Find out who killed the contestant and is now after the evidence and the contestant's wife. 3 modes of play. Fantastic graphics and terrific production values. Finely polished and mildly challenging linear gameplay - experienced gamesters can readily figure out what actions are needed next as they just flow naturally. Music appropriate to a suspenseful atmosphere. Puzzles are easy but fun. UV light to read balloon messages is a nice touch.
Love the ERS games and this one doesn’t disappoint. This is a well-developed storyline with premium class gameplay. 3 modes of play: casual, advanced and hard – you can change modes at any time during the game. Widescreen available. You have a diary which includes notations from outside the game play – an improvement over those diaries that just retell exactly what you already discovered without other details. Separate level selectors for voice, sound and music.
Location graphics are superb and interesting – beautifully conceived and executed details. HOS are crisp and clear. Puzzles are varied, interesting, and a pleasure to solve. The narrator that announces the ERS games should have a voice-over role occasionally - very pleasant to listen to. The music is not the spooky Twilight Zone music that you’d expect with the walking undead environment - doesn't send shivers up your spine so I can play at night
When the entire audience disappears from a film screening at an old theater, you must go behind the scenes to find out who is running the mysterious Nightmare Cinema.
Interesting story and facts. Liked that the ticket taker knew it wasn't your ticket before he locked you out of the theater - added more mystery. Seems the people who have been invited to prior showings and disappeared are still around somewhere. Questions are: Where are they? What are they doing? What is their purpose to the culprits?
You get an interactive map of sorts, showing where there were outstanding tasks, which I like in casual play. There are other levels of difficulty, if you so choose. HOS had nicely spaced and detailed objects.
Graphics are slightly bland, which fits the mysterious atmosphere and time of night perfectly. Voice overs and sound effects are natural sounding. Puzzles are nicely done. Seems to be a limited number of locations. Nice that the "map" shows a picture of the location, so you can better recall where you want to be.
A murderous figure in a red mask haunts the streets of a small French town, and the mayor needs your help to track him down. But you soon discover that the mysterious Red Masque might not be the real criminal…
I bought the CE, but the SE looks almost as good. NOT SO GOOD First, the artwork (especially of Dupin) doesn't seem to be up to par with prior games of the series. Second, the bottom of the screen is too crowded - on my 27 inch screen, there is over an inch of unused space on each side - makes the inventory tray rather small in comparison. VERY GOOD Production values are what you'd expect from ERS - an interactive map, artistic graphics, diary, interesting story (true to Poe), logical game play, various achievements and well-detailed interactive uncrowded HOS. You can take pictures with your camera as often as you want and they will be saved to a book in your office. A delight to play. I love all the Edgar Allan Poe games.
The Agency of Anomalies are consistently polished, well developed stories with a variety of fun puzzles, clear and crisp HOS [lists and put the objects where they belong], excellent graphics and interesting animation in the HOS. Won't disappoint! The dialogue, however, is faster and more stilted than a person would normally talk. The amulet with powers is a nice touch. A few enjoyable hours of play. I recommend this game! I opted for the CE.
I don't usually even try adventure games. Glad I tried this one - I really like it. It is a sad story and has sad music to set the ambience to match. I like that you can adjust the brightness as there are plenty of games which are dark on some computers, but not on others - so the adjustment can take care of that problem.
You should find coins in the scenes, which are used later in the game to open chests you find. The graphics and locations are nicely done. There is a lot to do. Since game isn't linear, you can choose to go in several directions. Never at a loss of what possibilities exist - keeps the game moving at a good pace.
I really like this game so far and want to find out what happens to the 2 main characters. Think I'll use a coupon since I've not played an entire adventure game of this sort - just in case my good thoughts don't last. Oh dear! If I continue to like it to the end, then that makes 3 kinds of games I have to buy.
I recommend this game!
+51points
56of61voted this as helpful.
Blood Oath
With no memories of your past life and a never-ending hunger, it’s time to embrace a new life as a vampire in Blood Oath!
