Primarily, I guess, a Match 3 game, it is some interesting twists borrowed from the building genre. Some of these are new to my admittedly limited experience, so bear with me if you’ve seen it all before.
The Emperor is founding a new empire, which means finding resources, refining them and using them. As we progress we have more and more options on what buildings will be available, and each has a certain price, and will produce certain resources. At this stage, the Emperor is controlling the building plan, so you must put up what he says, but we soon get alternatives that we can choose between. We don’t get to choose the site though. Buildings can also be upgraded.
In order to get the money and resources we need to build, we play Match 3. These come with the usual patterns and power ups, but each level is made unique by including different tasks. So, in one level, we must clear the tiles, but also have to get the ship to the bottom of the grid, then fill it with a specific number and type of resource by clearing these items. I’ve not seen this before. Also, some levels are “Events”, where a specific goal. For example, ‘we need to get that whale gone, it’s eating all the fish’.
The graphics are colourful and detailed and very imaginative. There is a constant dialogue between the Emperor and his minions (skippable speech balloons). The music is mostly nautical and a bit repetitive.
There are achievements to be had, including some I’m not so proud of – going 3 levels without a trophy, for example. And each level can be replayed to improve your score.
You have the choice of timed or untimed, and even on untimed, I felt the pressure. The Match 3 levels seemed quite challenging, especially since they were just the first few levels.
There is a tutorial, which while it covered the basics, actually confused me more.
I really enjoyed playing this one, which says something, because I’m hopeless at these sort of games, and they are not something I’d normally choose.
Best measure, I ran out of time on the demo before I was ready for a break!
Help Flavius expand the Roman Empire! Haggle with shopkeepers, collect supplies, build bridges and more in this exciting time- and resource-management adventure!
This resource management game, like so many others, is set in the time of the Roman Empire. You are faced with rebuilding the land, exploring new territory, and setting up new trades.
There are 3 levels of difficulty, including untimed (the only one I can do!). As well as building, you also trade. It is one of those games where you must assign each individual worker to a task, and haggling with the trader is one of them. You must buy extra workers, as well as raw materials where they are scarce.
You can replay levels.
There are the usual power ups, speed, increased production, etc.
There is a shining amber hidden in each level to be found for extra points.
The landscape graphics are nicely done, the figures move well, and the sounds are good. But you can disable all sound, or just the voices, if you want.
So far, there have been earthquakes to disrupt your building schemes, and rain every day past a certain point.
As I say, nothing new here, even to one as inexperienced as I am with these sort of games, but enjoyable and challenging enough for me.
I recommend this game!
+73points
81of89voted this as helpful.
Unfinished Tales: Illicit Love
After the Raven Queen crashes her wedding, Thumbelina must save her prince to reclaim her happy ending!
FIRST IMPRESSIONS Lively and light hearted intro to this game. The graphics are excellent, colourful and beautiful to look at. The voiceover is, well, overwrought I’d guess. She is Thumbelina, (yes, the little girl only a few inches from the fairy tale) and her monologues are a very amusing use of the language and exaggeratedly expressive. The music is simple and pleasant. Optimum word here from the start seems to be ‘fun’.
As well as four sliders for sound, there is also one for gamma levels, and a toggle for special effects. As far as I could tell, they consist of increasing the brightness on the various sources of light throughout the game.
One really special location comes up early in the game, and it is just wonderful. The Hall of Seasons is actually changeable to the different seasons, and the different visuals for each look sensational.
WHAT’S HAPPENING It is our wedding day, and this should be the beginning of our ‘happily ever after’ tale, but we are attacked by a witch who claims she is betrothed to our groom. He is kidnapped, we are thrown in the dungeon, and things look bleak. The witch intends to marry your prince, take over the kingdom and rule with an iron fist.
MAKING PROGRESS Progress is HO interactive lists, and puzzles. I found both harder than usual, and I don’t know whether I’m just having bad day, or the puzzles are especially tricky. I had to skip several, and I couldn’t understand the instructions for one of them.
