Now that Spring has finally arrived in Northeast Ohio, I was looking for something to match the weather -- warm, bright, relaxing. I found it!
As other reviewers have noted, I was getting tired of the dark stories. And while I did buy Gardenscapes Mansion Makeover (already had the first one) to escape the gore and misery of so many of the games, I tired of it halfway through -- not enough rooms. You keep going to the same ones and looking for the same things, usually in the same places.
Back to Family Vacation -- I bought it but have not completed it yet. So far a scene has not been duplicated. The objects make sense as to their locations. Their sizes are realistic, nothing tiny or obscured.
I can't comment too much on the story line since I am not done, but so far it has been a breath of fresh air.
If you're looking for frustration, challenge, dark scenes and even darker story lines, look elsewhere!
I bought this game knowing it would be mindless entertainment, which is needed sometimes. And I like the autumn season.
The graphics are good and bright. The sound is annoying. One scene has a cat meowing every 5 seconds. That's when I muted the sound.
My problem with this game -- in one scene you are asked to find a dollar bill. I didn't see it, so I used the hint button, which directed me to an area where there was no dollar bill. I waited for the hint to recharge and clicked it again. I was directed to a different area than the first hint, but still no dollar bill. I repeated this process but never found the dollar bill.
I have been a Club member since 2011 and this is at least the fifth game that has had some sort of glitch in which you cannot finish the game.
Though it's not a bad game, if you can finish it, I am not recommending it based on my experience.
More often than not when a game gets horrible reviews and I try it, I like it. Conversely when a game gets rave reviews, I am left disappointed.
Yes, this game has some translation flaws, but the hint system helps. You increase your hints by finding stars, which are fairly obvious. You can have a maximum of 6 hints, When you use hint number 6, a star will automatically pop up in the scene to replace the used hint.
As far as getting around in the Nautilus, tIhere are highlighted arrows to click on so you know where to go. There is no guessing, or clicking 8 times down, 5 times to the right, as other annoying games make you do.
The graphics are clear and bright and the hidden objects are not heaped on top of each other in what some call junk piles.
There is no blood and guts, no vampires, no monsters -- so if that's your liking, stay away from this.
I finished the trial and will purchase it, so I cannot comment on the length.
If you want a "sit back and relax" game this will fit that bill. And when something gets lost in translation, just carry on.
I hope this review will counteract some of the overstated mishaps of this game. No, it is not the best hidden object game, but it is far from the worst. At least give it a try.
I admit that the match 3 was different, as mentioned in the other reviews. But after playing the one hour trial, I had one word for it -- Boring.
Yes, things did appear as I progressed, but that was disappointing. Why can't the player buy or build the houses and gardens? That would add to the entertainment value.
The boards did get progressively challenging as I moved forward, but there was nothing to break the monotony -- clear a board, see your score, clear another board and on and on and on.
Trophies were awarded. One was a key to supposedly unlock things as I went along. In the one hour trial, I had no use for the key.
Another trophy was to ward off evil spirits. Again, I never used it.
I like match 3's where you accumulate money and can choose items to buy to create something, i.e. Flower Paradise (create gardens in various locations) or any in the Fishdom series (create underwater scenes). I guess that is the key word -- create.
I played the one hour trial and liked the game. The match three actually took some strategy. The hidden object portions were fun. So I bought it with the "top secret" sale after New Year's.
After my purchase, I logged into the game and was asked to enter my name, which I found to be odd since I had done that during the trial. I entered my name. Then I realized I had to start the game all over again. So I did and played for about 2 hours. The next day I logged in to play and the same thing happened. All my progress from the day before was gone, along with my $4.99.
Though I enjoyed the game, I am not recommending it because I don't know if what happened to me is unique or if this is an ongoing problem with this game.
Yes, it is a strictly hidden object game and, therefore, objects are hidden. In fact, some are hidden in plain sight. A few are small, like the bullet casings, but they were out in the open.
