This is the first Match 3 game I've bought, and I liked it very much. I played with the timer, and I found it challenging. I needed to keep an eye on the timer, and had to replay some levels a few times.
Some levels are hard and I had to find help in the game forums once. If you're pressed for time, you can opt to click on the tile and it moves, but if there are options which way it can move, it won't, so I didn't use it much. I found it easier to move the tiles. Some levels are easy. I thought the variation was nice.
There are 112 levels, plus I played one relaxed, in order to win a trophy (make 200 combos, not enough time to do it in timed mode!) After which, you can still keep playing but you're given random previous levels to play.
In addition to the awards, there are 25 buildings to build for the ghosts. I wasn't done building until just before level 90, so there was a lot to do and to look forward to while playing.
The only thing that didn't appeal to me much were the minigames, because there wasn't much variation, but if you keep playing them you are given an award:) You can also opt to reject the minigame challenges.
Favorite Genre(s):Hidden Object, Time Management, Card & Board, Family
Fun Factor
3/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
3/ 5
Storyline
3/ 5
This game could have been wonderful. The tabs sound promising: autumn, countryside, decorations... Some of the images are beautiful.
I'm so glad I opened the tabs and had a look thru before buying. Practically everywhere there are photos of just people. A few images of children in rain gear are nice, but you have to put together tons of images of other people's families.
I've really enjoyed other games from the developer in the past & would like to buy more, with beautiful, better thought out images.
It's a simple, relaxing HOG, somewhat old fashioned, but I found it enjoyable. The background music is soothing. I didn't mind that it was the same music throughout the game. Graphics are clear and quite realistic looking. If you want to, you can learn a little about the Statue's history.
You are an FBI agent trying to solve the case of the statue's missing flame. There is some reading to do in conversations. Once I got into the flow of the game, I found it very relaxing.
The puzzles could be a little "puzzling"... it wasn't instantly obvious what you had to do. In the end they were all doable. I found that you had to be very careful exactly where to click.
It's a simple little game, but it was a nice change of pace for me. I had low expectations when I started to play, so I guess I was somewhat easy to please, but I liked it all the same.
I used a credit on this game and was happy. I had a good time playing it. It was humorous and engaging. I also bought Hide and Secret: The Lost World, and liked it a lot.
I like the characters in this series, but 1 & 2 suffer from a quick click penalty, which paired with older graphics makes them quite hard. In this one, there is no clicking penalty, so the game flows much more nicely. You only get 3 hints at first, but you collect more hints along the way. They look like small pyramids.
This being and older adventure game, there are a lot of hidden object scenes, also puzzles that you can't skip. The same type of puzzles - maybe 3 of them - repeat, and they are not hard. I found them quite relaxing.
The music was not so great. I turned it off from the start. Also, I wished the game had been a little longer. Overall, I enjoyed this game a lot.
I've had this solitaire game for years. It's a great mix of relaxing and fun and later on some challenge.
There are two options to choose from, one where you have to fill a jewel board in order to move along, and another easier one which is "just cards". The game is easy to start with. However: there are 3 levels that go up in difficulty in both play modes: normal, silver and gold, and the gold level is very hard. You won't get many "undo"s, there is a new suit of cards with some special rules, and so on.
That is one of the reasons I like the game so much: there's the easy, relaxing play during which it's a good idea to build strategy, in order to win the more difficult levels. Or you can just ignore the difficult stuff and have fun playing the normal game - it's quite a long game regardless.
As far as I've figured it, the way to fill the jewel board is, you get a jewel for every card, except the very first one you play. If you follow with a card of the same suit you get two jewels instead of one. You keep getting jewels as long as you don't break the chain. (Some wild cards also give you jewels.) As soon as the jewel board is full, the tiles start turning gold instead. But I played and enjoyed the game for ages without ever paying much attention to this, in the normal level it didn't matter so much.
