And so we reach episode number 30 in the never ending Penguins saga. I will not be long in this review. Everything works perfectly as usual, but since the introduction of secret colors a few chapters ago, nothing has changed. And even secret colors I do not find that exciting, as grids have grown easier to balance the very relative difficulty. The only thing that can be said about this episode is that there is a somewhat new palette of colors, very bright and very different from each other, (which can be a good thing if you, like me, are tired of squinting your eyes at similar games to tell the tiles apart from grey, to dark grey, to not-so-dark-grey), and that, possibly because we have been training for the last 29 chapters, I find grids in this game to be on the easy side. Strictly logical as always. So, if you have been waiting for more penguins.... here you go! If you, like me, find it difficult to remember all the grids from the previous 29... just play one of those you have already bought!
Favorite Genre(s):Adventure, Card & Board, Hidden Object, Match 3, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Of course, it is just a matter of our individual tastes, in the end, so I will say that I have been sick and tired of games that, although utterly beatifully drawn and with very suggestive scenes, are so easy that end being a big, boring disappointment. I honestly don't care much if I have just one key in my inventory, only one locked door to open and a bunch of cute helpers suggesting I try to open the door with the key..... This game is just the right difficulty for me. The storyline has some logic to it, even if you will still have to chase the big bad devilish guy who abducted your baby daughter to make an elisir out of her, be invincible and, no doubt, conquer the world. Dialogue is convincingly delivered, minigames are reasonably hard to solve, and you will really have to look hard for objects scattered in the beautifully drawn scenery, because they are not easily spotted, and I found myself using a hint a couple times. I very much like the sounds in this game, the pouring rain, the sound of leaves when you move them... relaxing and appropriate. I don't care much for the music, though, as it tends to be repetitive. Even collectibles and morphing objects are interesting enough to make this CE a buy for me. You will find scattered toys from your daughter, and it is not always obvious that you have to collect them. Actually, at least in trial time, (hardest difficulty), I found a number of things I could interact with, but that had no use in solving the story, wich is an added touch of realism, in my opinion. The only drawback is that some may indeed find the game too romantic or sugary, so I suggest, as always, to try it before buying. For me, a definite buy in CE, that is something I have not seen in quite some time.
Now, my father has filled the crossword puzzle at the end of his newspaper daily for at least 60 years.... it is always a crossword, but, of course, a different one each day. I feel it is the same here. The 28 games are all EXACTLY the same, with minor differences in powerups or number of colors, but, of course, you get 120 new schemes if you happen to remember the 120 from the previous games, or simply if you like it so much that you want more. The main problem with this games, for me, is the horrendously ugly garden or forest or seaside that gets filled up with equally horrendous animals, creatures and features as you progress. Other games have devised more appealing outcomes to justify your efforts in solving schemes, but that is secondary. The penguin games work excellently well, colors are bright, schemes are fun. Do you want more? buy more! The only thing one can say about each new episode, is that some are more difficult, and some are just logic based while some others are not. This one tends to be on the easy side, and not always you can solve a scheme just relying on logic. In this one, you will have to use powerups or blind guess. But after that, schemes are on the easy side. Enjoy as many penguins you like! They are not a species endangered with extinction!
This is a very basic game, but there is nothing wrong in that. You make chains of tiles, so you explode the earth filled tiles and make your way through a HUGE playing field down to the bottom of it. A few problems: the field is really huge and a vertical one. The game will not allow you to even see the other parts of the field, unless you blow up all of the earth filled tiles in the screen. That means you will loose eons of your precious time (no, the game is not timed, but I feel you might have something more interesting to do with your life....), blowing tile after tile after tile, even in the most remote corners of a very complicated gamefield before it even allows you to shift the field and see what's next. I found this to be unbelievably boring and useless, even more because it prevents you from building any kind of strategy, since you cannot simply see what you are doing. I also suspect the game is not working properly. There is an eye icon, that is supposed to suggest which tiles you need to blow (even if I would like to use my brain to decide that) but it simply did not work for me. Powerups are announced in the instructions, but I was so bored after being engrossed for 20 minutes in trying to beat the first level, that I will leave to you to discover that if you feel that bold! I really feel I might have not understood how to play, but really.... I prefer to go back to some other more fun game and pass this one!
