I'm going to go against the other negative reviews here and say that Eipix CAN make a decent Mystery Case Files game. Not as good as the ones that came before, but still worthy of the name - I found Broken Hour enjoyable and thought that the bonus chapter of Key to Ravenhearst was phenomenal.
Unfortunately, they've completely dropped the ball with this game. -the way objects are used is not intuitive. -the story is set in America, but it's apparent that the folks who made this game have never actually been there. -several mini games are just a matter of clicking - no thought required at all. -the Rube Goldberg puzzles are each just a series of average mini games in a row. -the same colour scheme and style as every other Eipix game. This could have been any Eipix game. -the whole thing feels shoddy - like it was rushed through production by a group of interns. (But the voice acting is fantastic, so there obviously was a budge, which just makes it all the more frustrating at how poorly made this game was)
What makes this game really disappointing though is that there was so much potential. Some of the events take place in America in the 80s, but you'd never know it without being told - so much potential to pay homage to the decade of over-the-top fashion & influential pop culture, wasted. And in present day - why are we visiting a toy factory of all things - where is the big box store? The chain restaurant? Laser tag? So much potential for the cheeky humour MCF used to be known for, but we get nothing.
Overall, this was a mediocre game and an appalling Mystery Case Files.
Look at the one star reviews for this game and you'll understand why it's a must-have: "nothing works like it does in other games" "the tasks aren't obvious" "there aren't any hints" - all absolutely true and all a testament to how completely weird and unique this game is. We complain about getting the same old thing all the time and then this game comes along and changes all the rules. Whether you add something to your inventory, whether you use it - each choice you make affects what happens in the game. Will you rip apart the crow with your bare hands to get what it's holding, or will you offer it a shiny bottle cap instead? Your choice. Both work, but lead you to a different outcome at the end. This game is unsettling and frustrating, but so incredibly innovative that I can't give it anything other than 5 stars.
This game is not for those who are easily frustrated. There are many bugs left. That means that you'll likely come across a level where you've cleared everything, but the game insists that you still need to break a non-existent tile in order to finish. It means that in one level if you don't use the power-ups in the correct order, you'll end up destroying the key that you need to finish the game. In all cases, the bug was resolved when I restarted the level, but it was frustrating.
Otherwise, the game is good. The visuals are great, there are fun decorations to buy and several difficulty/challenge settings. If you don't mind restarting a level once in a while, you might really like it. But there's another, better match-3 Halloween game on this website, so why bother?
I don't recommend this game.
+10points
11of12voted this as helpful.
Phantasmat: Reign of Shadows
There's more to this resort than meets the eye.
Overall rating
5/ 5
11 of 12 found this review helpful
Pleasant surprise
PostedDecember 13, 2016
lumimat
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
5/ 5
After previous disappointing instalments in this series and the poor reviews, I had no intention of buying this game. But 2-for-1 weekend was ending and I needed another game for my cart quickly, so I added this one, not expecting much.
I was pleasantly surprised! I finished the game and thought it was great. The story is interesting and is a bit more fleshed out than the usual kidnapped-loved-one-in-spooky-huge-house. The setting - a mountain resort that's been taken over by a mad scientist for his experiment - was creepy and had enough details that merged together the two completely different aspects of a resort and a science lab, which made it feel much more fresh and unique than recent offerings. I thought the voice acting was great and the game features (map, hint, etc) worked well. What I really appreciated though was that there were several mini games that were quite challenging.
I played 20 minutes of the demo and had to buy this game. I was completely hooked. You wake up in locked room and when you figure out how to break out, you're trapped in a spooky maze, taunted by your unseen kidnapper. The game was beyond my expectations, and living up to it's disclaimer, so I didn't hesitate to buy it.
And then it all rapidly went down hill. It turns out that the maze is only a few rooms. Then you find your way outside and into the same old tropes you've played a million times before. There's the cursed small town, supernatural presence and strong influences from "native culture" (I use quotes because this game throws together cultural symbols from a wide variety of North American native cultures as though they all belonged to one heavily stereotyped culture.)