Likewise I found myself using the hint button more often than usual, in the main part of the game. Hint actually tells you what to do next, and there is an interactive jump map to guide you too.
FAMOUS LAST WORDS Having finished the game twice I still don’t know whether the witch’s accusations are true, and that seriously detracts from my satisfaction with this game. Further, the ending is very abrupt, and the game itself is not long. So at the end of the game, there is an unfinished feeling – perhaps that’s the reason for the name “Unfinished Tales”! ;)
A long-forgotten artifact has just resurfaced, and the race to claim it will cause a devastating war. The only thing strong enough to stop it is one woman's promise to the man she loves.
FIRST IMPRESSIONS It is great to see a game set in India, at the time of Vasco de Gama, a great explorer. The introduction to the story is intriguing, and much of this early time is done very well. But not, I think, as well as I like to see in games. The graphics in particular were disappointing.
SIGHTS & SOUNDS Despite the graphics being sub-par, I did enjoy the animations – particularly the “Draug” and the ghost fleet. As others have mentioned, the guys were very easy on the eyes – a nice change from gorgeous gals. There are a lot of cut scenes early on, but this settles down once we have an idea of what is going on. The scenes in the demo were all pretty dark, and I hope that is not continuing throughout the game. I also liked the music, which while nothing special, was pleasant.
WHAT’S HAPPENING The story is worth the price of the game, if only for the fact that it is set in a different environment. The intro has me intrigued. There is an artefact that our love will do anything to find, even turn us away from him. Then he disappears, and we meet his friend, who is trying to find him. And before that gets anywhere someone clearly tries to stop us from finding out. A horrifying “draug”, some sort of demon, attacks our new found friend, and we are on our own. The only clue is your boyfriend’s partner, and he seems pretty dodgy, so trusting him may be a mistake. Much more complex than our normal run of the mill, and it promises an interesting game.
MAKING PROGRESS This is a very busy game, with lots to do in every location, which is what saves it from total mediocrity. The puzzles are well known, the HO scenes are interactive lists, and the adventure gameplay is simple enough, aided by a very helpful interactive jump map and a directional hint. There is also a journal with objectives and story.
It has one unique ingredient, which is the cryptic disk. This is an artefact that allows you to see magically hidden symbols, which reveal further information for the back story.
FAMOUS LAST WORDS I saw nothing in the CE version of this game to tempt me to buy it, but I do think it is a worthwhile game as an SE. It has an interesting story, and many characters, and while the gameplay is nothing special, I think will be entertaining enough to recommend it.
For years now the Awakening series has pretty much cornered the market on seriously beautiful and cute. Lately, of course, there has been some awesome inroads into their area of expertise. So I’ve been looking forward to seeing how they will handle the competition.
Well, not at all as I expected. The graphics are still gorgeous, very pretty, but not state-of-the-art. The cute offsiders are still cute (who can resist a pocket dragon? And I love the mermaid), but not exceptionally so.
The puzzles are once again dazzlingly original and inventive. But they have brought back HO scenes (admittedly with unique twists), after practically abandoning them in The Skyward Castle. And the ominous feel that game had is gone.
The beginning of this series introduced us to a fairy tale world in which a beautiful princess awoke after 100 years of sleep, to discover she is the only human left. But she does have delightful companions to assist her, as she tries to discover what has happened to the rest of her race.
We have followed her since this very pleasant but simple start to her adventure through 4 lands and have watched her grow and mature as her world expanded. Now, perhaps, she will finally meet the parents who so long ago left her in the Dreamless Castle, and settle down with her own people.
But this game is still pitched to grownups, and as with the story, so with the gameplay. It is logical but imaginative, and the puzzles are complex and challenging. The introduction of totally unique HO puzzles follows in the tradition of this series, which is always one step ahead of us. Also, there are still beautiful multiples of, matching pairs and other pictorial puzzles of amazing beauty. These are more difficult than those in the earlier games and also harder than the puzzles offered by games of a similar style.
