Sherlock Holmes fans - I am one - will probably recoil in horror from the very title as unforgivable blasphemy, which is always the hazard of taking liberties with a classic. This one, I'm afraid, does much worse than that. My advice to other players is forget the premise, it doesn't work. Sherlock Holmes went missing from the Reichenbach Falls in 1893 (and turned up again, but never mind that). This cannot be the 15 years it's claimed as the game actually takes place around 1939 if dates on file folders and period automobiles and motorcycles are any clue - sorry, "clew". It's more like 45.
Nor, alas, is our title character a master detective as advertised, but a pasteboard action heroine who is, frankly, a little dense to be claiming the name "Holmes". Why, for example, would she discover that she can't get into her own saddlebags because she's tied them with rope and now has to go traipsing off into unknown territory seeking a sharp object that she doesn't have in order to cut her way in? Why would she meticulously repair a bicycle horn and honk it loudly outside a house she's about to break into, and then say "I have to be careful, they'll hear me," which they did? That sound from the graveyard is Conan Doyle moaning.
Pros: some excellent puzzles if a bit on the easy side, adequate to excellent voice acting (the player character is very good in her frequent asides), atmospheric music, and a nice if spare assortment of HO scenes.
Cons: cringeworthy writing - see above - and the scenery so peppered with oddly-shaped objects with which to lock other oddly-shaped objects that Ms Holmes feels compelled to comment upon it aloud. Cliches abound - the stubborn crows that impelled her to honk a bicycle horn, for example, the inevitable stuck zipper, the buzzing bees, and a young woman who gleefully pounds thugs into submission with her fists. Honestly, it's bad enough to wonder if we're not all being put on by a clever parodist of the genre.
Bonus Game: OK, I have a gripe here. It's a fine bonus game and really completes the preparation for the next game in the series, but SE players won't see it. The main game is short enough as it is. I loved the change in perspective, though.
Overall, the game isn't really salvageable except as a platform for puzzles and an occasional chuckle. What the unaccountably self-congratulatory Ms Holmes needs is the occasional dash of cold water from a Ms Watson in the very same way that Sherlock had from his, and no, I don't think young Mr. Adler will fill the bill, although the Bonus Game leads us to suspect he may be a future rival. But for heaven's sake lose the Harley and the fistfights, we get it, she's emancipated. Now if only she were a detective.
A son goes back to the ruined family mansion to clean up his father's tragedy. This one is quite dark and rather elaborate but resolves itself very nicely. There is, despite its not being a CE, a prequel Bonus Game that sets the stage.
Pros: excellent atmosphere, and a particularly concise plot setup that does not interfere with the game. Some great puzzles with no hand-holding, at just the right level of difficulty for an intermediate or advanced player.
Cons: no frills. Not much in the way of separate difficulty levels, and a frustrating amount of back-and-forth, especially in the Bonus Game. Were it not for the not-always-helpful map I'd have been lost completely. In that BG the player's tray is so full all the time that one is occasionally stumped by carrying a necessary part (the nets, for example) that he or she doesn't even know is being carried.
Overall, a very nice entry from a developer I don't recall seeing before. Despite the somewhat unorthodox game mechanics it is eminently playable and I had a great time doing so.
A wonderful murder mystery. Here we have the classic isolated house full of suspects and one by one they succomb to murder...or do they? (Ominous clap of thunder). Here we have a crime reporter, a sister, a highly respected (or is he?) dead judge, and a group of doomed heirs who have obviously never read a murder mystery before or they'd high-tail it to safer ground.
Pros: it's a real old-school mystery populated with believable characters. Plenty of twists and turns and the plot retains a tangled "who can you trust?" thread to the very end. Adequate to good voice acting, nice atmosphere, and plenty of lovely puzzles! These were best played on the selectable Hard mode. Player character sex was selectable as well (and nicely done).
Cons: oh, dear, we have an indispensible gadget. The story would have stood by itself without such a contrivance, and although it does offer a means of introducing a number of really excellent puzzles, one of these, the domino puzzle, had game mechanics that were simply awful and made the thing unplayable. The actual solution to the mystery was strained, to say the least, introducing a motive at the last minute that was at once inexplicable and unlikely.
Overall, a puzzle-heavy mystery with plenty of atmosphere and plot twists. I was delighted to be able to beta test this one and the finished product was a pleasure to play. Bonus game was quite good and offered a few extra puzzles, hooray! Some decidedly rough edges that kept the thing from five stars but a lot of fun anyway.
A terrific puzzle game, and I'm a puzzle fan, so why only four stars? The navigation.
Pros: Puzzles! Some really good ones, some great spins on old ones. Difficulty level is high (this isn't a beginner's game) but the solutions aren't out of reach if you're patient. It's a puzzle game, but there are still a few hidden items to discover. Limited, mocking voice acting that adds to the atmosphere.
Cons: Oh, my, the back and forth! The walkthrough, i.e. the Cheater's Compendium, requires you to go through the Menu, which is a small penalty to pay, but when it tells you to go to the Game Room, for example, and you haven't a clue which room that is, and the map available is exceedingly poor, then the frustration level climbs. You can't jump there, you have to fumble among similar-looking doors designed to confuse. For some this may add a bit of fun, for me it was merely tedious. A decent map would have helped this one enormously.
Overall, a terrific puzzle game if you're willing to put up with what are not really very good game mechanics. This one is for the experienced player who loves puzzles over HO scenes.
