Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
When this game appeared as a CE a few weeks ago, I did not offer a review after completing the demo. I found it OK in parts yet overall felt there are so many other fantasy games, some of which I own, are superior. These include the Awakenings, the Dark Parables just to cite a couple. One thing bugged me from the start. The player is asked to provide a player name as a replacement for the default of Mary yet MARY is the name referred to throughout the game when characters speak to the player. Another element of Slavic Fable I found less than desirable is the somewhat cartoonish drawing. In the story, the player's grandma ( BABA ) is a botanist of sorts who has the means to grow a magical plant needed to maintain order in Moorland. The villain in the story is Boruta who has abducted Baba so he can use her talents for his nefarious ends. The player, of course, is tasked to save grandma and in so doing Moorland. Mary meets an elven creature who becomes her assistant. As is the case in all HOPAs Mary must complete certain deeds to gain progress in her quest. Among these are concocting a potion to cure the injured elf, repairing a boat, opening locks, etc. These are things done in too many games. Some developers are becoming lacking in imagination when story lines are concerned. This game is geared, in my opinion, to children 8-12 years old. I sometimes buy games with my grandson in mind and we play as a team or he ventures out on his own. Eventide doesn't offer enough for me as an adult to consider a purchase. I need to be somewhat enthralled by a game to spend any time with it. Unfortunately, Eventide does not meet expectations.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I have not been much of a fan of the Witches 'Legacy series. There was too much repetitiveness as the saga continued. Furthermore I found the HOPA puzzles and the HO scenes way to mundane. So seeing Awakening Darkness introduced left me somewhat underwhelmed. To my surprise, this edition is remarkably good. The story line offers nothing novel. A wicked witch Cassandra has stolen a magical amulet from her sister witches and a young woman has been transported into a fantasy realm while her mother has been aged considerably by Cassandra. It is apparent this young lady has latent powers that the sinister witch either wants for herself or is bent on preventing these powers to manifest themselves into something that will neutralize Cassandra. Brother Jack follows his sister into the alternate world to rescue the sister. He encounters a good witch named Bertha who has been transformed into a ferret by the evil one. Of course Bertha will be Jack's helper when the situation requires something small and agile to acquire needed items. The game includes some interesting and interactive HO scenes. Most of the puzzles are routine although I did like one where a magical fireball absorbs bad energy as long as the fireball does not pass thru its growing centipede like body. Jack meets 2 other good witches during the demo. One is a woman drained of much of her power while a younger lady accompanies Jack on the quest until such time that she is abducted herself within a portal as the demo ends. There are morphs in each section of the game and also collectible jigsaw pieces which can be assembled into a finished product after all are obtained.
While I enjoyed this game a lot, it's not one that I'll purchase since it's so very similar to others I already have. However I do give the game a rather large thumbs up as it is well crafted and entertains much more than some of the recent offerings. Perhaps when a free game code is burning in my pocket, I might consider taking Awakening Darkness on. For players who cannot get enough of witch games and/or games set in a purely fantasy world, this WL installment does fit the bill. As an aside, this being 12/24, Happy Holidays to all gamers and the folks at BFG who provide us with so much entertainment. Some of us write so many reviews that I feel that I have gotten to know ( at least a bit ) some of my colleagues in a good although less than personal manner.
After the Smiths' naughty kitten gets carried away and accidentally damages the Christmas tree lights, it's up to you to return them to their former glory in this colorful mosaics puzzle game!
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
4/ 5
Storyline
1/ 5
Seeing this soft release grid game paired with yet another griddler on the same day ( and the game of the day is awful ) was not very encouraging. SURPRISE !! This Christmas themed entry is in and of itself quite good. It is a tri-color game which has become an absolute must for all mosaic puzzles if they are to be considered worthy. As to colors in this Rainbow Mosaic, a dark blue is somewhat of a problem since it is difficult to discern the pattern numbers outside the grid box when this color is employed. Other than than the coloration is fine. I expected to see a rash of 5 x 5 grids to start the game. This is not the case and challenging grids appear early on in the game. There are various hints to be had. I personally only use trial and error in mosaics. These games are for me just fun so if I goof, so what, start over. There isn't much of a story. At the beginning, a storyboard cat messes up a Christmas tree, then the game begins. As the game progresses, the player is "climbing" the tree. It looks as if there are at least 100 grids to conquer. Every now and again the player is faced with a different style of puzzle. During the demo, I encountered 2 one of which was a mahjong game encased in Christmas tree ornaments. This is a nice change of pace. Overall Christmas Lights is a good game. It doesn't meet the standard set by Fantasy Mosaics, yet in this case, second place is not a bad place to be. I don't know if I will buy it, but I certainly recommend it to grid fans and to those who enjoy holiday theme games.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
1/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
1/ 5
Storyline
1/ 5
Mystery Mosaics fails on a lot of levels. For starters, the ability to avoid a tutorial is not given. Lots of players just don't need the lesson. Next we face a few 5 x 5 grids at the outset which again is only of benefit to rank amateurs. Once larger grids appear the delineation between filled squares and blanks is somewhat confusing. I was under the assumption that various colors are used, but saw nothing of the sort in the brief time I spent on the demo.
