The Agency of Anomalies are consistently polished, well developed stories with a variety of fun puzzles, clear and crisp HOS [lists and put the objects where they belong], excellent graphics and interesting animation in the HOS. Won't disappoint! The dialogue, however, is faster and more stilted than a person would normally talk. The amulet with powers is a nice touch. A few enjoyable hours of play.
An interesting tale with a twist (but no rats) and, oddly enough, the pied piper doesn’t appear until the last 10 minutes of the game. Graphics are bright and colorful, and look like they’re right out of a fairy tale book. HOS are finding well defined silhouettes, which are generally fairly large and in an uncrowded environment. All the HOS objects are automatically combined into a useful tool. Various types of puzzles, ranging in difficulty from very easy to moderately easy. Still they are fun to play.
There are 4 chapters or major environments, each with 5 locations very near each other. Once you finish a chapter, you will never see anything from it again. The last cutscene was a bit of a surprise. The adventure is not difficult to figure out and this would be a good game for someone new to adventure play. Game was a little less than 3 ½ hours with a couple snack times, but I think it is definitely worth a daily deal price. Even experienced gamers should find it fun.
A unique and well-written story. Angelica Weaver is a visionary profiler who can be victim and killer simultaneously, currently investigating the murder of Andrew Chapman and trying to establish a connection with a murder she sees years earlier in London. This is an adventure game with a few clue-providing HOS and puzzles with a twist scattered throughout. Puzzles are sometimes incorporated with the HOS – such as finding 20 pairs of matching shoes from the time period of the London murder, with some hidden in cupboards and under chairs. Angelica is the narrator (very pleasant to listen to). You start with only 3 hints but can earn more. The artwork is superb. The gameplay is challenging. A beautifully-crafted and polished story that is a joy to play.
Moody with a lot of fog. Lots of places and things to do. Found myself using the W/T just to find out where to go next so I wasn’t wandering around forever looking for something I could do. Could have used an interactive map, especially considering the number of scenes encountered with heavy fog and barely visible trees and the length of some of the traveling. Other games have made the graphics fairly clear even though there was fog around; not this game.
The HOS are frequently (but not always) somewhat difficult to delineate objects. Fog appears in many of them, making objects indistinct, while other HOS are in shadows around dilapidated surroundings (broken bricks, chain link fence) that obscure the items. Interesting how some of us think the HOS are hazy while others think they are crisp and clear.
Faces frequently spin out at you from your cursor when the hand or magnifying glass indicate you can do something there. The ending was abrupt and I’m confused. I looked in the forum – she’s knifed him, she’s shot him – but my version has nothing like that. The submersible is empty but ready to go. Neither she nor he is around. Maybe there’s more than one version out there. I have the SE.
Despite the above, I liked the game and I guess it’s time I play Insomniac, which I’ve had for some time.
Explore the vastness of a ship lost in time, what mysteries will you uncover amidst its Mayan idols, menacing sea creatures, and exotic treasures? Find out in this exciting new Hidden Object Puzzle Adventure game on the open seas!
Find your missing shipmate and prisoner after crashing into a ship. An adventuresome saga with beautiful Mayan cultural art, interesting suspenseful story, creative puzzles, well delineated and not overly crowded HOS, and beyond objects to find. Each time you encounter a HOS, you have the option of playing mah-jongg.
Put on your thinking cap to find solutions to creative obstacles you encounter. Hint circles an area of interest, but doesn’t hold your hand. Various achievements are awarded. Plenty of customization options from level of difficulty (four) to environment and effects. Plays in widescreen. A well crafted Mayan adventure.
Your goal is to exorcise a demon to save a little girl, helped by some supernatural abilities. There are a lot of rooms to explore in the father’s mansion, but it’s not too difficult getting around. There are some spooky aspects (try overclicking in a HOS for a sample). Gameplay wasn't too easy but neither was it mind-numbing. HOS are crisp, clear and not too crowded. Visual effects are well detailed and lovely. The heroine’s voice is pleasant to listen to, which is good since you spend a lot of time listening to her. Nicely polished game. The ending was a complete surprise – never saw that coming. About 5 hours.
Refreshing story, believable characters and situation with perhaps an undertone of something more sinister than is first apparent. HD graphics are beautiful, but furniture and buildings look more 19th-20th than 13th century.
Like the customization feature (select HD, speed of hint and skip recharge, et al). You really have to think about how to accomplish your task, even though your journal will provide very vague clues of what you need to do. Collect angels (though you find this out by accidentally clicking one – don’t know why games don’t tell you this upfront). An entertaining day of relaxed play.
I bought this game without playing the demo or reading reviews and have no regrets. It’s as enjoyable and challenging a game to play as the first 3 Puppetshows. Although much of the creepiness of the series has become expected (e.g., eyes following your every move), there are still a couple startling moments that made me jump. The feel of this game is like the prior games, so will be familiar. Animation is as superb as the others, as are the detailed and well-blended HOS (of which there are plenty).
Puzzles ranged from intermediate to progressively more challenging in difficulty. Some of the instructions could have been clearer (or maybe a special puzzle help button to start you off with the first move or two). Although I hated the music in the first Puppetshow, I grew to like it. Now I actually missed its strong moodiness (there is only a hint of that music now). The ending was somewhat abrupt but satisfying (find out who the villain is and why he did what he did). About 6 – 6 ½ hours, including time spent being stumped by a couple puzzles.
Not quite as much fun as Lights Cameras Curses, but almost. A delightful game for young and old alike. The mini-games were unique, interesting and entertaining, especially creating the molecules and making the face masks. Game is replayable as there are 6 different endings. Developers showed their creativeness choosing that method of ending a game. I look forward to snooping with Nancy in the next Dossier.
What a creepy and sinister game! Such eerie and creepy sound effects and music. Wouldn't want to play it on a stormy night. You go back to your youth camp at the suggestion of you shrink to put your nightmares at rest. Who should meet you but one of the kids who disappeared in a labyrinth and needs your help.
Horrifying surprises abound as you go through the camp, making it even more fun to play. There are so many places to explore that the interactive map sure is handy. And so many things going on at once; either a good memory or pen and paper would come in handy. Very detailed graphics and challenging gameplay. If you like scary, this is it!