This game was a lot of fun, in spite of somewhat primitive graphics and mediocre art. Usually if a game is not attractive, it loses stars in my reviews, all else being equal. But this game had so many unique puzzles, puzzles I had never played before - FUN puzzles - that it deserves the 5 star rating for creativity alone. I was continually surprised and delighted. There are English translation problems here and there, and a couple times they were befuddling - when they occured in instructions. But all in all, a good time.
The Jewel Match games have always been pretty - but when they ran two games in a row that were almost exactly the same, I was disappointed. Naturescapes is new to this series and you match pretty flowers and leaves as you rebuild the land. I love that you can still hear the tinkling sound of jewels as you match flowers lol. Some things shouldn't change! The music is new, quiet and very relaxing. Game play is the same, but the new art is refreshing.
Honestly, I think this is one of the loveliest Mahjongs I've ever played. The settings and tiles are beautiful, and it is played around a sad, sad story that you uncover through letters you find that belong to your Mahjong teacher, an old woman. I loved everything about this game, the music, the story, the tilesets. I've played it many times now.
There really are no other games to compare to Blue Tea's Dark Parables: The stories are quirky "true" versions of well-known fairy tales - the endings cannot be predicted with 100% certainty. They have an ambience all their own, often sorrowful and thoughtful. It's one of the few games I bother to read everything written. This alone places it head and shoulders above every other series; But the artwork is in a class all its own - it is visually so beautiful that's its a pleasure to play from beginning to end. The last couple games made my heart sink, as they degenerated into good vs. evil with lots of purple magic, no ambience and utterly predictable endings. But Return of the Salt Princess is a return to the high quality previously seen in Dark Parables, quirky story and magnificent art. Thank you for listening to your players.
Favorite Genre(s):Hidden Object, Mahjong, Match 3, Puzzle
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
Beautiful, colorful puzzles - each world in a different texture. It starts out with pieces that look like paper - and the sounds as you click pieces together are papery. Next you move into pieces of glass, stained glass, textured glass - really, this is one of the prettiest games I've ever played.
In addition, you can click once and drag - you don't have to keep your finger on the mouse button - I love this, because no pieces are dropped unless I click again. There is an untimed option which I also appreciate, as I find the time's-up buzzer startling and annoying.
I wish they'd make more of these games - I own both 1 and 2 and I replay them both from time to time. I also like the music! If you like Jigsaw - type puzzles, you'll love this. The only difference (besides all the wonderful textures) is that the pieces are doled out on the right, about 8-10 at a time. A really great game, artistic and imaginative.
I am so glad Blue Tea is back in the game. Their original DP games were exquisite from beginning to end. And their stories were quirky and odd. This game lacks the complete beauty of the former DP, and the odd little stories - but you can't have everything. The HOPs are beautiful, the music is pretty - and the gameplay sounds are back from the old games. We even hear Ruth's voice narrating. It feels much truer to the games I loved than the last DP game that came out. I didn't even notice that Blue Tea was back on the credits until I logged in a second time. But I did notice immediately that some of the old magic was back. Good game, thanks guys.
Ordinary save-the-ghosts storyline, but accompanied by Beethoven, Tchaikovsky, Mendelssohn and really pretty, imaginative graphics. Some of the hidden object scenes have multiple morphing items - some of them you have to catch when they change. I didn't look too hard, but there seemed to be no directions for some of the minigames - however even I was able to figure them out. Hints charge quickly, skips not so much. Maps move you here to there - all of the necessities for smooth gameplay. It's funny - sometimes little games like these are quirkier and more rewarding than the big budgets.
Favorite Genre(s):Puzzle, Hidden Object, Match 3, Mahjong, Card & Board
Far Kingdoms makes nice use of 3 colors. "Red" for instance, might be several shades of red. It makes better use of the colors, and therefore makes the resulting pictures a bit more interesting. The puzzles themselves remain a bit too easy throughout the game, and seem not to increase much in difficulty. If this is your first mosaic, that's a good thing. Another nice feature is that empty spaces are automatically filled in as you complete the row or column. All in all, a nice game aiming at increased color complexity.
Lovely graphics, interesting and innovative HOS and mini-games - and a psychological/spiritual ending! Also of decent length - I didn't feel ripped off. Very good job, guys!
It's been a while since a game surprised me - and this one did. It's a bit old school, no map, no custom settings, slightly archaic graphics. On the other hand, the mini games are well distributed and are not the same 5 mini games you play in every other HOG. A few too many cinematics, (and a bit too long), but the voiceovers are good and the story's worth telling. For a change.