The graphics for this game BLEW ME AWAY. The play was challenging without too many needed objects hidden in strange places ("Why is the key I need hidden inside a pomegranate?") or puzzles that require a Ph.D in math.
But the biggest surprise was the Bonus Chapter that was down right MAXIMUM CREEPY. The Crooked Man was strange and weird, but never chilling or scary. The Bonus Chapter caused me to have NIGHTMARES!
Blue Tea's Dark Parable series has been excellently creepy and I enjoyed playing DP: The Red Riding Hood Sisters. The traditional fairy tale was creatively interpreted, the visuals were often stunning, and the plot engaging. BUT I do have one criticism: In the end there were story line threads which didn't tie into the finish. Could this be because I played the standard edition and those threads are wrapped up in the CE bonus game? Or it is possible those threads are linked to other games in the Dark Parable series? After finishing, I lay awake for hours thinking about the game, so it obviously got under my skin. I've decided I need to play the game over and pay closer attention this time.
Hands down, this is the BEST game Big Fish has ever released (IMHO).Graphics and music give Calavera: Day of the Dead CE a lively 'party' feel, but the actual game play takes it to a new level. For me, one of the most interesting aspects of the game is many NPCs. Rambling around in abandoned towns and houses can be depressing and deary, so having colorful, amusing characters was a welcome change that really held my attention. However, the most impressive aspect of Calavera is the clever humor which runs through out the game. It is the little details that really make a difference -- good dialogue, amusing mini-scenes (the skeletal mice were my favorite), and some hilarious posters & notes -- giving Calavera a depth not always found in other games. I hope that I'm not jaded, but Calavera offers something that is a step up from the usual HOS game. Here are a few other points: -- Even on the Casual setting, each screen presents a unified look -- no objects obviously out-of-place or visually different from its surroundings -- and none were "pixel hunts" requiring a great deal of random clicking to find the right spot. In every case, a new scene presented itself as colorful and visually interesting. -- In this game, HOS have an actual purpose -- obtaining a necessary item -- and were visually interesting. Additionally, the HOS were appropriate to game play; that is, many of the objects were in context with the Day of the Dead theme, rather than standard images seen in every HOS. -- Although the type of puzzles on offer are the same as in other games, the detail and visual design made them unique and interesting. Plus, there is an interesting mix -- some logic, some hand-eye coordination -- but none were frustrating brain twisters. I thought the mini-games were fun and some, such as the skull hunt, made the usual running back and forth more interesting. To conclude, Calavera: Day of the Dead is the MOST AWESOMEST game, released by Big Fish, that I've ever played.
Travel across meadows and journey into a dark forest. Work quickly to build properties, earn gold and protect the town from fire-breathing dragons in Build-a-lot Fairy Tales.
At first, I thought Build-a-Lot: Fairy Tales would be too silly, but this game took my house by storm! I started playing it and pretty soon my husband wanted to play it too. He enjoyed it so much he played for FIVE HOURS straight! We spent the weekend swapping the laptop back and forth.
This game kicks off with some pretty awesome cut scenes, but the storyline was -- at best -- okay. Everything was going fine -- there was just the right about of "What's going on here?" to make it entertaining -- that is, until I reached the end. Then I was confused. Was that it? The chick stands up and looks puzzled and it's over? What happened to all the other werewolves? Where did they go? Too many questions spoiled the narration, but the game play, puzzles, and HOS were great.
SPOILERS! I was never sure if the game's narrator was Rene's son, stepson, or adopted father. Was the blonde werewolf/girl Rene's daughter? And therefore related to the narrator in some way? Or was she supposed to be a romantic interest of some kind? Was Rene dead? If so, where did the other doctor's bag come from?
Having played the first two installments in this series, I'd hoped for a better storyline. The game graphics excellent and really creepy. I especially like the looming crow-faced statues.
But the inconsistencies in the storyline distracted from the game play.
SPOILER ALERT!
I guessed early on Gerard, the decrepit "personal secretary" was actually Patrizia, the missing theater owner; but did I miss the explanation for how she became he? Since all the other characters seemed to be from a well-stocked sideshow, was Patrizia/Gerard a half-man/half-woman act? All of the hints/clues referring to "The Seekers" suggest that Gerard contacted them and was responsible for all of the experimentation, this suggests Patrizia/Gerard already existed prior to being experimented on. So how did that work? And what about the others, did they known Patrizia was Gerard and vice versa?
I recommend this game, but only if you aren't the type who worries over the plot making sense or the characters motivation.
A murderous figure in a red mask haunts the streets of a small French town, and the mayor needs your help to track him down. But you soon discover that the mysterious Red Masque might not be the real criminal…
After all the hype, I was expecting great things from this game. I was disappointed. The graphics were excellent, but frequently the puzzles required lots of random clicking to move forward (Do you need a tool? Randomly click all the otherwise static lamps to find it!) In a couple of places the hidden objects were too dark or only partly visible. In one HOS, the candle I needed to light the lantern, was floating in the air and unreachable. Through trial and error I eventually randomly clicked my way into the solution.
I was also unimpressed with the "weighing of guilt" feature. I like the idea, but in my opinion trying to decide between a town official (who taxes people to the point of starvation so he can decorate his shrubs with diamonds) and a revenge-seeking, murderous masked individual (beloved by the town folk) is really not a difficult choice.