The reason I did't give this game 5 stars is that it crashed on me a few times, just as I'd won a really difficult hand! But it's a good, long game so I can easily recommend it.
I recently played the demo for Jewel Quest Solitaire 2. It was a card matching game (at least in the demo time), so it was very different from the first.
I purchased this game some time ago, and never finished it because I thought it was too confusing. This time however, I really enjoyed it.
I remember getting so frustrated about the ghost hunt. I thought it was impossible to do. This time, I found it was a good idea to ignore the clock at first and search a small part of the house at a time, and when you know all the locations only then mind the clock.
The thing i liked about this game is that the back story about the Manor and the family history is so well done. I found the Manor charming. And the people inhabiting it wonderfully creepy!
As a tip, you should order everything from the cook, including side dishes, and eat everything! No one will tell you in the game!
I thought the puzzles were so well done. I think this game definitely gets better as you play it a couple of times over.
Over and over the same nightmare is following you: your sister Anna is trapped in a strange existence, begging you to help her escape. But what if these are not just random nightmares?
Favorite Genre(s):Family, Adventure, Time Management, Large File, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
I liked this game because of the beautiful, seasonal graphics, and minigames and HO scenes that were interesting. I was expecting a medicore HO adventure because of the relatively low star rating, so I chose to play Pro - and was pleasantly surprised. I found the game very involving.
The game seemed pretty long to me because there was no skipping of minigames and no hints or sparkles. I guess if you choose an easier level the game might be on the short side. I can't say how long it took me exactly because I never play these games at one sitting - I guess it may have been about 5 hours. Some minigames I had to leave and come back later!
The game is in some ways pretty simple - no voice overs, no map - but I never found I needed a map since the game was pretty straightforward. The overuse of voices and cutscenes seems to be the current trend - with the newer games it seems that everything you touch sets off some kind of a mini movie or boring dialogue that is sometimes actually quite disruptive.
Sometimes I felt I might have missed a part of the story because of the lack of voices, and the diary was pretty simple. That was my only grievance with this game.
Overall I really enjoyed this game, especially the level of challenge of some of the puzzles.
I recently bought Amelie's Cafe: Halloween, and enjoyed it. Unfortunately, I got tired of this one very quickly.
There are only three different cafe's, and the menu never changes except there's one new dish added in each cafe. Otherwise they keep making the same green salad, turkey and muffins throughout the game. How are green salad and blueberry muffins even christmasy? Couldn't they really come up with anything else?
On top of that, there are 24 levels to each cafe, which is a lot: I got bored around the 12th level in each cafe, because there's no variety, and you basically do the same thing over and over. Simple sometimes is good, but I think there should be at least some progression to make a TM game really fun.
I also didn't understand why the restaurant upgrades were so unnoticeable. The new stuff looked almost exactly like the old stuff. I couldn't help thinking there wasn't really much thought that went into this game at all.
However, the game was cute and fun for a little while. It wasn't a complete waste of money, only it could have been so much better.
I love "Trail of the Twister" mainly for its ambiance. I loved the stormy weather. I enjoyed the country feel and learning about tornadoes.
The mystery is about a tornado research team who are trying to win a competition while someone is trying to sabotage them. I was completely surprised to find who the culprit was in the end.
You have to drive around a bit. but not as much as in "Old Clock" for instance. Also you drive pretty fast and you have to dodge other cars, so you can have a bit of fun while driving!
I liked the minigames. They were all integral to the story and not overwhelming like some ND games (hello Ransom of the Seven Ships!) Some were easy even on Senior level, but some were real head-scratchers. They were also nicely paced.
I liked the interaction with the characters. Conversations were mostly to the point and no one went on for ages about their love lives and such. The Krolmeister character on the phone was fun. Other than him, you can only call the Hardy Boys, and there weren't many hints, but you won't really need them.
"Twister" is suspenseful and challenging but not overly hard. I'd nearly lost my taste for Nancy Drew after playing the headache-inducing "Seven Ships". This game was challenging but also fun.