Flo’s roomie, Quinn, becomes a wedding planner. If you liked Flo, you'll love Quinn. Like Diner Dash, Quinn has to take care of wedding guests, seating them, taking gifts to the bride and groom for their reception, serve food and drinks, take song requests to the DJ and taking care of any disasters like fire in the kitchen, inebriated or crying guests and breaking up fights.
The guests range from the easy-going, to the social butterfly who everyone wants to sit by, to the impatient. There are 5 venues and you select what items are wanted by the bride and groom from their clues. Choose upgrades from the money you make; earn chaining bonuses.
Gameplay is very similar to Diner Dash, including an Endless Reception once you’ve mastered the Storymode. Fast-paced and hours of fun – good production values. Very addictive.
STORYLINE: Romantic storyline was well developed. Mary married her high school sweetheart, John. After he was shipped off to war, her last letter is from the Service saying that he was missing in action (i.e, presumed dead) and included a Medal of Honor. She remarried and her 2nd husband recently died. Letters appear in her mailbox from her original husband, marked “return to sender.” Ending was anticlimactic.
LENGTH: Game took about 3 hours. Primary audience would be older women.
GAMEPLAY: Linear play as you take a nostalgic trip with Mary and John down memory lane through life (including John's years in the service). You generally know where you are going or what you’re going to do next (exits are, for example, highlighted).
THE REST: Graphics are well done, depicting the appropriate time periods. There is a good balance between HOS, find 10 related items puzzles and various minigames (quilting, mazes). If you need a key, however, to unlock a drawer, you can’t collect it until you have finished everything else in the scene when you finally get the key. Romantic stories aren’t really my bag, but the play was pleasant enough to have played it twice so far.
Game is as fantastic and challenging as the other Dark Parables games. For those who play with their children or grandchildren, be warned it’s not a fairy tale. It does contain vivid violence and some of the scenes may be disturbing in their detail. If you like being scared and looking over your shoulder, play at night when home alone, especially in a storm.
Full of adventure with lots to do. Production values are absolutely fabulous, with breathtaking artwork and animation. Story is as original as Snow Queen and Briar Rose. This is a very well developed game with a lot of attention given to the details and an interactive map. FROGs/HOS are nicely sized and well-defined, crisp and clear, nothing drab. Intriguing and clever mini-games and puzzles with a twist. Music is relaxing, not what you’d expect with the subject matter.
You are sent on a series of 20 missions by Interpol to capture Dr. Chaos, an international criminal, who travels the world, with you always being one step behind.
GAMEPLAY: There is no adventure per se. Each mission is a series of HOS, with each ending in a different puzzle (examples: what doesn’t belong, find 10 similar items) to analyze the crime scenes and pinpoint where he’s headed next. The missions are tied together with scripts from headquarter advising where you are going next and what Dr. Chaos has been up to.
THE REST: Artwork is very detailed for each of the 14 places of interest in various countries, but HOG scenes are rather crowded and frequently of a similar color (ex: one HOS is largely gold items). Objects though are usually nicely sized. The graphics were clearer and crisper on a widescreen than they are on my 27” monitor – which seems to be the case with a lot of the HOGs. Music and other sound effects are apropos for the locations.
LENGTH: If you like a straight HOG with a few puzzles to keep it fresh, you will like this game. This is the third time I played and it took about 8 ½ hours. I felt it was a bit too long, but if you’re a straight HOG lover (which is how I tried to rate it, to be fair), it may be just right for you. You can break at any point in the mission and it will hold your place.
I don't usually by CE's until they have been reviewed by people who already own and played it. But this game is so interesting and unique that I couldn't wait for other reviews. The artwork is gorgeously done, the sound effects and animation superb, and I especially like the intriguing surprises that come about and the brain showing areas of interest was unique and especially well done. And you know that when you're supposed to stay out of the right wing because of "renovations" - well it just begs to go exploring when the master of the house isn't around. There is so much to do and see here. If there's one negative, it's that people's lips don't track with the dialogue. This is a game that I will definitely play more than once or twice. A very well developed, polished game.
I recommend this game!
+87points
101of115voted this as helpful.
Hotel Dash: Suite Success
Flo’s helping Quinn get into the hotel business! Deliver luggage and provide guests with everything they need to stay happy!
