This is a fun little game with an original approach. The fact that it is also cute and somewhat child-like works fine for me – so long as there’s no one to laugh at me!
The gameplay is straightforward but much harder than it first seems. Peabins are little round blob creatures with varying numbers of arms. It is important for their happiness that all their hands are held by someone else. So, on a grid of hexagons, you must place them all so that their hands join.
So if I have a peabin with 2 arms and 2 others with 1 arm, the 2 armed one will be in the middle, a one armed peabin on either side.
It starts from there and gets more complex as each new level is beaten. There are obstacles around which peabins must connect, stars for bonuses, peabin relatives whose one beliefs mean they have different hand holding traditions, etc.
The graphics and animations are both simple and good, the voices cute, music upbeat.
There are ten chapters with up to 18 episodes in each, and you can replay any episode. (Each episode was still taking me less than a minute at chapter 3, but I was definitely slowing down.
FAMOUS LAST WORDS This is a good game to play with the kids, no doubt about it, and it is also a nice little game for when you want to lose yourself for a while.
And it has the advantage of being different for those of us with misspent youths, playing pc games all the time.
FIRST IMPRESSIONS Wow! I say that almost every time I see an Elephant Game, but each new game they produce seems better than the last (unbeatable) one. Just reading the story outline was enough to tell me this was my kind of game. Spooky, with legends, ghosts and beasts of the netherworld. This one’s got it all.
SIGHTS & SOUNDS If you are a fan of Elephant Games, you know all you need to about the quality of the art. For you who don’t know them, their particular talent is “Game As Spectacle”. Everything is cutting edge breathtaking, imaginative and beautiful. The detail is wonderful and the clarity is exceptional. The soundtrack complement the visuals, with excellent voiceovers (although not lip synced, the faces stay immobile) and some super sound effects and background noise. There are incredible ghosts coming at us from all directions at unexpected moments, and the entire experience is high-impact.
WHAT’S HAPPENING What’s happening is a bit confusing, actually, I became so much engrossed in the game, I wasn’t paying sufficient attention. We come when we receive a cry for help from one of the townsfolk where ghosts have taken over, and are being marshalled together by the 4 horsemen of the Apocalypse. I think that’s it. We find help from a cute little bat, and later, a cute guy. And the 3 of us attempt to take back the town.
MAKING PROGRESS This is delightful adventure gameplay, focussed on excitement, there is much to do in every location and plenty of interesting challenges. The HOPs are interactive lists, in which the items are visible and clear. The puzzles are mostly new and easy. To compensate for the experts, there may be up to 3 easy puzzles required to open the lock (or whatever). The hint is a genuine hint and gives very clear suggestions. The map is an interactive jump map. The balance is towards HOPs, but not so many as to spoil the game.
BLING! CE extras are gallery items, achievements and collectibles (accessible within the game – in the crystal ball), SG, bonus chapter and a ‘secret room’. The last secret room I played was a wonderfully new way of playing re... Nup, I’m not telling, but it's good fun.
FAMOUS LAST WORDS I end where I began, WOW! This game is stupendous.
FIRST IMPRESSIONS Words like “wistful” and “melancholy” come to mind when playing this game. It is a sad rather than scary story, at least most of the time. There are creepy moments and a couple of hostile spirits around, but they do not dominate the game.
SIGHTS & SOUNDS The graphics are very good, in a water colour kind of way. Very well drawn and animated. They are somewhat drab, but it fits with the story. The music is wonderful, and sets that mood of nostalgia up. Voiceovers are pretty good, ambient are good too. All up, this game feels good without being even vaguely pretty or cute.
WHAT’S HAPPENING Your fiancée (yes, you’re a bloke!) insists on postponing the wedding until the vandal who attacked our photo album is found. She is convinced it is her brother, but he died 15 years ago, just a small boy. So we return to the house on the lake where the tragedy occurred, in order to solve the mystery.
You are a chivalrous gent, so you tell your love to wait outside until you have checked out the deserted and dilapidated house. Naturally, she is captured outside by a man in a mask. As you search for her, your memory of those times there comes back as you come closer to the truth.
In truth, the story is a bit muddled and occasionally we seem to lose our way, but it does keep you guessing about its outcome almost to the end.
