So your father is in danger and you're the only one who can rescue him. But first you have to fight a fire, solve a few puzzles, free a helper animal from its cage, and find some magical objects to open a magical book to get the spell which will magically transport you to the castle of a wise dragon who has the secret to relieve humankind of all its woes. Once there, you proceed to go about destroying his property.
Yawn, here we go again.
Some cliches along the way:
Find a valve for a water faucet. Fill a small bucket to put out a raging fire. Use a glass shard to cut rope. Use a bottle of rust remover on a rusted metal item. Use a sedative to knock out a ferocious animal blocking your way.
The HOS were easy and not very interesting visually. Overall, I found the graphics to be one-dimensional and naive.
I dislike puzzles and usually skip them, but in this game they're so simple, I didn't find them too daunting to spend time on.
I quit when I realized it probably wasn't going to any better. There was nothing interesting about the story, nothing that made me feel much sympathy for the main character, nor was there much that made the game fun to play. I found it boring, unoriginal, and to be frank, exceedingly dreadful and gruesome, even for a nightmare.
Jack, beanstalk, goose, golden egg... the cow's in the corn and you find a horn, but where's little boy blue? In this story he's an old lady instead. Ho hum...
How creative do you have to be to wrap a game around a fairy tale and for good measure throw in a moral to the story? Not very.
You do get a helper in this game... a magical, talking treasure chest. Throw in a crystal and out comes a remedy. Okaaayy...
The best thing in this game is the beautiful, A+ artwork and animations. Too bad about the story line.
I hate puzzles! I skip them all. This game has puzzles that you can't skip... or maybe they were HOS you couldn't find the objects without solving a puzzle, or puzzles you couldn't solve without finding the hidden objects.
This is a standard HOPA disguised as science fiction. All the same tasks are here... gluing and patching something... removing rust... using a rope to repair a thing that in real life would fall apart, etc etc etc.
What ever happened to a decently designed HOPA game that was fun to play, had great graphics, an intriguing story, and likeable characters like the early House of 1000 Doors games??
I honestly gave this game a shot, but in truth it's just another defeat the monsters and save the world plot and not a very good one at that.
I thought when I drank the potion I was going to be a vampire, but instead I became a hunter. This made me sad, so I exited the the demo with 21 minutes left.
Other than that, it's a pretty good game with lots to do, though in my opinion the first chapter was the best. After that, much of the game play became more tedious than fun for me. I'm also so over that guy with the oily voice doing the narration.
Graphics are blurry and over saturated with colors that are supposedly Arabic/ Persian/ Middle Eastern but aren't, or else they're so dark you have to guess at them. The plot is (yawn) yet another evil ghost/ spirit/ magician kidnaps your friends leaving only you to the rescue. Getting anything done was torturous with all the variety of things you have to do just to get the one thing you need. The music was an annoying, repetitive belly-dance/ snake charmer tune, and that brings up something else that was a huge negative for me: a creepy undertone of anti-Islamic feeling throughout every scene.
If I could, I'd give this game a minus five star rating.
I won't go into detail as others before me have written far better reviews than I ever could. All I am going to add is that while I liked the early Witches Legacy games, this one is so silly that I had to force myself finish the demo, just in case it showed any hint of improving. It didn't.
Here's what you have to do in this game, over and over again:
1. Come across a person suffering from evil dragon wounds. 2. Perform a diagnostic test on said person with a special scepter by doing three puzzles. 3, The diagnosis then magically appears in your notebook with a list of five items you must locate in order to prepare a curing potion. 4. Then after making a tedious search back-and-forth between numerous scenes for the five items, put them into a distiller in the exact correct order to get the cure. As another reviewer said, there are 120 possible combinations. Oh, well. Thankfully, I played on the custom level and set the skip refill to 15 seconds.
Did I mention that the person you need to heal will give you some object "that might help." Yawn.
I only played the demo, which seemed to drag on and on and on, but I imagine at some point you'll have to create a potion to defeat the evil dragons. Or who knows? maybe you'll turn them nice again.
Granted, Domini definitely creates some excellent games, and also granted, fantasies are not high on my list of genres. Be that as it may, I kept thinking it felt like it was designed by former Disney artists for seven or eight-year-old girls. Except for the potion making device. That was for mathematics majors.
This has to be a very old game resurrected from the developer's attic! The demo is 60 minutes, and you never see that in any of the newer games. Even so, I thought there were enough good things about it to overcome its obvious antiquity.
The graphics were simple but well done and appropriate for the spooky nature of the story line without being too horrifying. The wolf was nothing less than amazing! I didn't notice the music and can't recall now what it was like, so that must mean it was suitable to the scene and unobtrusive.
Yes, there are keys and fuses and batteries and clock hands as you would expect with an older game as well as some interactivity in the HOS.
I dislike puzzles and always skip them. Playing on the easiest level, I think the skip refill was about 15 seconds.
The hints are another story. You get a number of hints to begin with, and after that, there are objects that if you happen to click on them, you get some additional hints.
Did you know the ocarina belongs to a very old family of instruments believed to date back over 12,000 years? Ocarina-type instruments were of particular importance in Chinese and Mesoamerican cultures, neither of which include Tahiti.
And that's just one thing that's wrong with this game. Others include a hot air balloon that can be steered like a parachute, wooden Tahitian people that can only stand in one position and who speak perfect American English without moving their mouths, a mouse that can't tell the difference between a piece of cheese and a rope (did Tahiti have Swiss cheese in the 1700s? In this game, they did.) and an outrageous amount of backing and forthing. And that's within playing only 30 minutes of the demo, after which I despaired of its getting any better.
Plus, given the short amount of time it took to download the demo, I'm guessing it's a pretty short game.