I played the trial, then bought this. Lots of features:
...You can adjust the screen resolution.
...24 scenes 48 puzzles
...456 critters to find, 28 pets to unlock in a cute "Adopt a Critter" patio setting that adopt from playing and earning points.
...Can adjust volumes of music, sound and ambient sounds
...Each scene has: find morphing butterflies. Find squirrels and chipmunks and hedgehogs (the critters)
...(The # of butterfiles and critters is at left on a window and keeps count for you)
Note: as you find hidden items, and don't make mis-clicks - you win multipliers (3x, 4x..) and earn more points. DONT click on "Critters" while playing or it'll wipe out the multiplier bonus you accumulated. Find them before you start looking for the listed hidden objects, when you have no multiplier, don't care or just before you find the last object. This is kind of awkward and the feature I don't like much. Once you find that last listed object the scene ends - unless you want to totally replay it. You can't keep going and find your critters.
... All scenes can be replayed and you can jump around to any one you want when you want to.
...Each scene has 2 pages - the main scene and a circle "door" to click on to get to another area of that room. You can toggle back and forth. When you do, the hidden object list fills in with more items. You get 6 at a time.
..... Magnifying glass feature available by clicking it at bottom right, scrolling mouse wheel or double clicking screen Using both makes double zoom. Zoom is VERY clear, big and sharp!
...Puzzles I did in trial were "find the differences" and a "turn the rings to get the picture to look right." They were fun! Not terribly easy but not very hard. I got stumped quite a few times in that way that, when you find the item, you feel really stupid because duh, it was *right* *there*. Hints are also available. They load at their own speed but doesn't take long.
bonus chapters, pics of Dev's pets. wallpapers, music. Adopt a Pet menagerie to earn Side game: Release the butterflies into your B utterly Album and make photos. There was a CE section I didn't get to because the trial ran out but I think it's extra chapters.
This is very fun, easy going, very beautiful, seamless graphics. Lots going on for such a "small" game but with all the CE's I've bought and wondered what the CE part was, this has a lot of work put into it and I appreciate that. Would be wonderful for kids or older folks with lousy eyes (raising hand...) It's something to "aww" and smile at, which we all need about now. The critters are so cute. Yeah, it's cheesy but ...awwww. All very relaxing. Gorgeous, sharp, photo-real scenes that that are put together terrifically. They don't look tacky or forced or have items sitting in stupid places. If you have to find a camera, it's on a table, not in a cloud 20x bigger than real life.
I usually don't at all play these type of games as the graphics are too hard to see or stare at and I find them boring. I am surprized how much I like it. No pressure, clean and creative. At least look at the demo like I did and you'll get hooked, too!
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This was one of the first games I played on Big Fish. It was magical. It was one of the few games, ever, that dragged me into the story, graphics - everything. I really cared what happened. It was sweet, clever, challenging with the cutest animals and things in the corners. It stopped working on my comp years ago and every time I wrote to BF with a tech issue I'd add a "PS - please remake DRAWN and the series!"
I hope it's been redone because a lot of us were being pests about it :)
This game is a great story about a very loved little girl who is more special than you. I won't spoil it. No dead relatives haunting you, there are several scenes where you'll just sit and look at the artwork and go "woah". If you like sitting and playing a great game, like you're reading a great book, taking it in and absorbing it, you'll love this. Not breakneck paced, lots of emotion to it, you can't help caring about what happens to our little Heroine and a lot of the characters within.
All I can think to say without ruining too much ... just get it, get a cup of tea and take your time enjoying!
I got this with my precious 2 club credits based on the reviews I read. On loading it, I had to remove the wide or full screen because it was so weirdly stretched it instantly gave me a headache. I don't mind playing on the default size screen and often find it easier to look at. After 3 minutes I turned off the music, which was looking to be a nice, full, orchestrated Chrismasy tune but it got so monotonous I couldn't take it. I don't know if it changes but I didn't wait to see. I found the graphics blurry and washed out and dark. I do agree with many that I'm tired of the neon pink/purple/lime green/ yellow a lot of games seem to call "making it more colorful" because it can be nice if the setting is right but to just take regular scenes and then soak them in retina-burning colors got kind of old. After a little while I got annoyed at what I call the "state the obvious" scenes with the talking. I don't like all the yapping like some do, so I understand this isn't really an "issue" but I felt I was being interrupted too much and even after a while I just didn't get into the game or find any rhythm. Every 1 time I found or did something, someone would pop up with a speech about how important it was to find the missing toy maker and isn't he just a sweet guy. Everything I found or did up to the point I quit was stuff I'd seen and done 800 times already in other games. I was sighing out loud when I found the hook and then the rope. When I'd find a little key. When I'd go to the next screen..yeah...it's in the tree, Whatever It Is You Have To Find. It's on the stairs. It's behind that broken sign.
