Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
I generally only play the demo version of solitaire games as they usually all follow the same plan which involves eliminating one card either higher or lower than the UP card and then making card runs and gathering boosters such as keys, hammers, etc. to free up cards otherwise stuck. Day of the Dead is of the same ilk with a couple of new features included. In this game each segment requires going through 3 new card decks to complete each round. Each new deck starts with 25 cards and the cards diminish during each round. The helpers including new ones ( a blast of electricity , a rocket, etc. ) must be used judiciously to finish the round. The new features in the game make the Day of the Dead more palatable than most solitaire games. Unless something else that appeals to me more when I have a free game code about to expire, I'd use one to acquire this card game. Lovers of PC solitaire games should really like this one.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
2/ 5
Storyline
1/ 5
Lots of players relish each new FM grid game. I'm not one of them simply because there are too many. Lots of grids are repetitious so whenever I get an urge to visit it's easier and cheaper to redownload a previously purchased game. 3 stars for this version since it is much easier than some of its predecessors. During the one hour trial I completed 21 grids and I never use hints.
A couple years ago a different developer devised a grid game that had 3 different shapes which provided a greater challenge than these FM games. The problem with the 3 shape game was a glitch which prevented the completion of some grids and a patch was never issued.
Perhaps the powers that be at Match Gems can put on thinking caps and come up with a new twist instead of churning out the same game every couple of months.
Favorite Genre(s):Brain Teaser, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I haven't been much of a fan in the Reflections of Life series so I entered this installment with a degree of disillusionment. The beginning of the story did not whet my appetite but as I continued the game the hidden object segments and the puzzles became an important element in advancing the story line and I found renewed energy for staying with the game. The story in and of itself is nothing new. Here we have sleepers who are protecting the world from Malum which if unleashed will wreak havoc on all that we cherish. If the sleepers are awakened doom is certain to follow. The player is a Guardian sent to this dangerous place and soon finds him/her self in peril. Not long into the game one of the sleepers ( Anariette ) is awakened and takes the form of a harpy-like creature and she is dead set on disturbing the slumber of the other sleepers so the world as we know it can be destroyed. One aspect of these apocalyptic style games I can never understand is that if the bad guys succeed then the bad guys are also doomed to oblivion. At any rate the story keeps evolving until such time that the Guardian is face with either killing someone who has been assisting the Guardian or killing someone who has been a minion of Anariette. After making my choice the demo suddenly ends. Now I'm intrigued enough to want more so there is a good chance of my acquiring the game. I am not sure if the CE version is worth the extra cost as the collectible bats and tree symbols didn't do much to make me want to find them. The best part of the game is certainly the solidly designed hidden object segments and the puzzles, both of which are entertaining and require a degree of thought to reach conclusions. One of the nicer aspects is the gaming world, at least for those of us who relish HOPA, has a year ending game that players can enthusiastically sink teeth into.
