but none made it into the first level. Too bad, because it made me skeptical of what was waiting in the rest of the game. Again, not thrilled with the images. And do I need to mention that the first level cannot be exited without completing all the images? So my disappointment is mounting and my desire to buy MA4 went out the window! I hate that feature!
Except for 3 images, they were unappealing in subject and color. I loved the little bird and teapot, a perfect opportunity for bright, cheery colors but instead they were mostly washed-out greens, drab greys and blues. There were the usual simplistic images at the start, more food, lots of dark color. So, here we go again. No further interest in seeing the other levels.
No matter what the subject, Modern Art always over-uses dark, murky, drab colors with very little distinction between them. Why have beautiful subject matter, only to make it fade into the darkness? If they gave us a rainbow, I'm sure it would be brown, black and grey! For me, painting is all about color. IMO, the lack of color creates unappealing results most times.
Modern Art has always earned high praises, but now enough is enough. I'm thrilled with another art game that has lots of fun features and a scrumptious color palette, that doesn't leave me feeling blah after I finish painting. So MA is on the shelf until some improvements are added to make it a more satisfying, fun experience. Don't get me wrong. I still think Modern Art is a top quality game! It just needs a little kick in the pants to make it better.
Another point I have to consider is the $$ value. Regardless of how large or intricate, the images are far to easy to complete. I can finish most of them in less than 10 minutes by merely sweeping my mouse over the shaded areas. So without time involved or any kind of "search challenge", the 64 images don't last long at all. Also, more images would be appreciated. I mostly like Modern Art but do not care for the limited subject matter which is mostly, landscapes, cityscapes and food. The animals are usually dogs and too many similar type cats. Still wishing for more people in various scenes, birds/animals in natural habitat, sealife, nature and flowers. Something in the way of Art Nouveau or Art Deco, too, would bring a long-lost form of beauty to the table.
Painting and coloring are my all-time favorite hobbies. A great escape from stress and the ugliness that emerged with COVID. I can't imagine a day without color and art in some form to keep the light beautiful and bright. I do hope you enjoy Modern Art 5 and, if not already, become a paint by numbers fan. Certainly is a fun form of art, that quickly becomes addictive.
The graphics are dark but sharp, lots of dialogue to read, music is okay. High/Low, Pair Match, 14 Sum plus variations of HOPs. The card fronts were plain and uninteresting, Obstacle Cards were unblocked with a Badge Card, opening up all at one time. There were a couple of special cards to enhance the gameplay. You can buy additional cards shown at bottom left of screen with earned coins. Collect 48 Clue Parts, can't assemble the clues until all parts are gathered. Reveal the suspect. The characters are at bottom right of screen, but I didn't play long enough to engage with them.
I did not care for the HOPs. Very dark, a mass of stuff, making items difficult to spot. Especially didn't like the "flashlight" method of searching. If you fail to find everything, you have to replay til you get it right in order to move on. Only one Hint available. I like detective-themed solitaire, gathering evidence, exposing the culprit but this one didn't have a good feel to it.
I know I'm missing a lot of the particulars here, but I ended the demo after 45 minutes. For me it was boring and I didn't want to play the HOPs. This could very well be a great solitaire but I wasn't interested enough to hang in there, to see if it got any better. There are plenty of levels, all replayable so it should last a good while. Hopefully you will enjoy it more than I did.
Art By Numbers has become my very favorite art series and for good reason and this release is even better than the last. The graphics are stellar and the fun options give the images a more realistic look, that take them to a higher level. The wide array of colors leaves nothing out, ranging from pale pastels to amazing brights, and darks that are beautiful unlike the ones grossly over-used in Modern Art.
There are 4 choices of background textures. The color for the numbered areas can also be chosen. The images can be painted with either a watercolor or flat texture, which in addition to the shading used for detail and depth, turns each one into a little masterpiece. The finished piece of art is embossed with a frame, making it even more attractive.
I love the options that make this series stand out from the rest. The devs have paid close attention to the features that add a wonderful quality to computerized painting. It has become quite popular and I appreciate the relaxing fun it provides. Being disabled, my world is pretty limited, so my computer is my constant companion. Painting and coloring are long-time hobbies and, thanks to these games, I can still enjoy them. And what a great stress reliever!