Lots of developers are producing second rate grid games. Those of us with experience are aware that Fantasy Mosaics produced by Match Gems are the absolute best on the market. Players new to the grid genre need look no further than the terrific tri-color FM series. Everything else is second best and often worse.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
Most soft releases are dreadful. I expected nothing from the Last Dream. Was I ever wrong. The primary new game for today is one of the worst concoctions BFG has ever allowed to appear. I quit in what for me was record time: 3 minutes. Expecting similar results here I was initially heartened by the initial cut scene. REAL PEOPLE are involved, something not seen since an MCF game 3 years ago. Ben and Elizabeth are a married couple who are devastatingly separated when Elizabeth is apparently killed in an auto accident. Ben is transported somehow into a dream world where a ghostly apparition of his wife beckons him to follow her in places familiar to them both. Included are a carnival and a summer home the couple used to share. In each part of the story, Ben faces obstacles the surmounting of which is accomplished by typical HOPA means. There are interactive fractured object sections ( FROGS ) and some puzzles. Early in the game Ben frees a cat from his tethers and it becomes an assistant. After each part of the dream is cleared, the carnival for instance, the live action cut scene resumes and Ben arrives at a different location in the dream. I stopped the demo with 20 minutes left in it to offer this review. For a soft release standard edition game, The Last Dream gives the player everything usually provided only in more expensive CE games. There are even collectible Polaroid type snapshots of the married couple which are integral to the story.
There is a game sale today ( 12/16 ) in which two standard version games can be had for the price of one. I certainly will obtain this gem of a game and one other. The Last Dream is not among the best games ever developed but for the price it is definitely worth having. The developer is a new company not heretofore seen in BFG offerings. Given its outstanding debut, one can only hope this developer will be seen again. I'd have given the game 5 stars were it not for the sameness of the puzzles as they are all copied from hundreds of previous games. Nevertheless, The Last Dream is worthy of anyone's trial and possible purchase.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
2/ 5
Storyline
3/ 5
I am very conflicted about Spirit of Revenge: Gem Fury. There are some aspects which would compel me to make a purchase and then there are some which tell me to avoid the game in its entirety. On the plus side, the story line is OK although it is one done many times already. The main character ( Miss Gale ) is asked by her sister to investigate the apparent disappearance of Gale's niece Liza who never made her way to a summer camp. Gale arrives and is greeted by a policeman, who by the way has the worst southern accent in recent memory. The cop is also unusually strong too as he is able to lift and remove a huge fallen tree bare handed. That's a developer error. Once the tree is removed, Gale is able to cross into town where she learns piecemeal which children are missing ( besides Liza ) and why they have been abducted. We learn at the demo end that these kids are required for the baddie in the story, a counselor and/or teacher, needs them to complete her nefarious deeds. I liked some of the puzzles most of which are interactive within themselves. One example is a combination of using riddles and a penny arcade rifle to shoot targets outlined by the riddles. The problem with these puzzles, at least in the demo, is they are all way too easy. The same can be said of the HO segments. The drawing of the characters could certainly have been improved as they just don't seem realistic enough for my tastes. There are some morphing items for those interested. I personally am finding morphs to be more and more of a distraction as they generally add nothing to the advancement of the game. I did not look for collectible items at all so am unaware if there are any. Let's face it, collections and morphs have become devices used to charge higher prices for games. I will buy a CE because I like the main game and feel the added bonus game is worthy in and of itself of the price hike.
Had Gem Fury been more of a challenging game, such as the recent Ravenhearsts ( 4 and 5 ) I would take the plunge. I'll give it a mild thumbs up only for novice players. For more experienced HOPA fans, I'd say pass on this. Too bad since Vendel Games has created much better.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
5/ 5
The story reads like a romance novel so I presume the game will appeal primarily to women. The game is visually stunning as the developer has taken the extra steps to add some realism to the scenery. I also enjoyed the variations concocted which added some twists to traditional HO segments and puzzles. None were difficult. As such Immortal Love should be a hit with females who rank themselves in either the beginner or intermediate levels of HOPA solving skills.
The story has been more than adequately described by other veteran reviewers so I will not go into detail. There are collectible cameos and some morphing items which seem to require a rather sharp eye to discern them.
If it were just for me Letter from the Past would be a letter I would pass. I'll think about a purchase nevertheless as my wife on occasion will join me in my quests to solve these HOPA mysteries that I so thoroughly enjoy. This is a game she might want to tackle on her own.
Ladies, enjoy this nicely crafted endeavor. Gents, think about your significant other before dismissing the game as being FOR WOMEN ONLY !!