MAKING PROGRESS This game tends towards more HOPs, with puzzles being rarer and adventure being pretty predictable. The HOPs are interactive lists, visited more than once, have good clarity and detail, and the interactions are fun. The puzzles fit the game’s atmosphere, but are not memorable. There is a directional hint, a journal, and an interactive map, but you can’t fast travel. Which is occasionally annoying.
FAMOUS LAST WORDS Although this game is low key, it is very well put together, excellent production values, and is pleasantly relaxing.
If you have issues with the occult, forget this game, you’re gonna hate it.
FIRST IMPRESSIONS Weird. Also creepy and scary. The ad blurb says – “5 types of HO puzzle” , so yup, this is my kinda game! Venice and carnival masks? Bonus!
But after the 45 mins demo I am still undecided. This game rates on a direct 50/50 split of like/dislike.
SIGHTS & SOUNDS The game is dark, in graphics as well as theme. Most scenes are blood drenched , black magic saturated. And while the game is fairly static, there are quite a number of disturbing animated ghosts and other ghouls that just pop up as if from nowhere. This game is definitely for the horror crowd.
The quality in the locations art is poor, I can see where objects have been pasted in. But the HO scenes are very clear and much better drawn. There are some scenes (like the canal ride) that are quite gorgeous.
The sound track is very good. It sometimes enhances the sombre mood and sometimes contrasts it. Nicely done. This not, I suspect, a big money production, so there are no VOs after the intro, but we actually have a live actor, with an odd accent and almost lip sync.
WHAT’S HAPPENING Kidnapped boy, mysterious medallion, Venice, black magic and music. Just how all these things add up together is the mystery. The story is presented as a crime whodunit, so you are collecting evidence to meet specific goals, what happened to the boy’s parents for example.
One really annoying thing about this game is that as you complete each of these goals, game play is stopped by a pop up message.
MAKING PROGRESS Yes, there are different types of HOPs, as advertised. I saw 3 in the demo. Interactive lists, multiples (e.g. 15 cutting tools) and “move things aside” to find inventory item.
There are a couple of puzzles, a slider, and another I simply didn’t get. Didn’t get to see the golden mask mini-game mentioned in the blurb. Hint is directional, there’s a journal, but there is no map. So far, nothing here to get excited about.
The progress through the game is not always obvious, but it generally has logic to it. The whole game has an unexpected alien feel to it. I can’t describe it better.
FAMOUS LAST WORDS This is definitely a try before you buy. After playing for almost an hour, I still don’t know if I want it or not. One for the punchcard filler list, I guess.
I wouldn’t pay full price for it, but I think it definitely has “something” that works.
FIRST IMPRESSIONS My first reaction was, “Oh no! Another HdO Adventure!”. If you’ve come across them before (love or hate), you’ll recognise this one instantly. Now, I’m one of those who hate this style of HO puzzle adventures, but I think I can give you a fair assessment. It has a lot of unique features, some of which you’ll only see in this series of games.
From the first you are aware that this is a minimum budget game; no VO, no whistles and bells, little spent on visuals. There is not really an introduction, you are thrown immediately into a tutorial of the game. The graphics are not the worst I’ve seen, but they do look old and cheap.
SIGHTS & SOUNDS Graphics do not support widescreen, so the distortion is pretty bad, and the graphics aren’t spectacular to begin with. The scenes are scrollable, and you also have zoom, both of which give the game a 3D feel, looking around corners, so to speak, because some items will be hidden from view by the ‘background’ from certain angles. It’s an interesting twist. Sounds (ambient) are actually quite good.
WHAT’S HAPPENING You are an impoverished beachcomber who comes across an entirely new species of beetle – the golden bug. Through a series of investigations, you discover that it holds the key to the famous pirate booty, Captain Kidd’s treasure. So now what are we going to do about it?
MAKING PROGRESS This is a mostly HO and visual puzzle game, the game determines your every move through the adventure tasks. For instance, you cannot leave a scene if it is unfinished, and an arrow button will appear when it is over, taking you to the next location.
The HO puzzles are all different sorts. The static list, which gives you only 3-4 items at a time to find, and scrolls each time you find something. Multiples, matching pairs and many other variations on the theme constitute most of the puzzles.
Hidden objects are often tiny, so the zoom feature is necessary quite a bit. The cursor is also very finicky about picking up items, in HO scenes and out, and you really have to take care trying to use inventory items. Some items are misnamed.