There are collectibles to find and morphing objects - both which I adore - but as someone else stated they are infinitesimally small and in dark corners. I pretty quickly went to the Guide to see where they were in the first scene just to get an idea and had to stand up so I was looking down at my 23" monitor to try to make the lighting better to find the item. The few minigames I played were so easy I was annoyed I had to stop to do them because I was still waiting to find "the game" and get into it. I might be crabby - it's been a long day - and I will try to get back to this game but after 45 minutes I was just bored and felt like I was plodding along, going through the motions of clicking and being interrupted. And squinting a lot.
Always try for yourself, I wish I'd tried the demo before I got this as I wouldn't have got it, but I seem to be in the minority. Would be worth a time wasting SE but I didn't see any Hoopla to make it a CE.
It took a bit to get into this game because my brain is stuck on what has sadly become my "usual" game mode I will like it ok, it'll be something to do, I'll find things I like I'm sure, I'll mute the music, mute the voice overs, click through all the vapid dialogue, I'll pretend I don't know I have 5 items to open a box but have to go look for what opens a box but, By Gum, I will enjoy it because I spent money on it.
I love this game! I had to think! The graphics are not jammed with pink and purple - they are clean and very realistic. The puzzles are clever with many twists and takes on usual things and some that I had to peek at the solution. Story is linear with minimal back and forth - hardly any - so time spent "playing" isn't time spent running all over fetching and amassing a huge dock of Stuff. Voice overs are normal voices speaking normally - no annoying? Helpless people? telling you four time? What you have to do while you're doing it? Like this?
Scenes are fresh and so well done. Morphs and collectible to find in scenes including HOPS which are all different and interesting. Things make sense - office items are in --wait for it-- an office, not hidden in a tree in the middle of a swamp. Story is neat. This is the first time in ages I've actually kept 2 of the sound tracks (which is stratospheric and very pleasant - not a loop of 4 notes over and over until you want to claw your face off.) Sounds are rich and realistic, even the click of a button. I also kept a few Wallpapers which show the amazing scenes, not an ad with the name of the game and some character's face as the main item. Even looking at the concept drawings had a neat slider function to swipe from "concept" to "what it ended up being" Creative through and through. Bonus was very short but this is full of achievements that are achievable, gorgeous and crisp, unique scenes that make you feel you're there. This is a well done game that takes some thought, thinking and I was so happy to have something I will pay several times.
Favorite Genre(s):Adventure, Hidden Object, Large File, Mahjong, Puzzle
Current Favorite:
Drawn®: Dark Flight ™ Collector's Edition
(48)
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I've never played any other game in this series so this was "new" to me and I had no expectations. That being said, I was sort of dismayed wondering what I was doing, what the plot exactly was, why does this Gnarled Evil Gnome speaks like Cary Grant. But let me back up.
The artwork was beautiful, I thought, and that's what kept propelling me forward. It was nice you could customize the features but I became annoyed that HO scenes had a sparkle on each individual item *really* fast, like I didn't even have time to look at the screen and something was twinkling saying, "HEY HERE!" I don't know if this was because I had marked it to allow sparkles on HO areas but this usually means "areas" not every individual items. Yeah, I could just turn everything off but I'm too lazy to think this time of night so I just wanted to play and relax.
Soon into the game the graphics got so dark I couldn't find the morphing objects (I mean literally - I had to cheat with the Strategy Guide) which also had no icon on the dock area to show you'd found it or not. While the artwork was still lovely I found myself squinting at the many puzzles (which I like a lot) because they were blurry and wayyyy too small to see details. Which you need to do. They were simple which is good because the instructions made little sense when you read most of them, but since they're familiar you probably see what to do anyway. The strategy guide was way too small and blurry on a lot of close up explanations.