There are 72 images that come to life with beautiful color, the Free Coloring Mode lets your creative skills go crazy, and the subject matter is delicious. But I'm always wishing for more variety and complexity. I love the more time-involved scenes. Art By Numbers is a fantastic series that I hope never goes away. Great for all ages, no special skills required. Nothing needed but a love for art and the desire for some creative fun. It's a peaceful break from stress that I think so many of us, these days, need to just escape for a little while.
Wish I could have rated it higher, as I am an avid sci-fi fan. The mention of a werewolf and witches really seemed like a new twist to a sci-fi theme. But I will never buy what is supposed to be a HOPA, that is nothing but back to back puzzles. I will say again, BF should add a new category for puzzle adventure games. Or the devs need to stop the huge imbalance. It is not fair to the HOPA fans.
The storyline pulled me right in. The graphics are exceptional, beautiful artwork. There are plenty of collectibles, making this a worthwhile CE. It's been a long time without the pleasure of that happening. But just because there's a good amount of extras and tons of puzzles, IMO, these do not make it a 5 star game. No matter how good or bad the HOPs and mini games may be, the demo allowed not enough of the story to shine through. Stopping every other minute for another puzzle was quite annoying. How is a person to judge an adventure/story if so little is available to trial?
Granted, 5-BN produces quality creations and ample CE editions, but this time I was disappointed. The demo was not enjoyable. I might be a loner in my evaluation but the game will be a winner for those who don't mind the overflow of puzzles and are willing to go the distance to see if it delivers the fun they expected. To be fair I still recommend it, based on the theme and the dev's talents.
Dark, depressing graphics are to be expected in a mining town in Russia. The scenes are drab with dirty, ugly color. The artwork was good, depicting the gloomy surroundings. The town's inhabitants are just there, that's all. Minimal, non-descript, non-verbal characters that added nothing of interest to the story.
Maybe sitting here with my trainers on would have given me a feeling of being better prepared for all the running around, lol! The absence of voiceovers contributed to the bleak atmosphere and reading a lot of dialogue interrupted the flow of the game. Music often creates a sense of danger or fear in movies and games, but not this time.
There were no monsters, as such. Just some big red-eyed forest animals that seemed just as unhappy, as I was, about being in that dreadful place! The puzzles, if any, aren't important to me in a true adventure game. It's the action and strategy that count, the thinking required to progress through a good, strong storyline without being able to guess the outcome. How many of you remember the great complex adventure games from the good old days? Even Nancy Drew gave me my money's worth!
For me, the only thing eerie about this game is how very misleading the synopsis is, regarding what it has to offer. Someone at BFG really needs to take a serious look at how the games are described and give us a true, accurate account. Not a bunch of fluff to sell the game!
I'm sure "The Wild Case" will appeal to fans who have been waiting for an adventure game to finally arrive. A very long wait! Hopefully, it won't disappoint. This one, just missed the mark on too many points for my entertainment needs.
and by now you would think the requests/suggestions of the reviewers would be addressed. The first level still needs to be completed before moving on to the next. I want to see it all before deciding whether or not to buy. The demo isn't long enough to finish it, so the dev's are not being fair!
The synopsis images are lovely, but don't represent what's in the first level. Most of the pics were unappealing and after painting a few, I wasn't inspired to carry on. The end result is the usual blurry image, reduced to a very small size. The completed art is whisked quickly away. No time to enjoy it at our leisure or view it in full size. Beautiful colors and intricate images don't matter when you can't see them clearly. It's really a shame that the dev's think it is okay just the way it is! Actually, I quit purchasing because of these issues. However, I always check the demos in case they've made some changes. Looks like that's not about to happen?!
Pixel Art images require a good amount of time to finish and I love the large format, The wonderful color palette creates beautiful shading, detail and depth. The full backgrounds are so much better than just a single image in the middle of the screen. I don't even mind the gray/black backdrop if the pictures are gratifying. I love the double click feature for filling in large areas of all the same color and the zoom feature is also a great help. If the issues I mentioned were fixed, Pixel Art would be an A+ art game, for me. Hopefully, some changes are in the works!