Favorite Genre(s):Card & Board, Hidden Object, Match 3, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
As usual, I HAVE to get mad at this games. I find all games in this series are just delightful. Nonograms are good, they work just fine, the game itself runs smooth and I would so much enjoy playing this one as much as the other ones in the serie. The only problem is colors of the tiles are so much alike that I cannot distinguish them, and this results in a LOT of errors that I could easily not make if I were able to tell one color from the other. Red, brown and orange are just the slightest shade from one another. In this one, there is also a problem between skyblue and pale green. Game is using at most six colors for a scene. Ain't there enough colors in the world to just choose six different ones? I am so sorry for this serie, because it would be a winner for me!
First, a comment on gameplay. Other point and click adventures may be really frustrating for me. I still remember lately how much I wanted to enjoy 'Leaves', but in the end I gave up because I really understood nothing about how to even move about the game. This is not the case. It is a bit confusing at first, but if you are interested in playing it, you will find your way around with a bit of effort, that will just add to the atmpsphere the game is trying to convey. And now we get to the best part... many have already commented that the game is violent and upsetting.... strangely, I find it is just the other way round. You are trying to escape a nightmare, so 'upsetting' is to be expected, but there is a solution to it. If you choose to follow a 'good path' without using violence yourself, you will find the game will reward you with a scenario where monsters disappear, characters are willing to help you, and you will suffer minor damages if any. (So far, the only damage I could not escape with my good profile was a bite from a rat). What is really difficult is that, as you start the game, you will not be warned about anything, so you will only, at first, see the bad and violent options, and if you (like me) give in to the most easy options in an effort to progress, you will find yourself on the bad path with no way back.... with that profile, at least. But since this is a game, there is a very easy route back to paradise... start a new profile, and enjoy a double life... try evil route with one and marvel at all the incredible differences with the good one..... If you are bad, it will become increasingly easy to do bad, until you will not even have the option of doing good anymore. If you are good, it will become easier and easier to find good around you and harm noone. This is realy a masterpiece, a gem. You just have to start playing with an open mind, don't take your first efforts too seriously, you are no monster because you kill a bird out of frustration in the first scheme, but you can learn and go back and rethink... I just find it fantastic!
Game works fine, and is the nowadays usual multicolored nonograms game. You have boosters that you can even implement with the coins you collect for solving grids. Open more tiles, make more errors and so on. I found it impossible to play this game, that I would otherwise like, because of the awful appearance of the grids. Colors of the tiles are sometimes very similar to each other or to the background, making almost impossible to make out the pic you are trying to compose. Unused tiles are literally 'crossed out' by mean of a very conspicuous grey cross, that only adds to the chaos of the grid, numbers are instead crossed out with a very thin line, so it is very difficult to spot what you still have to find and what has already been found. Also, most grids are not strictly logical, and you have to guess or to rely on helps to solve them. I have no particular recomendation, the game in itself is ok, but try the trial before you play, to see if you enjoy the layout better than I did.
