Began badly with the standard graaphic of a person running through a forest fleeing something terrible.
This game has no heart, no emotion and is just running through the same old paces. Find a thing, make a rare potion, heal magically. The villain is unbelievable and so are our hero, heroine and the piece of cardboard who is our mentor.
Having recently replayed the very first Nevertales game I was excited to see a new one available.
What a sad comparison: from a long, challenging, original and emotional game to one that - even during the demo - was repetitive, easy and had no heart.
Each new world seemed to be built on the same set as the previous one. The graphics were splodgy and the puzzles were easy. The storyline was bare and there seemed to be neither rhyme nor reason for anything. Bees/kittens/wasps/saws.
Easy to not recommend this one. Look back and try some older games.
Thrown into prison after your mentor dies at your hands. Rescued by a 'well-wisher' and searching for clues.
The gameplay was predictable - whatever gadget or shape you needed came to hand just in time.
The surprise was no surprise - surely you should have realised there was a problem before then?
I didn't bother finishing the demo - a rarity for me, but I was so disgusted with the protagonist and the story writers I couldn't be bothered finding out where they would take me next.
Jack's fiancée Emily was kidnapped by mysterious scientist! Can you unravel the mystery of the secret bunker and save Emily before she is used in dangerous experiments?
The opening scene in this game was so scary that I immediately quit and uninstalled the game! (Perhaps it was more scary because I thought I was the girl. Naturally)
Later, bored, I reinstalled, skipped the opening and played the demo.
This game sits somewhere between the free casual escape games found on the net and the standard pay games found here.
o Abandoned buildings, shockingly stereotyped characters - yes. o Lots of detailed actions to perform, hopping back and forth between locations, but nothing really difficult. o Hidden object scenes galore. o All the right tools to hand, but dang it, if only I'd kept the iron bar from the start it would have saved a lot of time.
I don't know if I'd recommend it or not, frankly. No, perhaps not. You can get better value for your rouble than this game.
Work your way through a house of supernatural horrors with just an occasional hint and a map to guide you.
Lovely gloomy atmosphere in an abandoned house with plenty of puzzles to solve and hidden object scenes to sort through. Some scenes offer you sketches of the items to find, others name them. None of them are too hard, navigation is straightforward (jump map) but there isn't much handholding on the way.
You came to the town of Brownville, Louisiana hoping to find a new job. But you weren't expecting to stumble upon a strange adventure in a world filled with beauty and danger!
The concept of being stuck in a game, with an unfair game controller is fascinating, and it will allow the writers plenty of flexibility for good locations and problems to solve.
There is an implication that you will need to work as a team with other characters.
Gameplay is quite linear so far. I have skipped one puzzle (just to make sure I didn't run out of time) so not too easy.
Hidden objects aren't too hard, and the graphics quality/style is good.
There are symbols to collect - but I have accidentally clicked on two without seeing what they are.
Taking a well loved and well known book and turning it into a game is a risk, This game twists the story of A Christmas Carol and ignores the factors of time and place (a US style flag letterbox in Victorian London?) for little gain. Read the book - it will be far more satisfactory.