The story line is a fun adaptation of the Jules Verne novel; the colorization is wonderful, the game gets progressively more difficult and the puzzles more elaborate. The time constraints are reasonable, also. I am an antique person, and this game keeps my mind active and my thought processes orderly. So what's not to love about Around the World in 80 Days?
This does have 3 games - but not really. The match 3 game can be played timed or not-timed, and that is called 2 games. The 3rd game is called puzzle, and it puzzles me how to play it. There are absolutely no instructions, but it seems to be a variation of the match 3 game, and I think the basic idea is to clear the board by matching 3 of a kind. Color me stupid, but I've not seen this before. My other complaint is that there are more bombs, firecrackers, etc. etc. than anyone could need, and they are so numerous that they interfere with normal game play. Yes, I played it before I bought it, but I played untimed and the time ran out before I realized what a stinker this thing really is.
This is based on the demo only - I dislike it when reviews are posted only from the demo, but that fact isn't stated. This game is similar to World Mosaics, except the numbers are crossed off as you use them, which can be confusing. And it is similar to Fantasy Mosaics, except there is only one color. There is no story line whatsoever, nor is there any "picture" when the mosaic is completed. There were only 2 errors allowed, although I did not get into the more difficult levels, and there may be more latitude then. IMHO, the game might become boring; but on the plus side, it does seem to be a very long game, with multiple layers of difficulty, which might make it more interesting.
I've had this game for 3 years, at least, and I still enjoy playing. It takes a few minutes to learn each game, but once learned, the games proved hours of fun. I like the fact that each game is marked "easy" and "difficult," and my 2 all-time favorites are Diplomat and Josephine. I like to try to beat my previous 100-game score.
This is a game that youngsters, as well as everyone else, would enjoy, I think. The scenes are "Christmas-y" and even the Baron #much like the Grinch# is more pitiful than frightening. There is a map, there is a war-wounded tin soldier who is helpful, and there is much to do. There are some rather unusual HO scenes, one of which involves uncovering objects and remembering which 2 objects contain a matched pair of items. It didn't seem especially hard #I played in Casual Mode# but it was fun all the way through.
I've been a fan of BFG games, since I received a free coupon for Ravenhurst in a Woman's Day magazine about 6 years ago. I was in my 60's then and had never played a "computer game," and I was instantly hooked! Still enjoy them, and The Fall of the House of Usher is a great game. I especially like the interaction in the HO scenes, and I found the puzzles fascinating, both in their appearance in the game, and the difficulty I had in solving several of them. I really think BFG might consider having all reviewers state their approximate ages, ie., under 20, 20 to 35, 36 to 50, etc. because I can read some of the very negative reviews and am likely to discount them if they seem to be written in a teen-age snit - so to speak! A review is, after all, only a personal opinion, not a blanket hatred of any game! Detective Dupin and I have enjoyed the Fall of Usher because it requires some thought as to what to do next, and the puzzles were well thought out. In MHO, this is a great game!
To save your father from a hideous monster, you've decided to sacrifice your own freedom. Now you must journey through a strange and magical land before time runs out!
In a word, this game is charming. It is more of a girly game than a "studly" one, I suspect. I played in the casual mode, and it was still a bit difficult figuring out what to do next. The hint button only pointed out the task in that scene, which wasn't much help; I knew what the task was, I just didn't know how to accomplish it! The map was very helpful, and it did transport. The puzzles were fun, some were easy, others more difficult, all of them could be played in either "casual" or "hard" modes. It was fairly long, and each scene was more lovely than the last, with the overall feeling of enchantment in each of them. A totally great game for a teenage girl, an old lady like me, and most of those in between. I loved it!
I'm not sure why I'm not wild about this. Partly I don't like puffs of angry black smoke coming at me, and partly because it was pretty simple, with most of the challenge just remembering where one had to backtrack to use every item. Another thing, the directions for the puzzles were incomprehensible to me. "Do what, where?" The HO scenes were fine. The story itself was interesting, and the game did seem long enough, so perhaps it is just me - I believe I would have been much more satisfied had I bought the CE, since I would have some idea about the puzzles, plus, of course, the extras. My bad.
I have the standard, not CE, edition and I still got to collect acorns while playing. The story line was very unusual, the scenes were quite varied in style, tone and color, and the (for me) most impressive part of the game was that it was just that--a game with games within other games. HO scenes were always interactive and many times a mini-game had to be played to unlock another mini-game in order to unlock a 3rd mini-game. Most of the games were not too difficult, some were amusing, all were a bit unusual. And yet the story progressed logically (if one accepts the premise that trees talk and some hate us). IMHO, this is one of the most creative, unusual, and fun games out there.
I suspect there are many gamers who will not care for this game because there is no horror, gore or dark crypts. It is pure light-hearted fantasy with bright, almost ethereal scenes, each almost enchantingly breathtaking, and while there is a plot, they joy is in the journey, as they say. There are lots of puzzles, most of them a bit unique (at least to me) and none of them too terribly difficult. The one drawback, which to me was minor once I realized it, was that when switching from one scene to another, there was a few seconds delay. And the map was helpful and did transport - it will not, however, let you jump from scene to scene. It takes a minute to recharge. Probably the young and impatient would consider this a major flaw, but that is the reason that patience is considered a virtue....it doesn't come naturally! I purchased the SE, and the CE would have been helpful several times, because figuring out the puzzles was very time-consuming for me - but maybe I'm slow. And, again, patience is the issue. For me, this was a wonderful game, and one I will enjoy many times, not just once. It is done by the same developers as "The Fool," which I also thoroughly enjoy.