Finally something truly different in matching. You pick from a sidebar of icons and place them where you choose on the game board to make matches of 3 or more. The explosions make the wheel rotate in different directions. It's possible to control how the wheel rotates by where you make your matches, but that would be too much work for me. I just made matches as quickly as I could because the game is timed. Although I only had to repeat one level during the hour trial because I ran out of time, the game still lost a star because of the timer. I loved this style of matching, but I'm going to have to think about that timer before deciding to buy it. Graphics are much better than the screenshots. Animations are...explosive!
This is a Teddy Ruxpin game, bright and cheerful, with little creatures called fobs that waddle onto a grassy field. You match them up by three's, and they dance off the field. The next step is to match up the colored squares on the field with the matching colored fob, while still forming a group of three. Doing good. Then obstacles are introduced onto the field, as are more colored squares. Suddenly, it takes some planning and strategizing to get the fobs to land on the right squares and stay there. If you've got the mindset for this, it could be immediately addictive. But the amount of strategy required is going to be well beyond that of preschoolers and perhaps even elementary age, except for the earliest levels. Great game for older ages and adults, though.
A very basic tri-peaks game with no power-ups or anything special to make the game entertaining. What you see in the preview shots is what you get. The card deck is ugly, and the developer never thought to offer an option to change the deck back or front. Speaking of options, you have to go in search of them. In order to find the "undo," hold your mouse on the discard pile for the option to pop up. To find the game instructions, you have to launch the arcade game, then move your mouse to the top of the screen for a drop-down menu. In the classic mode, I couldn't find any way to exit the game, and had to go the alt-ctrl-del route. The only interesting thing that happens are the flowers popping up on the game board at random. Don't waste your time on this game unless you like a minimalist style of play.
I don't recommend this game.
+10points
14of18voted this as helpful.
Peggle Nights
Get to know the headmasters of the Peggle Institute and their thrilling curriculum of bouncing, banking, ball-blasting excitement!
The sequel to Peggle Deluxe is still good fun. Peggle reminds me of a pinball game because balls are released that bounce around pins, except in this instance you are aiming the balls. It combines strategy and surprise all in one. And I love the fireworks and rainbows as that last pin explodes. Harmlessly addictive!
I recommend this game!
+85points
110of135voted this as helpful.
Peggle Deluxe
Do you have what it takes to become a Peggle Master? Take your best shot! Ready, aim... bounce!
This reminds me of a pinball game, except that you aim balls at specific targets. There's strategy -- in aiming your ball at certain pins -- yet a constant element of surprise as the ball bounces around in unexpected directions. Different twists are adding gradually so you don't get overwhelmed, and everything is explained well. Then watch out as the "camera" zooms in to capture that last pin explode, and you're rewarded with fireworks and rainbows. This can get seriously addictive. The graphics are cartoon-y and just a little cutesy, but I'm still going to encourage my senior dad to play this, too, for the practice in eye-hand coordination, and just for the fun of it.
I like brain games, and this one has a lot to choose from: memory games (like Concentration), harmony (music note repetition), language (like Scrabble), logic (Sudoku), observation (hard to describe), and intuition (Minesweeper). In some of the games, I did just fine, but others, like the observation games, were more challenging. Not everyone likes, or is good at, every kind of brain game. And that's the problem, here. You have to complete all puzzles in order to finish the game and solve the riddle of the cube. But Help simply has basic instructions, and there are no hints if you get stuck during a puzzle.
I got stuck in the first observation puzzle where you have to find some way to turn on a grouping of lights in a sequence so that they all stay lit. Well, it wasn't working for me, and there were no hints to help out. So right away I'll never be able to finish the game because I don't know how to get past that one puzzle. True, you can simply do the puzzles you like and not worry about solving the riddle of the game, but then why buy the game? The game lost points because the lack of hints will set some players up to fail. And it has nothing to do with I.Q. Some people are just better at certain games than others!
A routine, rather dull, match 3 game. If you've never "matched" before, you'll be left in the dark, as there are no instructions. Several levels in, the boards start including these fixed blocks that you somehow have to work around, dropping tiles beneath and to the side to complete the level. I think I did it accidentally several times, or maybe it was the game that did it while tiles were falling. But since I couldn't figure it out, I couldn't progress past a certain level, and wasn't interested enough to keep trying. Graphics are okay but nothing special. Intro storyline doesn't seem to have anything to do with the matching games.
The "claim to fame" for this match 3 game is a floating board that you can't see in its entirety. You have to keep making matches around the edges of the board to "steer" it so you can explore the entire surface and find the artifacts and exit key for the door. I gave it a good effort, but I just find this an annoying way to play. You can't use the usual matching strategies because you can't see the whole board (if you use strategies). This may be a fresh challenge to some, but it just didn't click with me. Can't complain about the graphics, although the matching aspect was pretty routine. Unfortunately, nothing here to keep me playing past the trial.
An animated and amusing, but tricky leprechaun is your guide through this HO game. My advice is to start right off with the easy level and the tutorial, because the HO's are tiny, semi-transparent shamrocks, hearts, butterflies, stars, horseshoes, and such. And being semi-transparent, they can blend right into the scenic backgrounds. Have your glasses handy! The tutorial will at least show you what you are looking for. Also, the hints are only good for one scene; if you use them up in that scene they won't recharge, so hold them until you need them. The next scene brings a fresh set of hints. A lot of fun anytime you are feeling a little Irish or a little whimsical.
Another beautiful game from Playrix. But I played this after Hello Venice, and I find there’s very little matching, and a lot of waiting and watching as “power” slowly flows around tiles. I was surprised there were no "tools" available, like in Hello Venice or other matching games, to help you out if you wanted to blow up obstacles or reshuffle tiles. I also didn’t like having to attach water pipes at some levels. I'm terrible at that. I was able to do it at the lower levels that fell within the hour trial, but know I wouldn’t have been able to do more complicated ones, and I saw no option to skip that part. The fairies look interesting in the introduction to the game, but unfortunately, they kind of disappeared after that. Maybe they show up later in the game. Overall, I thought the game moved too slowly and was kind of boring.