I played the teaser all the way through. One Hidden Object Game, two Hidden Object 'puzzles' and easily a half-dozen clever, difficult games. Beautiful artwork but the HOG was desultory; their heart just wasn't in it. Interesting story.
I stay on after a game is done and look at credits. I could tell you the names of personnel in Seattle and what they do. And I track travels of the regular game consortiums by the themes and decorative memorabilia that show up. I have wondered if/when there could be a full-blown tribute to the traditional life of the Russian NON-cosmopolitan; the peasant, if you will. This is a glorious game, the artwork and the story and affectionate rendering of the faces and places. I saw Baba Yaga's chicken-legged house.
Ridiculously easy morphing and hidden objects (not that I got them all), Puzzles are entertaining or frustrating. I gave the storyline a Good because there is a narration device, common to 4Friends games. Sometimes I think no one at BF actually plays the games before they're posted and I think this because of the translation problems. Perhaps they are too hard to repair. This game had my favorite, to date: "I need to put a blank for stone".
The elaborate and detailed static scenes/screens AND the HOG backgrounds are beyond compare. They truly outdid themselves with the Slavic homage. That said, my _feeling_ about the Dark Parables/Blue Tea offerings is that they are not truly HO since the player is actually looking for parts of an object 'hidden' more or less, in a static scene. I know, I'm being pedantic, but that's just me. Once more, though the animation remains cartoonish, the art work overall is gorgeous.
OK, at least it wasn't a cursed Victorian mansion in the rain, but maybe that's the problem, there isn't enough interesting Mayan/Dimensional Travel visuals available. 25 minutes/seven different scenes in and only one HOG and not a real one, just shapes. HEAPS of puzzles though. Not my cup of tea.
I don't expect the plots of these games to be air, or water, tight and I understand that getting the protagonist from the challenge to the resolution and having some fun along the way truly is the goal, but come on, folks - get a grip.
This game had characters that appeared with no explanation and just as you got used to them vanished, their place in the story totally obscure (see 'The Countess'). There were necessary objects with no lead-in, connection to the 'story' (such as it was) or obvious utility.
And please don't send me looking for juniper berries when it is blueberries you need for the recipe.
The only way to play the game, and this is more common now than it used to be, is by using the map. But if the map cannot be shown in total on the screen, you are back to 'Hint'. You don't expect grownups to use the 'Guide' do you? In fact, it's only purpose is to justify the "Collector's Edition" price. I wish there was alternative pricing, I can handle a game without the cheat sheet.
Yes, I have my grumpypants on today, but that said, the artwork and figurative details were beautiful. I think there was a great idea at the beginning of the effort, but something went amiss .
A little shorter than I could have hoped for, but the price point was good; better than going to a movie. The outstanding level of artwork I've come to expect from Eipix was present and looks to be getting better. The HOGs, on the other hand, are a variant. They are the "find the pieces of an object that you need to move forward" and leave me sighing for true cluttered drawers or closets filled with bizarre detritus. These actually remind me of the early Mortimer Beckett HO games.
One thing that was a REAL problem was the inability to access "Info" (as in the directions for the puzzle) on the very last puzzle, the game-ending, villain-crushing, puzzle. The "info" bar was so small that you could not open it w/o going back to the previous scene. This is the kind of glitch that Quality Control is supposed to catch, IMHO.
Based on my one hour trial this is NOT a HOG nor do the 'games' provoke interest or sense of achievement once completed. Maybe I'm having a bad day, but I have played dozens of HOGs, all with better art and music, not to mention real HOGs and confounding, yet satisfying, puzzles.
I don't recommend this game.
-11points
6of23voted this as helpful.
Shadow Wolf Mysteries: Tracks of Terror Collector's Edition
Can werewolves be cured, or will one family’s curse continue?
Overall rating
2/ 5
3 of 5 found this review helpful
No Thanks
PostedJuly 26, 2015
Joey2825
fromNorthern Virginia
Skill Level:Expert
Favorite Genre(s):Hidden Object
Fun Factor
2/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
Played the freebie (Oh, by the way BFG, the makers don't give 90 minutes, but only an hour. NBD). Didn't care for the story, or pacing. QUITE a while before the first real HOG. Too many silhouette games. Nice art, I guess. Why is playing with headsets, or even having the music on so important to these guys?