Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This is my second Riddles of Fate, and I really enjoyed the storylines of both of them. The game took me several hours to complete and seemed well worth the money. The puzzles were unique and challenging, but not boring. The graphics were nice, too.
Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I really enjoyed the storyline of this game. I won't give away the spoilers, but it was interesting. The puzzles were unique and challenging, compared to other games I've played recently. The voiceovers were good, and the graphics were nice.
Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
This review is based on completion of the collector's edition of the game. Since I like both cats and rabbits and have bought every single Christmas Stories game, I couldn't resist this one. The things I enjoy most about the Christmas stories games are the theme, graphics, and twists on a classic Christmas story using cats.
Having completed the game, I can see where the characters, such as the caterpillar, might have been improved in many ways. The challenge in the game is really toned down and seems to target younger, less experienced gamers. The story felt a little brief to me, and the overall experience was not as rich as other games I play.
That being said, the graphics are always wonderful, and these were eye-catching and beautiful. In the collector's edition, you collect puzzle pieces, morphing objects, and collectible characters, which I really enjoyed. I somehow missed one morphing object somewhere. The puzzle pieces can be used to assemble wallpapers--in addition to the 18 that already come with it--in the bonus content at the end of the game and the bonus chapter. I always look forward to the annual Christmas Stories game for good, relaxing fun.
Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
3/ 5
The first time I played a Fear for Sale game, I thought it was intriguing and a bit funny. I keep thinking that I'll find more of that sense of humor in a game because I liked the balance of horror and humor in the first one. While the game play here lasted a good while, I did feel that going back and forth between locations over and over again was a bit tiresome.
Favorite Genre(s):Adventure, Hidden Object, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
Game play lasted for hours, but I did see a few new types of puzzles that I hadn't seen before. There were a lot of locations with plenty of features within each room, but not too much back and forth like some games. The art was detailed with well-illustrated scenes, and the storyline was interesting. This is actually the first Phantasmat game I've completed, so I can't compare it to previous games. I play on easy mode because I'm playing for relaxation, but changing modes doesn't make the puzzles themselves any more difficult. The game was a good balance between finding more of what you like about a hidden object game while bringing something new to the puzzles.
I guess I'm going to have to uninstall this one. After I couldn't figure out the locker (after the ski instructor said to try 311, and it still wouldn't work), I tried the walkthrough, and I can't get too many things to work. I've tried the locker about fifty times, and it won't open. Elevator won't run. I push buttons and all of her friends are saying try an elevator that won't work. I give up.
The first thing I noticed about this game compared to the previous two was the intro mention a different company. I have completed the CE game, and I felt that a few things were lacking. Another reviewer mentioned morphing objects not being there. I agree, those were better that the odd object you just stumble across and add to the parables. I don't mean to sound harsh, and hopefully the next collaboration will be better, but the soundtrack didn't feel up to quality. Also, some of the graphics were quite pixelated, especially the "film" segments. The HOSs also had a different feel. I don't remember objects trembling when they come together. It seemed like a wasted effect. The whole game did not have the same feel as the rest of the series.
A strange and deadly pollen is spreading around the world, and you’ve been hired to track down its source. But the secrets you discover in the fabled kingdom of Floralia are much darker than you imagined...
If you've been following the Dark Parables series, you already know what to expect from Blue Tea Games... Incredible art work, theatrical soundtrack, and a unique blend of fairy tales. However, if you're new to Blue Tea Games, I recommend going back to the early games because the stories build upon each other. For example, the Snow Queen makes an appearance, and the Frog Prince is intertwined in this story about Rapunzel. Don't expect the stories to follow tradition. If you're a fairy tale fan, this is the game series for you. I'm just getting caught up on the series, and I played Jack and the Beanstalk and Rapunzel back to back. For newbies, the HOSs are fragmented objects that combine to great an elaborately designed object. The games involve assembling several different collections of objects in order to a complete the mission. When I first started playing the series, I wasn't excited about looking for fragments as opposed to whole objects. However, as I've cotinued to play the series and compare it with other top games out there, as an artist, I have learned to appreciate the fragments and how the elaborate objects are designed. With Blue Tea, it's all about the details. While I did get a little lost on certain elements of the story (sometimes they say characters are familiar but don't explain from where, and it's been a while since I played the other games), overall it was excellent. I'm still a fan, and I rank Blue Tea and the Dark Parables among a very small group of developers that includes the best of the best.
What stood out for me in this game was the complex layout. The artwork was also nice. There are many groups of items to collect in order to complete the game. The amount of time it took to finish the game was satisfying.
This review is based on playing the complete SE edition. I have not researched who created the game or their history, so this is based on just my impressions and comparing the game with what else is out there that I have played.
First, the positives. I like having real actors most of the time, as opposed to CG poser people with the weird teeth and stiff neck. The story line was fairly original, and I enjoyed the mini games. I didn't notice any instructions, but they were pretty intuitive and original. The art work looked clean and well-done.
Now, the drawbacks. And, again, I stress that this is just my personal opinion. I felt that the layout of the game could have been expanded. It's not all that complex. I was surprised that I finished the game so soon. Basically, it felt like what I saw in the SE was a start, and they could have expanded on that. Many of the scenes were not interactive after you visited one time. The game was not terribly complex in that you didn't have to guess too much about what to do next or what item goes where. There weren't many items you had to collect from each scene. It was almost too easy. So, I'm not bashing what all they have done here. Just saying they could do a lot more with it.
If you're considering this game because you're looking for something scary, I didn't find it very scary. I'm giving the storyline a 3 because, although it was interesting, I don't feel that the climax was explained well enough for me. I actually got a little confused on the story, but I won't spoil the ending in order to explain why I was confused. I'm also giving the game a 3 for difficulty. And I don't mean that it's supposed to be harder, but I'm thinking about the complexity of the layout and how we interact with the scenes. So, overall, it's a start.
As for whether I recommend the game, it depends on what you are looking for. I'm kind of neutral about it.