This time management game spreads assets to collect out all over the board, and then does not indicate whether when you click on an item it is queued or not. Therefore you might think that an asset will be collected and it will not and another may be queued and you end up clicking on it five different times because the worker is so slow getting there. Sometimes you will see the ‘no free workers’ message and sometimes not. This game needed to spend more time in beta; the writers just did not get it right.
Howlville is aptly named because it is a dog. What I liked: The art in the scenes What I disliked: The art in the HOS and the lack of a plot and the lack of any intelligent thought in the play. This game featured some easy puzzles and some that were too awful to attempt. The awful ones had extremely long waits until I could skip them. The HOS varied between well drawn and absolutely terrible. There were far too many items which were so dark as to be invisible. I spent over a month trying to get interested enough to finish this game and could not force myself to play it. It lacks any semblance of continuity because there is no logic why one would do the next step in the game. Keep the walk through open because you will need it every few seconds. Awful. The plot was stupid and certainly not entertaining. The best thing about this game was finally finishing it. I did not find it entertaining at all.
ROADS OF ROME III is the third in a three part series and is almost as good as ROADS OF ROME II. Good animation, story almost as good and the relaxed mode again makes this a great and addicting way to spend some time. In ROADS OF ROME III it seems that the solution to the game varies less than among levels in ROADS OF ROME II but it is still fun to play and fun to watch the animations. In the speed up mode I often found myself laughing at the characters zipping and scampering madly about.
Where ROADS OF ROME I missed so badly for enjoyment, the game writers scored a hit with ROADS OF ROME II. ROADS OF ROME II has a ‘Relaxed’ mode for those of us who play for fun and not as some competition against a clock. Without a clock to tell you that you missed the time and need to play that level again, this game scores high on the fun scale where ROADS OF ROME I was a total zero. The animation is clever and fun to watch and the story changes a little bit from level to level. All in all this is a fun and very addicting way to spent time.
Playrix has delivered some great games that were ‘hit it out of the park’ great. This wasn’t one of them. This time management game came with a guide to tell you, after you failed at yet another level, what the ‘trick’ was. If you even hesitate a second or build something in the wrong order, you will be about 5 to 10 seconds late from an expert level. I got so frustrated with the tricks, and the necessity of replaying levels three and four times after reading about how to do it best, that I finally realized I was following a cookbook rather than creating something. From that point on I never paid the clock any mind and did things my way. So I had few expert levels. When I got to the bonus levels, with no help on what the ‘tricks’ were I got 2 of 10 and did not get to play the final 20 levels. What a waste. Follow the cookbook and get rewarded or have fun and get cheated. Not much to recommend this game. Buy something else.
I don't recommend this game.
+7points
11of15voted this as helpful.
Mystery P.I.: Stolen in San Francisco
Millions of dollars of gold has been stolen from an armored car. Find and return the gold before the trail goes cold!
Mystery P.I. -- Stolen in San Francisco, part of a series, is likely going to inspire some to love it and some to hate it. I had not played any of the series before and was a bit unprepared for it. It is a series of unrelated HOS, between 3 and 8, at each of 25 locations around San Francisco. Actually the HOS are really just a long series of HOS with a single puzzle at the end of each scene. The puzzles are short and not hard, which makes them better than most. Unfortunately the HOS repeat far too often to keep me from being bored. I would have liked more variety. At least you are not finding the same items with each revisit. There is no back and forth since this is not really an adventure and you are not really solving a crime. Clues are handed to you at the conclusion of the puzzle ending each location. The 25 clues form a picture at the end of the game which requires a minimal amount of manipulation to finish. As to junk pile HOS, some are more junk pile than others and one HOS is at a ‘junkyard’, probably tongue in cheek. I might mention that clues to HOS items to find are both names and riddles like ‘human pump” for a heart. You might even see a clue to find the capitalized word with letters scrambled. The artwork is better than most; I had one clue too dark to see without help and one that I did not see even after the hint pointed out a blackened area of the screen. Otherwise it was an enjoyable HOG.
Don’t waste your time on this one. It was a good idea poorly executed. It begins as if it will be a gang buster and then slides down into repetitive drivel. There are only a few scenes which are repeated over and over again with the same items being found each time. You find items in numerous “rooms” of junk which then “go to market” in an unseen flea market. Money filters back and is used to improve the orphanage. Unfortunately, after each HOS is a puzzle, and most of the puzzles are awful. I skipped almost all of them. In each room there are gems to find and gems unlock additional “rooms”. Unfortunately, again, the gems do not add to the total to unlock rooms. Therefore, when I finished the game, I had 7 rooms I had not been able to unlock yet. Those 7 rooms COULD have made the game more interesting, as it took me a month to finish this game. I could have finished it sooner, but it was so boring that I used it as a preface to bedtime. The artwork is tremendous, the story line extremely weak, and the game play is very repetitive. It all adds up to a no recommendation. Nothing here to recommend.
I usually play HOG and M3 games and avoid time management games because I neither want to run a kitchen or catering service or farm. I played Kingdom Chronicles and found that some time management games are great fun, however. Then I played Gnome’s Home and was hooked. After playing Island Tribe 1, and Island Tribe 2, I played Island Tribe 3 and found it to be the best of the trilogy. I enjoyed all three games, but I think, looking back, that had I played them out of order, I would not have liked the first two as much.
I usually play HOG and M3 games and avoid time management games because I neither want to run a kitchen or catering service or farm. I played Kingdom Chronicles and found that some time management games are great fun, however. Then I played Gnome’s Home and was hooked. After playing Island Tribe 1, I tried Island Tribe 2 and found it similar and also fun to escape with. I found Island Tribe 2 just a bit better than Island Tribe 1.
I usually play HOG and M3 games and avoid time management games because I neither want to run a kitchen or catering service or farm. I played Kingdom Chronicles and found that some time management games are great fun, however. Then I played Gnome’s Home and was hooked. I tried a few other time management games and finally selected Island Tribe for a nice change from my usual fare and a generally fun time. It was not the equal of the aforementioned two games, but it was pretty good. I play the easiest level and just try to have fun. This game hit the spot.