So once I started getting a bit jaded about this beautiful game that turned blurry I then quickly tired of all the cut scenes (there is a black page between them all but that's kind of OK with me) and blah blah blah, stating the obvious for the 4th time or telling me what I already knew. The main Character, Dupin, who most reviewers are familiar with as far as his history, was nice because he's a very hot guy in that Brad Pitt way but he mostly just stood around making sure he didn't muss his hair, apparently. I did all the work, he stood around posing and looking tidy letting me know what "we" had to do. And handing me things that he just happened to find, sauntering into the room I'd just spent 10 minutes working like crazy to get into. .
Lots of cut scenes (I thought irritatingly so) that were sometimes so fast they were just a flash and I didn't even see what had happened. It was just an interruption and made me tire just not being able to flow with the game. Some do like this, like they're being told the story, but I'd rather pick it up along the way as I play and discover the pieces instead of having it stated as the obvious to me constantly. ("The cat might be nicer if you give it a treat." Yeah, I know, I just had to do that, like, 37 seconds ago...) Though I haven't played this series before the story is..well..how many of these same type of story lines are there?
It isn't horrible, the artwork is creative. It'd depends on if you're a fan of the series or there is some long story to be followed but for me playing what's just a game, it was ok and Dupin's hair stays magnificent. I just got antsy waiting for it to move, move and get going. It's worth getting, I think, and there was much to collect and do, it'd be great if it was just a bit brighter and clearer but for a relaxing, pretty game, it's worth the ambiance and design.
I LOVE these type of games. Tiny Bang and City of Fools are still on my top favorites. But what a confusing mess this thing is. I ran to get it with a PCC as soon as I saw the page for it, all happy I'd have to use my brain cells and get immersed in a good story. I was getting a bit fed up right off the bat because while "minimal" is fine by me, I really just didn't understand what they wanted. As I'd poke around the very first screen, a blinking icon in the left corner would appear and there would be a slider game. Oookkk....I'm doing this...why? I did it and then went back to doing I Don't Know What I'm Doing. Lots to click, nothing that would be anything. POP..slider game. etc, etc. I made it to the 2nd screen by seeing that a sign post turned into walking feet, so off I went. Click around, click around, POP Slider game. I'm bad at these, I couldn't solve it and I didn't much care at this point. BUT I saw i needed a plug. Which I knew was on the 1st page. Back I went thinking, "alright...getting somewhere!" but then had the issue another reviewer posted - I couldn't get back to the 2nd page. That was it. POP slider game. Go to the post with the walking feet and nothing happened. I was stuck. Technical issue? How do I even find out? Click, click, look, think, think.... POP slider game. Uninstalled. Just too minimal, graphics were blurry and things, those stylized in a neat way, were so much so that I didn't even know what I was looking at or they were tiny. You may like it a lot, as many didn't the other games mentioned but I did. With a little bit of instructions or sense added this would be much better
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Large File, Mahjong
Current Favorite:
Fear for Sale: Nightmare Cinema Collector's Edition
(107)
Fun Factor
2/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
2/ 5
Storyline
2/ 5
LunaNik said it perfectly: "Devs, it's long past time for an innovative breakthrough. We're bored to tears with your formulaic nonsense and childish gameplay."
I love, love, love Steampunk games, mechanical games, off-world nerd games and anything different with the promise of quirky. I thought this game was that way since it's Steampunk, mechanical, off-world and the graphics looked gorgeous. Which they are. I played a bit, left, went back a week later, left, etc., thinking I was just in a bad mood that I wasn't getting into this so tonight I came here to read reviews.
I agree that this is a slow, back-and-forth game that just is more of the same old same old. It plodded along and though I love puzzles and more puzzles, they were the same things we have seen a hundred times. Many have wonderfully complained about this game so I won't go into details again.
