All in all, this is a solid addition to the Delicious spinoff universe. The gameplay is enjoyable with just enough challenge to keep it interesting but not frustrating. However, I had two big problems with this game.
The first is the graphics were pretty terrible for a Delicious game, especially of the animals. Some of the animals were just downright scary-looking and a few didn't even look like animals at all but stuffed toys. Since this is a game about animals and a veterinarian, I had hoped the animals would look more like, well, animals.
The second problem is this is supposed to be a game about a veterinarian and yet much of the gameplay, while enjoyable, didn't seem very medical/veterinary at all. Much of the game seemed like it was one big glorified pet shop/grooming salon. I had hoped for a few more veterinary-like minigames, such as the medical-themed minigames in Heart's Medicine. Instead I found myself selling leashes and pet food most of the time.
The biggest draw of this game was the storyline. That's what made me buy the game after the demo ended: I really wanted to know what happened next.
I did enjoy this game but I hope the next installment cleans up the graphics and maybe the developers do a little more research about what veterinarians really do. Hint: it's not selling leashes and pet cologne.
This game, with only a few differences, is clearly a recycled version of the 12 Labors of Hercules series. The map, the scoring system, the puzzle pieces, even the screen at the end of each level, is repurposed from that series.
The storyline is fairly uninteresting and the dialogue that pops up every now and then is weak and sometimes filled with translation typos. The game play is solid enough but lacks a few of the perks from the Hercules series, such as buildable bonuses that speed up workers for the duration of the level or add to production.
I did not play the game yet on the highest difficulty so I cannot speak about the challenges for that but on normal difficulty, it's just average. Not awful but not great either. That kind of sums up the entire game, really.
The legacy of the Weather Lord continues as King Victor and Queen Victoria prepare to pass the royal torch to their daughter, Jenny. But before Jenny can rule, she must learn the ropes!
Pretty much all time management games follow a similar formula with some variation here and there. While this game is no exception, the addition of the weather elements made it unique and enjoyable. The game play was just the right level of difficulty on the time setting - I'm finishing the levels under the time limit but not by such a wide margin that there's no challenge.
The graphics are colorful, a little on the odd side and why are rats always villains, lol? I can't say how the music is as I always play with the music off but the sound effects weren't annoying. Game play (clicking etc) was responsive. The story was so-so and not one of the game's strongest assets but it also wasn't so bad that it was a turnoff. I appreciate that they proof-read the dialogue and it wasn't full of typos, as some games are.
I've been playing nonstop and this is an enjoyable game that I will come back to again and again.
I recommend this game!
+3points
3of3voted this as helpful.
Jo's Dream: Organic Coffee
Help make Jo’s dreams come true! Join her in a challenging journey to build a coffee shop. Learn to make different brews, take orders and manage staff!
I have to say this is definitely one of my favorite restaurant/serve games. The addition of staff added a very unique challenge but fortunately, fo those who found it faster to work alone, you can fire your staff at any time.
I found the game progressed just fast enough, offering machine and recipe upgrades at an even pace so that I didn't become overwhelmed trying to remember all the recipes.
Perhaps the only maddening factor is how agonizingly slow the customers can move; it can take forever and a roundabout way for them to go to a table and finally sit down. But it's a minor annoyance for me, definitely not a deal-breaker.
Favorite Genre(s):Time Management, Match 3, Puzzle
Fun Factor
4/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
I've been playing this game for about a week now. At first when I tried the demo, I agreed with everyone else that it was ridiculously difficult to get gold on the first try. But I was sufficiently intrigued enough to buy this during a sale and since then, I've become kind of addicted to it.
To start with, even though it's by the same people who did My Kingdom For the Princess, it's a difference concept entirely that requires different strategies. It's true that gold on some earlier levels can't be reached without unlocking the store and upgrading your resources (farm and sawmill most importantly). But once this has been done, many of the later levels CAN reach gold without burning through all your crystals using power-ups.
Maybe I'm just weird but I found playing a level and losing gold by a few seconds to be sort of a throwdown to me and it inspired me to play it again and again until I streamlined my play and was able to reach gold without powerups. As a bonus, replaying the levels multiple times also gave me enough crystals to upgrade resources.
