I am writing this review after having played about 3 hours. I found the game rather boring at first, standard game board, standard tile smashing. The typical slow start for many Match-3 games.
What got me to like it was the ever increasing power-ups you get for both long matches and many matches of the designated icon. These are fun to collect and fun to use.
And, as a person who likes wasting time playing games (I'm retired, so it's mine to waste), I do love the bad little angel that is being punished for wasting time on his FaithBook account. And matching icons of the seven deadly sins is fun.
I find the music OK if turned down to 10% volume, and I can get used to the board being locked until the cascades stop, because that forces me to focus on new powerups. What I do not like is the fact the tiles are so hard to see. Even though the game is not timed, I hate to have to search for them. They do start blinking after a while, and it's nice to have the game tell you how many are left.
I do recommend this game for those who, like me, enjoy getting well rewarded for long matches and using those rewards to blow things up.
This game is clearly aimed at chidren, with the cute "helper" animals and very good pictures of many others. It is a fun, fast-paced game with a good variety of imaginative game boards. There is a timer, but it counts up, not down, just giving you a total time spent, with a bonus for a low time. You have to "turn on" the four helper animals by dropping their likenesses off the board, and I like the fact that they stay turned on from one level to the next if not used.
A bonus is that the game can be played in switch, chain, and group mode #you can change at any time#, which gives it some replay value for me.
So far #and I've played for about 2 hours#, the only obstacles are rocks, and the only powerup other than the helpers are bombs for large matches. On each board after the first few, you have to "cut through brush" #your good old tile smashing# and collect certain numbers of particular tokens.
I'm enjoying the excellent photos of animals and the fast pace. I'm getting a little bored with the fact that no new things are happening.
Still, this is a nice game. I don't find it at all clunky or buggy. I do hate the music, but that's what the options menu is for.
Although I am a word game addict, this game leaves me a bit disappointed after a few hours of playing. You have to make words (as long as possible) on a grid where the letters do not change after you have used them. Eventually, it becomes very difficult to make long words worth anything, and you finally end up relatively baffled by how to get rid of the last letter or two. I much prefer a game where the ability to make good words does not diminish like that.
I also do not like the comments on game play (carried over from Slingo) that tell you your game was not all that good if you do not play fast enough to get speed bonuses. I'd prefer not to get negative comments.
It's may be the right word game for some, but I do not plan to play it for long. I do recommend it for those who might enjoy "speed-wording."
I've played this game for over 2 hours and can't stop. Yes, the basic mechanic is clunky -- no ability to slide tiles -- but the game has a lot going for it. There is basic matching, tile breaking, ice smashing, and bombs as well as more time earned by good matches. That's just the basics. Then you get emoticons that you match to earn spells, which are differnt types of mega-bombs. The game mechanics are not well explained, and there are no hints, so some will really enjoy getting no tutorial boxes forced on them! You can learn what you need to know, though, if you read the upgrade description in the store. You get a store visit every few levels.
You can earn three stars per level. One is for gathering all of the types of tokens stated as needed, one is for doing it without running out of time, and one is for smashing all the gold tiles. The level ends when you have either run out of time or gathered all of the required tokens. Even if you have time left after getting all the tokens, you will not be able to keep trying to get all of the gold tiles, so this leaves room for some strategy. Unless you fail to get all the tokens, fail to get all the tiles AND run out of time, you cannot lose a level, you just get fewer stars. I am a very slow matcher due to arthritis, and I have yet to lose a level.
There is a regular "memory tiles" mini-game, which is not terribly interesting, but gets the player who is good at it extra cash for powerups. The mini-games are skippable. The main levels may be skippable also, as there is a skip button, but I have not tried that.
This is a "moving board" game, like 4 Elements, in the sense that the board is much larger than the game window, and it will move in the direction you have made your last match. You can play in switch or chain mode. There are (so far) two kinds of mini-games, both fun. Graphics and music are both very good.
The game is timed, but the timer only works to give you a star for finishing with time left. It does not end the level. You get one star for finishing the level, one for having time left, and one for breaking 100% of the tiles. You can exit the level after breaking 80% of the tiles, which helps if you have trouble finding the unbroken ones. I found that after 20 or so levels, I often could not get both the "time left" star and the "100% done" star, but then I'm a slow player due to arthritis.