I've been playing the Diner Dash and Wedding Dash games forever and they are still as much fun now as they were when I first got them. They are super fun and have an intriguing set of characters with their own personalities. Now the Hotel Dash games are combining the talents of Flo and Quinn into running a hotel and, in this game, have two weeks to turn a disaster of a hotel into one fit for the prince and princess of Dinertown, since they will spend their wedding night in the newly furnished bridal suite. If you like time management games, you will enjoy this one. And if you've been able to get gold on most levels of the other dash games, you have a good chance of getting gold here fairly fast. But getting gold on all levels doesn't decrease the fun.
I recommend this game!
0points
0of0voted this as helpful.
Department 42: The Mystery of the Nine
Help Department 42 collect nine mysterious and evil artifacts and protect the world! Stop pure evil and save the day!
STORYLINE: Dept. 42 is a paranormal agency that investigates signs of evil by dark magic threatening people. The evil artifacts have been housed in a secure mansion. But it has burned and scattered the artifacts around the world. You go in search of them so the world can once again be safe.
GAMEPLAY: is straightforward. A wide variety of cases (9) cases to solve. The end of each case is a natural breaking point. You have a task list to guide you to the next steps. Game is lengthy enough that you won’t want to solve all 9 at one sitting, even though none of the cases is very long (35-50 minutes). You can replay the HOS and mini-games after you’ve finished playing the game.
THE REST: Nice blend of adventure and HOS. Artwork is drab, antiqued, and handdrawn, with objects blended into the background too well. I have a 27” screen and had trouble finding items; they were hard to differentiate when the background area is the same color scheme. You have to have the tip of your cursor (a finger) on an item to collect it. I took off 1 star for the difficulty of the HOS. HOS should be challenging but not make one frustrated and blind trying to find objects - and the hint is very slow to recharge. It could be a 4 1/2 star if things were more findable. Music is apropos for each case (ex: Indian music while investigating a case on a reservation). A nice game to fill your idle time.
Cate has visions from seeing and touching articles. She is aiding the police in solving a variety of crimes – pick out the culprit and put the thug behind bars. From the clues discovered during the investigations, you eliminate the innocent people from the suspect pool until left with the guilty party. The process for each crime is the same, so if you reached the point in the demo where you identify the guilty and liked it, you will like the remainder of the game.
A nice blend of different puzzles and HOS. There are spot-the-differences, put articles back where they belong, traditional HOS and find fragments for each case you investigate. The dialogue is written but what little voice acting there is, it's overdone.
Artwork is quite detailed but some parts of the HOS are crowded, and music is okay (not too sleepy and not too peppy). The fact that each case stands alone leaves a handy break point, so you can start fresh when you come back. Relaxing game – no sense of urgency as in some games. Rather lengthy as you have a few crimes to solve.
I recommend this game!
+9points
9of9voted this as helpful.
The Nightshift Code
A Hidden Object adventure that embarks on a mysterious and sometimes dangerous journey in search of a lost treasure.
Gameplay is straightforward. Basically, this is a comic book story with some HOS and a very limited number of puzzles thrown in. The HOS are overcrowded and there is no replay value as the same items to find will repeat each time you play and they are in the same place.
Storyline is his father has been missing for 2 years and he’s only now getting around to looking for him (after all, he might need help). The puzzle using items to represent words in a secret message is interesting and unique.
This isn’t one of the better games I own; hope it was a DD. It’s not a bad game, and it is better than its sister game, Nightshift Legacy. Just don’t expect too much.
Game length: about 4 ½ hours on casual. Gameplay is straight forward: Fill in the circles of key objects and visit the next location. Visit Japan, the Alps, Guatemala, Africa and Russia in a quest for the parts of the crystal portal key.
Appears to be no excessive clicking penalty. At least I encountered none, but then I would expect no penalty because you have to search a lot of objects to find the key objects before filling in the circles, and sometimes you have to click something away like a snowdrift or a box in order to expose an item needed to complete the circle. Some items are well defined; others well blended in. Expect to use hints for items in the latter category. Hint recharges in about 40 seconds.
Artwork is beautiful for all 5 countries and dialogue is to the point. Somewhat challenging because the background is usually crowded with a lot of colorful items. A good entertaining game seeming to be aimed at novices and intermediates.