I'm really surprised at the number of reviews that call this game 'boring and slow'. Granted the characters don't rush themselves but there is a speed booster which will make them run faster.
As for waiting too long for resources, there are 2 ways to increase both the amount you pick up and the time to wait. It's just a case of knowing what the various booster buttons do and when to use them.
I have just reached the icy lands after playing 35 levels, so it's not short on gameplay! The main characters are so cute and very well drawn, as is the game in general. No complaints about the graphics from me.
The main buildings can be a bit slow to produce their goods but yet again there is a not only a way to speed them up but also to increase their output. I think those that say it's all too slow need to look at the boosters, of which there are several!
This is one game I'm finding very addictive! I've no idea how many levels there are but there are a lot of them! I'd recommend this game to those that love a challenging builder- type game along with the Viking type theme. And dragons!
It seems the devs of this game listened to the comments, most of them negative, about this game and have tried to improve some of the elements.
For me the biggest 'thank you for listening' award goes to whoever decided that saying 'OK' every time the workers did anything was not the best idea, so got rid of it. What a relief!!
To be honest I can't remember much about the first game apart from the irritating 'OK's' but I like this sequel enough to actually consider buying it! It does need some thought; taking a wrong path will stop you advancing because of the lack of a resource, so there is some strategy involved.
Graphics are basic but not unattractive. You can choose from 3 levels of play and there is a guide, although I didn't look at it during the 43 minutes I played of the 60 minute demo. I didn't lose interest at all during that time, which is always a good sign!
As there's a sale today, I will opt for the CE version of this little builder game; I think I'll enjoy it!
Favorite Genre(s):Hidden Object, Time Management, Word
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
What have they done to Rescue Team?? Why do developers think they have to make changes to a tried and trusted formula; the original games were miles better than this newest update. The game play is so cluttered it's hard to tell what to pick up next. There are too many gadgets, too many different characters and the shop is the worst addition ever.
Garish colours and too much hand holding just make this game a mess. The worst of the old RT games (RT8) is still streets ahead of this latest offering and its predecessor. The story line is just too silly, even for a game.
Please go back to the original template and scrap this awful, cheap looking copy. And lose the shop.
Favorite Genre(s):Card & Board, Hidden Object, Puzzle, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
The last NY game (Deer Hunter) was, in my opinion, not up to the standards set by other games in the series. I love the NY games but never finished the last one; it was just boring. However I'm pleased to see a return to the top-notch game we know and love!
Excellent graphics as usual; beautiful colours with crisp, clear details. Seamless game play with no issues; I see someone gave the game one star because they got a blank screen but I would suggest they re-install as mine works perfectly, The challenge remains the same throughout these games; you make it as easy or as hard as you want by choosing the mode to play in. I always play in relaxed mode first to get a feel for the game, then move on to normal mode to challenge myself.
Plenty of levels to work through, along with bonuses available during the main game. First one I played was 'Battleships' but not played the others yet. The characters remain consistent throughout the series but with some new additions to give the game a slightly different feel. This time you have a green elf that can move very heavy items after a boost from a potion made by Mary. Max the dog is also back to bark at strange creatures that appear during the night. And the jeans-wearing skeletons make the occasional appearance too!
Another winner from this developer who, along with a partner studio, make excellent TM games. Bought straight after trying the demo and I'm looking forward to seeing how John and Mary (and Max!) manage to change Greek history!
Favorite Genre(s):Hidden Object, Puzzle, Time Management
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I've been waiting an age for this sequel and it doesn't disappoint! The first Beyond The Kingdom game was a huge favourite of mine, which I replayed many times while hoping for a follow-up. Finally it's here :-)
There are some differences but the basic gameplay remains the same. Build the usual sawmills, farms, gold mines etc. while fighting off man eating plants and crystal monsters, all with the aid of your druid friend, who luckily has magic at his disposal.
The one thing that is missing is the Bard, whose lyre music inspired the workers to run and work harder. I must admit to being a bit sad that he has been replaced; instead the workers pick up lightning bolts placed around the playing area. These have the same effect as the Bard but for me just aren't as nice. Maybe they'll find him on another island!
There are 3 modes of play, including relaxed and extras include a built-in SG (which you access via the ? at the top left of screen) and bonus levels, In the last game there were 3 more islands to play so hopefully this game is the same!
The graphics are of a high quality and the overall game is a lot of fun. It retains the charm of the first episode and adds enough differences that you don't feel as though you're just playing the first game over again. An instant buy for me!
Not a bad little game; a bit repetitive for the first few levels, which was as much as I could tolerate.
Pretty basic builder-type TM, which I won't buy as a CE because it's not different enough. The usual wood/food/stone producing buildings, along with a lab and an HQ. The usual collecting wood/food/stone to reach certain goals. 3 levels of play including relaxed and you can turn off the tutorial; you won't need it anyway. You do get two bases to work from, which is a slight change but otherwise nothing to make it stand out from the crowd.
