A delightful game on a par with the first Royal Envoy, perhaps even better? It is a true Time Management game rather than a clickfest TM, like some of the Farm Frenzy ones which rely upon fast clicking to speed up production to be able to win and if you have arthritic hands you have problems.
I regard TM as being where you manage the time efficiently by changing order of operations to get the maximum efect and that there are at least 2 ways to get a desired (gold ) effect. Forgotten Lands is this and more. It has multiple ways of getting the gold on many levels. True there are periods where you have to wait for an action to finish before proceeding (train 10 scholars) and you can even have a couple of spoonfulls of ice cream while watching the progress and before the final task and getting gold. Relaxing and can be frenetic. A true winner. Let us see more from this manufacturer. It has an easy tutorial system for the first 3-7 levels slowly bringing in each new item (bit like Build a Lot and Farm Frenzy). In addition it has a Help section showing clearly what items are in the game and what their advantages are. True the graphics are not the super hires graphics of more recent games, but equally that means it will run smoothly on most systems as indicated by the low tech complaints of only 2 people. Great little story line with increasing challenges which rarely repeat as found in some other games (get 2 eggs/ get 2 eggs and t milk/ get 6 eggs and 2 milk/ get 10 eggs and 5 milk etc) so it avoids the repetitions of others. As well it does not require fast clicking, but an ordered progress of steps to do with considered planning. There are walkthroughs and a good amount of help on the bigfish forums. Look forward to more similar games from this company.
Island Defense has had a bit of a bad rap from a couple of people, probably based on their preconcieved expectations and unwillingness to accept something a bit different. It is not a match 3 or hidden object, game, it is timed but is not a time managements game. More or less can you last out under siege and a variety of attacks. This involves strategic placement of defense towers and mines. The closest game I have played that is similar to it is Landgrabbers although that was a bit faster in necessary key clicking.
Initially after the first 10 minutes I thought it was a bit silly and slow, but that slowness is the same as in chess and any decent chess player can tell you that there is tension, and a racing mind during chess no matter how quiet it looks from the outside. So 10 hours later (yes I bought the game) ... I like the colours of the game the martial repetitive music which gets under your skin a bit like the heartbeat sounds of early space invader games of the 60s / 70s.
Basically you have a citadel and a lot of enemy ships of differing strengths and speeds are preparing to attack it. You have a clue about where they are going to come from (ripples in water or smoke) and you have to build defense towers to fight them off. But where to put the towers where they will do the most good , that is where the strategy / chess like feature comes in. The towers can be upgraded at a cost and this increases their damage caused, their range, the speed of fire and their general strength against attack. One tower can be upgraded and finishes with great one strike killing power while another has less power, but faster firing rate and bigger range which offsets the lack of damage per strike. You can also purchase up to 20 different spells / features in the shop as you progress, that increase tower levels, heal / repair the tower, temporarily increase the rate of fire, and many other interesting defensive effects. One feature I really loved was the mini videos showing what each shop item could do - in effect a tutorial on how to use that item - 20 of them.. I played right through as a private and now have gone back to play as a General. Other have criticised it as you cannot do much except set it up and wait for the ships to win or fail. But there is more to it than that. Take the first citadel level (after the tutorial) where you have 30 gold and 22 ships will attack one after another . By carefully purchasing towers and mines and placing the mines in the right place you can survive the first of 13 attacks, each getting stronger and with more ships but with a respite in between. For those that find it boring to sit and watch try purchasing a lot of mines and laying out some mine fields. Or try and mine ships on the run. Plenty of activities to do in preparation for the next attack,
I did not give this 5 stars because after finishing the 7 citadels as a private I could not do it as a general (or Corporal) without starting as a new player name. In addition after finishing and getting all rewards you are left with no finish. no storyline finish, only a hint. Looking forward to a sequel.
After reading some of the reviews that said that the game was so slow, boring , not worthit etc I was dubious about playing this game. Played the demo and wow!! So familiar, very similar to Farm Frenzy but with a few different twists. I did not find it slow at all but it may be that I have just purchased it recently and it may be an updated version, or that a fairly up to date computer with sopeedy processors and lots of memory has no play problems. I timed the horse travel as this was one of the complaints and compared it with various Farm frenzies. FF = 21 sec, FF2 = 21 sec, FF3 = 21 sec, FF Gone Fishing=20 and Vampires v Zombies wait for it ... 15 seconds. So actually faster than FF. Big win for me ignoring the bad reviews.