The hint button is slower to recharge than other hidden object games, but I used it only once or twice per scene, so it wasn't an issue for me.
There is no penalty for mis-clicks, so if you think you see something click on it. No harm, no foul.
The graphics are bright and clear, except if it is a night scene where the graphics are a little darker to, you know, simulate night.
Some of the puzzles are challenging, but they can be skipped immediately without waiting for a skip button to fill.
If you like a strictly hidden object game without bouncing around and having to consult a walkthrough, at least give this one a try. I have not finished it yet, so I don't know how long it is. But I wanted to counteract the poor reviews this game has been given.
I often don't follow story lines, but this one intrigued me.
Helene gets abducted by a psycho and is taken to an abandoned building with several rooms.
After completing the hidden object scene in each room, there is a task to be performed to help Helene escape. It's as if you become part of the story.
The atmosphere throughout is dark rooms, which I generally don't like. But it fit the story line. In some of the scenes you only have a flashlight or lighter for light, which was challenging.
I thought the length was good. The hint button recharged fairly quickly. There were no penalties for mis-clicks.
My only complaint was the ending. Nothing was explained as to who the abductor was, why Helene was abducted, where she was being held. It seemed as if someone just lost interest in developing this game and gave it a lame ending. I finally get involved in a story line, and I'm left hanging! If not for the non-ending, I would have given it 5 stars.
There are 2 good things about this game -- the hint recharges very quickly (you're going to need it) and there are no penalties for mis-clicks (you're going to need those too).
The objects are not very detailed and often are obscured by other objects or are very tiny. I used the hint button much more than I prefer. Why am I playing the game when I need the hint button so much?
There are too many scenes that are foggy, making the objects even more difficult to pick out.
When a scene is complete, you are told it is complete. But as the other reviewer stated, you are not given instructions or even a hint as to what to do next -- so more clicking to find your way, or, as I had to do a few times, go to the walkthrough.
I never really got into the story line. It is not very interesting. You just go from scene to scene with no real purpose to look for hidden objects.
There are several spot the difference puzzles -- find 5 differences between 2 pictures, but few other mini games.
I cannot really recommend this game, however, you can try the demo. Maybe you will have a different and better impression of it than I have.
OK, some of the objects are small and some are ridiculously hidden. But if you manage your hints, you'll be able to get through each case.
Each chapter is timed. I generally HATE timed games. But I like this one. And, again, if you are careful with your use of hints and use them wisely, you'll be fine.
The graphics are very good. And the objects pretty much relate to the time period -- late 1800's. There are no laptops to find, no cars, no telephones.
Each case is its own little short story, so I don't see how you could get bored. And the mini games are varied, so you're not doing the same mini game over and over.
You visit new locations for each case, except for Baker Street where you return each time to figure out the identity of the culprit.
I gave this game 5 stars partly because I really like it and partly to counteract the bad reviews, which I think are undeserved. But to each his own. I have given one star reviews to games that have a 4 or 5 star average rating.
I like hidden object games. I tried the demo for this one, and it seemed to have potential, so I bought it.
It wasn't long after purchasing it that boredom set in.
The objects are tiny and piled on top of each other, either in a drawer, on a pegboard or on a desktop. The theme of these drawers, pegboards and desktops is limited, so you are returning to the same location every other "scene".
I did like the magnifier, accessed with the right click button.
The hint system was THE MOST RIDICULOUS I have encountered. You get a square, maybe 2" x 2" with sparklies bordering it. So you know a hidden object is inside that square. That's it -- that's the hint.
The scrapbooking part was OK. You can actually remove some of what is already on a scrapbook page, but not the photographs. So it is kind of creepy decorating a page with strangers' photos on the page. Maybe something more generic could have been used, like landscape, pets, street scenes.
I was bored to tears when it finally ended. And I breathed a sigh of relief. Unless you are desperate, pass this one by.