I like the game; it is significantly more challenging than others in the genre.
I've contacted customer support, but am wondering if anyone who's reviewed has played through the entire game. On Level 36, he moves as though he's picking up the very first item (food), but the food stays onscreen so you cannot proceed any further because you are blocked.
I am just reaching out to see if anyone else ran into this issue.
Decent game play and graphics. I don't care for not being able to decorate the mansion unless you play timed mode. Some folks like to play for relaxation. The biggest disappointment was that the "bonus" for the CE was nothing more than wallpapers. I do not think this constitutes CE. As SE, I would rate 4 stars.
Once you hit the 20x20 boards, the squares are tiny and the cursor is difficult to control. Developers need to enlarge the grids as the number of squares increases. I tried to change to the system cursor, but the target click areas are way off.
An untimed option should be standard.
I like that the game is more challenging than a lot of others. But the graphics could use improvement, colors besides green would bring a bit more interest, and giving more real estate to the larger boards would much improve the overall game.
I will recommend for the challenge factor, but I'd also recommend playing the demo first to see if it is for you.
I enjoyed all the Adelentado chapters, and this game appears similar in the beginning. But rather than having each chapter comprised of many "sub chapters", this game is really just the same thing with the same tasks level to level with no continuation.
Where it's better: ALL the workers can cut down bushes, open barrels, etc. A huge improvement over Adelentado, where only the main character could perform those actions. I also liked that this game did not have so many of the monotonous "underground" areas to navigate. And, again, the few that did exist allowed all workers to perform the tasks.
The hands-down worst part: The incessant "tips" popping up in the lower right corner. By level 5, I'm fully aware that I need processing buildings to accompany production buildings. Incorporate a "tips off" option or let the player figure out that a stone cutter is necessary when there are no bricks in inventory. Tips during the first few chapters are fine. Tips during every second of every level are totally unnecessary.
I do hope the developers take some of the reviews and incorporate some of the suggestions for the next chapter. The game has potential, but it does need a few tweaks.
Favorite Genre(s):Puzzle, Hidden Object, Time Management, Adventure, Match 3, Large File, Word, Brain Teaser
Fun Factor
2/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Anangelsprayer's review echoes absolutely everything I thought about the game. I, too, beta tested and the no-buy for me was the fact that we cannot queue tasks AND we have to wait until the worker finally gets back to the shack before sending him out on another task. If the production shacks' inventory was automatically added, that may have taken a bit of the sting out of trying to juggle tasks and picking up supplies (again, since you cannot queue).
Playing on a laptop, the images are tiny in relation to the screen. A lot of wasted real estate, screen-wise.
I love the pirate story line, and I really like the hidden treasures (even if they are frequently very difficult to find). I was really hoping that some of the major issues would be addressed after beta feedback.
I don't recommend this game.
+13points
15of17voted this as helpful.
World Riddles: Secrets of the Ages
Travel through time to locate all seven parts of the Medallion!
Overall rating
2/ 5
1 of 1 found this review helpful
Did the Developer Beta This?
PostedAugust 15, 2015
VickyS82
fromUSA
Fun Factor
4/ 5
Visual/Sound Quality
1/ 5
Level of Challenge
3/ 5
This "could" be an excellent game. It is much more challenging than most Picross games.
The factors that make this game virtually unplayable (at least on a laptop):
The game's boards start out ok, size-wise. However, as you increase levels, the tiles become too miniscule to see and count. You have an entire screen's worth of real estate, yet the board fills only a fraction of available space.
The scenery is the background of the playing field. The colors of the background compete with the tile colors and, frequently, the gray blocked tiles completely MATCH the background. Again, if the tiles were larger then the difference may be somewhat discernible. The easiest fix would be to have the background be one neutral color that does not compete with tile colors.
There is no "tile counter". This, coupled with the size problem and the color problem, makes playing more of a chore than fun.
I hope the developer reads the comments and accepts constructive criticism, as this truly could be a favorite with Picross players.
I don't recommend this game.
+1point
1of1voted this as helpful.
My Kingdom for the Princess IV
Princesses have a tendency to be kidnapped, and a service for lost royals is in high demand. Start your own Lost Princesses Agency and find your one and only!
Overall rating
2/ 5
2 of 2 found this review helpful
What Happened?.......
PostedFebruary 14, 2014
VickyS82
fromUSA
Skill Level:Expert
Favorite Genre(s):Word, Adventure, Hidden Object, Brain Teaser, Time Management, Puzzle
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I do not typically write reviews; however, I feel so strongly about this sequel that I had to write one for this game.
I am a huge fan of MKFTP. So much so that, like many others, I purchased sight unseen. Lesson learned.
Previous installments' graphics were mostly light, bright, and cheery. This one consisted of primarily a dark, kind of gothic feel.
Unlike 1-3, this game was more about performing the mundane task of collecting resources (multiple clicks to clear/retrieve ONE item), rather than actually having to plan a strategy that involves your resource buildings (sawmills, wells, farms, etc...)
IMHO, the one aspect I did like was that they got rid of the arcade-type mini-games between levels. Alas, that is the only positive comment I can come up with.
I do hope the developers pay heed to gamers' feedback and devise their next game to more closely align with the MKFTP that we all know and love.
I don't recommend this game.
+2points
2of2voted this as helpful.
Moai: Build Your Dream
Restore a ravaged island to its former glory!
Overall rating
3/ 5
9 of 9 found this review helpful
Suggestions for a Sequel
PostedJuly 12, 2013
VickyS82
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
Having read through all the reviews, I found that I agree with most of them, good or not-so-good.
First and foremost, this is NOT a children's game as one reviewer called it. There is no way a child (or even many adults) can strategically build, procure resources, and banish ghosts, all while trying to attain gold on each level.
Graphics are pretty good; some of the sounds are a bit annoying..... one consistent sound, and I'm not sure which one is doing it, sounds like someone constantly yelling "help". I thought it was only when we need to rescue a trapped worker, but it is on levels that have no one trapped. Many times, a road blockage is very difficult to see, very much like the trading guys coming up next.
It is frequently difficult to determine where to go or whom to see next. The guys you need to exchange with blend in with everyone else, and sometimes they are even hidden by upgraded lots. These dudes need to stand out more - LOL.
The addition of the ghosts, and in the ridiculous quantities, completely takes away from game play. Every now and then would be fine, but if I wanted a shooter game, I'd download one. I, too, have carpal tunnel and the frantic clicking to banish 200 ghosts in a level is just too much.
I believe all of these types of games should offer a relaxed, as in completely UNTIMED, option. I enjoy this genre, but I like to be able to have a few moments to strategize.
I will still recommend the game, and hope the developer monitors feedback!