Favorite Genre(s):Brain Teaser, Hidden Object, Word
Fun Factor
2/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
This game has dumb written all over it. We start with the Fletchers ( husband and wife ) reminiscing about an event that occurred years ago when they won a vacation to Pinecone Lodge in New England. Why Mr. Fletcher looked many years older than his wife in the initial cut scene was the first indication of not so good things to come. The Fletchers then get on a train and meet Sebastian and Lyla Ortiz. Sebastian is quickly accosted by a stranger wearing a feathered hat and Mr. Fletcher decides that he is compelled to aid someone he met less than 5 minutes prior. In doing so he must gather items to unlock doors, pick a lock, remove rust etc., all devices used way too often in way too many games. When are developers going to put on their thinking caps and give players new problems and methods to solve said problems? The train conductor is aware of the Ortiz mugging and says that nothing of the sort will occur on his train yet he's more involved with talking to a bartender than doing his job. So here we have more dumbing down of the story. Next Mr. Fletcher is somehow locked in a storeroom so the player then gets to play as the wife so she can get him out. There are more issues to resolve via gameplay. Some of the HO segments are OK while the puzzles can all be handled by a 6 year old. A bit later into the game Sebastian is found murdered and the conductor quite calmly explains that the police will be questioning the events at the next train stop. It is at this train stop that I said to myself STOP!!!! Resorting to Revenge completely lacks in originality as too many of us have seen this drivel hundreds of times and in games that make a bit more sense. As murder mysteries go anyone would be fetter off reading Christie, Doyle, Jeffrey Deaver or any one of thousands of good writers who excel at whodunits. Avoid this trash.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
5/ 5
I usually anticipate a new MCF every year at this time and 2018 is no exception. This review is based on the demo portion only. The master detective ( that's the player ) is summoned to Codington Mansion, a place seemingly abandoned for 200 years yet there are some very weird goings-on occurring there. Getting into Codington requires some effort and first we encounter a young lady whose task is to completely renovate the manor yet her crew has been befalled by something sinister and she has been in hiding until rescued by the detective. Alas not for long as she is swept away in a black fog. The detective then must find ways to enter various rooms within the mansion and does so via HO segments, puzzles and gathering items that are always prevalent in these types of games. This is not a game for beginners as most of what needs to be accomplish to make progress requires lots of thought. There is no hand holding within the puzzles and this is a good thing for those of us who relish the difficulty. The Countess is a game where the hint button might be used often. As is always the case with MCF entries the drawings and graphics are spot on terrific. Being in a creepy old mansion in this game is reminiscent to me of the Ravenhearst saga. Instead of the Dalimars confounding us here we have a demented old lady Codington. The game includes both collectible items and morphs. Speaking only for myself when I become so engrossed with the game I tend to forget about the collections. The forgetting is certainly the case in the Countess. The MCF games created by Eipix last year were good but nothing special. My feeling after the demo is this MCF is a cut above and should be a very worthy addition to the series.
So enjoy the holiday week, eat lots of turkey, watch football and dive into the Countess.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
5/ 5
Storyline
3/ 5
Whenever a new Dark Parables game is made available I am more than pleased. For one, this is a fantasy genre entry that is not a cartoon, does not overwhelm the player with cute little creatures, elves, goblins, etc. and most importantly is geared to adults. As is always the case with DP games, the Match Girl is stunning to look at and the fractured object segments provide challenge to complete not to mention the finished product in all FROG scenes are gorgeous. The story does not keep with the original fairy tale by Hans Christian Andersen in that in the game the Match Girl is not a very nice character but I'll wager this will change as the saga reaches its conclusion since all DP games resolve issues with the " bad guy " and bring them back among the gentler souls. Although it is a minor flaw the opening cut scenes should not have the detective using a modern recording device since it never is in keeping with the otherwise old-fashioned flavor of all Dark Parables. Like I said a minor flaw but Blue Tea should nevertheless address it. I own all entries in the series and always enthusiastically endorse them. Match Girl is no exception as it is another Blue Tea diamond.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
..................which for me is the manner in which the characters are drawn. The Tree of Might obviously has been developed by folks from one of the Eastern European nations given the way characters are drawn. I have a hard time accepting the facial features and character movements are extremely wooden. Other than that the Legacy has quite a lot going for it. The story has been read before as this is not the first time players are faced with an all powerful tree whose properties allow someone to garner amazing powers be they for good or evil. What I like is there is promise that the means to the end could be somewhat original. I can't say for sure since I have only completed the demo but the evolution of the story leads me to want more. I knew from the start that the woman who hired the archeologist would be the " bad guy " and that the pilot Sebastian would be her minion as this ploy is used way too often by developers. The demo starts slowly and 10 minutes into the game my impression was not the best. What eventually hooked me was terrific puzzles some of which have either never been seen or rarely seen. Solid game play always revolves around what the player needs to accomplish in order to advance the tasks at hand. As is always the case there are lots of things to gather up and use somewhere else. The map feature is appreciated since there is lots of to and fro movement in the Legacy. The hidden object segments are rather routine with a certain level of interactivity requirement. One of the finer aspects in this game are the cut scenes. Usually these add little to the game, here they not only do they draw the player in further but they are spectacularly presented. There are morphs and collectibles of which I found some; however I am not drawn to finding them. All in all this is almost a great game, I only wish the characters looked better to me.
