After playing through "Hidden Expedition: Smithsonian Castle CE" I was looking for another good HOG, and bought "Small Town Terrors" - should have tried it out first, so I could have seen that this is absolutely not my case!
Boring, monotonous, low contrast graphics, combined with bugging sounds - soundtrack, effects and ambiance as well - had to unplug my headset cause I could not stand the tedious noises.
I set the difficulty to Intermediate (no individual setting here, just three presets from easy to hard) - now it is not possible to change the difficulty grade. This would have been necessary since the graphics is so low contrast (everything comes in the same color it seems...), active areas are not highlighted in any way, and in the HO-scenes there are always several extra-items from the scene needed which you only can find through moving the cursor around and see on which spot it reacts - that ticked me off!
I quit playin' after half an hour, this one's a bummer, and I'll delete it without further playing! Definitely not recommended!
Sound Hidden-Object-Adventure with Shining Graphics!
PostedDecember 25, 2014
GCA1
Skill Level:Expert
Favorite Genre(s):Hidden Object
Fun Factor
4/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Hidden Expedition: Smithsonian Castle is finally again a beautiful Hidden Object Game, that gets along all without the so common morbid occultism that we sadly can find in most of the current HOGs.
Instead, it comes with very fine drawn and colorful graphics, very pleasant ambient light (in other games this often has been distracting - here it is perfect), a decent atmospheric soundtrack, interesting varied puzzles. Especially the HO-Scenes are always a little differing and new. And the puzzles are refreshingly not only the old, usual sliding puzzles (seriously - how can one make hundreds of HOGs with the ever same five sliding/turning-puzzles?). And even if you might already know one or the other puzzle, it still will come in a new variety. All puzzles are fair and logical, and I did not have to skip a single one. The story is nice, not too much dialog, just right to carry the narration.
The game has individually adjustable hint modes, and elaborate controls (one thing for the programmers - when I am in a room and click on the same room in the map - don't stay in the map-mode - go to the room).
The game is played through in about 4 hours, so it is a little short (well, of course depending on your experience in this kind of games maybe a little longer or shorter). But then I have to acknowledge that the makers did not factitiously stretch the game.
If you want a HOG with shining graphics, diversified puzzles, and a cool adventure story that gets on without corpses, curses and witchcraft, then this one is for You!