It has a minimalistic jump map (no helpful information like pinpointing active areas), and a very helpful hint system in the person of a wise and knowledgeable owl.
In terms of the CE extras, we have the usual gallery items, plus achievements and morphing collectibles. The bonus chapter has the disconcerting title: “Sophia’s Friends Turn Against Her”, which is unthinkable even for a cynic like me! There is also a locked section called “Glass Works” that sounds promising.
Still the best in cute? No, I don't think so, but still a beautiful and challenging game.
I recommend this game!
+74points
87of100voted this as helpful.
Nightmares from the Deep: The Siren's Call
Face off against Davy Jones and his nightmares from the deep!
FIRST IMPRESSIONS The intro to this game is a blast. In very well done cut scenes, we sail across seemingly placid seas, then spy an island where all is clearly not right, watch helpless as an ancient sea monster churns the water around us, tossing our ship as if a toy and casting us... into our office in the museum! Well, at least we survived!
Our introduction to the backstory and the outlines of this one is very well handled. It is a combination of cut scenes and simple gameplay to get us up to speed before launching into the game proper. One thing I love in games is cameo appearances of other games by the developer, and this one has a lot.
SIGHTS & SOUNDS The graphics in this one are great – apparently hand drawn, full brush strokes in oil. Colours are marvellous, but a lot of the scenes are dark. The animation, particularly of the characters, is brilliant. I really like the way the lead character’s ‘fish curse’ creeps up on him almost unnoticeably as we go along.
The music, by comparison, is a disappointment, there is just nothing unique or interesting about it, and it gets repetitive very quickly. Voiceovers are very well done, and most of the time the lip sync is excellent.
WHAT’S HAPPENING This game leads off from the end of the last one. We are a naval museum curator just returned from a battle with the sea-devil Davy Jones, making the most of the astonishing adventure. An unexpected encounter leads to a sore head, and our arrival on the unhappy shore of the island Kingsmouth. But the people of Kingsmouth are strangely alien, revealing blue veins and silver scales. Still, our mission is soon apparent: we must save the mermaid siren (and she’s not even a relative!), defeat the Mayor and lift Davy Jones’ curse.
MAKING PROGRESS This game seems more adventure (though easy) than HO or Puzzle game. There are a lot of tasks to perform, story to keep track of, and obstacles to surmount. The many puzzles have a bent towards the pictorial (which I really like, we are, after all, fans of the most popular picture puzzles – HOs), with ones like an animated jigsaw, find the missing items and placing them on the picture board and so forth. This is in addition to the HO puzzles, which include interactive lists and ‘find and use’ silhouettes. These scenes are visited twice, and there is the option to play mah-jong as an alternative to the list HOs. Getting around is easy, with an interactive jump map and directional hint. The journal tracks the story and gives an objectives list.
FAMOUS LAST WORDS I played the CE version of this game, and I am really happy that I bought that one, because it has many achievements and interesting collectibles. But it is not at all necessary for enjoying this game. The story holds together well, the game play is fun and varied, and the production values are top notch.
FIRST IMPRESSIONS And so my love hate relationship with this series continues. Unlike the past games, this is the first time the game has been set somewhere other than the kingdom of Orion. Still, it is a benighted kingdom again, and it is still our old adversary, known simply as the witch.
I am pleased to see new settings and players done with the signature features of the Echoes Of The Past series.
SIGHTS & SOUNDS The graphics are still not as great as I believe they could be, but they are closer to the mark than usual. There is an element of graininess in this game’s visuals that has been apparent in all these games. I personally dislike it. But the quality has improved immensely.
The tune that is also a standard element of this series is here again, and I must say I’m over it, however appropriate it was at the start. But in addition to it is some of the best background music I’ve heard, with an unusual depth and character.