My main irritations were that the "mission" at hand or problem that you're given (get the airship fixed so we can get out of here) is repeated 30 times to you by everyone who speaks to you, as if your short term memory has left you and you are stumped as to why you're playing a game and had no idea there was a point. Also, there were many zoom areas that needed something done. I enjoyed looking at the detail because it was great. But, if you took an item out of your inventory to see if that was what was needed, and it wasn't, the screen would close. So, you'd have to click and open it again and if you tried the wrong part again, it closes. If you click any part of it just for the sake of curiosity, it closes. If you feel that, since you're there it might be cool to look around or see if that flower does anything, it closes. It was like a Pavlovian Shock Buzzer after a while where all I'd have to do is see there was a zoom area and I'd start getting car sick without even having to close and open the screen 7 times. All the closing and reopening and snapping down and reopening got irritating. Why not just let us close the screen when we decide we're done? I got tired of fighting the screens. The last irritation factor for me was when you put the cursor down at the bottom of the screen, a searing bright blue "fog" area pops up to indicate it's the active area to go back where you were before. It covered about 1/5th of the playing area which was handy to alert you that not 1 thing/item in that area was going to be needed but again, it was annoying as all heck. The scenes are often dark, or have golden metal colors and pretty accents and then BLAMMO!!! your eyes are hit with the ever-bouncing-up-and-down bright blue. I know this signaled that you could indeed go back where you were but yeah, we get that. There are footsteps and arrows that say "back", helpfully.
I was hitting the Hint button a lot because I was impatient and was waiting for us to get the ship fixed so we could do something. Anything. Mainly so I could stop being told we had to fix the ship.
Lots of potential and nice to look at but as already stated - we really need something new and off the Cookie Cutter Merry Go Round. Worth a SE if you have a PCC to spend.
I was so excited to see this game. My brother bought it last September for his gaming platform when it was released and kept telling me how amazing it was. The graphics are beautiful and I actually saved the main song - I think I've kept all of 4 songs in the hundreds of games I've purchased here. I was savoring the graphics and then started to get a bit disappointed. I LOVE these type of games ( Facility 47, Tiny Bang, Fetch, etc) but I wondered why a little bit of "polish" wasn't added since this is for PCs. I got frustrated now knowing what to do (and I usually don't at all mind this) but there were achievements in the original game, but none here? I used the "hint" several times but the line that goes from the hint button to the thing you're given the hint on is a dotted, light blue and is usually lost in the colors of the page. You literally can't see it, or where it's going to. As others said if not for BF's explanation I'd be pretty lost. A lot of back and forth though you don't really need a map but one would have been nice. There are plenty of Walkthroughs online which I needed but a guide or walkthrough here would have helped. I am thrown by the "CE" tag as there are no CE items. I can see frustration leading to many quitting this, which is a shame because it's a beautiful, cute game and once you get the hang of it it's a wonderful story. It's a shame the mechanics of the game itself and absence or a few touches to make it more Computer Friendly are what I bet turns a lot away out of frustration. All in all, a different, challenging game with beautiful music and enchanting graphics Kudos!
I love, love, LOVE the "garden games" that has been mentioned by a previous reviewer so much the same I was so excited to see this clone and downloaded the trial. I am a bit stunned because it's an *exact" clone. Even the scenes I played are scenes from the former game, the characters look the same, the idea is the same - clean up your parent's cluttered house and then buy better things to spruce up their backyard patio garden. Hokay.
I lasted 20 minutes. I tried, truly. The other reviewers echo my sentiments but I'll add my 2 cents here anyway:
The graphics are blurry, tiny at times and vague other times. I didn't even know what I was being asked to find in a lot of instances because the objects weren't clear or large. Unlike the previous games, they are also not shown to you in the angle which you can find them in. So if you see a paintbrush, say, it will be horizontal and laying flat on the customer's request panel but it might be in the scene upside down. Along with the blurry tiny graphics, this then gives you no hints about orientation or even shape that you can look for. Some are silhouettes and that made it worse.
The hidden gold coins are scattered in the scenes to find. But another minor annoyance was that when you find a customer's item and are paid, the coins they give you sit in their panel. You have to click over to collect them, and this is a lot of clicking. You can' just hover or move the cursor over them to collect.
The game says it was made in 2016, which explains some things. There are minimal options - music on or off, sound on or off, full screen or windowed. The End. The music was a pleasant enough guitar-picking ditty that, though longish, lopped and looped and there you have it. That got turned off after a few minutes.
