This has to be the craziest premise of any game I've demoed.
1. You have a little dog who is Christmas card precious, and who is apparently a comic book star. When you come across each comic book, you read it and find out what to do next. 2. You also have a box that can catch and save ice creatures. Every time you catch one, you get to have one of its properties like wings so you can fly, icy power hands to turn things into ice, etc. 3. There's an evil woman who wants to do something to the ice creatures, but I'm not sure what. Anyway, that's why you're trying to save them in your box. 4. I don't know why the creatures are made out of ice.
Maybe children of six or seven would love this game. On the other hand, it might give them nightmares and a lifelong fear of ice makers.
I played almost all of the demo before I gave up that this game would get any better. Initially I thought it held out some real promise, but it didn't take long before I was frustrated and bored. I think the boredom factor was a result of too much back and forth and needing to retrieve too many items, none of which did anything to move the story forward. I was tired when I demoed it, so I might give it another chance when the SE is released, but based on what I played so far, this game will be a No for me.
Boring. I quit before the demo was over and left Timmy to play with the monsters. There wasn't one minute of enjoyment for me. It was so awful, I would consider being forced to finish the demo to be a form of torture. Plus as another reviewer said, "with such a small download size, I doubt there is more than an hour and half of gameplay." It took like 60 seconds to download for me.
For years, Barton Mansion sat abandoned, a haunting reminder of an obsession gone wrong. But something sinister still lurked there...and it's stirring.
If you are looking for a game that you will have no idea what to do next without clicking on the hint button, then this is the game for you. If you want a game where the HOPS are so inscrutable that getting a hint for each and every action and object, then this is the perfect game for you.
I'm sorry I wasted a game credit on this one. The demo promised more, but the rest of the game devolved into yet another game exactly the same as the last 10 or 20 you played: boat crash on rocks, escape handcuffs, escape room or jail cell, put out a fire with a hose or extinguisher that you have to find and/or repair and meanwhile the fire never gets any bigger; use a coin as a screwdriver, find a something to replace a broken zipper pull, find something to drag something else out of the water, use a smoker to drive away bees, play a mini game to get the combination to a safe, turn off steam and/or water valves, etc. etc. etc.
I like HOS, and there are a good number of them in this game. However, toward the end they became so simple with all the objects in plain view that a young child could solve them.
I don't understand why all the positive reviews for the SE versus the more negative ones for the CE, which I recommend you check out.
There is nothing new or creative here. Even the idea of evil dolls is an echo of the evil puppets in another game series. Then we have the outworn lock pick puzzle, the crawling through the vent maze, and deciphering the combination to not one but two locks just in the demo! Not to mention the loading screens between every location change adding to the tediousness.
Speaking of the crawling through the vent maze... why do you need a tool to remove the vent screen before entering the maze, but at the end you only need to pull the screen away before exiting? It was at that point I gave up entirely without finishing the demo.
For about the first 10 or 15 minutes of the demo, I was fairly impressed. I was thinking wow, I really like this game. Unfortunately, things went downhill from there. When you have to repeatedly use hints to find hidden objects, something is wrong. I won't even mention the puzzles, and the story line devolved into something like Dr. Jekyll and Mr. Hyde Meet the Swamp Monster. The graphics were interesting and well done is about the best thing I can say about this game.
By the time I got to the end of the demo, I'd forgotten what "The Game" was about, why my sister had been kidnapped, who the two guys fighting over her were, and why they were fighting over her. Besides that, there were too many puzzles and too few HOS. I dislike puzzles. Even some of the HOS were more like puzzles than HOS.
I thought about rating it only one star, but the artwork is decent, so I added a star for that.
I found the game bogged down almost immediately and became tedious and boring, with one easy puzzle after another and few HOS. However, the HOS were also extremely easy. The cut scenes -- intermittent "dream states" -- were confusing. Was it the dream of the insane brother or the aunt's (the part you play) psychic vision? Apparently sometimes one or the other, but it was difficult to sort out which was which.
To add to the confusion, the brother is an artist whose paintings come to life!! So is this just another part of his hallucinatory dream? Apparently not, since you are required to complete his sketches by connecting dots and filling in blank spaces marked with symbols that tell you what color to use. And lo! They do come to life! And perform helpful things for you!
Overall, I found this game to be monotonous, unoriginal, and uninteresting.
Very inventive hidden object scenes. In every game, I skip the puzzles, so all I can say is they looked to be inventive as well. In this game, you don't have to custom set a short skip time, because the skips are built in and immediate. Yes! Finally someone "got it!" You do get choose how long to refill the hints for.
I found everything in the demo to be positive, and it's a definite buy for me.