This is a fun and challenging strategy game, but it has some serious problems. It's nothing at all like the Westward series, and is more like Royal Envoy in terms of game play. You have to figure out how to meet the goals in each level, which of course starts out easy, and gets more challenging as levels progress. It's even more challenging if you want to beat the time to get the expert level.
While I do like the graphics, sound, game play and challenge, what I do NOT like is that there's absolutely no help information anywhere on the types of buildings and what's required for them to be built and functioning. The only way to figure out how the buildings work is trial and error and deduce it on your own with zero help from the game. When you can't place a particular building somewhere, or if you place one and its not working, its almost impossible to figure out. I find this very frustrating. This should be included in help/instructions available from the main menu, or a pop-up window when you hover over a building with your mouse on what's required for the building to function. It's not intuitive, and it doesn't make sense.
I already purchased this game, but had I known the frustration I would endure trying to figure out what should be explained by the game itself, I would not have purchased it. For that reason I can't recommend this game.
I liked this time management game quite a bit! Something about it makes you want to keep playing.
Basically, you play the unseen chef behind the stove. Customers come up to your counter, order food, and you dish out the goods before they storm out in a huff. You play every day over the course of 30 days before you move on to a different (non-upgraded) restaurant with different food. As is expected in a TM game, you start off with only a few easy to make foods and a few patient customers, then advance to a slightly more complicated menu and lots of impatient customers.
What I did *not* like about this game was that it was a bit repetitive. It would be nice if there was something different thrown in every few days. It would be nice to really see a difference in the upgrades (upgraded clock, stereo, seats, etc.), but there's almost no visual difference in the upgrades because most of the screen is your stove, the counter and your customers and the clock, stereo, tables, etc. are the "background" of the scene. I also did not like that you can't "stack" picking up items. For example, if you have three burgers ready to place on the buns, you can't pick up all three, you have to pick them up one at a time.
But overall, the pros greatly outweigh the cons. What I really enjoyed about this game: Really cute graphics; I like the way the food is drawn. I love that the upgrades have no restrictions. A lot of times, TM games will only let you upgrade certain things at certain levels. This game lets you upgrade whatever you want, as long as you have the money for it. That makes it a lot of fun.
I love that you can pre-cook the food and have the food ready to go. Putting the food together for orders is fun too, adding the ketchup to the hot dogs, etc. I love the challenge level in the game ... it starts out really easy and in the end gets pretty difficult (unless you customized the game so your customers are more patient, but I made it so they doled out more cash.) ;) Overall, a lot of fun and definitely worth buying for any lover of TM games!
This is an excellent tower-defense style game for strategy lovers. If you like strategy games, this one is a definite "buy"!
I haven't played the other game(s) in this series but am familiar with similar games. I wasn't sure what to expect here, and was pleasantly surprised.
Favorite things: I like the achievements, the bronze/silver/gold trophy levels, and the overall gameplay style which is fun in a "Sim City" kind of way (although that's not the object of the game.) I tend to ignore the quests because I'm always going for the gold trophy.
I also like playing a level on my own personal "sandbox mode", meaning I'm ignoring the time limits to obtain the trophy and just maintaining/improving the little town and doing quests.
What I don't like: The graphics could have been better/cuter. They're not bad, they're just not great. =)
I don't have a problem whatsoever with the cursor as others have reported. Also, to those who say the info boxes, etc. are too large and get in the way of the game, probably didn't play long enough to realize those boxes can easily be collapsed and re-opened.