About 3 ½ hours with the “don’t drink” blood option; time may differ if you choose “drink blood” (see Gameplay for explanation). STORYLINE: You play the former head vampire hunter. But now you are a newly-turned vampire, looking to save a young human child with the help of Kali (a “good” vampire who thinks vampires can live harmoniously with humans). You will meet Tristan, who is the head of a powerful vampire clan which is warring against the vampire hunters.
GAMEPLAY: When in a room, move the cursor around until you find a brightly lit “red area.” You will get an inventory tray (usually for four items) to find in various locations, which will be combined before you use them in the “red area.” Search the room again, as well as any new rooms, for any more “red areas” as you can search for objects to be used in more than one “red area” at a time. You will earn different abilities, like misting through boarded up entrances or flying, which will help you navigate to new areas or take short cuts. Toward the end, it was easy to forget where you've been already.
After about 2/3 of the game is played, you will be weak and in need of blood to drink. At this time, you will be given the opportunity to drink blood or not to drink blood. The ending will differ depending on which you choose. The ending for “don’t drink blood” was okay. First time I played, I chose to “drink blood” and my recollection is that ending was also okay. Okay means the issues were resolved.
OTHER STUFF: There are 20 achievements. Your journal has a map (unfortunately not interactive), a minigame with the cards you will be collecting throughout the game, and a logbook. The hint system works well when looking a hidden object, but is rather useless when wondering where to go. Graphics are nicely done. The map tells you where you are, but not which rooms you should visit. At times, I did find the gameplay a bit confusing, but I think that is just because it is quite different from other games.
Didn't think I'd find this game anything but average from the description. But it's actually quite wonderful. You are a new reporter who has been sent by her editor to investigate a supposedly haunted orphanage which has been closed. Its former inhabitants claimed to see bloody red ghosts floating around. Story and gameplay are fairly fast paced and quite enjoyable. This is a buy for me.
3 modes of play. Voice overs and actors are very, very good. The puzzles are not too difficult, although I had to think a bit on what to do for a couple of them. I didn't find any instructions, but maybe I just missed them. The HOS were lists of distinctly detailed objects that were not too difficult to find and the scenes weren't unnecessarily crowded.
Map shows where there are areas with outstanding activities. Journal shows your objectives and the evidence collected. There are 20 achievements. You should collect all letters, crayons, toys and I think there was something else but can't recall. I didn't play the tutorial, so don't know if players were told to collect them - I may have just stumbled across them.
WOW - The opening scenes and music grab you from the beginning! Story is common (disappearance of relative and you are off to find him/her) but sufficiently uncommon in that the relative disappeared while engaged by a religious organization in a mysterious job. No one has a clue on what he did for them. This makes it much more interesting as you explore a beautiful but well-guarded cathedral and its grounds. Mostly an adventure game. Story keeps you engaged.
You can interact with the various people you encounter and the voice overs are very well done. Simply gorgeous artwork. Many, many scenes - so there is quite a bit of back and forth; fortunately, there is an interactive map. Diary includes additional information and clues not necessarily apparent from gameplay.
Modes of play: casual and expert. Music isn't the most relaxing near bedtime. Puzzles: not too difficult. Overall, a well put-together game.
Time: about 4 hours. STORYLINE: You are an exorcist who performs a couple exorcisms on your way to see your mentor at his mansion, who is apparently in a coma. You have to defeat Belphecor to have a chance of saving him.
GAMEPLAY: Straightforward, although you do have a choice on which actions to perform first. Journal includes facts not in evidence, so best to read unless you’re not interested in the story. Voice overs are somewhat awful. Graphics though were very good. The HOS were nicely done and a couple of them have sudden scary surprises. Near the final stage, there were a few inventory items left which disappeared. Sort of weird. Although I expected the actual ending, I wasn’t satisfied with how it was actually dealt with. Nice story until near the end.