) THIS IS MY DISBELIEF FACE. DIDN'T I JUST TALK ABOUT REELING IT BACK IN? (⊙ὃ⊙)
PostedMay 6, 2020
Customer avatar
pennmom36
fromOnly 4 out of 44 games showing on this page were NOT from a series: 18-HO's. 8-TM's, 7-Puzzles, 9-M3's, 1-Solitaire, 1 Marble-popper
  • Top Reviewer
Skill Level:Expert
Fun Factor 
Awful
1 / 5
Visual/Sound Quality 
Awful
1 / 5
Level of Challenge 
Awful
1 / 5
Two days ago, I talked about how BF needed to get some fresh bait and recast the fishing line because lately, all they are doing is using the same old bait to catch the same old games in the same series over and over again. We aren't getting a "New Game Every Day" we're just getting a 10th, 20th, 30th sometimes even 40th addition to an old series every day! The game selection has become pretty narrow lately, and at times it seems like BF is scraping the bottom of the barrel...perhaps I gave the wrong advice Felix, maybe recasting the line with new bait simply isn't enough at this point. Perhaps it's time to find a new pond with deeper waters because it l⊙⊙ks like the old one has been overfished!
This is 100% the same game as all the other "The Enthralling Realms Games" The level layouts are 100% the same as they are in the 4 games before this game, not to mention all the other games they offer, such as "The Chronicles of" series and a few of their newest Match 3 games, Murder By..and The Legend of... The features are the same, exactly the same, drop the Magical Sphere to the bottom of the board, and it's always introduced on the 3rd level, Spiders that spin webs unless you make matches under them, and always introduced on the 7th level, Morphing Bubbles to pop, large Matches to fill the Manan Meter, the Same Power-ups that do the same thing (only the names have been changed) When features are so identical from one game to the next, that they are introduced on the SAME LEVELS, isn't that a legitimate reason to call foul?!!
You can play in a Relaxed Untimed Mode or Timed Mode and once again, this is a Swap type of Match 3 game, where you swap tiles to make matches of at least 3 identical elements. You must make matches over all of the Gold Cells (and eventually Red cells that turn Gold) and make the required number of matches of each Element shown to the right of the screen. Elements inside of Bubbles, Morph (I think they appear when you make large matches, but I'm not positive) which allows you to pop the bubble when the desired element appears inside the bubble...but you probably already knew that!
There are the usual Obstructions of Chained or Double Chained Tiles that require one or two matches of whichever element is chained, or pesky Spiders that will spin Webs over the tiles if they aren't removed by making matches on or under them. (webbed tiles will remain blocked until you make a match of whichever tile is within the web) Some levels require you to collect Magic Spheres by dropping them off of the board as you make matches under them...but you probably already knew that!
You must purchase all 4 Upgrades to the Fairy Kingdom to progress to the next Chapter, with the Stars you earn playing the Match 3 levels. The upgrades are neither interesting nor are they colorful and certainly not what you'd expect to see in a magical Fairy Kingdom? It completely defeats the purpose of an upgrade, the purpose is to keep the player enthusiastic about playing so they want to finish building the kingdom. If everything looks bland and unappealing, the player is left with a "who cares" attitude, eventually, the Match 3 game itself will have no purpose and it will become just another unfinished game sitting in the GM until it gets the trash can click!
Large Matches allow you to use any of the Power-ups once the Mana Meter recharges. The larger the match, the quicker the Mana Meter fills. Once the Mana meter fills, Power-ups become available (included as you progress with upgrades)
Here's a list of the available Power-ups (they are the same power-ups that do the same things in ALL of the Match 3 games by this developer, but you probably already knew that too!):
*Hammer: destroys a single tile and/or chain.
*Fairy Bomb: destroys a 3 x 3 range of tiles cells/chains.
*Forest Dagger: destroys an entire horizontal line, cells/chains.
*Magical Dagger: destroys an entire vertical line, cells/chains.
*Fairy Shiels: destroys all of the same tiles.
*Pumpkin Bomb: destroys a 7 x 7 cluster of tiles, cells/chains.

THE ENTHRALLING REALMS SERIES LIST
Title***Release Date***Average Rating
1-Curse of Darkness (August 30-2017) 4.3
2-An Alchemist's Tale (May 28-2018) 3.6
3-Blacksmith's Revenge (January 29-2019) 2.7
4-The Witch And The Elven Princess (May 1-2019) 3.7
5-The Fairy's Quest (May 6-2020) n/a
by: e-FunSoft Games
I don't recommend this game.
+107points
123of 139voted this as helpful.
 
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