On the surface it seems like a well trodden concept: solve a mystery in a troubled town. But the execution is outstanding. There are some very charming puzzles, with a storybook feel. And everything shows how much thought has been put into the game. For example, you can manipulate inventory items and even open up mini games from them. That's something I rarely see.
I was going to wait for the standard edition, but playing the demo convinced me otherwise. This is a keeper, and even better than the first Rite of Passage game.
I like to take my time to wander and poke around, so I prefer games with distinctive, pleasant environments and unobtrusive music. I want to be able to relax in a game rather than being on the edge. This game has what I've been looking for.
This started out as a quirky game, with pleasant scenes and charming voice acting. But it soon became evident that hidden object would dominate the puzzles. Since that's my least favorite type of puzzle, it became tiring very fast. At some point, I think I had to complete six hidden object in a row, with no other puzzles to spice things up in between. Wow, that's some single-mindedness! If all you want is be taken from one hidden object scene to another, then this might be the game to get.
I thought this would be an entertaining game due to the high production value. But it turns out to be tiresome. The game begins in a scene on a zeppelin. This part was fun. But after you crash land in a jungle, things start to go downhill.
The first problem is that scenery are repetitive. Stone ruins with a slot for a mysterious artifact is a motif repeated again and again. Since there are many artifacts to find. after a while it becomes frustrating as you try to remember where to put what artifact. The latter part of the game is mostly backtracking, and wandering aimlessly to try and trigger events.
There are also too many cut scenes. The story of the Tree of Life is actually pretty basic. I'm surprised they reduced what could have been a grand premise into a story of sibling rivalry, and jealous step mother. In my opinion this storyline does not warrant all the cut scenes that are in the game. I ended up skipping the cut scenes after a while.
In the end, I only finished the game by relying on the hint button, because the backtracking just grew too tiring.
At first I wasn't impressed by the voice acting, but once I got used to it I discovered this is an amazing game. The puzzles are unique in that there are many interactive areas, with puzzle-within-puzzle challenges. There are clever implementation else where, such as when you have to complete a puzzle on your map.
The graphics are also pleasing to the eye. The color scheme makes striking use of cyan, as per the game title. I like that the scenes are not cluttered, so the frustration level is low when you need to find an object.
I'm impressed by the game. It really plays like an adventure story with excellent pacing. You are never bogged down by cumbersome puzzle scenes, since everything moves along smoothly. A big bonus is no hidden object scenes, hence no staring at the screen for impossibly small items.
Great hint system. First of all, whenever you need an item, it shows up in red so you know what to look for. The item turns green when you find it. Then there are the bonus items, which give you extra hints.
I love this story and would get the next game in the series.
I really like the whimsical scenes and the relaxing music. Even the voice acting is relaxing. This is not to say the puzzles are easy. Some require a lot of creative thinking to figure it out. But no matter how much trial and error I have to do, this game never frustrates. This is my go to game of choice when I want to de-stress.
This is a fun game. The storyline is engaging, the writing is clever, and there are surprising amount of depth to the characters. At almost 20 hours it's much longer than I expected. I spent a lot of time exploring, since there is so much to see and do.
The battles are fairly easy in the beginning, but they get more challenging near the end. I like that the monsters are visible, and you gain enough gold from them to buy supplies. I almost never ran out of money in the game, which saved from some of the hassle of grinding.
There are a lot of puzzles to solve, both in the main quest and numerous side quests. Not all side quests give rewards (one character even made a joke of this fact), so you can skip them without affecting the gameplay. But the completionist in me still wants to do all of them.