This is a silly, foolish and funny twist to a regular game of one-up one-down solitaire. Instead of piles of cards, you get columns of stone blocks, but, essentially, you still click on the lower block, same way you would click on the face up card on top of a pile. It is graphically quite funny, because removing the blocks from the base of a column, will lower what's on top of it, until you will be able to use it when it reaches the floor. So, you will get weapons and a shield for your prince to fight monsters, you will get the monsters themselves into play, and you will lower members of the Royal Family until they are free. As Pennmom already said, what's utterly umbearable are the combats that you have to fight to end the level. They are boring and extremely slow. You have nothing to do during combat, except press the 'attack' button when the game prompts you to do so. Then you are free to go get a can of soda from your fridge, while the game shows innumerable pop ups about your blow, the damage, the monsters striking back, your shield..... blah blah blah....... However, you cannot skip those combats. There is no skip button, and fighting all the monsters is a requirement to gain the stars necessary to proceed to the next level. Also, the destroyed monsters will leave behind something that looks like small heaps of gold, that I found are useless, a part from keeping some sort of measure of your achievements, because there seem to be no shop or possible powerups to buy. You get powerups (plenty of them), by opening the treasure boxes that you drop to the floor from the colums, to find random powerups or more useless goldcoins. I really, really liked the idea. For you to beat a level, you have to low objects and people in a certain order, even if it doesn't take a genius to figure that out. It could be really a good starting point to produce a very good game. As it is now, I doubt it could hold the interest even of a young child through the endless combats.... hope devs can think of a better release, I will surely love to try it!
Very, very cute Halloween themed game. Graphic is delightful on the 'cute' side. Gameplay runs smoothly and exactly mirrors that of Fantasy Mosaics, of which I am a fan. In addition to the normal hint, that will uncover one tile for you, here you also have a magic cauldron, that fills up very fast while you uncover tiles, and will open three random tiles when you want. Nonograms are a bit on the easy side. During trial time I have played a little more than 20 levels, and all schemes were small, so, no big deal solving them. Also, be prepared for a lot lot lot of black cats, cauldrons, pumpkins and spooky houses in any possible shade of black, purple and fluo green and yellow. As you progress, you gain gold coins (quite a lot of them), that are meant to buy spooky implementations for your village. This is a delightful feature, as you get to decorate each little house with lights, more pumkins and more black tiny cats....when you are done, you push the 'moon' button to contemplate the results of your efforts in conveniently spooky moonlight. Here comes the only thing that annoyed me: I could not find a button or other thing to switch from playing nonograms to go to the village. The game will only offer the next nonogram and the next. If you want to go to Spookyville you have to go back to the main menu and start again, so the village will pop up first thing. When you complete a set of ten nonograms, you will be transported to Dracula chamber, to see a new piece of his attire magically appear on him. Not so interesting! Very family oriented, but working absolutely fine and entertaining. I will now decide if I want to invest one credit in more black cute kittens!
The little mermaid Fiona has fallen in love with the statue of a warrior and will stop at nothing to bring the statue back to life in this match 3 adventure!
First of all, after trial time I was intrigued. Not quite sure, but intrigued. So I went and bought it... and I am not regretting it. I find gameplay has a great number of new features. Also, advancing in the game is not so obvious. You need to collect powerups charges and items that you will later use to acquire more powerups and 'requisites' that are necessary to progress. This is tricky enough, because achievements and powerups need to be collected in a certain order, because you need to have one before you can proceed to the next. This is not openly explained, rather you have to figure out, keeping an eye on what you can obtain in the immediate future, and what you need in order to do so. Everything is there, but you need to routinely look at possible advances and what is it that you are required to obtain by opening the achevement menu, and checking the various treasures that you can buy or implement. So far, I like a bit of 'strategy' in a match 3, but here come a few problems, that, even if they do not make me want to quit, make gameplay extremely slow. There is no possibility to replay levels. you will have to make do with the first result you get. If it is not optimum (three stars) there is no way to better it, and obtain more of what you needed from that level. Second: schemes are small and very complicated, and you have to go after so many things, collecting charges for powerups, collecting coins, collecting items you need to buy implementations....It takes forever to complete a level, because many times there are only a couple moves available, and even if you know what you want to do, there are simply no possible moves to take you there. Still, the game will punish you for not doing it quick enough by quitting stars at the end, Recharging powerups is a nightmare, and you often find you do not have what you need. You are offered charges for the powerups you have on a random order. If you need crabs, the game offers maybe something else, like urchins, and until you are finished collecting enough urchins, you have no chance that the game will again switch to offering crabs. All in all, give it a try if you like to put some strategy thinking in your gameplay. And if you have a lot, and I mean A LOT of patience.