There are a few mini-games/puzzles thrown in. Some are a bit repetitive. Nothing too difficult, which is just as well. There is NO SKIP and no instructions with the mini-games, you must use a hint to find out what to do.
Collecting stars gain you extra hints, as do the puzzles.
FAMOUS LAST WORDS For those of you who like this sort of game, 20 000 Leagues Under The Sea: Captain Nemo & Around The World In 80 Days: The Challenge are identical in format, but a little rougher in the graphics. This game is, I think, the best of the bunch though.
For fans, and for exotica collectors, there may be something in this that appeals. I have given the game one extra star for uniqueness.
As an everyday sort of game, at best it might be good for a punchcard coupon. Not even that for me, and I really can’t recommend it.
MY IMPRESSIONS Well, yeah, the graphics are pretty awful. Things have changed a lot since Feb 2011. But once you get used to the distortions created by widescreen, they certainly don’t look as bad as many others of that era.
The game has the look and feel of a large file adventure game, with the 3D look, and lots of drab empty locations where little or nothing is happening. And the characters talk a lot.
But in fact there is not much adventure gameplay at all.
This game is all about the HO puzzles, which are generally well drawn and clearly lit (a bit fuzzy of course). They are all interactive lists, but variety is achieved through different styles of HO scene. For example, some are paintings, some are manuscripts, some are unlit, etc.
If you have ever played the Big City Adventure series, you’ll recognise the formula – uncountable numbers of HO scenes, visited 3 times. I can’t stand those games, the totally purposeless meandering through meaningless locations, with no adventure or puzzle activity except at the end of each chapter.
This game offers something better. There is a story that justifies the moves through the different locations and settings, and you get to choose where you go within the chapters. There are items to be found for inventory, which you'll need almost immediately, and the application of those items is sensible.
The puzzles are, as per the formula, mostly at the end of each chapter. They are reasonably easy, well most are, I had to skip 4 of them. There is a penalty for skipping – 20 minutes added to your time. My time (without the penalties) was 5 hours and a bit.
Note: There are some puzzles that cannot be skipped, but they are ones that require you to use information you have gathered and have recorded on a document in your inventory. But they are not no brainers, you must do a little analysing of the clues.
Another part of its appeal are the collectible hints. Each chapter has a different ‘special item’ that relates to the context and gives you extra hints. Your journal keeps track of how many you have found.
FAMOUS LAST WORDS Ignore the graphics, the comic book characters, and the extensive dialogue, and you have a pretty amazing little game. I found myself unable to leave it till I’d finished the whole game. Fiendishly addictive.
This game is very like the other fishy Match 3’s such as the Fishdom series and Aquascapes. It has the now familiar aim of earning coins to create your own aquarium, so you work through levels of increasing difficulty to achieve this. But there are some significant differences too.
SUMMARY
*There is a voiceover commentary to introduce the ‘story’ behind the game. We are searching the ruins of a dragon and human city long since fallen to the bottom of the ocean. However, apart from the intro, there has been no reference to this part.
*I like the art in this one better, it is lighter and more pastel, and surprisingly I found this more pleasant.
*The music is a bit loud, but unique, using choral voices and gives the game a note of ceremony.
*There is a timed or untimed option.
*The gameplay includes the use of rectangular tiles and hexagonal tiles, and changes at apparent random from level to level.
*Still locked when my hour ended were the two other game styles offered – chain and groups. I’m not much of a Match 3 player, so I’m not too sure what they will be like, but certainly, adding variety to a game style we’ve all played a lot of over the years seems like a good idea!
*The shop has ornaments and relics, but you can only get fish and some other things by playing the game (I think).
*There are trophies.
.As I say, I’m not very adept at Match 3, even though I’m very experienced (oh dear!) at trying, so perhaps this is not so new to you, but even just the hexagon/rectangle mix felt refreshingly new to me.
A new breed of virus has spread throughout the City of Oxford. You must search the city for a missing girl who holds the key to stopping the global epidemic!
It’s got it all. From excellent graphics and sound, to innovative HO puzzles, to challenging adventure gameplay and a gripping story.
In a nutshell:
• Brilliantly realistic and exciting opening scenes • Real actors incorporated seamlessly • Choose your level of difficulty, including a custom level • Subtle but ominous music accompanying threatening ambient sounds • HOs where each item you find must be used within the scene to get another on the list – the first game to do what is now the most popular adaptation on HOPs • Believable story with emotionally valid conclusion
The one thing it DOESN’T have is a useful map. But hint is directional and the game logic is pretty obvious for the most part.
