I purchased this game without playing the demo based on the Phantasmat brand and the developer. It's ironic how fitting the title is... The Endless Night. The night indeed does seem to go on and on and on endlessly, probably because the scary abandoned school, the scary abandoned amusement park, and the scary abandoned mall have all been done to death. In addition, we are yet again trying to find and rescue a loved one from a weird paranormal evil, meanwhile assisting various ghosts with one situation or another, thus relieving them of the guilt that keeps them trapped in the past (or is it the present?) all of which is incredibly b-o-r-i-n-g.
The very complex, semi-realistic artwork does not seem to be up to the usual standard set by this developer, but it certainly is... uh... complex. The HOS are varied between straight lists, silhouettes, morphing and fragmented objects even within the same HOS. To say that they are junk piles is an understatement. The weird perspective also makes it difficult to find many of the objects.
I think there are more mini-games than HOS.
The music and voiceovers are good. The inventory locks open. The map and hints are transporting. There are custom options for difficulty and hint and skip timing.
Younger fishies who haven't played as many games as the old-timers may well like it very much. Just don't buy without trying, which one should never do, and I'm sorry I did.
I started out thinking, "What a cute game," but became very bored and frustrated with it after a while. The game is very slow-moving and complicated due to all the endlessly tedious STUFF going on. It was all just too clever by half. Exhausting! Once it became clear that all that STUFF would continue ad nauseum through the entire game, I quit.
The graphics and colors aren't too bad, actually, except where Elizabeth was passed out on the sofa, stiff as a board. Maybe she was supposed to be stiff like that.
There are two modes of play; one is described as very easy and the other as tortuously difficult. I played the demo on very easy. In easy mode, the puzzles were, naturally, very easy, and the hints and skips were available immediately.
The inventory bar does lock open, but you have to do something with a GUI, whatever that is, and that apparently locks all the tools in the on position, including the inventory. Or you can do something different with the GUI, and I imagine you would then get the opposite effect.
There is a map, but when I clicked on it, it showed that all the locations had already been completed and no locations had anything left to do, so I guess one is on one's own there.
If BFG gave me this game for my birthday, I might politely say thank you and re-wrap it for a white elephant gift exchange, because you never know. Someone else might actually like it.
PS: Forgot to mention the HOS. If you click on the hint button inside an HOS, all the buttons at the top of the screen jump up and down, but you don't get an actual hint showing you where the object is. Why they do that, I cannot fathom. Also, some of the objects are at the top of the screen, and when you click on one of those, the buttons will jump up and down again. You have to very carefully click on the very lowest spot on that object in order to collect it.
There are entirely too many puzzles in this game. At every turn there's yet another puzzle, which may please puzzle lovers, but I thought it added greatly to the boredom factor. Of the few HOS I encountered all were the graphic kind, i.e., no word lists.
The plot seems to involve people getting sucked into time vortices. This is not much different than getting sucked into a fantasy fairytale land like we had so much of in 2014, just a change in setting, so that was also a big yawn for me.
The artwork and voiceovers are adequate but nothing spectacular. The music must be okay, because I didn't notice it.
This game isn't awful, but it definitely does not live up to the Hidden Expeditions of the past. The best I can say about it is that there are custom settings for difficulty level, and the inventory bar locks open.
1. The Druid/Avalon theme, bent out of recognition though it was. I chalked it up to creative license. 2. Collecting the pieces of mistletoe was kind of fun. 3. Picking up mosaic pieces to be used later. They are pretty hard to see, but all will not be lost if you miss a few, or a lot. 4. The inventory locks open. 5. Transporting map. 6. Tolerable music and voiceovers. No lip synch.
Negatives:
1. Only three levels of difficulty and no custom option. 2. The map only indicates where you are, not where you need to be. If you know where you want to go, it's fine. 3. The puzzle skip button takes entirely too long to fill. 4. Lots of trekking back and forth as well as up and down which added greatly to my Negative No. 5. 5. Tedium started to set in during the fourth and fifth chapters what with all the "lather, rinse, repeat" tasks. 6. An abrupt, no-surprise ending with flames.