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
When Key to Ravenhearst was unveiled a few weeks ago, I figure many of us diehard Ravenhearst fans were taken aback that MCF would release its newest game prior to the American Thanksgiving holiday. While not the best of the series, Key is nevertheless satisfying in many ways. I then wondered if MCF would do anything on or around turkey day. To have the amazing Ravenhearst Unlocked offered today is nothing short of brilliant. While I have only played the demo ( and I did not finish it in the 90 minute allotment ) Unlocked has the potential to be among the very best HOPA games of all time. The game is a continuation of Key with the Master Detective having been captured and brought to an insane asylum. Unlocked is one of the most bizarre offerings in recent memory. It should be since the game title hints at what might be a final resolution to the wacky Dalimar family saga. I can't wait to learn why Gwendolyn, so ruthlessly abused by her father in Return to Ravenhearst, would become such a monstrous person herself. It it by design or is she as insane as her father? The game play in Unlocked is absolutely terrific. The HO segments are challenging which is something not often seen in the HOPA world. Most of the puzzles, while no new ground is broken as to originality, also require the use of player brain cells. I am pleased to see a continuation of the Rube Goldberg style enigmas as they are among the most perplexing to solve and among the most satisfying when completed successfully. The game also promises to tie in the Dalimars to what transpires in the Madame Fate duo. If there are collectibles and/or morphs in Unlocked I found none so far. I really did not look for them since I was so absorbed by the story and the actual game play. This game is not for the novice player. Newcomers to the genre would certainly become frustrated by the challenge. It is also A MUST for players new to the Ravenhearst series to familiarize themselves with all of the goings on in the series by tackling each game in order starting with Ravenhearst. This is the only way any game player can truly appreciate the magnitude of the entire series. If Unlocked is the finale of the series, kudos to the developers . If more is yet to come, well................................
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
Dark Parables games have been among my personal favorites ever since the first edition arrived. As far as being satisfying in the fantasy genre, these games have always met or exceeded expectations. Goldilocks isn't the best of the lot. I wonder if this has something to do with Blue Tea being in cahoots with Eipix as to the production and/or distribution of DP games. The best of the series continue to be those relating to the Red Riding Hood sisters when Blue Tea was on its own. My biggest fault with Goldilocks is in the visual presentation. Characters do not appear to be as well drawn in this game as they have been in prior games.
As far as the story is concerned, the intrepid detective is summoned to Symhir and the legendary realm of Barsia which is ruled by Queen Valla, who by the way is introduced giving a speech to her countrymen concerning a war with rival Olesians as the demo ends. Other than the somewhat clunky drawing and movements of the characters, this DP is still very appealing. While based on well known fairy tales DP's always manage to provide a significant amount of variation on the theme so to speak. It's obvious that in this version, the detective will need to immerse him/her self as an assistant in defeating the Olesians.
As is typical of all games in the series, the hidden object segments are of the fractured variety. Parts of the whole must be found to manufacture an item relevant to the advancement of the game. One example is a hunter's horn. FROG scenes include parts which are well hidden in plain sight. The finished product is usually visually stunning. The puzzles are generally quite doable. There was one in the demo I ended up skipping. It involved moving 3 different shaped object down a correct path to their destination. I wanted to finish the demo more than I wanted to complete the puzzle. There are collectible snowflakes which I did not pay too much attention to. I'll concern myself with them after I buy the game.
As stated previously there are better Dark Parable editions. This one still manages to be a better game than lots of other offerings. I will certainly add it to my repertoire and urge fellow players to consider it worthy of purchase.
Favorite Genre(s):Hidden Object, Word, Card & Board, Brain Teaser
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
It's nice to see a truly " adult " game as this endeavor is not for youngsters nor for the squeamish. It is very graphic and ERS providing a warning at the game's start is a good idea. Monsieur Dupin is asked to assist local gendarmes about the brutal slaying of a young woman. The player is assisting Dupin as usual. Then the adventure begins and as is often the case in a fashion that gets harder to understand. The local police want our help and tell us there is a key to open a safe. Why not just provide the key? Must we always need to find 3 parts of said key? Asking the player to perform the same tasks over and over again gets old. Then we meet a young man who will provide information but it's for sale. 37 guilders is the cost. Guilders are Dutch currency and the game is in France. 37 francs should be the price. I liked the part where in the investigation we perform some forensics to determine the cause of death. We then learn there is a witness to the crime and visit another woman. Of course there are tasks to perform in her home and once accomplished it unlocks a door into a driving rainstorm. Surprisingly the demo ends here rather abruptly. For me it took only 23 minutes to finish the game's intro. There was nary a traditional word list HO segment in the demo and the puzzles save one ( a toughie to open a gate , which I skipped ) are all easy. Cards that are reminders of prior Dark Tales games are collectible. The game for me is just OK and as a result, the Tell-Tale Heart is a pass. For newcomers to the series, Marie Roget and the Black Cat games are superior.