This was a game I really enjoyed. The story line was pretty good and the graphics were very good. The cut scenes were well done and made the game better, rather than simply acting as interruptions. I’m normally not a puzzle fan, but the puzzles in this game were mostly worth doing, rather than skipping. I don’t say that often or lightly. I think I only skipped three puzzles as not being worth the effort, those that were to be solved more by rote than by intellect. I did need the walkthrough near the end, but probably mainly due to fatigue. I played too long at one time. This was a rather upbeat game rather than a dark mystery. Therefore the HOS were usually fairly bright. If I were to only recommend one recent game, this would be it.
It is what it is. But it is not really a HOG. This game is a very long series of mini-puzzles. First you get a Persian themed scene with an object like feathers to find, like any HOS. Then the second time you see that HOS you have to find items which fit the silhouettes off to the side. Then you see the same scene with no instructions other than to interact with the items to unlock the door to the “next room”. You have to act with one object on another to do something. Or maybe you get the scene with a “find the two identical objects” objective. Then you might get 8 silhouettes with an object in the center and you have to match the exact silhouette or cards to turn over two at a time to make matches or a “find the errors” with a split screen and two old tapestries with tiny errors on either the right or left half of the screen. Another reviewer called this a game to spend a few minutes with and come back to often. I did that and finished all of it, over a week or so. I recommend it to anyone who really likes puzzles and might want a game to play for just a few minutes now and then. It is not difficult; it is a casual game with something of a theme but not really a story line.
I recommend this game!
+7points
11of15voted this as helpful.
The Stroke of Midnight
A romance author has stumbled upon a Victorian-era love triangle, and must reunite the long lost lovers in the afterlife!
Stroke of Midnight was a good game. It flowed nicely and had a plot that was unveiled like a good novel. The HOS were well drawn and not at all difficult. Instead of hints, one can click on the item name in the find list and it will show itself. Since the HOS are generally very well drawn, it was usually right in front of me when I would give up and ask for help. The graphics were beautifully drawn. Several of the mini-puzzles were worth solving. The first one was not, and the folding of paper was too frustrating to keep at when it would seem to always do what I wanted it not to do. None of the HOS were too dark to see well, and the objects were quite clear even when well matched with their backgrounds to make them harder to see. There were lots of clearly visible objects that were not a part of the objects to find, so random clicking would just waste time. The most expert gamesmen might find this less challenging, but I found it perfect.
This game was a funny one. I played it to the end but at times it was fun and at times it was more like work. The first two thirds of the game I did not need the walk-through and the last third I had no idea what to do until I read it. The plot, while impossible, is cute. Every room you enter is a HOS with pieces of tools scattered about. As you find the pieces and assemble the tools, you use them in game play. There are a few puzzles; most of them I did not like. About 60% of the hidden object pieces are easy to find and 20% more require concentration. About 20% require extensive use of the hint. I’m glad I bought this game and played it, but I am not certain whether to recommend it to others. It was sort of fun and sort of a challenge and certainly the graphics were beautiful.
This was a very good game with a story line that, at least, tied together a reason for following the action. The Hidden scenes were mostly light enough to actually see the objects, even if you needed a hint to find it. The Hidden scenes and the backgrounds were very well drawn and a pleasure for the eyes. The game has a type of built in guide that means no walk through is necessary. The only negative would be the poorly conceived and poorly conducted mini-puzzles. I think I only bothered with two of them and skipped the rest. A couple may have had solutions, but with the sketchy instructions I couldn’t figure out what the point of them was. Just plan on skipping them until this company gets better puzzles designed. Still I recommend the game for the hidden object and adventure portions.
Several of my reviews have been so negative that I feared they may not get published, but this game was a great deal of fun for me. I could quibble over one or two clues that did not really describe the objects to be found, but the HO scenes were generally very well drawn and not just smudged with darkness. Most of the puzzles were worth playing and the plot was at least interesting. This was, if not the best HOG I have played, as good as any I have played. It is not a short game, I spent many hours playing it, but at least I enjoyed myself the whole time. Make sure to know where the walkthrough is, as you may need it, but you should not need it very often. It became my crutch after I stopped playing overnight and then had trouble remembering where it was that I had seen a use for this item or that on the day before. I actually hated it when the game ended. Luckily I have the extras in the Collector’s Edition to play yet. Enough writing, I need to get back to those extras right now.
I hate to trash the game but it was so up and down that I took two weeks to force myself to finish it. It has a sequel that I will never purchase. The plot is extremely weak and the HOS scenes range from very bright to very dark. In fact some scenes were so dark that I was relegated to randomly clicking in the dark corners until something lit up indicating I had found an item. Then I would quickly look down at the list to see what it was I had found, since I had never seen it. At least two HOS scenes wore out my finger as I rapidly clicked some 80 to 100 times in the dark areas hoping to hit something. Even when I used a clue I could see nothing there. Just click randomly. Pitiful HOS and more like work than fun. And then the next HOS would be bright and clear and fun again. The good HOS scenes were good and the bad were awful. Some of the clues were not very descriptive, either. Death Cap was paired with a picture of the red Amanita muscaria, the Fly Agaric. Close but still a stretch. The true Death Cap is Amanita phalloides, which is pale green to white and not red. Several clues were riddles like this one and some were equally obtuse. Mouse trap was paired with a cat. OK, but still a stretch. Many of the hardest to fathom were the objects where something had to be moved to join another item and the logic simply was not there. Why did that go there? I stopped caring. On balance, the puzzles were mainly good. Most were inside the HOS scenes. Different. Generally the puzzles had no guidance; you had to figure out what to do on your own.
OK. So the plot is weak, silly, and juvenile. Other than an excuse to design the game with ‘rooms’ to visit, the plot does not get in the way of an excellent hidden object game. I enjoyed the game. I think that most people playing for fun would. I had only one real quibble with the hidden objects; the ‘ruler’ was actually a slide rule. Perhaps the graphical artist was too young to know the difference? Most of the puzzles were worth playing; something I don’t find often. I recommend the game.
This second in a series shows tremendous improvement in game play over Drawn 1. Finally the hints actually help, but still imagination and trial and error are not enough and one must follow the walk-through like a cook book. No imagination needed here. The story line is good and the graphic animations are very nice, but it is not enough to raise this game from a follow the dots cook book task to a real HOS game. I was bored and the game was not very much fun because I used the walk through so often. In many games I have not needed the walk through at all. The technical problems also are as bad as or worse than the first Drawn. The voice of characters never worked until the poster performer and the notes from Iris were illegible. I only had to exit and restart twice if I remember correctly. While this may have been a learning experience for the creators, it was not much fun to play. Forget it.
This game has no help except during the HOS screens. So I found myself challenged to figure out what was wrong when I got stuck. And I got stuck a lot and always figured it out. Sometimes I skip the puzzles in HOS games because through rote process a monkey could finally get them right, but these puzzles held my interest. The HOS were mainly not too dark and this was the first game where a few of the objects were so blatantly drawn in the foreground. One or two always seemed to be right out there where they were obvious. That made it really embarrassing to have to use a help clue to find it; sitting out in front. There were a few errors, like the toad was really a frog, and the sneakers were really slippers, but just a couple.