The Farm Frenzy games are among my favorites - I never grow tired of them. I like that you can go back and try for gold on each level - especially since some levels take a lot of timing (but I've gotten gold on all levels several times now). It did take me a long time to determine when exactly the bears were coming - until then, I lost a lot of animals. (Hint: there's a shadow). Even though there are a number of Farm Frenzy games, the wide differentiation of animals and types of villian animals makes it fun for me. And I like how you can click on the surprise appearance of fun animals (like coming out of a manhole cover in the middle of the field).
What a delightful game! You’ve been hired to find the prince’s true love with only her slipper as a clue. You find her early on, so you know there’s going to be a lot more involved here. Many fantastic locations and things to do. Bright, crisp and beautiful graphics. Personalize the game your way: set your own gamma value, choose whether you want special effects and set the volume for music, effects, environment and voice and choose casual, advanced or hard mode. Pleasant voice-overs and an interactive map showing where you have actions to be currently taken. Moderately challenging “put objects into the HOS where they belong” – but it’s not always obvious what goes where. Nothing dull in this game. Upbeat music to go with an attractive, fun and entertaining game.
Exciting fast-paced adventure game. Scenes flow effortlessly as you seek the Tree of Life, rescue the land from poisoning the land and escape from evil-minded smoke-like spirits. Good blend of HOAs with riddles to solved and puzzles/mini-games. Live actors and voice overs - some good; others not so much. Interesting villians. Great music and cutscenes. Expert and regular modes – helpful map (not interactive) includes objectives (and actions if playing regular mode). Graphics and overall production values are top notch. Gameplay is straightforward and usually contained within a few scenes at a time. Achievements and collectibles.
Nice voice overs. Graphics are the standard drab style for abandoned towns (so less one star). Although nonlinear, where you have to go and have to do is generally apparent. The hint system points in the right direction if you get stuck though. Lots to do and places to investigate, so the interactive map is very helpful. The storyline is interesting - why have the twins not spoken for years, why is one selected to be the bait to lure the other, what happened to the town. All to unfold.
I almost didn't even demo this game. Glad I did. It's quite different. Objects are hidden in the environments. Puzzles vary in complexity and reward you if no hints are used. Story is terrific - you have your friend to save plus you have your inhabitant of your puzzle box to free from his capture. Good graphics and good production values.
Over 4 hours on casual. Unusual story: a cornea transplant patient sees the world through her donor’s eyes. Unfortunately, the donor had been following a murderer’s trail. The patient is compelled to follow her donor’s trail, but people seem to disappear wherever she goes. HOS are nicely done, with 2 scenes at each location. Besides the object list, there are hidden letters in the scenes (sometimes you have to hunt for them) which are used to complete the spelling of more objects which are hidden from her sight. Puzzles are not difficult, except the lighting puzzle (arrange lanterns with various lighting patterns until an entire painting if lighted).
Very well put together and enjoyable to play. Ending was interesting – a cross between a satisfactory conclusion and an unsettling feeling for the patient.
No one will read this, but here it is. This seemed like a good game - good proportion of HOS, lots of adventure and puzzles. I would have bought it if all the scenes were not so dark. I do have games with dark HOS, but this one is ridiculously dark - even the areas which could have had color didn't have any. Too bad, because it had everything needed for a good game.
I liked the first 2 Empress games (both with good length) and this one is more interesting. Just as they were, this is an adventure game with a few well-detailed HOS thrown in. Beautiful graphics; good storyline involving the Empress and her evil twin. Next goals are known but you have to figure out how to attack them, which can be quite challenging in itself. Rapid Transit is good, since the map only shows locations already discovered and doesn't directly transport you there. Empress has a pleasant voice. The other characters seem to be the same voice disguised slightly. Sort of sad at the beginning when the phoenix is to die.
Grabs you from the beginning. Same story as many others (disappearance of relative) but sufficiently different in that the relative disappeared while engaged by a religious organization in a mysterious job. This makes it much more interesting as you explore a beautiful but well-guarded cathedral and its grounds. You can interact with various people you encounter and the voice overs are very well done.
Simply gorgeous artwork. Lots of scenes and back and forth; fortunately, there is an interactive map. Diary adds information not necessarily apparent from gameplay. After completing the game, you can view cutscenes and concept art, and replay minigames and music (6 tracks). Extra nice: you can adjust your screen resolution until you get it right.
Really liked the demo, so bought the game half-way through – entire game took a little over 5 hours on casual. COULDN'T WAIT FOR IT TO END. 2 stars is rather generous for entire game (I would have given 4 stars based on demo only)
HOS: easy-to-find object lists and fill-in-the-circles. Puzzles were easy and repetitious (ok if intended for novices). Game probably intended to be an adventure HOG, but failed miserably. STORYLINE & GAMEPLAY: Plot and dialogue were so simplistic that it seemed like 7-9th graders wrote it as part of a joint drama project. They, of course, have limited life experiences or exposure to real-life stories of problems people solve or the types of TV programs they watch. So problems encountered had the most unviable and unbelievable solutions. At times, it made little sense.
Music was nice. Voice overs were nice to begin with, but later they stopped. (Could be the game or my computer, but it became tedious just reading all the dialogue.) Map highlighted active areas and took you directly there. As a whole, game was not very well developed. Newbies: Play the entire demo to see if it’s worth $2.99; Intermediates and Experts: find another game.