I love the stunning images and variety of subject matter in another paint by number game that has won me over. But no matter how involved the images are, they are easily done in mere minutes. So, yes, I do miss Pixel Art because it has quality subject matter and lasts a very long time.
It's a fun game for all ages. no expert skills needed and we all know how relaxing painting can be. With a great cup of coffee/tea, some cool background music and no clean-up afterwards, peacefulness is always my reward. In spite of my grievances, Pixel Art is one of the best. Give it a try if new to this genre, you'll likely be pleased and eager for more.
10 minutes of the demo remaining and all I have to show for it is nothing. I couldn't even start the adventure due to so many tasks and back and forth within a few rooms of the castle.
The music is typical of the King Arthur days but it becomes monotonous. The graphics are full of rich color indicative of that time period, they are not very sharp. Also the castle atmosphere means the colors are more on the dark side of the palette. The HOP scenes are dark, making it difficult to spot items but the interactivity is really good. The puzzles seem familiar, not overly challenging. HOPs and games seemed to follow the theme of the storyline.
In my opinion this game is too lengthy and I would probably tire of it half way through. Right away it is a downer for me with such an abundance of HOPs and puzzles. There's not much time for the adventure if all these games keep popping up. Another thing that bugs me is that these are HOPA GAMES, so there should be far fewer puzzles. Do we need a new category for puzzle adventure games?
I don't feel this is a worthy CE edition. There should be more than one collectible and the HOPs and games should all be replayable. The collectible scrolls are easy to find and a sidebar indicator tallies them so you don't lose track. The glove gimmick is simple enough and recharges with spells throughout the game. You won't see much of it in the demo.
Without access to the outdoors and not in the company of any of the actors, I can't submit a helpful review regarding characters, visuals or action. But I definitely disliked the voice-overs in the demo. I love the King Arthur theme, wish I could have played more of the game. More adventure time and less fillers is what I really appreciate. Maybe that will happen some day, but for now it means I won't be purchasing this game. Without experiencing more of the gameplay, the best I can come up with is 3 stars. I wish more games featured stories from the dark days of the Medieval Ages.
The synopsis always goes overboard! This is not a gripping story and the challenge will only slightly tap your brain. However, it is a bit of new fun for fans of this genre if bells and whistles aren't important. This is a simple rebuild nonogram game wherein the father and son dwarves are restoring their home and surroundings. Dialogue without voice tells the story along the way. The demo was mildly enjoyable.
A map shows the locations, levels cannot be opened until the current one is completed. The cute images are easy to recognize but are labeled to help with I.D. when finished. The cartoonish graphics are very colorful but just flat with no depth, not appealing to my eye. The music is pleasant. The huge cursor a little sluggish, best to use your own small one.
The grids start out with very big cells which become smaller as the grids increase in size. Never became a problem. The numbers up the side and along top of grid were bold and easy to read, thus for me, preventing errors. Up to 6 colors, nothing special. There are 6 tile choices with matte finishes, liked none of them. 3 star max for each puzzle and there are 4 mistakes allowed. The Hint and one Power-Up recharge quickly. The Power-Up reveals 5 cells.
Rebuilding is accomplished with gems collected throughout the game. All objects must be restored before going to the next area. Earned gems are shown at top of screen, pictures of items to be replaced or repaired are at the bottom, along with amount needed for each restoration.
I chose to play in Casual Mode so the demo went easily , tried the other option but the extra challenge slowed my time a little too much for the trial. It was a relaxing hour. No tech issues. This game didn't provide the fun I was hoping for. It was pretty basic, no special features/power-ups, the rebuilding was boring due to the artwork and variety not being up to par.
I won't be purchasing because there isn't enough entertainment value to keep the boredom at bay. There are plenty of levels, fun if looking for something requiring little strategy that doesn't take up a lot of time. Perfect to play in between the more involved games, for a little break.
but will just have to get over it. I'm not a big fan of the Fairy Godmother series but this story has a little more backbone to it. The old-fashioned Fairy Godmother stuff is more to my liking but maybe this release will prove to be worthwhile. I usually like Domini's creations and may end up buying so I can take advantage of today's sale.
