Favorite Genre(s):Adventure, Hidden Object, Match 3
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
Wow! I don't know what to say here, except admitting I'm completely unable to perform the assigned task. In my opinion it's a very good game, funny scenes and clear design. The rules are a bit tricky, but once you get them they're not particularly difficult to follow... what really IS difficult is to accomplish all that you are asked level after level. From the start and from the very first level it is waaaay too difficult for me, and I hate to be pressured and timed when I play. Also, I must say it's not very easy to move the birds around, and many times I had to try time and again.... Still, this is my problem, not the game's and for those of you who like a challenging match3, that is not your usual match3... well, just try it, it could be a gem!
Favorite Genre(s):Adventure, Hidden Object, Match 3
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
Ok, let's be honest here! I'm not 24/7 in the right mood for misteriuos stories, haunted castles, chasing ghosts or mad scientists or plain crazy serial killers, so, from time to time, just relax, let's enjoy a really quiet, soothing, silly game. The music is basically a lullaby, visuals are beautiful and the challenge is.... well almost non existant. You play your regular game of 'one card up, one card down', and I imagine most of us doing so while watching tv on a quite night home. Still, many surprises are in store, as completing the required rounds in a level collecting all the required items, to progress to the next bunch of rounds is not so simple. Given that you can do very little, if anything, to better your performance, all the trick resides in selecting the right powerups to help in the quest... During trial time I got just a few, but many slots for powerups and allies stayed empty, so I think a lot more will be added as the game progresses. Also, a very extensive map suggests that many levels are in store for those quiet nights I mentioned. The only disagreement I might have is that levels are composed of 5 rounds each, and anytime something goes wrong, as if you fail to gather enough gems, you are forced to start over the entire level, not the round. Even if you decide to exit the game, because all the relax and lullaby are making you doze off.... you will have to start over the entire level, next time you want to play. Minor problem, once you know it, so, give it a try if you are also in for a change of mood.....
Favorite Genre(s):Adventure, Hidden Object, Match 3
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
1/ 5
Storyline
3/ 5
All in all it is an average good game. What really puts me off is why do the devs think we have to be advised about any tiny step we have to take? The game is visually beautiful, runs smoothly and has a 'passable' storyline, but gameplay is for a very young and/or inexperienced player. #Nothing wrong in being either, of course!# We meet a bird that squaks at us? We are immediately prompted that he is upset about his missing nest... could have been hungry, could have been cold.... no! Now you know, first time you find a nest..... We get a pair of wings... and of course an object in every scene that is 'just too high for me to reach' Really? We find broken objects, but, lo and behold! we have the little puppet that will make them whole for us with a touch of her magic wand..#And also the always present prompt to use it#. At least during trial time she would be no further use to me, so why not give us the whole object in the first place or have us repair it? Minigames are very basic, and you can switch HOS to very, very, very basic puzzles... Also, as the devs didn't see fit to let us know about the CE extras, as they are all locked until purchase, then I would strongly recommend a second look at the game when it is released as a SE... or, at least, that's what I will do!