The reason I won't even buy the SE is that every time you send a worker to do anything, they say 'OK. Every time they pick up a resource. Every time they remove an obstacle. Every time they build or upgrade a building. Send 2 or more workers out to do something and you get an 'OK' chorus. After about half a dozen levels, it got so irritating that I had to stop playing. I don't want to turn the entire sound off as it spoils the atmosphere of the game but there's no option to stop the workers from speaking. This could have been a good game but unfortunately it's just repetitive and annoying.
I have all these Travel Mosaics games and bought this one without bothering with the trial. Having lived all my life in England, I was curious to see if the 'facts' about London would be correct. So far I've discovered that Tower Bridge is 'the most recognisable symbol of London'. Really?? Big Ben is far more recognisable, not to mention much more photographed! Incidentally, it's the bell that's called Big Ben, not the clock.
I've also discovered that Buckingham Palace is 'home' to many of the royals. It's not. A few of them have apartments or offices there but have main homes elsewhere. The Queen lives there only semi-permanently; she prefers Windsor Castle or Balmoral.
The game is the same as all the others, which is just as it should be; don't fix something if it's not broken! However they have changed the sounds, which is not a change for the better. Now it sounds like someone scrunching up paper rather than the pretty chiming sounds from previous games. The puzzles seem far too easy and the items to buy are disappointing stereotypes.
I like to play on the hard mode, which is very challenging but much more fun! As ever this is a good quality game but don't believe some of the London 'facts'; they're a bit outdated!
Favorite Genre(s):Adventure, Hidden Object, Time Management
Fun Factor
3/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
4/ 5
Storyline
3/ 5
What have they done to my favourite TM game?? The saying goes 'if it ain't broke, don't fix it' but it seems that Alawar, having partnered with another developer, decided to 'fix' RT in spite of it being perfect as it was.
Out goes the familiar and in comes a whole new design. The colours are now muted rather than being crisp and clear, which gives a cluttered look to the scenes. All the characters have had an 'upgrade' and not for the better in my opinion. Even the game play has been altered, which made it confusing for someone who has every single RT game ever released.
As an example, you have a barbecue stall to get food if you're running low. This doesn't replace the burger cafes; it's an addition, assuming of course you remember it's there. There's also a store, where you buy tools, electrical wiring and assorted other things you now need to complete the game.
The usual buildings are still available but they seems to generate goods/money much slower; in addition there's now an annoying arrow bobbing up and down above any building that can be upgraded. I found it distracting and it made the scenes look more cluttered than ever.
The SG is awful; the steps are no longer numbered but the buildings/plots are. So you look at the picture which for example, says plot number 7 but there's no step 7 in the written guide. It's just one long paragraph of instructions which I found hard to follow.
There are a lot more changes but mostly not for the better. The game was fine as it was; why 'fix' what isn't broken? I bought it without trying the demo; that was my mistake. I'm so disappointed with what's been done to RT and will probably not buy another one.
It's a pity some of the negative reviewers didn't bother to play more than a few levels before basically trashing this game. It's unfair to give a game 1 or 2 stars based on what in some cases was minimal game play; you need to persist with this game to discover exactly how challenging it is.
Whilst it's true the first 20 or so levels are easy to finish, there are 100 levels (plus bonus levels) and trust me some of them are extremely challenging! Several levels had to re-played after the first couple of moves, as I realised I'd made a mistake! And I had to resort to a well known video site to get help on some of the later levels!! But the help is there if you need it......and you probably will!
The game-play itself is fairly basic, as are the characters and graphics but don't let that put you off. This is a fun game and deserves more credit than it's been given. I did enjoy chasing off the thieves, who chuckle like a pantomime villain when they actually manage to steal something!
This isn't Gnomes Garden all over again; I would say it's more like Kingdom Chronicles. Not a straightforward builder-type TM game, this is a mix of building and strategy. And you actually have to think about what path to take, as not all will lead you where you want to go! You don't need to use all the available resources either, so don't be tricked into collecting what you don't really need!
I'm now on the bonus levels and it's taken me days to get here! Don't be put off by the negative reviewers who didn't give this little gem a fair chance; try the SE and remember, it's not as easy as it first seems!
Favorite Genre(s):Card & Board, Hidden Object, Time Management
Fun Factor
2/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I've lost my love of MadHead Games. Once upon a time they were the new kids on the block and their games were innovative and fresh, a beacon of light in a dark world of re-hashed, over-used storylines and game mechanics. Sadly they've now become just another developer whose creativity seems to have dried up.
Yes the story is quite unique, although the main character being written by 'the author' and having her world destroyed by his words has been done elsewhere. Not in a game methinks; perhaps I've seen it in a sci-fi programme. Still, it's a clever plot mechanism nonetheless.
Unfortunately the rest of the game is just standard HOPA, with the addition of having to create spells for various tasks like 'talking to animals'. Just another ploy to make the game seem longer, although I did love the dog and his voice was perfect!
I deleted it after about 30 minutes. Tired of yet another hidden object search and running about finding things to open other things, I just found the game a chore to play. There was no enjoyment in it, no magic ingredient that makes you want to play on to find out what happens. I didn't care about the characters or their world, so why continue playing?
MadHead have disappointed me; they've gone from gold medalists to just another one of the pack.