Once again the demo was too full of time-wasting tasks. Skipping puzzles didn't even help get me far enough along to enter the adventure. Needed items were, as usual, found in ridiculous places. I know it is just a game but, seriously, some logic would be much appreciated! However, I was astonished at not having to use an improvised zipper pull to open a bag.
The graphics were nice and sharp. lots of rich color. The artwork could have been better, lacking something that took away from the quality somewhat. The scenes weren't terribly cluttered with things to search through, there were some interactive items. I liked the indoor plants with their blooms. Not much neon going on in the scenes I visited. The characters were well rendered. the voice's weren't hokey and lip movement synced accurately to the words. I really appreciate quality voice-overs. I especially liked Mr. Spellheart's, it was expressive and pleasant, very natural.
HOPs still plagued with the big red X. I played 3 in the demo, good interactivity, average challenge. The Match 3 game had large, clunky tiles but played fine. Puzzles were interesting, seemed not too complicated, but I skipped in the interest of demo time. There was a good balance of HOPs and puzzles, a choice of Easy/Hard for the games which is always a good thing. An indicator bar was available to keep count of the collectibles.
A Magic Wand was the helpful gimmick. It worked without the usual annoying components and quickly supplied the magic to fix the situation at hand. This CE contains the typical Domini collectibles and we have a Fairy Room to decorate this time. The collectibles were easy to spot in the demo but I didn't purposefully look for them.
Fans of this series will likely have a ball with the story involving casinos rather than castles and a human Puss in Boots. Sounds like fun awaits in the seedy side of Taleville! I'm rating 3 stars simply because I wasn't able to play enough of the game to warrant otherwise.
I "paint" a lot since there is such a shortage of other entertaining games on BFG. Thank goodness the new editions of color games are arriving on a more regular basis. I rely on them for nice, easy fun when I tire of my HOPAs. A great way to wind down! I love Modern Art and currently I'm enjoying Number 3.
The art is quite intricate in most of the images. I love the different textures. It is gratifying to see the pictures take form and emerge from all the dark colors. Sometimes I'm surprised at what appears as the pieces are completed, some things are so well blended that they can't be distinguished until most of the colors are applied. However, I'm not thrilled about all the very dark colors used so often. They are just a big mass of shadow that isn't too appealing to me. And then the magic happens! Something beautiful has come out of the darkness, the result is outstanding. And, yes, I'm rethinking the inky colors because now I see how they work.
The 64 images are full of itsy-bitsy segments. Some are so well hidden that the super challenge becomes an added bonus for me. But, alas, I do rely on the Hint Button for help, lest I become too frustrated. Many of the images are super intricate and quite exquisite in detail. Plenty of shading and depth to make them really stand out. They are actually quick to paint by sweeping your cursor over the shaded areas. I use this technique if the pictures are super full of teeny pieces.
The color palette is vast but it needs more bright, peppy colors and pastels. I like changing background color with the slider bar. It works to my advantage in finding hard to spot segments by adjusting the lightness of the shaded areas in the image. I wish there was an indicator that shows number of pieces for each color and how many remain to be found.
My few complaints are (1) The completed picture leaves in a flash, reduced to a much smaller scale. I can't view it at my leisure nor in full size. (2) Some of these images would make stellar wallpapers but there is no download option. (3) I do wish they would broaden the variety of subject matter. There are too many tree-filled landscapes, too much food. Not enough animals, birds, people, flowers. How about some gorgeous sea life?
With Modern Art, it isn't so bad having to complete the entire first level before moving on to the next. The images are usually very nice, except for 1 or 2 simple ones but I want the freedom of choosing what to paint. However, more importantly, I want to see what's ahead, to help me decide whether or not to purchase. Yes, I usually opt to buy Modern Art but I feel it's unfair to hide the game until we've plunked down the $$. It's not a good feeling and in my opinion it's rather deceitful.
In any case, I recommend Modern Art for its quality images, wide range of colors, intricate artwork and many hours of painting delight. It works wonders to relieve stress, satisfy the artist within, bring a nice feeling of satisfaction in the end. All without leaving the comfort of your chair or bed and no messy clean-up. I hope more Modern Art is on the way at a quicker pace. Each will have a place in my color by number collection.