Life Quest 2 manages to be better and somehow different than the original Life Quest. The challenges are differently organized and several hours into the game I have not found so far the weakness that the previous version had, namely that there was a more or less "obligatory" route of progression if you wanted to "beat" the game. On the contrary the game seems to be built to be highly replayable. You could choose the paths you want, the challenges you want. You can even choose to play or not to play against a competitor.
I don't want to say more here as much of the joy of such a game lies in the discovery of how it is all put together. I definitely recommend you try it.
Favorite Genre(s):Family, Word, Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Marble Popper, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
This game is not a traditional HOG. Maybe if you choose to play it in 'classic mode' it is but in 'novel mode' it runs like a novel with graphics and interaction and participation. If I were a critic, I could find some faults, but I am not. I am a power consumer of innovative products and I loved this kind of product so much that I thought I should praise it so that even better results are produced in the future.
In 'novel mode' the game is not at all 'short' as some seem to complain about. In fact there are even secrets areas some of which can be discovered only with the correct dialogue response, so, as I missed some, I will even be replaying it, something I never have thought of doing with any other HOG.
I suggest you use 'novel mode' when trying this game out.
Favorite Genre(s):Family, Word, Arcade & Action, Adventure, Hidden Object, Large File, Match 3, Card & Board, Strategy, Brain Teaser, Time Management, Marble Popper, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
I found this game quite interesting to categorize.
It is not an RTS as really you don't play against the clock, except in a few quests.
It is not like the Sims as you don't control the development of individual lives.
It is not a TM as you don't play against time to fulfill quests. In fact you can ignore quests most of the time.
Quests exist but they act more like a tutorial or a guideline.
You basically build and expand your city/civilization, researching knowledge so you can build more, discover more and handle your resources. In the process you move the story line.
The game seems very non-punishing, making it accessible to younger players. You can follow the story and do the quests or save them for later and do something else that you want. You build buildings but you can move them around if you wish.
This game introduces many ideas put together in interesting ways to make it worth having.
Favorite Genre(s):Family, Word, Brain Teaser, Adventure, Time Management, Hidden Object, Large File, Match 3, Card & Board, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Continuing the Dark Parables tradition of lovely and intriguing stories this game did not disappoint. The story evolves very nicely and the Hidden Object scenes and puzzles blend well with it. The bonus chapter complements the story and hints at a possible story to come, I am really looking forwards to it.
The only weakness I noticed was with the puzzles. It seems there are two or three types of puzzles which are repeated with different parameters. I would have preferred more variety.
Overall though great game and a CE worth its name.
Favorite Genre(s):Family, Word, Brain Teaser, Adventure, Time Management, Hidden Object, Large File, Match 3, Card & Board, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
I found the game excellent. There plenty of game, nice puzzles, great story, reasonable Hidden Object scenes. The bonus game is very generous, one extra mystery to solve.
Favorite Genre(s):Family, Word, Brain Teaser, Adventure, Time Management, Hidden Object, Marble Popper, Large File, Match 3, Card & Board, Puzzle, Mahjong, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
This is a psychological thriller. It is best suited to mature audience as far as subject matter is concerned and even they may have a hard time with it.
As a game though, it is excellent.
Graphics, voice over, sounds, puzzles, are state of the art. I found the length of the game just right. The HO scenes were not many and their difficulty was not hard so they didn't disturb the flow of the story. Some of the puzzles were rather challenging, usually coinciding with a point of challenge in the story itself, a very interesting coincidence.
As a CE there are the usual extras and the bonus chapter. I found this chapter very satisfying in both length, puzzles and story content. It was not absolutely necessary for the story so the game will stand well also as an SE. In the long debated CE vs SE issue, I believe that this game stands as a perfect example of how a CE to SE relationship should be.
I would like to see more similarly well done games although I would prefer more cheerful subjects, as these days I get enough gloom and doom in real life as it is!
The original Royal Envoy was one of the few TM Collector's Editions I bought. It was very much worth it as there were as many as 30 additional levels to it.
Royal Envoy 2 stays true to that successful action. There are 63 levels with the optional challenge to get 3 stars in each, which, if met, will unlock these same levels in "expert" mode for a total of 126 challenges! And you get the 30 additional levels as part of the CE offering.
The animations, the story, the music, the sound and the game mechanics kept enough similarity to the original Royal Envoy so as to keep familiarity, with a few changes to justify the "2" as in Royal Envoy 2. Play the demo to see for yourself.
I also loved the many achievements. Some of them may even require that you play a level, not to get 3 stars but to get the achievement! So the replayability factor of this game is very very high.
There is no walkthrough providing a solution to each level but for each level before you start it and after you end it there are short statements. They may include hints on how to approach solving the level, if you cannot figure it out by yourself.
As a veteran of TM games of this kind, I found the challenge level just right, not too difficult, not too easy. By keeping your mind fluid to alternatives a solution can always be found.
But play the demo and see for yourself.
As a final note, I want to point that I feel that this is how good games should be: Even after the one hour demo, there are many hours of play afterwards, for those who decide to buy it.