The story setting and the characters are distinctive -- a small Japanese farm and village, and a young geisha-in-training, the geisha mistress, a teashop owner and her son, a seamstress, and more. The artwork and music are refreshing, out of the ordinary, and very beautiful.
There are clues available and a transporting map! Also voiceovers and a locking inventory!
The game play is fairly simple, although I did need to use the hint a few times during the demo. HOS are mixed as are the puzzles and not especially difficult. However, this game held my interest all the way through the demo much more than some of the more complex games, and I would very much like to see more from this developer.
I'm a little on the fence about this one. It certainly has many good things -- custom option, locking inventory bar, voiceovers, transporter map, pretty artwork -- but I found myself becoming a little weary of it all by the time the demo ended.
There is a lot to do -- really a lot -- which is sometimes a good thing, but in this game it requires a lot of trekking hither, thither and yon, and the things-to-do are disjointed, disorganized.
I don't care for puzzles, so I skipped them all and can't comment.
IIRC, all the HOS were FROGS -- finding and putting together pieces of three objects which then meld into one object. In every case so far, you already know what the final object will be, and you know where it needs to go. Hopefully, the HOS get more varied after the demo.
The voice of the hooded stranger was surprisingly youthful and seemed to me to be not what a hooded stranger ought to sound like. Just a small thing, but it annoyed me.
Finally, the writers were so generous with dropped hints that if you are in the least bit perceptive, you will have already guessed the story line by the time you finish the demo.
I've played and purchased so many games and so many that are similar to this one. I don't know if I will buy it or not for myself, but I do think it is on par with some of the best I've played, and so
This is possibly the worst game I have played on BFG!
1. Music - repetitive and annoying. 2. Environment - a dog howls about every 2 seconds. In between howls, there are claps of thunder and gusts of wind. 3. There is no choice of difficulty or options. 4. Inventory is locked down until you click on the arrow to open it. 5. Objects to be used must be dragged to the correct location by holding down the left mouse button. 6. HOS - too many objects are invisible in dark, murky corners, or so poorly drawn they are difficult to identify, or misidentified in the list. 7. There are large, white arrows pointing to where you need to go. You cannot get rid of these. 8. There are white butterflies scattered around. Do not click on them. If you do, a fact about Victor Hugo or Les Miserables will pop up. 9. The hint button is a picture of Cosette on the left. I'm guessing it took a minute to fill, ie, not too long. 10. There is no map or journal. There is a book on the right that is actually the main menu. 11. Between changes of location, there are black screens, and the book opens with a progress bar while the scene loads. 12. There is no voice over and no option to skip the text. 13. The art reminds me of color illustrations in a children's book. Also, see No. 6 above.
Elves, orcs, magick, evil wizards, etc. are not my thing, but having played almost all of the demo, I judge this to be a well thought out, well constructed game.
There are four levels of difficulty, and I played on the easiest. The jump map shows active locations depending on which level you choose. There are collectibles to find and other achievements to be had if you solve the puzzles.
Puzzles are the usual fare and seem to be on the easy side. The HOS were also very easy. I had no trouble finding any of the objects. There were more puzzles than HOS, but playing on the easiest level, the skip time was acceptable.
Voiceovers were okay, and the music was mellow, soothing, and boring -- lots of strings -- but not always appropriate when danger was afoot, although so far as I got in the game, not much danger was afoot! Ha!
One thing I really appreciated was that hints are the directional type instead of the dreaded "nothing to do here, look elsewhere." They also sometimes show an outline of the tool to be used and where to use it.
This would probably be a good game for fishies just diving into the HOPA pond.
It won't be a buy for me. It's just not my cuppa. But at least there are no cute helper animals, talking piggy banks, or fantastical gadgets and gizmos. At least not so far.