And the one thing I wish it didn’t have was a (relatively) long black screen during transitions. But that’s just being picky.
Deep in the heart of an enchanted forest, a forbidden love blooms. Guide the human Eveline as she sets out to rescue her beloved from the clutches of a tyrant.
FIRST IMPRESSIONS Everything about this game is light. The music in particular seems to float in the air, a series of stringed instruments plucked with a delicate touch. The graphics focus on a fragile beauty that is pastel and thin, and eerily magical. So even while it is a story of war and disharmony between races, it is also a story of love conquering all, a romance in the traditional sense.
SIGHTS & SOUNDS The imagery abounds with fantastical flowers and animals, delightfully imagined and rendered. The detail is wonderful, the brushstrokes clear and light, and the overall impression is of delicacy.
This is the world outside the one we know, and we must adjust to this strange and lovely forest. The voiceovers in this game match the rest of the art in quality, and nothing can match the music for beauty.
WHAT’S HAPPENING These love sick kids have got it tough. They are of different races – our character’s human, and Aurelio is a felize, a shape-shifting cat/human with magical abilities. We have fallen in love with his human form, but the felize and their magic have been prohibited in the human world.
An unhappy encounter leaves Aurelio wounded and before we can evade capture by the humans, the felize people drag Aurelio off to their world. We seek a healer’s help to follow him there.
MAKING PROGRESS Well, puzzles, puzzles and more puzzles. There is a lot of adventure-style tasks to be completed too, but it is the puzzles that characterise the game. These are new or newly-devised, in keeping with the tone of the game. I didn’t find any of them especially hard.
Hint is directional, and will keep directing you till you get to the right place, without penalty. There is a journal with story and objectives, and an interactive jump map.
We have a Potion Pot that allows us to whip up magical potions on the go, with all the devices we need, and a recipe book to instruct us about ingredients.
FAMOUS LAST WORDS I didn’t find anything in the CE that I thought justified the extra cost. There are the usual items, of course, but nothing that screamed “buy me!”, and I haven’t changed my mind after trialling this.
As an SE, this is a definite buy and makes a nice change, being light and airy compared to most games, but while beautiful, not exactly cute.
FIRST IMPRESSIONS There are so many of these lately, they practically constitute their own sub-genre! Not that I’m complaining, I love them all. This one starts off very low key, only becoming truly exciting ‘after the hanging’. But all the signs are there of another Eipix sensation.
SIGHTS & SOUNDS Graphics are superb, although the cut scenes look kinda weird in texture, but I suspect that the inadequacy is in my graphics software rather than the game. There is plenty of rich colour and variety, and the incorporation of live actors (which I now recognise as Eipix team members!) into the visuals is exceptionally well done.
The music is delightful. Nautical and cheerful, very Caribbean. The voiceovers are nearly synced and chosen well. Ambient sounds, wonderful. Sound can really make a game an experience, so I appreciate the effort Eipix puts into them.
WHAT’S HAPPENING We are a lady detective in an era when, in reality, that would not have been possible, but it is still fun. A pirate is hanged, throwing a necklace into the crowd and challenging them to find his treasure. The young boy who grabs it brings it to you.
Before we’ve had a chance to decipher its significance, we are summoned to the baron’s manor, where he hires us to find the treasure for him. To ensure our cooperation, he holds the young boy hostage. So we are off on a voyage that MUST succeed. The proceedings are complicated by the history of the baron, his wife and the pirate, so don’t expect smooth sailing!
MAKING PROGRESS Mainly HO puzzles, with interactive lists, and a zoom-in HO scene with silhouettes inside each one. You can choose to play a Match 3 game instead - it is colourful and fun too. The few mini-games are easy and fun. The adventure tasks are helped by an interactive jump map, a directional hint that will transport you the next location if you are too far off base, a detailed journal and an objective list. Again, nothing too hard, but fun.
BLING! CE extras include the standards, plus replayable HOs & mini-games, achievements and collectibles. These are pages from a code book that we will presumably need sometime, so I doubt that they’re exclusive to the CE.
FAMOUS LAST WORDS Love it! Can’t wait to get back to it. What else can I say?