I don't mind searching for objects, as long as it's clear what I'm looking for. As 'Penmom' says, what the developer thinks of as a toy/fruit/paper/kitchen item etc. etc. is not necessarily what you may think. Add to that the cartoon-style drawings and you can get very confused very quickly but don't pick the wrong item or you'll get penalised 5 seconds. And just when you think it couldn't get any worse, there's that alarm to up the panic level. The first time it went off my heart started thumping; not a pleasant experience when you're my age.
I really did try to like this game but anything that sets off a blaring alarm when the clock is running down needs to re-think its target audience. Kids may think it's funny; adults definitely won't and since most BFG members are probably adults, this game won't appeal to many. Or any.
Give me an 'untimed' option and get rid of that alarm. I really don't want to end up in A & E having been scared to death by a game.
The first scene I played, I sat for what seemed like an eternity trying desperately to see even one of the listed items. I had to use the magnifier for almost every scene. There's no fun in straining your eyes to find tiny items hidden within dark backgrounds; it's supposed to be hidden object, not utterly indiscernible object.
As well as that, it was just pretty boring. Play the same scene over again with silhouettes instead of words. Or missing vowels. Or scrambled letters. You get the picture.
I think my days of playing what are basically straight-up HOG's are long gone. This was one vacation I wish I'd never taken.
I like the 'Finding Cats' game and even the 'Pups' was OK but this game is just not my cup of tea.
Far too much dialogue; the mother never shuts up and the daughter is nearly as bad (when she can get a word in). I wouldn't have known what country I was in, since we don't see much of it; it could have been anywhere.
The 'hidden objects' aren't really hidden and the mini-games are too easy. But the ultimate turn-off for me was the over-dressed, over made up, over-the-top mother. Is anyone's mother really like that?? God help them if she is; talk about embarrassing. if she was my mother, I'd have left her there and gone home!
Not bought many HOPA's lately but I like Irish history and all the myths and legends that surround this beautiful country.
So I had high hopes for this game and for the most part I'm enjoying playing it. But like many others have commented, the voices are a complete disaster. The fortune teller's voice is so slow, she sounds like she needs fast-forwarding. As for everyone else, this story is based in Ireland. As far as I'm aware, Northern Ireland is still part of the United Kingdom and Eire (Southern Ireland) is attached to the Northern part. It is not in the United States of America, yet everyone in this game speaks with an American accent.
It's unacceptable and frankly lazy of the developer to not have Irish accents in a game set in Ireland. I'm really sick of listening to American accents in every game, regardless of which country it's set in. I like the game but the voices spoil it for me.
Not played any HOPA's for a while now, as they seem to be less and less interesting. Not enough devs around these days; I can't help wondering where they've all gone. I suspect it's that games for PC's are going the way of the dinosaur, since pretty much everyone has a smartphone glued to their hands nowadays, so games are made for tiny screens. Not for me though; I'll stick to my PC, thanks!
I'm not quite sure why I like this game but I do! Whilst the tasks are nothing new, some are done in a novel way and I do like tackling monsters with the help of my bestiary. A mini-game is attached to each battle but they're all different. The HOP scenes are nicely done with variety and creativity; the puzzles are not really anything new but some are done with a twist you might not have seen before. They can be either easy or hard; player's choice. The graphics are crystal clear and the colour palette uses pastel shades.
There are perhaps slightly more puzzles than HOP's but it's not overdone one way or the other. By the end of the demo I was really into the game and want to find out what happens after the Ice Spirit......well, I'll leave that for you to find out!
My only complaint is that yet again, everyone speaks with an American accent. Domini needs to realise that not everyone who plays/buys games from BFG is from the USA. In this particular setting, the accents sound out of place and not in keeping with the feel of the game. Otherwise, it's a nice game and a buy for me.
The werewolf myth has been done before and a lot better than this. Here we are in the village of Bamberg, set in the wilds of some European country judging by the surroundings and presumably some time in the past, if the the clothing is anything to go by. But for some inexplicable reason, everyone speaks with an American accent. If you want authenticity, try giving the natives voices that match their location.
