Favorite Genre(s):Adventure, Hidden Object, Strategy, Time Management, Mahjong
Fun Factor
5/ 5
Visual/Sound Quality
4/ 5
Level of Challenge
4/ 5
Storyline
4/ 5
Everybody has their opinions about what makes a game "Perfect." And when one game tops another in techical proficiency, the one before it is deemed a little less desirable.
This game does not strive to satify those who demand the biggest, brightest and "Best."
Instead, it achieves a feeling of nervous uncertainty, being out of control, and offers the unusual aspect of not questioning the phantoms popping up and disappearing constantly.
Unlike the MANY games which the "Ghost" tells you his whole life story and make demands on the gamer to find yet another item, the ghosts do not bother to explain anything. Very refreshing in my opinion.
I also LIKE the Lack of a Journal [giving redundant "diary" entries, using words I would NEVER choose.]
I like a game which does not bend to the Standard Expected Structure of currently offered games. I like a game I can relax, take time to explore, and not be constantly challenged.
Developers cannot seem to tell a ghost story without delving into Ouiji boards and tarot cards
Ghosts can be spooky and sad at the same time There is so much POTENTIAL for a great storyline but developers have No Imagination or are just plain lazy and lately, only generate cookie-cutter plots
i hate how, if you don't click PRECISELY where the programmers intended, you get a repeated message to the effect of "try something else" even when you choose correctly
and my worse H O nightmare: Blurry Underwater search areas