Personally, I really enjoy the game, and after 2 hours of play it is quite difficult enough. I know some people will not like the board moving automatically, but I would recommend trying the game for a while even if the first reaction is negative, because most people will get used to it and lose the vertigo-like sense it can give at first.
This is a nice game with a lot of variety. This can be off-putting for some who just like plain old Mah Jong, but I enjoy it. There are several different games, all based on matching tiles, and I think the one that requires you to assemble poker hands is completely new.
The game can be difficult for someone who has not played any in this series before. I know I found the "logic tiles" challenging at first. This version of the game requires the matching of logically related tiles, like tree and leaf, or bee and honey. Once I got used to the rules, this became one of my favorite game types. I like the poker one also.
This is an excellent and fun game for someone who likes Mah Jong type play but gets bored with the same old, same old.
I actually thought I would dislike this game, because the strange "match-2" rules didn't much appeal at first. You can match any two tokens that adjoin on one side, or that lie along an edge where they can be connected by drawing no more than 3 straight lines outside the area covered by tokens. It took me a while to get used to what can and cannot be matched.
There are nice tools earned one every few levels, that refill with marked tokens. You can earn extra money by clicking on coins that disappear fairly quickly, and by making "combos" -- those are simply several matches in rapid succession. The game plays timed or untimed, but the coins and combos do require some dexterity.
The entire theme park is shown at the beginning and I would think will reappear at the end. Each level group develops one landmark, and contains at least two mini-games. I've seen jigsaw, spot-the-difference and memory tile games so far, having finished two landmarks and a part of the third. The pictures of the landmarks are postcard-like. I hated the music, but some may like it.
The game gets fairly challenging once you hit double-chained tokens placed away from the edge, where a side-by-side match is the only match possible. But for the tools, this would be very frustrating, particularly because tokens do not always drop in a predictable manner. I'm sure there will be more difficult obstacles to come.
For a change of pace from the typical matching, I like this game, and thank you for the extra punch, BFG!
First, every screen is in "puzzle" mode, meaning that the tiles are not arranged randomly, but in ways that yield big rewards for slow and careful play. Still, the bonuses you get automatically for good matches might make it lots of fun for players who like a timer, also. And then there are the optional bonus puzzles, which can be quite hard.
Second, the story is nice -- revive a "dead" town -- but not too much time away from the game itself is necessary.
Third, the task of collecting clock hands instead of breaking tiles or dropping game pieces to the bottom is a nice change.
I'm not way far into the game yet, but it seems to progress at a nice pace.
Finally, as a person owned by rescued brother and sister "witch cats," I love the black cat!
I thought I'd submit this review after playing this entire long game again -- actually, twice -- long after I first bought it.
I want to start out by saying I hate timed games, and this game is semi-timed, in the sense that there is a timer, but there are oppotunities to stop it that do not otherwise interfere with game play. To be precise, you can stop the forward movement of the crow by making matches or blowing up bombs near it. (This is a part of the tutorial.)
The thing that makes me love this game that I really should not like is the choice of "gods" to help with finishing each level. Some levels are very hard, but instead of trying the same thing over and over, you can change the helping "god" and the level will feel different on replay.
And here is one non-spoiler secret from a long-time player of this game: you get better as you keep replaying it, so the frustration factor relating to the difficult levels goes down the more you play.
Finally, building the four villages is so much fun on its own that it gives lots of additional value to the game It's not just the rote using up of credits because that's what's expected. Each time I've played the game I've enjoyed building better and prettier villages and watching happy villagers.
To me, at least, this game has endless replay value.
Match-3 doesn't get much better than this series, which has improved with age, unlike some others that never again achieved the level of #1. This game has lovely complexities that keep you from getting bored. There are different types of obstacles with different solutions, and always several things going on -- keeping the kahuna totem rising, using the net, using power-ups, making your own bombs with large matches. You actually can play untimed from the beginning if you go to "options." You use your points to populate and decorate fish tanks, but you don't have to if you don't want to. I have not yet played the bonus games because I'm too enchanted with the main game. I've been at it for a couple of hours and have not yet gone beyond the first tank, so this is a very large game with lots of bells and whistles. One of my favorite aspects: you can turn off the fake Hawaiian music and run a sound track of crashing waves. Now THAT reminds me of Hawaii!