It's not a quick playthrough kind of game but it will certainly give you plenty of hours of play for your money.
Favorite Genre(s):Time Management, Match 3, Puzzle, Strategy
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
5/ 5
Storyline
4/ 5
This is a strategy/time management game similar in style to the Timebuilders and Royal Envoy series where you must build and upgrade houses and raise money/supplies to meet certain goals. The storyline was refreshingly different and enjoyable and gameplay was intuitive and easy to learn. The tutorial was not invasive and could easily be turned off by anyone who is a seasoned player at this type of game.
The graphics were quite nice although I found that to sometimes find the hidden treasure box I needed to turn the brightness to maximum on my computer. No big deal. I can't really comment on the music, as I almost never listen to the music of any game while playing.
I would definitely recommend this game to fans of Royal Envoy and the Timebuilders and I'd gladly play a sequel to this as well.
Favorite Genre(s):Time Management, Match 3, Puzzle, Strategy
Fun Factor
2/ 5
Visual/Sound Quality
5/ 5
Level of Challenge
1/ 5
Storyline
5/ 5
I've been a fan of the Hidden Expedition series for a while now and after playing Devil's Triangle, I was looking forward to this game and the continuation of the storyline. But an hour or so into the game and I was frustrated with the game's utter lack of intuition. Clicking must be precise in the hidden object scenes, which can be hard to navigate and even harder to search in, and the puzzles were so obtuse for me that I was constantly referring to the strategy guide. I'm not the best HO player but I didn't have this difficulty playing previous Hidden Expedition games.
I never did finish this game. Even with the strategy guide, I got stuck and couldn't figure out what to do next. I eventually found gameplay too frustrating to continue. What a shame, as I still don't know the rest of the story.
Favorite Genre(s):Time Management, Match 3, Strategy
Fun Factor
4/ 5
Visual/Sound Quality
3/ 5
Level of Challenge
4/ 5
Storyline
2/ 5
I was at first skeptical about this game as the level of challenge sometimes seemed inconsistent. Most levels have an appropriate degree of challenge but some levels are hair-tearing, ridiculously difficult to get gold (level 22 comes to mind) and some are just plain easy. But after playing it through a few times, I actually came to like this game quite a bit. I have enjoyed replaying it several times so I'd say I've gotten my money's worth out of it.
There were a few annoyances though. One is when you have a gnome standing right next to something and yet when you click on that object to be worked on, another gnome comes running from the house, taking up precious time. You have to time the click just right in order to get the nearest gnome to work on something and this can be frustrating.
I also wish this game had a highest score feature. Because I found it so fun to replay, it would be nice to keep replaying and try to beat your old score.
And a minor annoyance was just having to wait for the gnomes to stop dancing around and thanking you at the end of each level before you could click on and continue. I usually skip those kinds of animations.
Overall, a good diversion and money well spent. I would happily play a sequel.
I played the entire demo and found the game to be an interesting new challenge and a new twist on match games that require you to click on groups of tiles. For me, the normal setting wasn't really that hard but it is a game that requires some concentration and fast movement to complete each level.
The really annoying thing I found about the game was the time penalty that was given if you clicked on too many invalid matches (ie, pairs of tiles instead of groups). It's not that hard to do as you are clicking and moving rapidly to beat the time and the tiles are a bit small. Pinpoint accuracy is sometimes required to avoid the penalty.
I made it to level 3-2 before the time ran out and this seemed to be about halfway through the game. There don't appear to be a whole lot of levels so I'm not sure if this game is a good value in that regard.
Overall, I did find this game enjoyable and was certainly glad to see a new match game instead of a HO game. I don't think I'd pay full price for it though; maybe snatch it up with a credit or a sale.
Favorite Genre(s):Time Management, Hidden Object, Match 3
Fun Factor
3/ 5
Visual/Sound Quality
2/ 5
Level of Challenge
3/ 5
Storyline
1/ 5
The solitaire play was enjoyable and a good way to pass the time without much stress, as it was quite easy to achieve the maximum 3 stars on most levels even on the tricky setting.
What significantly lowered the rating for me were the disgusting graphics and the poor storyline. The patient "diagnosis" stories were often dull and sometimes even bordering on insulting to real medical conditions. Not at all funny.