Then our love starts to turn into a werewolf. We rush to save him.....well, we find a wheel for the cart, feed the horse an apple and assorted other actions so not exactly hurrying. After concocting a serum using the most complicated method of measuring I've ever seen, we manage to save our love but he'll still be a werewolf every full moon. Not so bad, we can cope with that; however the local witch hunter has found some blood, which of course led him straight to us in spite of there being no forensic testing and 'traces of magic', which nobody has yet used. So we're carted off to be burned at the stake and our brilliant friend decides she'll write a letter to whoever may be able to stop the execution. Assuming the letter takes maybe 2 days to get there, we should be burnt to a crisp by then. Lovely.
I gave up at this point. Silly story, time-wasting actions and the usual 'useful' objects conveniently left out in the open for us to find. I've bought perhaps 2 CE's in the past several months, as they just don't interest me much any more. It's back to Art Colouring for me.
I have now forgiven Awigor for the silly helper robot in their 'Rainbow Mosaics' series. This is how painting by numbers should be done, at least for me. The images are real, not multi-coloured, psychedelic animals or objects.
Here, you get a choice to paint in flat or raised style, the latter giving a more realistic, 'painted' finish to the pictures. I don't use the brush icon but it gives you the option to give the pictures a 'brush-stoke' texture, which I tried and it does look really nice.
There is also a counter for each colour, so you know if you've missed any of those teeny, tiny dots and a hint to show you where they are. The only downside (for me) is there's a picture of that blasted robot but hooray, you can now go to any level without having to finish the first one! So I can skip the robot :-)
Well done Awigor; this is a perfect paint by numbers game for me and an instant buy.
Whoever has taken over producing these 'updated' versions of RT need to hand them back to whoever did them originally. The old games were so much more fun than this cluttered mess.
Sorry but ever since they decided to cram each scene with as much stuff as they could get in, the game has become a junk pile of tasks that bear no resemblance to the originals.
The same thing happened to My Kingdom For a Princess; the fourth game was a bitter disappointment, ruined by a so called update. No more were ever made after that.
Learn from the 'New Yankee' games; updating doesn't mean over-egging the omelette. No need to cram each scene with needless clutter. I loved RT and really looked forward to each new release but not any more. RIP Rescue Team.
For the most part I enjoy these games; there is a real sense of achievement when you find that last tiny patch of colour to finish the painting.
However, these multi-coloured images do nothing for me. I much prefer real-life pictures, landscapes or seascapes being my particular favourites. There's no realism in a psychedelic cat, fish, bird or some other poor creature made to look like an explosion in a paint shop.
I don't care how many pieces of a colour are left or how many I have to paint in the whole image. I find it distracting to know there are still 13 parts I can't find. I do care that I can change the background colour to make missing parts easier to see. Not bothered if its a brush or just the cursor either.
I often start at the highest number in a picture and work backwards, just to mix things up. I tend to miss out those images that are more cartoon-like and stick to the real images. I guess I'm more Turner and less Dali.
I find it astonishing that people judge this game without giving it a fair trial. Deleting it after 5 minutes is not fair on the developers, who have undoubtedly spent months making this unique game only for it to be trashed by some who haven't given it a chance.
Did I play it all through the demo? Yes and I bought the CE version. It starts out with Nora's love of skating and her desire to honour her childhood hero; it ends up as a fun storyline with some crazy characters and tasks that vary from really simple to mind-bendingly difficult! I still can't work out how to decorate that blasted cake no matter how much I stare at chef's instructions!
My only criticism is the dialogue; there's way too much yapping between the characters so I skip it, which stops me getting all the achievements. Oh and none of the characters change their clothes throughout the entire game! Adding a launderette should have been a necessity!
Bright colourful graphics, together with some tricky puzzles made this a must-buy for me. Don't be put off by all the negativity; this game doesn't deserve to be judged by 5 minutes of play.