A fun ride, not, perhaps, quite up to its predecessor but well worth playing. I had a great time except for a curious couple of game mechanics problems, largely made up for by an excellent plot and CE worthy by virtue of a neat Bonus Game.
Pros: Great graphics, fascinating scenery as long as we're above the surface, which regrettably we weren't long enough. A believable player character without gadgets or superpowers. Some very nice supporting characters whose allegiance we have to consider. Overall, a rich, nicely laid out mystery.
Cons: Some odd games mechanics issues on certain of the puzzles that may have been simply hot zones too small. It is frustrating to have the right answer and not find the exact place on the screen to click to effect it. Quite a bit of back-and-forth that makes the player lean too heavily on the excellent map. Nothing fatal, really, just a few rough edges.
Bonus Game: Unusually good, a prequel with a male POV which contrasts with the female POV of the main game (this is such a nice touch!). No villain in this, but it sets us up for the main game very nicely. Well done!
Overall, an excellent and very playable entry in a great series. It seems unfair to give it four stars because it wasn't quite up to its predecessor, but that's a pretty high bar. I had the good fortune to beta test this one and they didn't let me down.
A light-hearted approach to spookiness that really needs some fleshing out to be a full game.
Pros: I like the protagonist, who manages to keep it light without being too snarky. Some nice puzzles in this one. I loved the mall atmosphere.
Cons: Not a lot of game play, really. The plot is conventional and straightforward, and the ending seems abrupt and more than a little contrived.
Overall, cute, quick, and not overly gripping but an interesting diversion for an evening. The main character keeps it fresh and with a little support this game could have been more involving. Good enough to purchase, not good enough to justify the CE price.
What a sweet, beautiful game! This one is reminiscent of the Leaves games and Tiny Bang Story in the surreal scenery and lack of verbiage. And like them, it isn't easy. For pure creativity alone it would be a five-star game.
Pros: nearly everything. I'm not kidding.
Cons: you have to work. High frustration value until you master the environment. The Help function is limited and rather subtle but in the end it does tell you what you need to know. Pay attention to what is colored in the upper right hand part of the screen and what isn't - that'll help.
These games don't come along very often. If you want a straightforward adventure game with cardboard heroes and heroines and villains, this isn't it. Bring your wits, bring your patience, sit back and enjoy.
What happened? This one started great and then went nowhere. I was psyched - flying automata in an old mine, engaging characters, and then...what?
Pros: great graphics as usual. Some nice plot twists, some excellent puzzles. Our heroine has her usual habit of talking to herself too much, but is, at least, in character. Decent music, a colorful and more or less believable environment.
Cons: wait, what? We had a decent mystery going (nice twist on the Mayor) and all of a sudden it's a mad scientist drama involving an apparently random victim for apparently random reasons. Is this the same game? What happened? I'm sorry, this is not the Mystery Trackers I used to love. Anyone waiting for a slam-bang action finish was faced with a painfully static classic puzzle whose usual options had been oddly restricted, quite as if the Devs had run out of wrinkles. It was an abrupt ending with an oddly truncated feeling to it.
Overall, I'm afraid this one wasn't up to its lineage, whose ghostlike presence was represented by the increasingly irrelevant Elf, now festooned in a miner's hat and there, apparently, for old time's sake alone. The little fellow doesn't save the game by his presence, he merely reminds us of what used to be. For nostalgia fans only.
A lot of games reach for the surreal and this one actually reaches it. I missed this one the first time through and am very grateful to have stumbled across it.
Pros: excellent graphics, credible but not overly weird dream environments. Spooky and original music. Decent voice acting. And a plot that actually hung together through a few interesting twists. Some nice if conventional puzzles.
Cons: not much. Player character has a bit too much internal monologue, perhaps a bit too much back and forth.
Overall, a wonderful entry, as good as any CE out there. This Dev surprises me every time I run across their work. And a very nice finish - that "monster" - not evil but it has its own interests and it will be back. Or at least I sure hope so!
One of the stranger games I've run into in a long time. It is, at points, a detective mystery, an alternate nightmare world, and a children's fantasy with all the charm of the nastier Grimm's fairy tales. That's going to appeal to an awfully niche market.
Pros: you get a lot of play for the money. Not always for a good reason - at times this comes of unnecessary fragmentation and excessive back-and-forth - but you do get a lot of play, and a lot of puzzles, so many that they occasionally serve to stretch the already thin plot into incoherence, the puzzles mostly easy and unoriginal but very playable. Colorful graphics, nicely detailed scenes. Voice acting adequate with generally bad lines and random characters with weird fake Germanic accents.
Cons: I never did encounter a single sympathetic character including the player character. A decent plot might have smoothed that deficiency but this one was absurd - at one point our heroine has seen a monster in a mirror, which broke, leaving a man unconscious in a sea of broken glass, and her first priority is to assemble a cat toy? Florence Nightingale is rolling in her grave. And it won't be the last cat we have to placate, either. The major plot theme is children's dreams, but despite the saccharine cuteness of The Fluffs you'd best steer the little ones away from this one because they're not nice dreams and the people in them are not nice people.
Bonus Game: have your insulin pen ready. Now it's Fluffs and kidnapped Flufflings and an ovine cloud with tennis rackets stuck in it. I'm not making that up.
Overall, a miss. It is slow, tedious, artificially convoluted, and can't make up its mind whether it's a horror fantasy or a children's story and so succeeds at neither. If you love puzzles and can ignore the plot and the characters, maybe. Otherwise, I'd give it a pass.