Based on the 60 minute demo. From the creators of Fate of the Pharaoh, another TM game that plays exactly the same; building, generate resources to build, and gather happiness. The previous game was based on pyramids and a Pharaoh, while this game is based on dragons and a King.
-Two modes of play Relaxed and Adventure. -9 Achievements. -Ability to play in High Definition. -Excellent tutorial that walks you through each newly introduced feature or goal. -4 types of characters: Tax Collectors, Workers, Druids, & Soldiers that gains experience, which produces a faster character in the higher levels. -Unlimited amount of characters that doesn't require the castle to be upgraded to utilize. -Soothing background music without constant character dialogue.
I played the game in HD without any problems and the graphics were really good. Background music is one of the first things I usually turn off but the music to this game was actually nice and soothing. Many TM games have characters, who are constantly talking when they finish a task, but these don't. Instead you get an appropriate sound when a goal is completed. I played both modes, Relaxed and Adventure, and found both easy enough to attain the goals within the allotted time but that could change as you achieve the higher levels in Adventure mode. While the game plays exactly like its predecessor, Fate of the Pharaoh, this is still going to be a buy for me. It has everything I like in a TM game. If you enjoyed Fate of the Pharaohs, this game might be for you too.
Who's the fairest of them all? Your sister and the Queen doesn't like the competition and needs the fairest to keep herself looking younger. After you sister is captured by the Queen, it is your mission to save her with the help of Snow White, who acts as helpful companion after warning you of the dangers of the Queen, while the Queen throws up added obstacles to thwart your every attempt to save your sister. I've been waiting for this game to come out as a SE. The CE was good but I didn't find the game difficult enough to warrant the CE price.
-3 levels of difficulty: Casual, Advanced, & Expert. -Great mix of HO & puzzles with the level of difficulty of the puzzles varying between easy and medium difficulty. All puzzles can be skipped given a few minutes, if a puzzles becomes too difficult or just isn't your cup of tea. -Jump map to the various areas you open. -Once an area is finished you don't have to constantly backtrack to that area to perform later actions, as the game just keeps moving you forward.
Beginning players don't despair. Played as Casual, the hint system is great and the jump map will put an exclamation mark on the areas where there is an action to perform. You should be able to navigate the game without a walk-through or strategy guide. A pet squirrel is given to you as a pet after he helps you retrieve a necessary object and coins can be collected throughout the game to decorate his home. Beautiful graphics and well done voice overs.
All in all I wouldn't say the game is overly difficult but it was entertaining. It has enough different game play to make everyone happy. A definite buy for me.
Baking for Success is reminiscent of Hotdog Hotshots where you're behind the counter filling orders as the customers step up and order from the counter. Instead of 6 customers, you have 3, and the ability to right click to send a finished product to the customer and/or send products to the oven. You'll need that right clicking to keep up later. I found it helped to have items already cooked and ready to go with toppings added as the customer ordered them and that helped immensely with not getting too far behind.
The tutorial is absolutely great in introducing new items and how to use them. It walks you through it with a play through before moving into the level.
The mini-games were HO & fix the pipes. The HO's were pretty easy but fixing the pipes required a second try on a couple on my part but you can retry a mini-game to get the bonus, if the time runs out. Once you exit out of or skip the mini-game you are done with it and can't go back to replay it.
You also get to buy patience for your customers and faster machines, which helps as you reach the higher levels requiring more actions.
Great little game with future replayability that many TM players may find very challenging and fun. I think the Devs did a great job of using the KISS method, Keep It Simple Stupid. The game gets progressively challenging, so don't let what appears to be the simplicity of the game fool you. You'll be pulling your hair out in no time trying to keep up.
Like most TM games, it is about gathering and using resources wisely but one of the resources, wood, is a scare commodity right from the start. In some of the early levels you must build a resource producer but then demolish it later because you need the wood from it to accomplish a goal, so you need a good strategy of when to build it and how much resources you need it to produce before destroying it to use the wood elsewhere. The later levels that have a market you can exchange food and stone for wood makes getting wood easier but in most cases that market needs to be built or repaired.
I ended up muting the music because it got on my last nerve but to be honest I do that with 99.9% of every game I play.
This game is more difficult then you would think at first glance. You really need to play the full demo to see the level of difficulty increase. At first I thought it too easy and not challenging enough but I'm glad I gave it the full 60 minute demo that changed my mind. I found in my first round of play and 11 levels I only got gold in 8 of them, so a good strategy is needed and it is harder than you might think. While I wouldn't say it will be one of my favorites, it most certainly is challenging enough to make it a buy.
