Reveal the twisted plan of a deranged magician who has his own Vendetta against the world! And uncover a secretive world of magicians and discover the power they have held and passed down through the centuries!
Ten times better than Masquerade, the first game in this series!! It even had an ending, instead of coming to a screeching halt like a lot of SEs. Logical game play, and each chapter is complete in itself -- once you finish a chapter, there is no going back to the locations in a previous one.
The only (very small) negative for me was that I prefer the pointing arrow kind of hint instead of it just telling you "nothing to do here." But because each chapter was self-limiting, you really couldn't get lost, so not a big deal. I thought the shattered screen style of hint in the HOS was cool.
At least through the end of the demo, this seems to be not a bad game -- not bad at all. One thing I really appreciate is the hint and skip buttons fill very quickly, and the hints outside the HOS are the pointing arrow kind -- tells you the direction to go, but you still have to figure out what to do for yourself. It also has a transporter map that shows you where there is something you need to do.
The story is well laid out and the game play is done in a logical manner so it flows smoothly.
The little ghost Amy's voice is pretty annoying, but not so the other voices, and the acting is decent enough. The artwork is fine -- not blow-you-out-of-your-chair amazingly gorgeous, but there are some nifty graphic elements to enjoy, and the HOS scenes are clear enough.
The adventure element may not be up to hard-core, advanced players' standards, and I suspect the game may have the potential to become somewhat boring for that reason.
I'll buy this game with a credit or as a COTW or DOD. If I didn't have to pinch my pennies quite so tightly, I'd probably get it for the $6.99.
Finding hidden objects in this game is iffy. Some of the objects are easy to find, others not so much. I played only one HOS without using a hint; the rest required at least two, and I used a hint twice looking for one object. I finally uncovered it just by clicking around in that area.
There are way too many puzzles, and that is ruining the game for me. Some of the puzzles can't be skipped but have to be solved using clues you uncover elsewhere. That's fine, but it's a total pain in the patootie.
And yet again, I have to complain about developers forcing a wait before a puzzle can be skipped. With the number of puzzles in this game, the total wait time is extreme. If I buy a game, I should be able to skip puzzles at my whim, not the developer's!
It's a pretty good game. It's too long. I'm getting sick of puzzles and impossible HOS, and I just want it to be over, but overall, it's okay.
In the first 30 minutes of the demo, there have been many puzzles and only one HOS. The skip button take [i]forever [/i]to load. I don't understand why developers force a wait before being able to skip puzzles. I don't buy a game to sit and wait; I want to get on with the game. I didn't take count, but maybe 7, 8, 9 puzzles so far (?) equals a slow-moving game and extreme boredom.
Also, there is that hazy, smoggy look to the scenes.
I thought this might be a good game, but not for me... I won't be buying it.
It took me 20 minutes to get through the first one and a half HOS, which come one right after the other, and I had to use the hint for most of the items, one of which was "broom". Okay, I couldn't pick up what was clearly a broom, and I thought it was a probably a glitch, but nooooo...... using the hint revealed a bunch of dried leaves tied together. THAT was the broom.
Once again, I have been gullible enough to purchase a game based on a few minutes of the demo and the positive reviews of others. This game is unplayable!!! The hint simply keeps encircling an object in my inventory. Unfortunately, it does not also tell me what to do with that object, so of what use is the hint? NOTHING!!!
Not only that, but there are little red buttons above some of the objects in my inventory that keep blinking at me. Why they are blinking, I have not a single clue!!
I don't know whether to be upset with the stupid game, or upset with myself for being stupid.
Good graphics, repetitive minor key version of circus music, lots to do, lots going on... and after playing all but 5 minutes of the demo, I realized I really didn't care. They can all stay trapped exactly where they are. I couldn't wait to get away. Maybe exactly because there was too dang much going on -- too many puzzles, too many cut scenes, just too much everything.
This is a terrific game! I loved playing it and was sorry when it was over. Sometimes I do think games run out of steam before the end and the devs add another chapter or chapters just to add to the length. In this one, at the end you have to find 12 objects and visit 12 HOS to do so. At this point there are no hints to tell you where to find the HOS. A game-lengthening device? Maybe, but I didn't have the feeling that the game had run out of steam.
The artwork is amazing -- beautiful, complex and spooky. There's a little repetitive tune that accompanies the HOS -- very haunting, almost hypnotic -- that, along with the ambient sounds, adds to the overall creepiness of the game.
WARNING - if you are easily creeped out by things that go bump in the night, and/or are sensitive to vermin, insects, snakes and the like, please play the demo before buying!
I think the lack of a map may actually add to the overall haunted ambience, since you have to walk through every room of the mansion again and again.
This is one of the best games I've played, maybe the best, and definitely better than Lord of Mirrors.
This is an interesting game and not as simplistic as you might think it would be with all the storybook characters abounding. The artwork is quite charming and beautiful. I can't remember what the music sounds like now that I'm out of the game, but that probably is a good indication that it isn't terribly obtrusive. The help fairy's voice is like 33-1/3 rpm played on 45. I don't like it, but I can live with it.
This game won't appeal to everyone, but I recommend it for those looking for something less dark and convoluted. There is evil to combat, but it isn't horrific. Think Disney, not Steven King!
I can't figure out why so many have given this game five stars. It's my opinion that the reviews in the game forum are more accurate and helpful.
I played about 40 minutes of the demo and just wasn't enjoying it. It bothered me that the wide screen made the otherwise interesting artwork stretch out of shape. Unlike some others, I did not think the HOS were easy -- just the opposite, especially once I got to the jungle scenes. That might have been because of the stretching, but I really think the hidden objects were simply poorly drawn. Odd, because I thought overall the colors and scenes when viewed from a distance were attractive.
Game play was illogical, searching for things in areas you have already visited, for tools you could have picked up when you were there the first time. If I'm going to buy a game, I want one that I can use my head instead of the hint button.
I also hated the objectives box that kept popping up for every new objective and again every time you complete one. Add to that the bad voice acting and too many cut scenes, plus the fact that everything here has been done before many times so that you feel like you've been there, done that -- it all made for a boring, uninteresting game.