Ultimately, this game offers nothing new and falls far short of the potential created by the first few scenes. However, the game play is solid. It's easy to navigate, some of the mini games are quite good and there are plenty of extras. I would recommend this game if you're into "cursed town" HOPA games and if you don't mind that it fails to live up to being a "psychological thriller" or even creepy.
This game starts out well enough, with all of the features we expect from this developer. You can customize the game difficulty, select the challenge level on mini games and the drawing are gorgeous.
However, it's quite clear that not enough attention was paid to producing a quality product. I found the game to be buggy -- there was actually a bit of dialogue that read something like: "more text to be added here." The story never really came together and it was frustrating not to have all of my questions answered at the end, which was rushed. There's a rat that sat by my inventory, but never did anything other than take up screen space (???). I also found that actions weren't intuitive and things that should have worked, didn't work. And the map was incredibly not user-friendly.
I got this game as a daily deal and still feel disappointed.
I don't remember the last time that I had this much fun playing a game! There are some games you can tell that developers really care about and have fun with. This is one of those.
So many great details. Interactive elements that have no purpose other than to amuse you. A very fluid timeline that doesn't make sense (it's the Victorian era, but in the 1920s, and with surveillance cameras & modern fire extinguishers!), but rather than coming off sloppy, it just adds to the charm. And there are consequences for things that other games ignore (you take a car jack from a random car on the street & come back later to find the driver upset that some stole his car jack!) The mini-games meanwhile, are varied and get very tricky as the game goes on.
There were some minor issues -- why can't we lock the inventory open? Why is there just one difficulty setting? -- but with more bonus content than many CEs (including a full bonus chapter!), this is an SE game you can't miss.
If it were any other game, this would be a solid effort. But we wait all year for MCF because it's supposed go beyond the usual HOPA fare. MCF is supposed to be special.
Unfortunately, the things that make define MCF are sorely lacking. The creepy ambient sounds, the attention to detail, the well-developed characters -- none of those are here.
Instead, we get a run-of-the-mill story that is completely unrelated and contradictory to the fist (much beloved) Dire Grove. Rather than running with the theme of Irish folklore, we're suddenly introduced to forest-dwelling people closely resemble uncomfortable North American Native Peoples stereotypes. And then we get Madame Fate and Alistair Dalimar wedged in for absolutely no reason.
So why four stars? Because if you ignore the crushing disappointment of this being an MCF game, it's entertaining enough. I also liked that the mini games were challenging and the amount of extras in the CE. Not only do you get a bonus chapter, but you can also go back and replay the last part of the main game with an alternate ending. I enjoyed looking for the morphing objects & collecting puzzle pieces.
TL;DR: It's far below what I expect from MCF, but on it's own merits as a game, I feel like I got my money's worth.
I don't like Match 3 puzzles. I find them boring. But I'm a sucker for Halloween, so I had to get this one. Boy, am I glad I did. This is the perfect game to play on relaxed mode when you want to unwind or on timed mode where I found it really challenging on some of the higher levels.
I liked the first game in the series, so I bought this one within a few minutes of playing.
The thing I liked most is that I could queue up the actions; no annoying waiting around for the workers to finish a task before I can give them them a new one. It was a fun, fast-moving game.
A few complaints that made this a four-star game instead of five (I would have given 3.5 if I could have):
*Playing on my Mac, there were a few technical glitches. Nothing that prevented me from playing the game, but minor irritations. *There weren't as many variations between levels as there were in the first instalment. *There is a storehouse building introduced in the first few levels and then it wasn't seen again... weird. *Overall, it was too easy. When playing on expert mode, I don't want to play with a tutorial and have hints keep popping up, pointing to what needs to be done next during the whole game. There was only one level where I had to stop and think and really figure out a proper strategy in order to finish.