A fun game - one that requires connected brain cells.
The only reason I didn't rate it higher is because the interface that pivots the cue ball is difficult to control. Almost like it's set to snap-to-grid -- it can't be fine-tuned. Resizing the "power" option arrow at the same time makes it almost painful.
Fragmented Object - - not Hidden Object Pieces way too small. Even when you finally are in a position to find those locked items, the pieces are still difficult to see. Graphics are blurry, and dark.
The Void army stretches its hungry arms towards innocent villagers. Harness the power of the elements to protect the kingdom and bring peace back to the land!
Follow orphan Eva on a trip to mystical Prague. Will she find out about her Royal origins, find real love, and save the world from a monster? It’s all up to you.
At first, I was really enjoying the game play. It's somewhat different from other HOs, which is refreshing. The mini games are also a little different, but quite simple to solve. The hint resets in an acceptable amount of time. The map is interactive, and straight-forward. As for story-line, voice-over and music, I can't critique any of them because I skip and mute these little annoyances.
I'm not particularly fond of games designed with left/right scrolling, preferring instead to see the entire location within the confines of my monitor. There was so much back and forth that I zoned out around the 35 min. mark of the demo. There was a smooth scroll option, but I didn't notice much difference.
It was a pleasurable time-wasted 60 min., but the game didn't tickle my fancy enough to buy, but others may enjoy it.
I recommend this game!
+5points
14of23voted this as helpful.
Mystic Legacy: The Great Ring
Uncover the dark legacy hidden within a Romanian castle to save your friend from an evil spirit!
Not bad, but I did find it pretty easy. The hint features were good, and congrats for putting in a map that actually does something.
But what turned me off was the promise of a 60 min. trial. I've fallen into this trap before. Most of the games that don't give you the full 60 min. trial aren't worth the money because the game length is SHORT - REALLY SHORT, for seasoned Fishies.
This game was just barely o.k. (I do give kudos for the graphics though. They are sharp and visually appealing). It could have been much more interesting if all the places to click were actually part of the game play instead of glitz, idle chatter and empty minutes. Because of this, I lost interest in the game, fast and didn't finish the demo. I kept wondering when what I collected was actually going to come into play. Of course, all this may have appeal to some if it adds to the length of the game, but my personal preference is to for the game to be enough of a challenge that I find it a satisfying way to waste my time.
Finally, I'm sick of those games that say "there is nothing else to do here" when I ask for a hint, and games like this are a generally 'NO BUY' for me because of it. Some hint! Save the effort lazy developers, and consider the fact that you really need to put a bit more effort into it. Even I know when there's nothing else to do in a scene. At least give us a tiny arrow as to the directon we should go in. This seems to be a characteristic SE versions of CE games - obviously a ploy to promote the CE version. Before you spend the big bucks on CE games, take a look at all the FREE - yes FREE - game walk-throughs, spoilers and how-to's available from non-affiiliated web sites. Gamezebo is one example. You'll think twice about EVER buying a CE again.
I'm not narrow-minded and know this game will enjoyed by many people. So I DO recommend the game.
Graphics are terrible; I didn't know what half them were until combined; some were virtually invisible even when I knew exactly where to look.The game also doesn't tell you the name of the inventory items you've found.Glad no penalty for random clicking since that's just about all I was doing.
No journal, no map . . . .
It's a no-buy for me. I think we'll see this as the Daily Deal sooner than expected.
After using a secret alias to board the Titanic, things go terribly wrong and you find yourself trapped among the wreckage. In order to earn freedom from your watery tomb you must appease your captor by re-writing history and freeing the spirits trapped aboard the 'unsinkable' luxury liner as well as discover why fate has chosen this destiny for you.
I didn't play much of the demo - I found it kind of boring. Most of the time was spent walking around the ship trying to figure out where to go, and what to do. The hints are non-existant - "nothing to do here. Better look elsewhere".
Figures walked like stick men, and although I know that on a ship there are kinds of people milling about, but for some reason, I would rather have them disappear after the "conversation" was over. I'm still wondering what purpose they serve, other than to extend game play. HO were easy to find, with no interaction whatsoever.
This game could have been so much more - after all, we've had a century to get it right.