There's a Zoom feature (you hit your CTRL key) but once I did it just got blurrier. This divided the room into 4 sections that you then used your cursor to drag around to get the the other parts of the room. In about 8 seconds I was ready to vomit from car sickness but in trying to undo the Zoom I found I couldn't. Nothing got me out of it, not even "Exit" so I had to close the game and pull it up again.
Way too much yapping. The girl, Mary Knots, walks you through what I guess is a tutorial for a few levels and there's no way out of it. Blah, blah, blah. Every level you play you go to the garden even if you don't want to and are told to buy something, even if you don't want to. Here I locked up a 2nd time when I was told I must buy new chairs to replace the ones already there, but I didn't have enough coins. I was told by Mary that I did. The button to buy the chairs told me "Sorry, you don't have enough". Telling Mary out loud didn't get her to listen to me. So, stuck, I had to exit the game and pull it back up. Every level leads to cut scenes where you and your new BFF talks about stuff that wouldn't let me just play the game in peace.
But wait! It got worse. As you click on items for customers you might click on a wrong item in the room. A grandfather clock, a smudgy item, a stuffed animal. ..and you will get a big screen much like a click- penalty that will say, ""be careful we don't want to disturb other guests" and you get a 3 - second time out. This can happen 8 times a level. It slams everything to a halt. And WHAT guests? Supposedly we came to our parent's empty house (they're on vacation or some such...) which they left a while ago after throwing a party and leaving chairs in the yard. Horrors!
After Level 3 I was brought to...wait for it....the garden where I was told by Mary Blah Blah that we got another letter. I never got "a" letter, but ok. And yep - I locked up again because I don't know why.
You might like it but it was too much aggravation, talking and hard to see.
Favorite Genre(s):Arcade & Action, Hidden Object, Large File
Current Favorite:
Fear for Sale: Nightmare Cinema Collector's Edition
(107)
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
2/ 5
I was so excited to see this game. I really love the DP games and since I had a coupon I bought it outright.
After sitting through the endless opening scenes (I hadn't looked to see if it was required for an achievement - I would have skipped it) I was immediately impressed and awed by the graphics. Just gorgeous, and lots of little details and touches that didn't have to be there but were added just for the art of it (I'm obsessed with those.) The piano song was beautiful. I was happy the soundtrack was nice because more and more I turn off the sounds to games, tired of the one note that drones in and out and passes for "the environment".
After 25 minutes and almost quitting 7 times I came here to read the reviews. I have to agree with the others who were just stupefied as to What The Heck Happened To The Game.
I endured the whiny 6-year-old-girl character voices. I tried to sit through the too many cut scenes interrupting the flow of the game. I tried to ignore all the text up on top stating the obvious at every click (yeah, I know I need a key for that locked lock. Yes, I bet if I find Whatever fits in that giant, empty outline on that trunk it'll open.) Just too many interruptions, I thought. It's my own little personal joke that every single Eipix game, without fail, will have THE most annoying, grating, off-key tone you will hear 5,832 a game, which is the sound when you mouse over an object, light something up, put something in your inventory, blink, scratch your nose, etc. This was no exception, and I ended up turning the sounds way down.
Then I saw the Map. No jump map? This is a throwback, this little circle that shows 3 or 4 squares in the corner and this is where you are. If you squint and have a 25" monitor, you can make out a star in some of the map rooms showing there's something to do there. Or, go to the map (which was beautifully drawn) and see how much clicking you have to do to go back. And forth. And back. And forth. Not jump; click. So now I not only had all these interruptions, but I had the interruption of having to click through every scene/room and soon had no idea where I had been, what was contained in that room, what I had to do there yet if anything and did I want to just click back 15 times to go where I just was?
I really love taking my time with games and am never in any hurry to see if I can finish one in 3 hours. This was taking forever and at the end of the time I gave it, I realized I hadn't really done a heck of a lot but run around and read a lot of books, texts, plaques and admire the artwork.
I thought I was being picky or impatient so came here and was happy to see many others felt this same way. I'm not sure what disconnected with this game but it was just irritating and yet so much work and thought went into the look of it. It's not horrible by any means, I just couldn't settle into it and find any kind of flow.
I'd still recommend it because it wasn't laughably horrible or sloppy by any means. I was just hoping for a Dark Parable game and this missed the mark.