Review is based on demo only, but I liked the story line. It was reasonable and interesting. The puzzles were not unduly difficult and the HO scenes were fun because things had to be found and then used to find something else. Also the game had many other things to do besides the HO's and puzzles. Don't know why developers have this addiction to having us wandering around on rainy nights looking for things, people, or projects, rather than on sunny days; I suppose they call it "ambience" but it sure makes things harder to see, and it doesn't add to the plot at all. Nevertheless, I liked this game because it was unusual, both in its story line and scenery....perhaps there'll be a sunny day when I buy the game and get further into it!
Just finished the demo, and loved this game. Thank goodness it had a strategy guide, as I missed a couple of things in the beginning. This is a dog lover's delight. It is beautifully done, a little simplistic in places, I think, but overall thought-provoking. I was totally drawn into the story. The HO's were clear and well-defined, although well-hidden. As far as I got in the demo, the puzzles were rather run-of-the-mill, untangle ropes, etc., but hopefully, they will become more challenging as the game progresses. This is a fascinating game, and one of the few CE's that for me, is worth the price.
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
This game is just "off the wall" enough to appeal to me. It requires more memorization than most games....as in, "where did I see that hammer I now need." I turned the music off, so the game is silent, except sometimes a child can be heard whispering during the HO scenes. The English is atrocious - I mean really bad - but that just adds to the fun. One HO scene calls for a "headtap," which turns out to be a faucet handle. For those who prefer straightforward types of hidden object or adventure games, this is probably not going to have much appeal.
Once upon a time in the small, undistinguished town of Silentville people started disappearing. Help uncover the mystery behind these disappearances and save the town from a curse!
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Silentville has it all, for me. An unusual story, charming scenes, no on-screen "help" to guide me - which makes it rather challenging, having to guess what to do next. But the HO scenes are what really makes it fun. I couldn't just hunt for an object and click on it, almost every item on the list was interactive, and there were multiple doors and cupboards to open, items to repair, to match, or to put together. For example, one item was "lit cigarette," so after finding the cigarette I kept looking for the matches; finally realized I had to light the cigarette from the candle. The game is challenging without being truly difficult, the puzzles aren't too hard or unusual, and the story progresses nicely. It is a long game, I suspect, tho I haven't finished it yet, because it took forever to download. While there is an evil out there to banish, the story - and the scenery - is not dreary. Haven't seen skull, crypt, or rainy night, so far!
Favorite Genre(s):Adventure, Hidden Object, Large File
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Just finished the demo; this is a must have for me. Clear, bright scenes, no rain, just a gentle snowfall, and not a skull so far! The story line is unique, fascinating, fun and the lines between good and evil are clear. As a detective, I'm supposed to figure out how to solve the problems (and fix the town) with the items I've collected, and some of these items are truly unusual, such as a rooster statue who can now fly! Some of the HO scenes are a little blurry, but they are also interactive, which makes them more enjoyable. I was drawn into the game immediately, and I love the idea of working with statues rather than werewolves, crypts, and ghosts of miserable people...although I DID enjoy the Mark Twain and Salem Witchcraft stories. This game has everything, adventure, challenge, originality, and a sense of humor, as demonstrated by the droll little fellow on the hint button. What's not to like?
This game has so many good things, ie., cleverly hidden rather than junkpile HO scenes, a hint button that refills rather quickly, a lot of variety in the mini-games, and nice coloring in each of the many scenes. The story involves black evil smoke that evidently absorbs folks, a crypt (of course) and mysterious liquid that apparently takes a living person's body to make a dead person live again - although just from the demo I'm not sure that's right. I prefer straight-forward who-dunnits rather than this type story, but I really liked this game, and I was immediately pulled into trying to rescue my brother. There is some note-reading, rather than dialogue, but it moves the story along, and is not lengthy.
This is a silent game - until I clicked on the first Hidden Object and a very loud noise made me jump. Unfortunately, that was the only thing interesting in the game. Lots of dialogue, mindless mini-games, and nothing at all that drew me into the plot. The only good thing I can say about this game is that the scenes were clearly drawn and the story didn't take place in a graveyard at midnight in the rain.....well, at least it didn't in the 20 minutes I suffered through it. Sorry, BFG, this one needs to be allowed to die.
Just finished the demo, really liked the bright & interesting scenes - but could have done without the obligatory church/graveyard. The story is familiar, as others have said, but is still interesting. I think some of us who've been doing these adventure HOGs for a long while get a bit jaded, and are always looking for something new and different and more elaborate. It's part of our addiction! For newer players I think this is a great game, and will provide hours of fun. For me, right from the git-go I knew what to do with each object and where to go next, and if I didn't, I could hit the hint button and it would let me know. I found the puzzle instructions a little confusing, but that's part of the adventure. To sum up, it's a really good game that most folks (except for us " HOG old-timers") will really enjoy.
At first, I thought this was a children's game, but the puzzles are too difficult for kids. Many of the puzzles don't have a skip button, so it's do or die....or go read the walkthrough. Some of the mini-games have a skip button, which I tried, and each time I was directed to the same junkpile to find miniscule items. And each time I tried to skip a game, they added LOTS more items for me to find. Also, in that junk room, translations and spelling were a bit loose; ie. a "tube" was really a tuba, and a "web" was a ball of string. The game was bright and cheerful, however; and there was some thinking to be done in order to decide what to do next. Also, there are lots of charming rooms to visit and the story progressed nicely. There are about 4 "find 30 balloons, birds, etc." and some very different and fun things to do. This is a great family game, young adults would love it, I think, and even lil ole me liked it a lot. No skulls, graves, or lost relatives!
Welcome to Top Secret Finders. Your first mission is to save a small town, uncover the truth about a government conspiracy and stop the villain in his tracks!
Just finished the demo, and will buy - great story, good puzzles, clear v/o, and hint button tells you where to go.....except where to go to turn the lights on for the HO scenes. The whole game is very dark and the HO items are impossible to find in the dark clutter. I keep wondering, is it cheaper to produce dark and dreary rather than light enough to see? But still, I will buy for the story and puzzles, and use the hint button a lot; fortunately, it charges pretty fast.