For me this is probably either an SE purchase or making use of a free game code. The last couple weeks have been good ones for HOPA fans what with 2 fine Halloween games and now this Legacy installment. I hope these recent games are a harbinger of finer things to come.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
I'll keep this short and sweet. Match Gems puts out 5 or 6 of these games yearly. Other than adding some new colors a couple years ago, playing one game is no different that playing another in the series. I'm tired of the penguins. Perhaps if these games came out with a new story line, if one can call what is given a story line, my interest might be piqued slightly. I own about a dozen of these but now I just do the demo and place the game in my PC rubbish bin. For someone new to the genre the games are good, for veteran games they are now a complete BORE !!
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
5/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
A couple months ago I was asked to partake of the beta test. Initially I thought it would probably be a waste of my time since almost all of the holiday based games ( Christmas, Halloween etc.) are not to my liking. I did the test primarily to be accommodating to BFG since the company asked me to be part of the beta. At the completion of the test I could not wait for the final version to be issued since Black Book offered lots of promise. This is the second of the Halloween Stories and the first game left me wanting. The gang at Elephant certainly has upped their game with this latest installment. The story line is very typical as we have a young girl abducted by a spectral entity that comes straight out of the book. Jen is the protagonist here and she is tasked with the girls rescue. The only downside to Jen is her rather blase attitude. One would expect she'd have loads of her own fears yet she acts as if this is but a stroll in the park. Jen is led into a rather sinister old house ( nothing new here ) and as is always the case with HOPA she must acquire various items by picking them up or by completion of puzzles and hidden object scenes.and using them to her advantage by unlocking doors, removing rust, placing certain things in the correct slots, etc. What I found most compelling about Black Book is the fantastic drawing and game scenery, and this is only in the demo stage.I also always am pleased that the demo doesn't give away the majority of the story. Here we are let on that a character named Delilah will be a feature element yet so far we know nothing as to whys, whens, wheres, and hows that ultimately decide the merits of the story. As is the case in CEs, collectibles, morphs and figurines are to be gained. The demo portion is lacking a fair degree of challenge in game play, I can only hope it gets somewhat tougher as the game evolves. The story for me is enough to continue reading the Black Book.
Favorite Genre(s):Brain Teaser, Card & Board, Hidden Object, Word
Fun Factor
2/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
Myths of the World is another in a ever growing list of series that either should be put out to pasture or have the developers put on thinking caps to provide games that entice. While I won't buy another Fantasy Mosaic because there is nothing new at least this series maintains a level of play that its fans can grab a hold of. As to Fire from the Deep let's start with a horrendous story line. It is 1790 and the hero of the story starts out by taking a hot air balloon to Tahiti. While a balloonist can maneuver the craft to some degree it certainly cannot overcome Pacific Ocean winds to arrive at an exact location. When encountering the Polynesian islanders for starters they do not facially resemble Polynesians. Being somewhat primitive by certain standards, the main character is imprisoned by a princess leader of a Tahitian tribe. Only a little girl seems smart enough to realize the game main character is not some evil doer. So the child assists in an escape while the tribal grounds are being attacked by another island group. The princess then sees the error in her thinking and employs the player to be the point man in saving her people from a fire monster. She needs to travel to another island by means of a zip line and our hero also gets to avoid being slapped by palm leaves while zipping along by moving left or right. Cannot be done. I have zipped myself and the only direction possible is straight ahead.. These are just a couple of examples of why the story stinks.
Game play is nothing short of boring as we are faced with the same objects to find and the puzzles are all way to easy to navigate.
For its fans, there are morphs and collectibles. When I did the beta test I quickly relegated this Myth to the recycle bin. Seeing absolutely no improvement in the finished product, Fire from the Deep also gets deposited in the dumpster.