WHAT’S HAPPENING As has happened to us before, we are sucked from our real life into a magic book kingdom that takes us this time to the witch’s own kingdom, where all her subjects suffer under her domination and her determination to rid her world of beauty and kindness. Apparently in revenge for our previous interference, she has brought us here, and here we’ll stay unless we can find the 5 runes she has scattered and reopen a portal home.
MAKING PROGRESS All of the features that make me like these games are included. The HO scenes are either multiples, interactive lists or misplaced objects. The puzzles are ingenious and often surprising. In the past, many of the best have been picture-based ones, but I didn't see that to be the case in this one so far.
The inventory bar (lockable) is on top, and we need to move between worlds, with well done cut scenes, rather than just being stuck in one at a time.
There is a map that gives you the choice of showing or hiding the scenes with current objectives, and when a scene is completed. It is a jump map.
Alternately, using the hint will give you more specific advice, and may show you the place where you need to be, but you will have to travel there yourself. Both skip and hint are quick on the easiest (of 3) level.
BLING! CE extras include achievements, which are mostly game-essential ones. There appears to be 15 potion bottles to collect, purpose unknown. There is a spell book in the extras I didn’t get to look into plus the usual SG, bonus chapter and concept art.
FAMOUS LAST WORDS I always have trouble making up my mind about these games, and the same is true again with this one. Bottom line, I played till I ran out of time without noticing it, and was not at all annoyed by anything except that signature tune, so it must be pretty good.
I give it a four because I believe most people will enjoy it, and it is very professionally put together.
Because they lied about the tutorial. There is none past pointing out the first task to be completed. Once that's done, though, you're on your own, and nothing seems to achieve anything.
I have collected all kinds of food, bricks, water, even fought off snakes, and still nothing from the 'tutorial', and no increase in my wealth or food.
There is also no help button etc.
Totally useless if a reasonably game-savvy person can't even get started.
Great little game. Similar to jigsaws, but simpler smaller and most of all faster.
I used to be a jigsaw fanatic, but then I got cats, lol. So over the years my attention span for this sort of puzzle has deteriorated. This game offers a chance to keep it simple whilst still offering a challenge.
You have 8 boxes of 24 puzzles each, in various materials, for example, paper, crystal or wood. Each puzzle has only a few dozen pieces, some of which are already laid down. You must take what you get from the drop. Your aim is to complete the puzzle without hints, with 100% accuracy, within 2 minutes. Not as easy as it sounds!
You also have the choice of playing Fever mode, where you must complete a randomly selected mixed box within a certain time.
The graphics are lovely, the images you assemble are interesting and attractive, even the music is beautiful. For a soothing experience I don’t think it can be beat. I am so glad I bought this game on sudden impulse!
This is a direct continuation of the first book of Adelantado, picking up where it left off – at the swamp lands to the east. This game introduces rebellion and a rival to keep us on our toes.
What’s New? There have been a few good improvements based on the response to the first game.
1.You can now demolish, restore to peak efficiency or upgrade most buildings. So when the woodcutter runs out of wood, you can reutilise the space. Which is very good, because as with the first game, space is the biggest problem.
2.One new thing I really like is now when Don Diego beats the bushes or breaks a jug, whatever he gets is automatically collected. Which means you can leave him unsupervised, while you scan the full map to keep everything else under control.
3. New buildings such as cobblers to increase speed.
4.There are gods in this game that provide short term power ups such as increased speed or productivity.
5.You can save your progress mid-level.
6. More interesting challenges, such as controlling two settlements and their production at once.
7. Cool awards.
8. The levels are longer and more difficult. By Level 3, I was taking an hour to finish!
For the rest of it, this game closely resembles the first. Build or restore buildings, mine for resources, aim to save survivors from Adelantado’s ill-fated expedition, trade with the natives, etc. You still have 4 choices of difficulty levels, including an untimed one.
Graphics are still great, music is better than the last one I think, and building sounds etc. are good.
Criticisms from the first game about the tutorial and handholding remain true, and the cavemen still attack.
All up, this series, now, is the best of the resources management games I’ve seen, and I am eager for the third book in the trilogy.