Favorite Genre(s):Arcade & Action, Card & Board, Hidden Object, Match 3, Puzzle, Word
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
3/ 5
Storyline
4/ 5
The game is attractive with bright contrasting shapes and beyond rated 'G' story of a girl who is discovered to be something else and must leave her land. The gameplay, although with various tools to aid along the way, to me was for the most part boring. There's no time limit or number of moves options so it's basically keep matching until you finally fulfill the goal of each level. I personally like a challenge of some kind, although just level 2 took me forever to finish. 2 areas were bottle-necked so to speak with no possible matches in their areas, so I had to keep plucking away at one area's bottom until finally I could move some of the shapes and get a match - 3 going inside the other two. It took me almost 20 minutes to complete that one level. Maybe that's why there's no time limit or # of moves. Another negative in my opinion is matching 4 or 5 objects gives no power-ups like most do. It was boring, a charming game but boring.
Favorite Genre(s):Arcade & Action, Card & Board, Hidden Object, Marble Popper, Match 3, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
Though this game offers a 'relaxed' mode, I like a challenge and do the 'limited moves'. I can't tell you how many times I get down to the very last coin and run out of moves. I have to look the board over and figure out the sequence of occurrences for each level. The only real difference in this version and the last is the new challenge of covered areas which have to be moved. Other than that, it's just another great 'Spellarium', perfectly balanced levels, some easy and some tough, but none without inevitable success.
Favorite Genre(s):Card & Board, Hidden Object, Match 3, Puzzle, Word
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
The standout to me are the many puzzles in this game, most requiring some thought, some a lot of thought, and some a walk in the park. It's one of those you'll feel proud of yourself if you can complete them all without any hints or skips. The boy character is kind'a whiny and the mouths are minimally animated, looks kind'of bizarre not moving accurately at all with the voice audio. That being said it's a visually fascinating game. It's going into my list of favorites.
I loved the colorful excitement going on and on normal mode the difficulty is perfect. At this point I've gone through at least 20 challenges and only ran out of time twice and barely made it in time with few others. I'd lose myself into the visuals sometimes and realize I'm not paying attention to the goal. It's a visual feast for the eyes and ears.
I thought I'd toss props to this 2011 game which I'd just been introduced to. To this later part of 2019 this game still surpasses most I've ever played. Don't let age fool you, this game is outstanding. I love the Egyptian theme, the music, the game graphics, & the variety of challenges.
This game was fun until I got to the last 3 or so levels. I'd already purchased all I could and the things I collected during the last levels were for no reason. I went ahead and played them because I'm that way and do understand it's the last of the game anyway, but still maybe some really crazy things to find at the end would have topped off an otherwise fun game perfectly.
Favorite Genre(s):Arcade & Action, Card & Board, Hidden Object, Marble Popper, Match 3, Puzzle, Word
Fun Factor
3/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
For a purist like me who like to finish every room, this game is quite frustrating. There's a room in many of the levels where you combat the computer a.i. in a head-to-head matching competition and after level 50 or so it gets downright frustrating. I'd be up almost half a bar and suddenly everything begins falling in the opponent's favor. Sometimes it takes 10+ times before I finally win. What's even worse is most times I'll be right on the edge of victory, then suddenly, DENIED, computer a.i. kicks in. Just a little more fairness there and this game would be amazing. The rest of the game is quite fun. It's a small thing but is very frustrating. The room can be skipped, I think anyway, I refuse to. I want to clear every room, not skip one due to relentless computer unfairness.
Favorite Genre(s):Adventure, Arcade & Action, Card & Board, Hidden Object, Marble Popper, Match 3, Puzzle, Strategy, Word
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I joined the Doctor Arcana elite and finished the game without any skips. Sound like no big deal, well it is. I'd say over half of the puzzles are standard fare that you may have some experience in. But, there are 3 or 4 that will put your mind and patience to the test. If you're not into challenging puzzles, this may not be for you. It's rather minimal in navigating around and the extra things to do are few and far apart. It's solving the puzzle(s) within each unlocked room that's the main event. There is the 'Skip' button so you're never stuck for long, but that's not the purpose of this game. The purpose is to make it through without skipping and be approved by Doctor Arcana as someone who braved through its sometimes torturous puzzle challenges. I'm serious, there's a circular maze, arrow grid and marble puzzle that to me nearly had me doing the 'Skip', but I didn't. When I finished and the game displayed my certificate, I wished others around me knew of the game so I could boast it proudly. The old-style, kind'a Castlevania looking atmosphere and music was refreshing for old-schoolers like myself.
Favorite Genre(s):Arcade & Action, Card & Board, Hidden Object, Marble Popper, Match 3, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I'm over 160 'hidden object' games and when something like this comes out, it's a refreshing delight. The visuals are crazy and wonderful, the story is superb, and the challenges are spot on. They're not difficult, it's the uniqueness of the world that requires thought in progressing through. And, it's not keys, oil for rusty objects, glue, or any of the usual lot for a change. The objects needed change from grey to color when your in a place one exists, so you'll comfortably walk through it without any frustration. Most h.o.s are multiples of various items which to me was nice for a change. Artifex Mundi have created a classic here and deserve the awards their getting.