I didn't particularly like the first game in this series and passed on it but after playing the demo for this one only 30 minutes I decided it was a personal buy for me. As many have stated, it is a gather, build and advance TM game that requires a strategy as you progress through the higher levels. I like the elements feature, as it's very different from what I've encountered in other TM games. While the tutorial isn't great, if you don't turn off the "Show Hints" option, it will help you as new aspects are introduced. It's a timed game with no Relaxed option but you can finish each level, and can replay any that you want to get the gold on. While it may not be every TM player's cup of tea, I liked it. With the few decent TM games that are ever offered, this one was welcome to me as something a bit different from the others; battling various beasties. Demo it and try it for yourself. You might like some of the unusual aspects of the game that would make it worthy to you as a buy.
It's a decent TM game. It's not one I overly enjoyed but even in TM games I think it's a personal choice.
The object is to meet set criteria, population, buildings, etc within a set amount of days. Meeting the criteria before the set days rewards you with a gold, while not meeting them results in a silver or bronze with the days it took. A challenge that pops up on the left as a "reward sign" I didn't notice nor was it addressed in the tutorial, until I noticed it several levels in. While you can follow how many workers and materials you have from the top, the goals needed in it's own tab at the bottom, as well as materials, level, and workers needed to build, also in the bottom tabs, I couldn't find what the current level of my town was at any given time, which is very important for upgrading and meeting criteria. I could find the current population and the food being produced but not the level of the town. If I was missing this, my apologies, but I looked and couldn't find it. I also found the constant popping up of people on the far right corner constantly telling me something, whether needed or not, annoying and distracting.
The game isn't a buy for me but I do think it's one TM players should demo themselves and try. What I didn't like about the game may not be an issue for someone else.
I have the other Rescue Team games. They aren't as enjoyable as other TM/Strategy games but playable.
Pros -I liked some of the features that were added to this one; the upgradeable buildings on some levels and that you could send a free citizen to work there to increase that resource for a brief time. -The level of challenge was adequate and required a good strategy in order to get gold consistently on every level without replaying it.
Cons -Like others, I too became frustrated by having to find the 'sweet spot' for the check marks for tasks. -More frustrating was not knowing if you were upgrading a building or sending a citizen to work at that building, because you couldn't put a check mark in either and you couldn't tell if either were sent, unless you were watching. With everything else to do while trying to get gold, you don't really have time to watch every miniscule detail and you really didn't know until you saw it happen. -I found many times that I didn't have a free citizen but there was nothing to check to see if I had one or if one was available. By clicking on a building that I thought I was sending a citizen to work at but didn't have one available, it sent a worker to upgrade it, if it hadn't yet been upgraded. Many times that wasted a resource, wood, that I wasn't ready to waste or use and shouldn't have. -After playing the full 60 minute demo, I found it hard to invest in the Rescue Crew, making the storyline not one I really wanted to be part of. Maybe it went further after the 60 minute demo and made them more likable but to me they just came off just as despicable and greedy as the corrupt Mayor.
I won't recommend or not recommend this game. Other players may be willing to overlook some of the game play problems I found to be too much of a con so, I think this is a game each person really needs to demo themselves before buying. For me the actual game play was more frustrating than enjoyable and why it won't be a buy at any price or credit. I'm not that desperate for a new TM/Strategy game and can wait for something better.
A murderous figure in a red mask haunts the streets of a small French town, and the mayor needs your help to track him down. But you soon discover that the mysterious Red Masque might not be the real criminal…
I own all the other Poe games and really like this genre. This time you're weighing who is the true villain, the Mayor and cohorts or the Red Masque. I used the Hint feature once and it took me right to the object I was overlooking. Instructions are clear, beautiful graphics, great voice overs, challenging but not a frustrating game with a compelling mystery storyline. It was a true pleasure visiting with our familiar friend Detective Dupin. Try it for yourself to see if you're interested but after playing the demo this is a definite buy for me. Well done Devs and Big Fish!
When the entire audience disappears from a film screening at an old theater, you must go behind the scenes to find out who is running the mysterious Nightmare Cinema.
I enjoyed playing the demo. Many fine reviews of the game, so I won't rehash the game play specifics. I did like that HO's can be chosen to be played as a jigsaw puzzle; very nice option choice for those who tire of playing the HO's. I'll be buying this game as a CE because I like the collectibles, HO vs jigsaw option and I missed one in this series and can purchase it under the bundle sale.
Couldn't wait to play the demo of the 2nd installment of this game. After only playing chapter 1, I am buying it. The devs really listened to the feedback from the first game. You can demolish building this time and you don't have to go back and revisit jugs and bushes to pick up coins, food or tablets, except to gather the occasionally note. Can not wait to get back to it, and like the first game I'll be playing this one over and over again.